Golem-Breaker

Scarlet Scarab's page

1,572 posts. Alias of chadius.


Race

HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3

Classes/Levels

| 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Gender

| Bloodrage 12/12 | Fire Strikes 3/3 |

Size

M

Age

72

Alignment

CG

Languages

Common, Ignan, Dwarven, Sylvan

Strength 16
Dexterity 16
Constitution 15
Intelligence 12
Wisdom 9
Charisma 16

About Scarlet Scarab

Scarlet under the Sycamore tree Thanks redlyjester

Normal Stat Block
HP /43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3

Bloodrage Stat Block changes:
Gain 8 HP, AC -2, CMD +2, Saves +2/0/+2

Yeah, well. This one's real and this one-" the woman melts one of the gems in front of your eyes "Was a forgery."

Bot Me!:

Bloodrage + Dual Weilding the closest target (I have 40 ft move!)

Fire Strikes gives me +1d6 Fire damage on each strike for 1 round.

Role: Dual Wielding frontline fire fighter at your service! Her plan is to kill everything before they get close to stopping her.

Background:

The circumstances of her birth aren't exactly clear. Was her father a fire Djinn? Was there a fire elemental in her ancestry? Did she descend from a race of fire dwarves? This short squat redhead hasn't cared much for that.

Shunned by her homeland for her short temper and race, she and her brother roamed the country as mercenaries. She quickly learned how to wield two weapons at once and was able to make a name for herself. Other mercenaries became jealous and often ran her out of town on trumped up charges.

Sick of the pointless grind and the happenstances of society, Scarlet became a hermit and lived in the desert for a year. Her brother continued on as a mercenary. She eventually grew lonely and begrudgingly returned home.

Scarlet continues looking for her greater purpose, and reuniting with her brohter, who moved on from the last mercenary company.

Personality:
Blunt and simple-minded, Scarlet sees the world in black and white, and considers strength and construction to be the only real indicators of progress.

XP 0

Saving Throws:

Fort 4 Bld + 2 Con = 6
Ref 1 Bld + 3 Dex = 4
Will 1 Bld - 1 Wis = 0

  • Tough Minded - You gain a +1 trait bonus on all Will saves made to resist mind-affecting effects.
  • Bloodrage: Scarlet can enter a bloodrage as a free action. While in a bloodrage, she gains a +2 morale bonus on Will saves.
  • Bloodrager Power: Scarlet resists 10 points of fire damage.
  • Ifrit Fire Resistance: Scarlet resists 5 points of fire damage. (Overridden by Bloodrager Power)
  • Bloodrager Blood Sanctuary: At 3rd level, due to the power of her blood, Scarlet can stand confidently amid the effects of spells cast by herself or his allies. She gains a +2 bonus on saving throws against spells that she or an ally casts.
  • Defenses, Senses and Movement:

    HP (10 + 6 + 9 + 10) Blr + (4*2) Con = 43
    AC 10 + 3 Dex + 4 Armor + 1 Dodge = 18
    T 10 + 3 Dex + 1 Dodge = 14
    FF 10 + 4 Armor = 14
    CMD 10 + 3 Str + 3 Dex + 4 BAB = 20
    Initiative + 3

  • Bloodrage Scarlet can enter a bloodrage as a free action. While in a bloodrage, she gains a +4 morale bonus to her Constitution. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants Scarlet 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points.
  • Crowd Dodger - You gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
  • Bloodrager Movement Bonus Scarab has +10 movement (total 40 ft)
  • Ifrit Darkvision: Scarlet has 60 ft of Darkvision
  • Uncanny Dodge - Scarlet can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. Scarlet can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
  • Attacks:

    BAB 4
    CMB 3 Str + 4 BAB = 7 (+2 if enraged)

    Melee
    Cold Iron Masterwork Longsword
    Attack: 4 BAB + 3 Str + 1 Masterwork = 8
    Damage: 1d8 + 3 Str
    Crit: 19-20/x2

    [dice=Cold Iron Masterwork Longsword, Bloodrage, TWF] 1d20+8+2-2[/dice]
    [dice=Damage]1d8+3+2[/dice]

    Masterwork Shortsword
    Attack: +8
    Damage: 1d6+1 (1d6+3 if in primary hand)
    Crit: 19-20/x2
    Type: Piercing

    [dice=Masterwork Shortsword, Bloodrage, TWF] 1d20+8+2-2[/dice]
    [dice=Damage]1d6+1+2[/dice]

    Kukri +7 (1d4+3 18-20/x2) Slashing
    Silver Warhammer +7 (1d8+3 x3) Bludgeoning
    Light Hammer +7 (1d4+3 x2) Bludgeoning

    Sap
    Attack: 4 BAB + 3 Str = 7
    Non Lethal: 1d6 + 3 Str
    [dice=Attack] 1d20 + 7[/dice]
    [dice=Non Lethal Bludgeoning]1d6 + 3[/dice]

    Enlarge Person Weapon Damage (1d4 to 1d6), (1d6 to 1d8), (1d8 to 2d6) and +2 Str means +1 base damage.

    Bloodrage - Scarlet can enter a bloodrage as a free action. While in a bloodrage, she gains a +4 morale bonus to his Strength, giving a +2 to attack and damage.

    Elemental Bloodline (Fire) - 3/day as a swift action, Scarlet can imbue her melee attacks in magma. For 1 round her attacks deal an extra 1d6 fire damage.

    Ranged
    Chakram +7 (1d8+2) Range 30 ft
    Light Hammer +7 (1d4+2) Range 20 ft

    Longbow +7 (1d8) Range 100 ft

    Skills:

    (4 * 4) Bloodrager + (1 * 4) Int + 4 Favored Class = 24
    ACP: -1

    Appraise 1 Int + 3 Rank = 4
    Acrobatics 3 Dex + 3 In Class + 4 Rank - 1 ACP = 9
    Climb 3 Str + 3 In Class + 1 Rank - 1 ACP = 6
    Diplomacy 3 Cha + 2 Rank = 5
    Intimidate 3 Cha + 3 In Class + 2 Rank = 8
    Knowledge(Arcana) 1 Int + 3 In Class + 1 Rank = 5
    Knowledge(Geology) 1 Int + 2 Rank = 3
    Knowledge(Nature) 1 Int + 1 Rank = 2
    Linguistics 1 Int + 1 Rank = 2
    Perception -1 Wis + 3 In Class + 3 Rank = 5
    Spellcraft 1 Int + 3 In Class + 2 Rank = 6
    Survival -1 Wis + 3 In Class + 1 Rank = 3
    Swim 3 Str + 3 In Class + 1 Rank - 1 ACP = 6

  • Bloodrage - While bloodraging, Scarlet cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
  • Feats:

    1: Two Weapon Fighting
    3: Dodge
    Bloodrager 4: Eschew Materials

    Class Abilities:

    Bloodrager Bloodrage (10 rounds per day)
    Bloodrager Bloodline - Elemental (Fire)
    Bloodrager Movement Bonus
    Uncanny Dodge
    Blood Sanctuary
    Blood Casting - Can cast and make concentration checks on Bloodrager spells while Bloodraging.
    Bloodline Power: Resist Fire 10

    Traits:

  • Tough Minded - You gain a +1 trait bonus on all Will saves made to resist mind-affecting effects.
  • Crowd Dodger - You gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
  • Magic:

    Spell-Like ability: Enlarge Person or Reduce Person, 1/day (CL 1, DC 15)

    Ifrit Fire Affinity: Scarlet treats her Charisma score as 2 points higher for all bloodrager spells and class abilities.

    Bloodrager
    Caster Level 4
    Concentration Check: 4 Blr + 3 Cha = 7

    Spells Per Day: 1 + 1 (Cha bonus) = 2 level 1 spells per day
    Spells Known: 2

    Level 1 DC 14, 2 per day (Caster Level +1)
    Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]
    Shield - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Shield]Shield[/url]

    Gear:

    Masterwork Chain Shirt (250 gp)
    Sap (1 gp)
    Cold Iron Masterwork Longsword (330 gp)
    Masterwork Shortsword (10 gp)
    Kukri (8 gp)
    Chakram (1 gp x 3)
    Silver Warhammer (32 gp)
    Light hammer (1 gp x 3)
    Barbarian's Kit (9 gp)
    -backpack
    -belt pouch
    -blanket
    -flint and steel
    -iron pot
    -rope
    -soap
    -torches (10)
    -trail rations (5 days),
    -waterskin
    Acid Flask x 2 (10 gp each)
    Longbow (75 gp)
    Arrows x 20 (1 gp per 10)
    Tent (10 gp)
    Oil of Bless Weapon (50 gp)
    Wand of Detect Magic (10 charges)
    Potion of Enlarge Person (50 gp)
    Wand of Enlarge Person (2 charges)
    Potion of Shield of Faith (50 gp)
    small wooden box full of saw dust
    Poorly tailored dress, overpaid for (1 gp)
    Smooth, Shiny rocks after meeting Mad Wee Bee-King Bumtumbler
    A bag of 20 marbles, weighing 1 pound

    21 gp
    6 sp
    8 cp

    I'm Level 4!:

    Level 4 Bloodrager
    HP: Extra 1d10.
    Stat Bonus: +1 Dex
    I rolled 10 +2 Con = 12 extra hit points
    BAB +1 (CMB+1, CMD+1)
    Fort Save +1
    Blood Casting
    Bloodline Power: Energy Resistance 10 (Fire)
    Feat: Eschew Materials
    Spells Per Day: 1 + 1 (Cha bonus) = 2 level 1 spells per day
    Spells Known: 2
    Burning Hands - [/url=http://www.d20pfsrd.com/magic/all-spells/b/burning-hands]Burning Hands[/url]
    Shield - [/url=http://www.d20pfsrd.com/magic/all-spells/s/shield]Shield[/url]

    Skill Points: 4 + 1 Int + 1 FCB = 6
    Appraise
    Acrobatics
    Knowledge(Geography)
    Linguistics (Sylvan)
    Perception
    Spellcraft