Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

Hopefully that will help in creating backgrounds and such.

More info will continue to be added.

Thanks.


All right, here is Mahorfeus' submission, Gideon Schrade, a ranger of the falconer archetype. The stats for his feathered companion, Toby, are also in the profile. I haven't quite made up my mind yet, but I'm thinking that he'd take the skirmisher route (if that's allowed) instead of the spell route, unless some roleplay reason for taking the latter comes up.

I thought about establishing a connection to the other houses in my backstory, but I wanted to leave a slight air of mystery as to whether his father was correct. It still needs a bit of polishing, so I'll get back to it soon. Maybe so many years ago, one of the scummier houses hollowly promised them the land? I guess that would be something that'd come down the line, though.

Please let me know if there are any issues with it.


History in progress:

Azoth was always inspired by the Aldori Sword Lords unfortunately being the child of simple stock that dream always seemed out of reach. When not busy with chores he spent all his free time swinging a broken broom handle in lieu of a true blade.

As he grew in age he began to save every copper piece he could lay his hands on till he could purchase a true sword it was a dull and rusted thing but he cared for it until the blade shown like silver. He continued to practice testing his mettle on anyone and everyone trying unorthodox techniques that no sane maestro would teach. During all this time he never met anyone quite like (Cyra).

He first met her outside a tavern as he made the mistake of challenging her to a duel her eyes shown like polished jade as she dodged and weaved around his strikes. He made one last desperate strike in hopes of overpowering her, the tip of her rapier a blur as she neatly deflected his sword with a quick twist of her foot as he passed by finds him laying on the ground with the tip of her sword lightly pressing on his chest.

Instead of being angry he was instead struck by the beauty of his opponent as he stood back up and brushed the dirt of the street off his jacket. An agreement was made between the two she'd teach him more about swords and he'd show her more of the city. The two quickly became friends Azoth introducing (Cyra) to the Cayden Cailen the accidental god. Azoth confesses one night after the two finished sparring that he loved her and no other. It is soon after this that (Cyra) informs him of her families decision to marry her to another noble family to increase their own standing.

The two young lovers instead accept commission for the Stolen Lands and after a quick marriage by a drunken cleric of Cayden Cailen the two head out to find their own future, not the one society tried to put upon them. Relying and supporting each other they go to find their place in the world.


Actually I will be submitting vashy here. I will have to scale him back but its a good "progression" of what I will be taking. Inspired blade swashbuckler. (Haven't touched his stats yet)

The background is short and sweet, however I can add more if you wish.

Dark Archive

backstory:
Fronar was born to a father who held a mid level ranking in the local thieves guild. Growing up with that kind of influence, imparted him with certain skills iconic to the "shady" side of society. Fronar's father often commented on the political aspect of the hierarchy. What ideals work. What rules didn't. How the guild could be unstoppable with the right mentality, skills, and freedom to use them. Of course, this was insight that would never result in action due to a few "qualifications" that Fronar's father didn't possess.

Year's later, Fronar is somewhat established himself in the guild. His natural skill with daggers is well known and often called upon by the guild. He also has developed his social skills considerably. He is generally well liked, and most are careful not to cross him. When he was selected by the guild to be their spy/emissary to the new lands that are being acquired, a master plan formed in Fronar's head. Without an established presence by the guild, the new lands offer an opportunity for an enterprising individual to create his own thieves guild from ground up. Calling upon his father's insight, his own affiliation with the guild, and skills he's been developing his entire life... Fronar seeks to bridge the current restrictions he and his father suffer, preventing them from ever becoming a member of the guild's inner council.

With the right person, opportunities, and drive, a new thieves guild could rule the new lands and then spread back to overthrow the current hold. Who better than Fronar to secure his family name, wealth, and power, as "Godfather" of a new mafia.

crunch:
Fronar Gossamar
Male Human Rogue 1 (Knife Maaster)

Ability scores
Str = 12 (+1)
Dex = 18 (+4)
Con = 16 (+3)
Int = 10 (0)
Wis = 13 (+1)
Cha = 14 (+2)

Offense
Initiative = +4

CMB = +1

Melee

Dagger = +4 (1d4+1 19-20x2) (SA = 1d8)
Dagger (TWF) = +2 (1d4+1 19-20/x2) each (SA = 1d8)

Ranged

Dagger = +4 (1d4+1 20x2) (SA = 1d8)

Defense
HP = 12

AC(Touch) = 17(14)

Fortitude = 3
Reflex = 6
Will = 1

CMD = 15

Skills
Acrobatics = 8 (4+1+3)
Bluff = 6 (2+1+3)
Diplomacy = 6 (2+1+3)
Disable Device = 8 (4+1+3)
Knowledge (Local) = 4 (0+1+3)
Perception = 5 (1+1+3)
Sense Motive = 6 (1+1+3+1) (suspicious)
Sleight of Hand = 8 (4+1+3)
Stealth = 8 (4+1+3)

Feats
Two-Weapon Fighting: Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Weapon Finesse (1st lvl): Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Equipment
Armor = Studded Leather

Weapon = 4 x Dagger

Backpack
--Bedroll
--Case (map/scroll)
--Chalk (1 piece)
--Flint & steel
--Hammer
--Ink pen & Ink
--Paper
--Pouch, Belt
--Rations, Trail
--Rope, 50'
--Water skin

Traits

Brigand (campaign): You hail from the River Kingdoms or the more lawless reaches of Brevoy. Life has been hard for
you. Perhaps your parents and siblings were crooks and
con artists, or maybe your rough, lonely life lead you to
fall in with thieves and worse. You know how to ambush
travelers, bully traders, avoid the law, and camp where
no one might find you. Recently, you’ve run into some
trouble, either with the law or with other bandits, and
you’re looking to get away to somewhere no one would
ever think to look for you. An expedition into the rugged
wilderness seems like a perfect way to lie low until the
trouble blows over. You begin the campaign with an
extra 100 gp in ill-gotten gains. You also gain a +1 trait
bonus on Bluff, Diplomacy, Intimidate, and Sense Motive
checks when dealing with brigands, thieves, bandits, and
their ilk.

Suspicious (Social): You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.


@KingmakerDM

How about a Half-Elf Skald with the following framework:

Mini Crunch:

STR = 17 (+3)
DEX = 14 (+2)
CON = 14 (+2)
INT = 14 (+2)
WIS = 8 (-1)
CHA = 16 (+3)

HP = 10

  • No alternate racial traits
  • No Skald archetype
  • Special Abilities:

    Half-Elf Racial Traits (the usual):
    Elven Immunities: immune to magic sleep & +2 racial vs enchantment spells and effects
    Adaptability: Skill focus as a bonus feat
    Keen Senses: +2 racial bonus to Perception
    Low Light Vision: can see twice as far in dim light as humans
    Elf Blood: count as both elves and humans for any effect related to race
    Multi-talented: pick two favoured classes, instead of just one (Skald & Sorcerer)

    Traits:
    Sword Scion (Kingmaker): start with long sword and +1 to hit and CMB with long swords
    Reactionary (Combat): gain a +2 trait bonus on initiative checks.

    Favoured Class Bonuses:
    Half-Elf: Add +1 to number of Raging Song rounds per day
    Human: bonus spell that must be at least 1 spell level below the highest level the Skald can cast
    Elf: Increase the bonus granted by the well-versed class feature by 1/4 (maximum +8)

    Feats & Rage Powers:
    Skill Focus (Perform [oratory]): +3 to Perform (oratory), +6 if 10 ranks or more in it
    To ramp up Diplomacy and Sense Motive using Versatile Performance
    Scribe Scroll: bonus class feat, level 1
    Extra Performance: 6 more rounds of Raging Song per day

    Things like back story yet to be ironed out.


    crunch:

    Human swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125)
    CG Medium humanoid (human)
    Hero Points 1
    Init +4; Senses Perception +1
    --------------------
    Defense
    --------------------
    AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
    hp 13 (1d10+3)
    Fort +2, Ref +6, Will +1
    Resist noble born - medvyed
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee dagger +1 (1d4/19-20) or
    rapier +6 (1d6+4/18-20)
    Ranged shortbow +5 (1d6/×3)
    Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (4)
    --------------------
    Statistics
    --------------------
    Str 11, Dex 18, Con 14, Int 12, Wis 12, Cha 16
    Base Atk +1; CMB +1; CMD 16
    Feats Dodge, Weapon Focus (rapier), Fencing Grace
    Traits charming, noble born - medvyed
    Skills Acrobatics +7, Bluff +7 (+8 vs. characters who could be attracted to you), Diplomacy +7 (+8 vs. characters who could be attracted to you), Knowledge (local) +5, Knowledge (nobility) +5, Sense Motive +5; Racial Modifiers noble born - medvyed
    Languages Common, Elven
    SQ hero points, inspired panache
    Combat Gear acid; Other Gear studded leather, dagger, rapier, shortbow with 20 arrows, belt pouch, courtesan's kit, flint and steel, ink, black, ink, colored, perfume, common (10), signet ring, soap, sunrod, trail rations (5), twine (50'), waterskin (2), whetstone, wine, fine (per bottle), light horse, feed (per day), inkpen, mapmaker's kit, riding saddle, saddlebags, tent, medium, 106 gp, 2 cp
    --------------------
    Special Abilities
    --------------------
    Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
    Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
    Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
    Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
    Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.


    hah, tallfolk think they can wield a rapier better than I? Hah! I tell you vash has no equal! Hahaha!


    It's like Sir Didimus, do you have a noble steed as well?


    Can I get a hireling?

    foot soldier maybe?

    Or barbarian raider?

    Sovereign Court

    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    I REALLY Like the mottos. Yours?


    crunch:
    Azoth
    Human bloodrager (spelleater) 1 (Pathfinder RPG Advanced Class Guide 15, 85)
    CG Medium humanoid (human)
    Hero Points 1
    Init +3; Senses Perception +4
    --------------------
    Defense
    --------------------
    AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
    hp 13 (1d10+3)
    Fort +4, Ref +3, Will +0; +2 trait bonus vs. fear
    --------------------
    Offense
    --------------------
    Speed 40 ft. (30 ft. in armor)
    Melee longsword +6 (1d8+4/19-20)
    Special Attacks bloodrage (6 rounds/day)
    --------------------
    Statistics
    --------------------
    Str 18, Dex 16, Con 14, Int 10, Wis 10, Cha 14
    Base Atk +1; CMB +5; CMD 18
    Feats Extra Rage, Power Attack
    Traits courageous, sword scion
    Skills Acrobatics +5, Intimidate +6, Perception +4, Spellcraft +4, Stealth +2
    Languages Common
    SQ disruptive bloodrage, fast movement, hero points
    Other Gear armored coat, longsword, 115 gp
    --------------------
    Special Abilities
    --------------------
    Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Courageous +2 save vs. fear.
    Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.

    I still need to purchase extra equipment and the like but that should be it for now. I will eventually pick up two weapon fighting and using effortless lace to dual wield longswords. Maybe even train out power attack for it.


    Valeska, bowing out. Have fun everyone!


    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    Awesome. The flavor is almost enough to want to change my whole story so I'm from one of the houses.


    Titian Stagson wrote:
    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    I REALLY Like the mottos. Yours?

    Cool. The mottos for the major houses are canon material but some of the ones for the lesser houses I either created or stole from other sources. Glad that you like them, it's one of the things that will be fleshed out as campaigns progress and some of the lesser houses are created or become involved in the story.


    Im going to be of house Medvyed. Wanting to be free of their adherence to "old ways" she goes to Restov. Where she learns fencing and meets Azoth. It's during this time that her family arranges a marriage for her despite her love for Azoth, but being a commoner it was unacceptable so they eloped and are spending their honeymoon clearing out the Stolen Lands forging their own path.


    Lyrune wrote:
    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    Awesome. The flavor is almost enough to want to change my whole story so I'm from one of the houses.

    Honestly, I'd prefer people stay away from one of the seven major houses as that can potentially cause problems later. But any of the lesser houses would be great, or a lesser house of your own creation.


    KingmakerDM wrote:
    Lyrune wrote:
    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    Awesome. The flavor is almost enough to want to change my whole story so I'm from one of the houses.
    Honestly, I'd prefer people stay away from one of the seven major houses as that can potentially cause problems later. But any of the lesser houses would be great, or a lesser house of your own creation.

    So that's to say you don't want me to be from Medvyed?


    KingmakerDM wrote:
    Lyrune wrote:
    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    Awesome. The flavor is almost enough to want to change my whole story so I'm from one of the houses.
    Honestly, I'd prefer people stay away from one of the seven major houses as that can potentially cause problems later. But any of the lesser houses would be great, or a lesser house of your own creation.

    I'm good with sitting tight. I like my character pretty well, and making her a Brevoy native wouldn't really work. I may add a few months of mercenary work for one of the minor houses.


    KingmakerDM wrote:
    Honestly, I'd prefer people stay away from one of the seven major houses as that can potentially cause problems later. But any of the lesser houses would be great, or a lesser house of your own creation.

    Radek has a sibling who's supposed to be in service to Medvyed. Should I change that? I spread his named sibs out among the Swordlords, New Stetven, and Houses to make hooks for potential Redcelt GoT shenanigans in the future- would you prefer I took those references out of his background?


    KingmakerDM wrote:
    Lyrune wrote:
    KingmakerDM wrote:

    Everyone, I updated the Campaign Info for this campaign to include information on the noble houses of Brevoy. In addition to the seven major houses I also included some names on the lesser houses that pledge fealty to the other houses.

    Hopefully that will help in creating backgrounds and such.

    More info will continue to be added.

    Thanks.

    Awesome. The flavor is almost enough to want to change my whole story so I'm from one of the houses.
    Honestly, I'd prefer people stay away from one of the seven major houses as that can potentially cause problems later. But any of the lesser houses would be great, or a lesser house of your own creation.

    I can change away from the major house if it will cause too much of a problem. Just need to make a choice now..


    What are you doing for the traits then, taking out the noble born ones? Or take the one but actually come from an allied house?


    CyraXIII wrote:
    What are you doing for the traits then, taking out the noble born ones? Or take the one but actually come from an allied house?

    Good question, I should have clarified that from the beginning. You can take the trait, its just my preference that you select from a lesser house. For my campaign, "noble" is much broader than just the seven major houses. There will be leaders of small towns who are considered "noble" because they are overseeing that town in service to one of the greater noble houses. In terms of the benefits of each house, consider the lesser houses under a major house to provide those same benefits. Also, if you make up a lesser house, just let me know which major house they currently pledge fealty to.

    No one really needs to change anything now if you've already put something together, we can make modifications/tweaks/enhancements to things like that later, but for those who haven't put their background together or are still waiting to submit, I'd prefer keeping to the lesser houses.

    Liberty's Edge

    Pathfinder Rulebook Subscriber

    Can someone post a list of applicants and there classes?

    I'm looking at rolling a Cleric of Erastil charged With supporting the creation of a new kingdom.

    Or

    A paladin of Abadar Who has joined the group of adventurers to carve out a glorious empire from the roughly hewn Stolen Lands.

    Liberty's Edge

    Pathfinder Rulebook Subscriber

    I'm also a little disappointed you didn't mean strictly core classes. I've been looking for a strictly core game for a while now..

    Anywhoosers still looking forward to a Kingmaker game as I have never played one before.

    Would it be alright if I submit 2 applications? Both of the personas I have in mind sound like so much fun I would rather have you pick the one that fits in better with the Final party makeup.

    Liberty's Edge

    Pathfinder Rulebook Subscriber

    oh and you say core races only but you don't list all the core races...

    So is it only the ones you listed or simply the core races?


    @ meeko. Turns out somebody already did.

    KingmakerDM wrote:


    Avery Delman – male Halfling Bard (Archaeologist)
    Mark Talbot – male human Mutation Fighter
    Gordon Bratiwade – male human Monk
    Valeska Talanova – Female human Tactician
    Radek Pruzkumnik – Male Half-elf Druid (World Walker)
    Andrea – Female human Cleric of Urgathoa
    Lyrune – Female human Ranger (Snake Charmer may change)
    Halcyon Rastler – Male Human Arcanist
    Aestereal – dotted for Hooded Champion Ranger – waiting on app
    Celyne – Female Half-elf Oracle
    Theodric Medvyed – Male Human Ranger (Guide)
    Marlik – Male Dwarf Ranger
    Biggle Furfoote – Male Halfling Cavalier (Beast Rider, Emissary)
    Brynmordwyrdd the Benevolent – Male Half-Elf Sorcerer (Green Dragon bloodline)
    Poshment Underhill – Male Gnome Bard 1
    Zokon Santyev – Male human Slayer
    Titian Stagson – Male human Sorcerer (Imperious bloodline)


    Technically that's only part right.
    Valeska dropped out of the running and it has neither my submission or Cyra's.

    Also as long as an hour hasn't past you can always edit your posts.


    nor mine.


    Easily corrected.

    Hit reply, delete the QUOTE tags and add your characters to the list.


    KingmakerDM: would a Master of Many Styles (Snake style and some other...) archetype be acceptable for a human Monk?

    I'm thinking of a troublesome young noble, sent to a monastery to learn discipline but while there most of his older brothers and father were killed during some battle or monster raid. He's received requests and demands to return home and help lead the family, but declined as he feels no longer part of it. He hopes that journeying into the Stolen Lands will allow him to start his own legacy in terms of a school or monastery.


    I was just accepted into another game, I will be withdrawing my application to this one. Have fun all!


    KingmakerDM wrote:
    Poshment Underhill wrote:

    If it's not too late I'd like to submit a character I wanted to play in KM for quite some time!

    I will need to rebuild him as last time I made him it was an AGE ago, but as stated on his profile, his character lived in Pitax and he was once a great artist and entertainer, however he one day became rebellious and defaced various works of art that King Irovetti had commissioned him to make (defaced as in drew silly faces or made certain sculptures more feminine and so on) before fleeing far to the north to avoid being chased down by him.

    Not too late... Looking forward to the rest of him.

    You mention Core only, but not Gnome? Is Gnome ok?

    @Lyrune:

    You missed me :D

    Crunch:

    Poshment Hill
    Gnome bard 1
    CG Small humanoid (gnome)
    Init +3; Senses low-light vision; Perception +0
    --------------------
    Defense
    --------------------
    AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 shield, +1 size)
    hp 9 (1d8+1)
    Fort +1, Ref +5, Will +0; +2 vs. illusions
    Defensive Abilities defensive training
    --------------------
    Offense
    --------------------
    Speed 20 ft. (15 ft. in armor)
    Melee dagger +1 (1d3/19-20) or
    . . dagger +1 (1d3/19-20) or
    . . heavy mace +1 (1d6) or
    . . rapier +1 (1d4/18-20) or
    . . whip +1 (1d2 nonlethal)
    Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1), hatred
    Spell-Like Abilities (CL 1st; concentration +6)
    . . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
    Bard Spells Known (CL 1st; concentration +6)
    . . 1st (3/day)—grease, vanish[APG] (DC 17)
    . . 0 (at will)—detect magic, mage hand, mending, read magic
    --------------------
    Statistics
    --------------------
    Str 10, Dex 16, Con 12, Int 14, Wis 7, Cha 20
    Base Atk +0; CMB -1; CMD 12
    Feats Antagonize[UM]
    Traits bandit (river kingdoms), brigand
    Skills Acrobatics +4 (-4 to jump), Bluff +9, Diplomacy +9, Intimidate +9, Knowledge (arcana) +9, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Perception +0, Perform (comedy) +9, Spellcraft +6, Stealth +9, Use Magic Device +9; Racial Modifiers +2 Perception, brigand
    Languages Common, Draconic, Elven, Gnome, Sylvan
    SQ bardic knowledge +1, gnome magic
    Combat Gear alchemist's fire (2), caltrops (5), tanglefoot bag (2); Other Gear leather armor, buckler, dagger, dagger, heavy mace, rapier, whip, bandolier, barbed vest, belt pouch, hemp rope (50 ft.), masterwork backpack, sack, sack, spell component pouch, wrist sheath, spring loaded, wrist sheath, spring loaded, 5 gp, 3 sp
    --------------------
    Special Abilities
    --------------------
    Antagonize Use Diplomacy or Intimidate to goad creatures
    Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
    Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
    Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
    Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
    Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
    Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
    Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
    Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

    Backstory:

    Posh was always a joker and he had grown famous around the river kingdoms for his jokes, puns and slap-stick humour. He also made fun of others, but in a joking way that most people never took too seriously as he often made fun of himself too.

    He was even invited to King Irovetti of Pitax to perform his routine. At first everything was fine and the many nobles did enjoy his antics, but once he chose Irovetti as a target for humour the room was soon filled with silence and Posh clamped in irons.

    If not for his connections to bandits he would never have escaped, but as a final insult he could not help to make a final joke by defacing statues and pictures of Irovetti by drawing additions to his face a body. He fled to Brevoy in search for a better life and soon found himself invited by the Swordlords with a underline in the note that it was not for his comedy skills.


    Arknight wrote:

    KingmakerDM: would a Master of Many Styles (Snake style and some other...) archetype be acceptable for a human Monk?

    I'm thinking of a troublesome young noble, sent to a monastery to learn discipline but while there most of his older brothers and father were killed during some battle or monster raid. He's received requests and demands to return home and help lead the family, but declined as he feels no longer part of it. He hopes that journeying into the Stolen Lands will allow him to start his own legacy in terms of a school or monastery.

    Yes, that archetype would be acceptable for submission.


    Updating the list of submissions so far:

    Avery Delman – male Halfling Bard (Archaeologist)
    Mark Talbot[/b] – male human Mutation Fighter
    Gordon Bratiwade – male human Monk
    Radek Pruzkumnik – Male Half-elf Druid (World Walker)
    Andrea – Female human Cleric of Urgathoa
    Lyrune – Female human Ranger (Snake Charmer may change)
    Halcyon Rastler – Male Human Arcanist
    Aestereal – dotted for Hooded Champion Ranger – waiting on app
    Celyne – Female Half-elf Oracle
    Theodric Medvyed – Male Human Ranger (Guide)
    Marlik – Male Dwarf Ranger
    Biggle Furfoote – Male Halfling Cavalier (Beast Rider, Emissary)
    Brynmordwyrdd the Benevolent – Male Half-Elf Sorcerer (Green Dragon bloodline)
    Poshment Underhill – Male Gnome Bard 1
    Zokon Santyev – Male human Slayer
    Titian Stagson – Male human Sorcerer (Imperious bloodline)
    Richard Foxworthy – Male human Wizard

    Latest additions:
    Kateris – male human Witch (White-haired witch)
    Gideon Schrade – male human falconer
    Azoth – Human bloodrager (spelleater)
    Fronar Gossamar – male human Rogue (Knife Master)
    Xunal – male Half-Elf Skald
    Cyra – Female human Swashbuckler (inspired blade)

    On races: Gnomes and Halflings are acceptable as well, sorry I left them off. In terms of core classes, just no Half-orcs and nothing outside the core.


    Alright, I withdraw my withdrawal!

    That list doesn't look right without Valeska Talanova.

    I just have to add some more background details. That's actually what I was having trouble with. Now that the weekend is here, I can focus more.

    Note to self, Never withdraw from a recruitment Friday AM!

    Liberty's Edge

    NATURE'S WRATH (Chaotic Neutral Female Human Cleric of Cernunnos)

    Background:
    Nature's Wrath was born into the noble family Lebeda of Brevoy. As the third child of four, she received little attention as her parents already had the "heir and the spare", one to pass their possessions unto, and the second just in case something happened to the first. But the third? She was of no consequence, and as a result she developed only mild bonds to her parents, and little expectations to ever be much more than someone to be married off to, in order to strengthen ties between powerful families.

    During her teenage years, the weakness of her bond to her parents and family resulted in increasing rebelliousness and disdain for her blood. As she grew older, she began to resist the civilization that her high class family represented, and found more affinity between herself and the wild. Secretly adopting the teachings of Cernunnos the Stag Lord, she began to sabotage attempts by civilization in general, and her family in specific, to expand into the wild. She passed supplies and strategic information to elves, druids and fey as necessary to reinforce any resistance.

    Eventually, of course, she was found out, and this resulted in an explosive disagreement with her family. Only her noble rank resulted in her not being executed for treason, but she would still have incurred some manner of punishment, had she not acted first. She ran away, but during her escape from civilization, her older brother -- the heir and the only one who had defended her -- was killed by a shot gone wrong by guardsmen.

    She retreated into the wild, where she learned to survive and get along with the rest of the wild's inhabitants. Grieving for her brother, she swore to fight against her family with even more devotion. Burying her former noble name and not revealing it to anyone, she adopted the moniker of "Nature's Wrath".

    Back home, the second child -- the "spare" had taken over the role of the heir. More or less all of her family now hated her with as much passion as she hated them. This is not the kind of situation where there might be tearful reunion and reconciliation, but rather, if she met her father, they might try to literally kill each other. The enmity now runs deep, and it is likely that no settlement can be reached without very, very extensive diplomacy.

    Crunch:
    This should have most of the actual choices made; I will make a detailed sheet if I'm accepted.

    Chaotic Neutral Female Human (Kellid) Cleric of Cernunnos
    Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 14
    Domains: Animal/Feather, Plant
    Traits: Campaign/Noble Born (Orlovsky), Social/Seeker
    Feats (incl. future plans): Heavy Armor Proficiency (Human), Martial Weapon Proficiency/Greatsword (1), Power Attack (3), Boon Companion (5)
    Skills: Knowledge (nature) 1pt, Knowledge (nobility) 1pt, Perception 1pt
    Languages: Common, Hallit (racial), Sylvan (trait)

    Personality:
    Nature's Wrath is Chaotic Neutral, and the chaos part is evident of course in the fact that she strives against the encroachment of civilization which is seen as imposing laws and rules against the naturally wild and untamed land. She is also not above reneging on her word when it serves her purposes, deceptions, backstabbings or the like. The neutral part is demonstrated in things like being willing to do non-good actions like killing a helpless foe or torturing for critical information when it could save lives. She doesn't uphold Good in the purest sense of causing no unnecessary pain and so forth, but neither does she go out of her way to hurt others -- she is somewhere in the middle.

    As for her reason for adventuring with the rest of the group, that is somewhat tricky considering her resistance to taming the lands, but in the beginning at least, she could see the bandits as a greater threat and be willing to join with the rest of the group at least until the bandits are dealt with. Beyond that, she could eventually come to realize that the best way to provide the harmony she seeks between civilization and nature is by influencing civilization politically rather than violently.


    Presenting myself, Cormyn Ribiera, master bard and fencer.

    Fluff:
    Cormyn was raised a part of House Agrevel in Taldor, born with a silver spoon in his mouth. In fact, there was only one thing his parents did not give him: The freedom to make choices. So what he wanted most was to be able to use the skills he was being taught for something useful, not to sit in stuffy libraries all day like his parents. He prayed to his personal patron Saranrae for some freedom, but his wish was granted in a way Cayden would never think of doing. A week before his fifteenth birthday, his parents were brutally executed for allegedly consorting with demons. Cormyn strove to uncover the truth, and it turned out that they were innocent. He still wondered what his parents had done to anger the Iomadaens so, or even if they were framed.

    Crunch:
    Cormyn "Steelnote" Ribiera
    Half-Elf Bard 1 (Arcane Duelist if possible)
    NG Medium Humanoid (Human, Elf)
    Initiative +6, Senses: Low-light vision, Perception +4

    Defense
    AC 19, Touch 14, Flat-Footed 15 (+4 Dex, +4 Armor, +1 Shield)
    HP 11 (1d8+3)
    Fort +2, Ref +6, Will +2
    Defensive Abilities: Elven Immunities

    Offense
    Speed 30 feet (20 in armor)
    Melee (includes Arcane Strike)
    Aldori Dueling Sword +5 (1d8+2/19-20)
    Dagger +4 (1d4+2/19-20)
    Ranged (includes Arcane Strike)
    Dagger +4 (1d4+2/19-20)
    Shortbow +4 (1d8/x3)
    Special Attacks: Bardic Performance 6 rounds/day (Rallying Cry, Fascinate, Distraction, Inspire Courage +1).
    Spells:
    0th: Daze, Mage Hand, Mending, Detect Magic.
    1st (2/day): Cure Light Wounds, Grease.

    Statistics
    Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 16
    BAB +0, CMB +1, CMD 15
    Feats: Weapon Finesse, Arcane Strike, Exotic Weapon Proficiency (Aldori Dueling Sword).
    Traits: Reactionary, Sword Scion.
    Skills: Perform (sing) +7, Acrobatics +5, Diplomacy +7, Intimidate +7, Use Magic Device +7, Spellcraft +5, Perception +4. +3 on all Knowledge checks.

    Gear:
    Aldori Dueling Sword (free), 2 daggers, shortbow, chain shirt, buckler, barbed vest, 2 flasks acid, masterwork backpack, bandolier, spell component pouch, spring loaded wrist sheath, 50 feet hemp rope.
    Still calculating other GP values.

    Some things you should know when you consider me:
    This is my first PbP game. I can't figure out how to put my vital statistics in a tagline, and I couldn't figure it out in the guides, so any help would be appreciated. I'd also like this to be an Arcane Duelist, if possible.


    I would like to make a King

    Liberty's Edge

    Updated list:

    Avery Delman – male Halfling Bard (Archaeologist)
    Mark Talbot – male human Mutation Fighter
    Gordon Bratiwade – male human Monk
    Radek Pruzkumnik – Male Half-elf Druid (World Walker)
    Andrea – Female human Cleric of Urgathoa
    Lyrune – Female human Ranger (Snake Charmer may change)
    Halcyon Rastler – Male Human Arcanist
    Aestereal – dotted for Hooded Champion Ranger – waiting on app
    Celyne – Female Half-elf Oracle
    Theodric Medvyed – Male Human Ranger (Guide)
    Marlik – Male Dwarf Ranger
    Biggle Furfoote – Male Halfling Cavalier (Beast Rider, Emissary)
    Brynmordwyrdd the Benevolent – Male Half-Elf Sorcerer (Green Dragon bloodline)
    Poshment Underhill – Male Gnome Bard 1
    Zokon Santyev – Male human Slayer
    Titian Stagson – Male human Sorcerer (Imperious bloodline)
    Richard Foxworthy – Male human Wizard

    Latest additions:
    Kateris – male human Witch (White-haired witch)
    Gideon Schrade – male human falconer
    Azoth – Human bloodrager (spelleater)
    Fronar Gossamar – male human Rogue (Knife Master)
    Xunal – male Half-Elf Skald
    Cyra – Female human Swashbuckler (inspired blade)
    Valeska Talanova, Human Tactician, is back, back, back.
    NATURE'S WRATH, Human Cleric
    Cormyn Ribiera, master bard

    ***************************************

    And now me! Kara the Halfling! Kara the Silvertongue! Kara the Sorcerer, at your service! =D

    Time to play the game!

    And in this game, you either win or you...something. Can't remember. Probably not important. =)


    Got my crunch worked out, just gotta finish up the background, I should have him up by the end of tomorrow


    Seriously? Not a single paladin? Also, dotting for tomorrow.

    Sovereign Court

    Some very good applications so far!


    Gonna be working on his backstory all day, but for the purpose of getting his name on the list:

    EDIT: Just wanted to be sure, you were okay with making our own allying houses right?


    "Jarvek Orus, the dashing devil of House Hollydale, at your service!" He exclaims as he removes his hat and takes a longer-than-necessary bow.


    Jarvek’s Backstory:

    House Hollydale – Lead by co-founder, Gavin Hollydale and his wife, Sivia Hollydale. House Hollydale recently rose up and allied itself with House Lebeda. The two houses shared many interests and House Hollydale even carried over the same motto, out of respect from its founder, who was once a part of House Lebeda herself. The founder, Karlia Jagginsbaeu, had just recently passed away by cause of heart failure. A few weeks ago, the funeral was held by House Hollydale through funding from House Lebeda.

    Jarvek was born into House Hollydale; his mother, Rebecca Orus, was a cook, and a fine one at that. His father, Joran Orus, was a gambler part-time (and a very good one might I add), and a full-time captain of the House’s guard (not that fancy of a title, not much “guarding” is needed, but it got the bills paid, as well did the gambling.)

    When Jarvek came of age, his father began taking him to games, teaching him tips and tricks to gambling wisely. Jarvek soon caught on and began to make himself noticed, mostly by the ladies. He enjoyed this part of life, calming, relaxed, care-free, and fun. If you were to ask him how many women he has slept with he would say, “More than the hands I’ve won.” (Which is A LOT) He is a sucker for fine spirits and wine, disregards the lower-class alcohol and liquor.

    Jarvek is a Half-Elf like his father; his mother is human, his father’s parent were both half-elf, and his great-grandmother was elven. He is an only child, so far at least. He is 23 years old (not in elven years mind you) and has titled himself the Dashing Devil of House Hollydale. He is in the process of building a direct relationship with Gavin and his wife (his remarkable “title” doesn’t help much) much like his father’s, who is very close friends with Gavin, as well as the Mason and Rayner families. Gavin sees Jarvek as his nephew basically, though it may not look obvious, and has told him many times that there is greatness waiting for him to grab a hold of, if he would just get his act together and stop making babies on the street. Perhaps one of the things keeping Jarvek’s relationship with Gavin distant is the remarks Gavin makes such as that one. Jarvek doesn’t work yet has no shortage of money, all of his allowance goes into gambling and, thanks to his father, he has turned it into great wealth.

    Not much has happened in Jarvek’s life. He has mostly lived as a common noble of Brevoy, living each day of his life one after the other, gambling, drink, f*@$ing, and living. Only recently has his life became “interesting”, to say the least. He was approached a group of shady individuals, one of which happened to be the big head of the criminal undercity. He had expressed interest in recruiting Jarvek. After giving it a few night’s rests, he respectfully declined, and they loved his reason: “I’m too busy f$**ing to give a f%@* about you f%&@s, so f~#+ off.” After beating the crap out of him behind the pub, the leader expressed his appreciation and gave him a note, saying to call him whenever he needed a favor. After he recovered he began to think about how his life was turning out. Perhaps it was time for him to get a job of some sort, though he didn’t want to become a criminal (at least he didn’t want to build a career out of it.) He told his father about the incident; it worried him, but Joran isn’t one to blindly demand vengeance.

    This happened when he was 20, after about 2 years he finally gave up on deciding his career and just continued his gambling, though he now became more aware of his surroundings, and expanded his horizon, gaining some new connections and allies. For about a year he built his network and has contracted a few loyal followers and friends, and has begun to put a face on for the public. Without even knowing it, he found his career. A charlatan of Brevoy, bold and cunning. Through his charismatic appeal and diplomatic reasoning he would find greatness and become something truly remembered by others, something much more than just “The Dashing Devil of House Hollydale.”


    Do you allow flaws? I did not see the question asked when I went back through the posts. This is my final submission.

    Biggle Furfoote

    Mount

    Background:

    Biggle was born in the city of Restov to two artisan parents who were escaped slaves from the country of Cheliax. Being the oldest of four children Biggle was the favorite, but try as they might her just was not interested in being an artist. Biggle would spend his days pretending he was one of the famous Aldori Swordsmen such as Jamandi Aldori. Biggle would play for hours with his friends sword fighting with sticks and makeshift cloaks from blankets.

    Biggle's parents finally coming to grips with the fact that Biggle would not be joining the family business as an artisan decided to pay for his swordsmanship lessons. Biggle spent every waking moment practicing with his practice sword, hitting walls and coat trees, pretending they were adversaries. The teacher Biggle was learning from was the arms master of house Barnell, a minor house with loyalties to house Rogarvia, owed a favor to Biggle's parents and decided to take him in as a pupil. Garvin, the arms master, taught Biggle in more classic ways of knightly fighting, such as classic martial weapons and fighting from horseback, the sword always being a favorite.

    Biggle continued his training over the years, even making his way into the guard of the city. As a guardsman Biggle became fascinated with mounted combat, working toward cavalier arts. Now being so small Biggle had a hard time with the full size war horses that most humans used, preferring a wolf he purchased and trained. Fang, Biggle’s wolf, wasn't nearly as fast as a war horse, but he had some advantages, such as fangs and tripping enemies.

    Biggle in his free time would ride through the River Kingdoms and help escaped slaves from Cheliax, or anywhere really, reach areas of safety in Brevoy. The Bellflower Network took notice in Biggle and offered him a position in their organization, and Biggle jumped at the opportunity. His superior, or Tiller as the Bellflowers put it, is a Halfling named Geoff Darkenhole, sends instruction as to where to be when available to him. Generally this far away from Cheliax there are few slavers but the freed slaves need to be set up in new cities and with new lives, something Biggle is adept at dealing with, being such a friendly person.

    Being called up in the Stolen Lands race, Biggle now has little time to devote to slavers and now has to work for the house he is dedicated to help ensure house Rogarvia, through house Barnell, is being represented as well as possible. As house Barnell says, "Never Falter", and Biggle does not falter.

    Biggle Pic 1

    Liberty's Edge

    I respectfully withdraw my application, Nature's Wrath. I'm just not feeling the character.


    @KingmakerDM: Xunal here again

    Okay, so far I've got the numbers tossed together for this half-elf skald, Skrenglloet (pronounced "SKRENG-thloit", just because I like Welsh-sounding names, basically). I hope my maths aren't off in the number crunches and stuff.

    Just need to toss the back story bit together and maybe tweak the crunch I've got already.

    Thanks!


    Ok, I've fleshed out Bryn's background and some behavioral tendencies in the profile. I've more to add and have most of the crunch completed and just need to type it out into a coherent format Can't wait to see everyone else's submissions fully realized. There are some quite fantastic submissions already.

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