Dinvaya

Celyne's page

813 posts. Alias of JAF0.


Full Name

Celyne Nightstorme

Race

half-elf oracle/4

Classes/Levels

skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Gender

hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 |

Size

M 5'4", 112 lbs.

Alignment

NG

Languages

common, elven, sylvan, draconic, celestial, giant

Strength 10
Dexterity 12
Constitution 11
Intelligence 14
Wisdom 14
Charisma 20

About Celyne

link to Luna

Female half-elf oracle/2
NG Medium humanoid (half-elf)
Init +1 Senses perception +9, low light vision
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Defense
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AC 18 ff13 t15 ,
hp 15
F 0 R 5, W 5,
cmd 12
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Offense
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speed 30 ft
Melee Quarterstaff +1 (1d6)
Oracle (Lunar) Spells known (CL 1, concentration +6)
1st (4/day) - cure light wounds, summon monster 1, touch of truthtelling, fumbletongue(dc 16)
0 (at will) - detect magic, enhanced diplomacy, stabilize, guidance, create water (dc 15)
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Statistics
str 10, Dex12, Con 11, Int 14, Wis 14, [b]Cha 20
BAB +1; CMB +1; CMD 12
FEATS Skill Focus (diplo); Extra Revelation
TRAITS Diplomat; Rostlander
SKILLS acro 4, bluff 5, diplo 14, handle animal 7, heal 6, intim 5, kn nature 6, perc 9, sm 7, splcrft 6, surv 6
LANGUAGES Common, Elven, Sylvan, Draconic
SQ
Combat Gearstudded leather armor, quarterstaff, light xbow, 20 bolts, backpack, flint & steel, alchemist fire x 4, clothing for travel
5 rations, bedroll, waterskin, messkit, soap
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Special Abilities
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Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

oracle curse legalistic: sickened 24 hrs if break word, 1x/day +4 morale bonus while fulfilling a promise.
lunar mystery your mysterious powers are intimately linked to the moon, transformation, and nocturnal beasts.
Class Skills: An oracle with the lunar mystery adds Acrobatics, Knowledge (nature), Perception, and Survival to her list of class skills.
Bonus Spells: fumbletongue (2nd), dust of twilight (4th), rage (6th), moonstruck (8th), aspect of the wolf (10th), litany of madness (12th), lunar veil (14th), blood mist (16th), polar midnight (18th).
revelations:
... primal companion: (see 'Luna' below)
... Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.
... Moonbeam (Su): You can fire a ray of moonlight as a ranged touch attack at any creature within 30 feet. This ray deals 1d6 points of damage + 1 for every 2 oracle levels you possess. In addition, the target must succeed at a Fortitude save or become blinded for 1 round. You can use this ability a number of times per day equal to your Charisma modifier (minimum 1). (5x/day, 1d6+2

racial abilities:

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

traits:

diplomat +1 diplo +1 sense motive
rostlander +1 fort save

feats:

skill focus : diplomacy
extra revelation : Extra Revelation: Prophetic Armor (see revelations, below)
point blank shot: +1 hit and damage on ranged attacks within 30'

class abilities:

oracle curse legalistic: sickened 24 hrs if break word, 1x/day +4 morale bonus while fulfilling a promise.
lunar mystery your mysterious powers are intimately linked to the moon, transformation, and nocturnal beasts.
Class Skills: An oracle with the lunar mystery adds Acrobatics, Knowledge (nature), Perception, and Survival to her list of class skills.
Bonus Spells: fumbletongue (2nd), dust of twilight (4th), rage (6th), moonstruck (8th), aspect of the wolf (10th), litany of madness (12th), lunar veil (14th), blood mist (16th), polar midnight (18th).
revelations:
primal companion: (see 'Luna' below)
Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.

Moonbeam (Su): You can fire a ray of moonlight as a ranged touch attack at any creature within 30 feet. This ray deals 1d6 points of damage + 1 for every 2 oracle levels you possess. In addition, the target must succeed at a Fortitude save or become blinded for 1 round. You can use this ability a number of times per day equal to your Charisma modifier (minimum 1). (5x/day, 1d6+2

Luna:

Luna is a white Bengal-type tiger, medium sized, but she'll grow.
str 13, dex 17, con 13, int 2, wis 15, cha 10
init +3, hp 16, spd 40, saves F 4, R 6, W 3
AC 15, 14, 11 cmb 3, cmd 16
attacks 2 claws +2 (1d4+1) 1 bite +2 (1d6+1), rakex2 (1d4+1)
skills: acro 7, climb 1, perc 6, stealth 7, swim 1 (+4 to stealth in tall grass= total +11)
feats: dodge +1 ac, toughness +3 hp
tricks: attack x2, come, defend, heel, track, flank

spells:

lvl 0, dc 15 6: detect magic, enhanced diplomacy, guidance, create water, stabilize, mending

lvl 1, dc 16 7/7: cure light wounds, bless, summon monster 1, touch of truthtelling, fumbletongue, Weapons against Evil

lvl 2, dc 17 4/4: Dust of Twilight, spiritual weapon

equipment:

masterwork studded leather armor
MW morningstar
quarterstaff
light xbow, 20 bolts
backpack
flint & steel
alchemist fire x 3
clothing for travel
5 rations
bedroll
waterskin
messkit
soap
2-man tent
118cp

background:

Foundling.That's what the elves of Everholme called her.Her adoptive parents treasured their little babe.Childless themselves, they treated her like their own from the day she showed up at their doorstep, wrapped in blankets.They name her Celyne, for her hair shone pale like the moon.

Always something of a quiet child, Celyne fit in well with the elven children around her.Though she grew and matured faster, she made friends easily, slipping from one age group to the next seamlessly.Because she grew so much faster, most of her friendships among the elven children were fleeting though.

Their parents were not always so understanding, sure that her parents Variel and Herrin Nightstorme had made a mistake by taking in the foundling half-breed child. But they were good folk in general and accepted her presence in the small tightknit community.

Celyne did as so many young adults do, and fell in love with a local boy, an elf named Andriel. He was fair haired and pale skinned with eyes like liquid silver. She was drawn to him as surely as she was to the full moon. Resistant at first, mostly because his parents would never approve such a match, eventually he succumbed to her charms.

Their budding relationship became the talk of the small community and everyone had an opinion, but the young lovers listened to none of the gossip.They slipped off to be alone at every opportunity, enjoying their time together.After their first pregnancy scare, they were a bit more careful together.He taught her much about the natural world, as he was much older than she and nearly ready himself to take up arms in defense of the community.He taught her to hunt as well, and survive in the forests around Everholme.

When Andriel became a full-fledged ranger and tasked with the defense of Everholme, their time together was restricted. Celyne didn't like seeing Andriel so much less often and frequently went with him on his solo forays.When they were caught together in the forest when Andriel was supposed to be on patrol, there were no valid excuses. The couple were ordered to stay apart when Andriel was on duty.

To make matters worse, Andriel's parents warned him to end his relationship with Celyne.They had never liked that she was a foundling and of unknown birthright.They took this as a good excuse to lobby for an end to the pairing.

In anguish, Celyne bid a tearful goodbye to her parents, her beloved pet dog, and to Andriel as well.Perhaps, she thought, she'd search for her birth parents... or perhaps find a city or town where no one knew her background and she wouldn't be so rejected by the adults of the community.

While traveling, she spent many nights staring up at the moon, as this was her final vow with Andriel, that at night she would stare up at whatever moon there might be and know that he was looking at that very same moon.

While doing so one night, she heard a voice in her head, as if a woman were speaking to her, telling her the moon was her destiny and to embrace it. She shook her head, not sure if she were truly hearing a calling or perhaps hallucinating.The same voice called to her three nights in a row, and finally she really listened and a flood of feelings coursed through her body.In time, she realized that she was being changed by this voice and the light of the moon. Lunar light flooded through her and felt a deeper than ever connection to the world around her.

During one of these episodes when she was in a lunar trance, she was attacked by a giant enraged boar.Barely coming out of the trance in time to realize what was happening, she reached for her crossbow, but before she could bring it to bear, a huge ball of fur, growling and snarling, leaped between herself and the boar, fighting it off and saving her life.The boar, wounded, ran off into the woods.

The tiger turned it's baleful stare on Celyne and she thought she was a goner for sure. But the cat came to her and obediently sat at her feet, licking its wounds. Unaware she could even do such a thing until that very moment, she lay her hands on the beast's side and intoned a few words, and its wounds closed by magic.And in that event, a bond was formed between girl and cat.

They have traveled together ever since that night, going from town to town, enjoying their time in the wilderness, and among people as well.
Celyne has no really deep secrets that she feels the need to keep from others. From Andriel (and her parents), she did keep the secret that after leaving home, she discovered she was pregnant, but she lost the child during her second month.Though she has returned home a few times to visit,she has never revealed this to anyone. When traveling, she doesn't tell people her true racial heritage, as she is not even 100% sure of it herself, only what she's been told, and she's never felt any calling to find her birth parents.

(Everholme: Everholme is an elven community on the borderlands of the Exalted Wood of Razmiran... on the far side of the RIver Kingdoms from Brevoy)