I forgot to roll an RK for Elarion.
As the priest of Jaidz examines the scrawled etchings, he shivers, understanding this writing appears to be a means to open a portal to Hell. Apparently, given the presence of the ort, the attempt was at least partially successful, though no other sign of an active portal is present.
Elarion RK Religion: 1d20 + 7 ⇒ (11) + 7 = 18
As the group moves northward, it is evident whatever rooms these were have fallen into significant disrepair. Chunks of plaster hang from the walls, exposing rough stonework beyond. Scattered furnishings that once outfitted bunkrooms, a kitchen, and even an armory lie scattered about in states of complete disrepair, and doors hang from hinges in the crumbling archways that lie between chambers.
The flying creatures (they are called spellskeins btw) seem to want to leave this place and perhaps the library in general, not so much warning you of anything at present.
Nothing else of note is found or seen in this room.
The (now) 2 halves of the goblin carry a silver dagger, a masterwork handaxe, and the faintly glowing longsword that Ari sees radiates magical aura. It does not have any other coins or loot on its person.
It is a +1 longsword. All the weapons are added to the Loot Tracker, lmk if you choose to keep one so we can allocate
While the group contemplates how to dispatch the zombies, some peer through the open doorway to the south. It seem to lead to a long hallway which seems to have one side passage to the east about 60' down. A little further one, the hall ends in a single door. Nothing untoward (relative to the location, that is) is seen heard or smelled from the hallway.
FYI, you sold the ranseur not long after you found it, so it would take some doing to skewer zombies with it. We can, if you wish, handwave that part. It's a strange James Jacobs twist with no real plot value.
We will get you engaged soon enough...

Several patrons recall Kevin being unusually quiet. A merchant mentions seeing him near the Turandarok Academy a few days ago, seemingly looking for someone or something specific.
You also learn (or perhaps already know) that Turandarok Academy is both a school and an orphanage for less fortunate children. The headmaster is Ilsoari Gandethus, a retired adventurer and wizard, who is known for being somewhat eccentric but highly protective of his wards.
Assuming you head to the Academy
The walk from the Rusty Dragon to the southern end of town is brief, but the mood is heavy with Shaka's grumbling and the weight of Printhello's "sinister" intuition. You arrive at a large, well-maintained building that serves as the heart of learning for Sandpoint: Turandarok Academy.
The sound of children's laughter and the rhythmic chanting of a grammar lesson drift from the open windows, contrasting sharply with the talk of missing acolytes. The front yard is tidy, though a few wooden practice swords and a pile of schoolbooks lie forgotten near the steps.
As you approach, you find a tall, slender man with a greying beard and robes that have seen better days standing by the entrance. This seems to be Professor Gandethus himself. He is currently confiscating a "pet" lizard from a tearful young boy.
Seeing your diverse and heavily-armed group, he looks up, his eyes narrowing behind his spectacles. "A leshy, an orc, a tripkee, a tengu and a gnome on a mission. This looks like the start of a very expensive insurance claim. If you're looking for the 'Heroes of Sandpoint' victory parade, you're a few blocks off."
He sighs, handing the lizard back to the boy with a stern look before turning back to you. [b]"Though I suspect you aren't here for a tour. Here for learning or wizardry or perhaps a little of both?"
At Impasha's question, Rexus pipes up from the back. "Yes, still here. Just staying out of the way of the professionals..." he quickly moves ahead to inspect the symbols in the room with Impasha and the others.
No one has seen symbols exactly like this before but its clear they were marked and carved into the walls as some kind of rite, but just what that right did, or why there are spawns of hell frolicking in this pool, is unclear. Even Rexus is puzzled by it.
"I do not expect the Silver Ravens, or my mother, would utilize the infernal means. I can't see how those gremlins are responsible for this, it seems too ordered. Someone else may have been here, or other oddities may be at work."
The pool is noxious, the fetid water only about 3 feet deep but seemingly highly polluted and foul. There is a field of rubble and debris as you come to the other side of the pool, but the hall continues to the north, it just may take some careful footwork should you choose to proceed.
Prisoner Pits - Round 4 - concluded
Grod ends the fight with one massive axe blow that cuts the mutated goblin completely in half.
End of Combat
Izzy, you can hold that spell, and Ari doesn't need to loose his arrow.
The injuries I show are Impasha down 9, Bellara down 3, Elarion down 3, and Celas down 3. Myron and Buttercup are full.
These appear to be toilets, a sink, and a shower. All of them appear functional and flush or run water if attempted.
Now that you have Old Sharptooth and some idea where the ring is, do you explore the other way at the last fork, or do you just head to the surface?
The smaller Ort's AC is only 13, so several hits here...
The remaining Ort is overwhelmed quickly as all the heroes attack it separately, and most end up scoring damaging hits. It's not long before the devil falls dead, then blinks out of existence like the others before it.
End of Combat
Polluted Cistern - Round 4
25 Celas (13/16hp remain)
17 Buttercup
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain)
7 Myron
1 Green Ort (15hp dmg)
All the party is up now against the lone target.
Polluted Cistern - Round 3 - concluded
25 Celas (13/16hp remain)
17 Buttercup
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain)
7 Myron
1 Green Ort (15hp dmg)
Elarion's spiritual spell does indeed cause full damage against the ort devil, but it's still a ways from being too badly hurt to continue.
Myron follows suit with spell that does energy damage, in the form of cold. The spell has full effect on the ort, and now it does start to look hurt.
Before it can be taken down, Green Ort makes a pair of slashing claw attacks against Impasha. With her shield still raised, Impasha is able to absorb all the damage from one of the claws, while the other misses her for no damage.
End of Round 3
Ort DC17 fort: 1d20 + 9 ⇒ (4) + 9 = 13 fail
Ort Claw 1: 1d20 + 7 ⇒ (17) + 7 = 24 hit
Ort claw 2, MAP: 1d20 + 2 ⇒ (8) + 2 = 10
Slashing dmg vs Impasha: 1d4 + 2 ⇒ (1) + 2 = 3
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Myron Waldern Aulamaxa wrote: DM DoctorEvil wrote: I will run Myron's turn tomorrow if we don't see an update before then. I'm embarrassed that this is the second time I've been called out. :)
I'm normally pretty good about checking in daily, but a couple times that I've let that slip recently has coincided with my turn in the initiative. Anyway, I'm still engaged in the game and not planning on going anywhere. No worries, just want to give fair warning before we bot. About to the end of this dungeon crawl so out of combat posting is less rigorous.
Ruined books, half-consumed pages, and other signs of silverfish habitation fill this room, but you don't see any live creatures here. Ikto does recall that at least two of the giant silverfish came out of this room in the initial combat in the main chamber but none seem to be present now.
The folded papers on your shoulder seem way more interested in leaving the library altogether than in exploring this room. They pantomime a "hurry up" gesture, and flit and flutter towards the exit door any chance they get.
After some promises of food and wine in return for Kevin's safe return, the newly formed group agrees to spend some time before dinner with the Sage of Sandpoint looking for the wayward acolyte.
Where do you look? How do you start?
Looking for a post from Grod. Will run his turn tomorrow if we don't see one.
I will run Myron's turn tomorrow if we don't see an update before then.
The sack below the table is literally filled with coins. Many are copper but there are a few silver mixed in and a rare gold coin as well. About a dozen spear tips also are also in the bag.
If you stop and count it is 193cp, 120sp and 8gp along with 12 spearheads. That's 21.93gp if you are counting. Provided you take it, I will add to your Loot Tracker on the coins page. Something like 3.65gp per player if divided 6 equal ways (with Faen' withdrawal)
The map appears to be a crudely made relief map of the general area. From what you can surmise, the pile of sticks on one end is the Old Sycamore, and given the context, you assume the pile of red rocks might be Sootscale Caverns, the home of the enemy kobold tribe.
The small ivory statue is a crouching horned devil, though it must be what Meepo referred to as Old Sharptooth - the god/idol of the nearby kobolds. The statuette holds down a sheet of parchment with charcoal markings on it.
Heaps of dormitory furniture have been pushed into this room, including several frayed wicker chairs, a jumble of coatracks, and two broken beds. The room is unpleasantly moist, and thin sheets of mold cover the chairs and the bed.
This room is filled with narrow stalls that take up the southern portion of this room, with doors and partitions that don't go quite all the way to the tiled floor or to the ceiling above. A strange metal basin protrudes from the wall immediately to the east of the entrance.
Prisoner Pits - Round 3 - concluded
Inspire Courage active +1 to attacks/dmg
20 Ari
15 Isidiana
11 Grod (7/18hp remain)
10 Koruvus (15hp dmg)
10 Garen (13/22hp remain; smite vs Koruvus)
9 Tot (15/21hp remain)
5 Zombies
Grod and Tot are both able to fight off effects of the wrath that threaten to overwhelm them.
Tot slides over to set up flanking with Garen, and scores her own hit, damaging the strange goblin.
Garen steps into the invited flanking, then continues smiting Koruvus who is looking pretty ragged.
The zombies continue to flail but cannot escape their pits.
End of Round 3
Ari, Izzy, and Grod are up now!
Polluted Cistern - Round 3 - continued
25 Celas (13/16hp remain)
17 Buttercup
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain)
7 Myron
1 Green Ort (2hp dmg)
Impasha turns her blade on the larger devil scoring a hit but the assault is blunted by the flabby form and only minor damage ends up occurring.
Blasting more earth, Buttercup fells the large ort but misses the remaining green one.
Bellara steps up, flanking Green and stabs at the last fiend from behind but the despite the advantage, she cannot penetrate its rubbery form.
Elarion and Myron up with just one foe left
Bellara rapier vs Green, off-guard: 1d20 + 7 ⇒ (2) + 7 = 9
Bellara rapier vs Green, off-guard, MAP: 1d20 + 2 ⇒ (7) + 2 = 9
FYI, once the team finishes clearing the Catacombs, you will bump up to Level 3, so you can start considering your choices for the level boost. I am excited to see how it changes the PCs.

Prisoner Pits - Round 3 - continued
Inspire Courage active +1 to attacks/dmg
20 Ari
15 Isidiana
11 Grod (7/18hp remain)
10 Koruvus (4hp dmg)
10 Garen (13/22hp remain; smite vs Koruvus)
9 Tot
5 Zombies
Moving lithely for a big fellow in heavy armor, Grod moves to flank the blue sinspawn. As he moves the horrible creature bites Grod but the warpriest finishes the beast off with another mighty axe-blow. The bite damages Grod, but worse, it enflames his mind, sending it reeling through all the distorted memories of wrathfulness.
From the rear, Izzy provides some musical healing to Garen who is narrowly hanging in his fight against the mutant goblin.
Backed into a corner, the mutant sidesteps slightly and then launches a series of attacks against Garen. The paladin's divine blessings protect from what surely would've been lethal attacks, and he takes no damage at all.
Grod takes 7hp dmg and needs a DC12 or be sickened from the wrathful bite of the sinspawn. Garen is saved by Divine Smite AC boost! He and Tot are up now.
Blue Sinspawn AoO vs Grod: 1d20 + 3 ⇒ (15) + 3 = 18
Piercing dmg to Grod: 1d6 + 1 ⇒ (6) + 1 = 7
Koruvus longsword vs Garen: 1d20 + 4 ⇒ (1) + 4 = 5
Koruvus silver dagger vs Garen: 1d20 + 3 ⇒ (17) + 3 = 20
Koruvus handaxe vs Garen: 1d20 + 3 ⇒ (16) + 3 = 19
Polluted Cistern - Round 3
25 Celas (13/16hp remain)
20 Yellow Ort (26hp dmg)
17 Buttercup (guidance pending)
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain; guidance pending)
7 Myron
1 Green Ort (2hp dmg)
Celas flings another dagger at the nearest ort, penetrating the flabby form of Green, but doing less damage than he expected.
Yellow Ort turns on Bellara and attacks with a series of attacks- 1 bite and 2 claws. The battle dancer's unique skills are on display as she deftly avoids any damage from the various attacks.
The rest of the party is up. Buttercup and Impasha both have guidance pending.
Yellow Ort bite vs Bellara: 1d20 + 10 ⇒ (1) + 10 = 11
Yellow Ort claw 1 vs Bellara, MAP: 1d20 + 5 ⇒ (7) + 5 = 12
Yellow Ort claw 2 vs Bellara, MAPx2: 1d20 ⇒ 2

It takes the better part of an hour, but eventually, with the aid of Alvis, Teela is able to heal all the damage taken by Faen, Velas, and Graham restoring them all to full health. Additionally, the leeches must really work as the venom in Faen's system seems to be drawn out, though she still feels dizzy and light headed.
"I should take her outside for some fresh air," says Quintessa. "The rest of you can finish down here. We will just be right outside."
As you are waiting for the healing to occur, you get a good look around the room. The table, which is covered with a brightly colored checked tablecloth, is also heaped with rock, stones, sand, straw and other base materials. After studying them, you see they form a map of the area around the Old Sycamore, which is represented by a pile of sticks. Another end of the map has a pile of blood-stained rocks.
Additionally, on one end of the table is a scrap of paper held down by a bloodstained ivory statue that appears to be a crouching reptilian devil. Also, a bulging burlap sack lies under the table.

Tееla wrote: Fair enough. Until Quintessa gets their RL stuff sorted, I suppose.
GM, I think there was some confusion regarding the stunned condition as well. Unless that was your intention?
Stunned x and Stunned for x duration are not the same thing.
Stunned x (no duration specified, just a value) reduces the number of actions you regain on your round by x. Say a creature regains 3 actions on their turn, if they are stunned 2, the only regain 3-2=1 action. The condition ends when the number of actions exceeds the stunned value.
Example - a creature that gains 3 actions on their turn and has stunned 5 gains no actions on the first turn > reducing the condition to stunned 2 (5-3) > gaining only one action in their second turn (2-3=-1)> stunned condition ends.
Stunned x duration (in this case stunned 1 round) means you lose all actions for the specified duration, then can act normally.
So only purple wouldn't have been able to act for one turn. The rest of the mobs would just have had the number of their available actions reduced by 1.
I didn't want to mess with the combat flow, but it will likely come up in the future.
My fault and I think you right. Appreciate the feedback. Will run things this way from now on, but you were going to wipe that group anyway.
Per the Pf1 rules, he goes before you due to his Init being higher (+2 vs +1).
Prisoner Pits - Round 3 - continued
Inspire Courage active +1 to attacks/dmg
24 Blue Sinspawn (4hp dmg)
20 Ari
15 Isidiana
11 Grod (14/18hp remain)
10 Koruvus (4hp dmg)
10 Garen (4/22hp remain)
9 Tot
5 Zombies
Ari enters the room, casting a mind-affecting spell on the goblin mutant but the chaotic creature casts off the spell with seeming ease.
Izzy and Grod are up now, sorry I did not highlight them on last update.
Koruvus DC13 Will: 1d20 - 1 ⇒ (20) - 1 = 19 success
Nothing else is seen in the hallway. There are still several doors to choose from if you are ready to get back into the search for Khonnir Baine.
I added the Goo Tubes to the Loot Tracker but let's remember to reduce the net number of any you eat or dispose of along the way.
I think that will be fine. I have spent zero time with Pf2 crafting rules so we will see how that fares when the time comes.
When M'Baba asks if the animated paper is coming with them, one of the scrolls seems to nod yes in a confirmatory way, while the other two come to rest on his shoulder. The paper cranes don't seem to bat an eye as Ikto's true nature is revealed and a giant spider-person appears in their space.
The one crane not resting on M'Baba's shoulder flits around the party, trying to indicate they should head out to the main central room.
"I don't feel so good," says Faen, dropping to a new, as the room spins around her.

Map Room - Round 4 - concluded
Courageous Anthem active - +1 to attack/dmg
25 Teela
20 Scarlet Knight (+1 to AC)
18 Alvis (+1 to AC)
17 Tick Mount (dazzled 8 rounds; 18 dmg)
16 Faen (18/26hp remain, poisoned, clumsy 1, +1 to AC)
14 Velas (24/28hp remain, +1 to AC; Runic Weapon 10 rounds)
9 Graham (26/30hp remain, +1 to AC)
9 Quintessa (+1 to AC)
Velas successfully hits the last giant tick, using both spell and blade to good effect. He can see the bug is crippled though it is not quite fully killed.
Graham eviscerates the last mite in the room but his follow up attack cannot penetrate the chitinous exoskeleton of the tick.
Faen steps a bit to the south to get directly behind the tick, then stabs at it with her daggers, but she is too dizzy to make any firm attacks and only flails weakly.
From a distance, Quintessa lines up one of her ranged spell attacks, and sends tiny slivers of metal flying into the tick. They magic works, the needles hit, and the last foe in the room dies.
End of Combat
Faen dagger vs tick, off-guard, clumsy 1: 1d20 + 6 ⇒ (3) + 6 = 9
Faen Dagger vs tick, MAP: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Quintessa needle darts: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing dmg: 3d4 ⇒ (3, 2, 2) = 7
Happier Trails! Hope things work out for you.
I will have Faen disappear after this combat ends, which should be soon. And it may be that she and Quintessa go on a walkabout together.
Garen Williamson wrote: I must have checked on Friday just before you posted. I had a busy weekend so just saw it. Hopefully by AC boost keeps me alive one more round. All good. I had a quick work trip this week, and no time to post while on the road. Back home again now.
Prisoner Pits - Round 3
Inspire Courage active +1 to attacks/dmg
24 Blue Sinspawn (4hp dmg)
20 Ari
15 Isidiana
11 Grod (14/18hp remain)
10 Koruvus (4hp dmg)
10 Garen (4/22hp remain)
9 Tot
5 Zombies
After being pushed backwards, Blue steps forward diagonally staying clear of the fragile lids. It then makes a trio of slashing and biting attacks on the diminutive fighter. The bite, which then sends Tot's thoughts careening, hits, but the claws do not.
Tot takes 6hp and is at 15/21. She also needs a DC12 Will or be overwhelmed by thoughts of wrath (sickened for 1d6 rounds).
Blue bite vs Tot: 1d20 + 3 ⇒ (18) + 3 = 21 hit
Blue Claw 1 vs Tot: 1d20 + 3 ⇒ (3) + 3 = 6
Blue Claw 2 vs Tot: 1d20 + 3 ⇒ (4) + 3 = 7
Piercing dmg Vs Tot: 1d6 + 1 ⇒ (5) + 1 = 6
Prisoner Pits - Round 2 - concluded
Inspire Courage active +1 to attacks/dmg
24 Blue Sinspawn (4hp dmg)
20 Ari
15 Isidiana
11 Grod (14/18hp remain)
10 Koruvus (4hp dmg)
10 Garen (4/22hp remain)
9 Tot
5 Zombies
Tot channels her fury into a quick charge at the Blue sinspawn which misses a bite at her. The bullrush is fierce, knocking the aberration backwards that is stumbles onto the rattan lid, but continues falling back enough before the lid bursts. Looking down into he pit, Tot sees a human form which is clearly lifeless and undead trying desperately to scrabble out of a 20' deep pit but never really succeeding.
Garen calls forth the energy of Ragathiel and his heart swells with virtue. When he continues to attack the mutated goblin however, his attack fails.
None of the zombies are free, but they try to get out of their eternal prisons without success.
End of Round 2
Koruvus DC15 Reflex: 1d20 + 2 ⇒ (15) + 2 = 17 success
Koruvus AoO vs Tot: 1d20 + 3 ⇒ (6) + 3 = 9 miss
Polluted Cistern - Round 2 - concluded
25 Celas (13/16hp remain)
20 Yellow Ort (26hp dmg)
17 Buttercup (guidance pending)
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain; guidance pending)
7 Myron
1 Green Ort
Elarion steps up where he can see the fleshy devils a bit better, but instead of an attack, he gives a moment of divine guidance to Impasha as well.
Green Ort steps deeper into the hallway, and turns its claw attacks on Impasha who has shield raised. One attack cuts nothing but air, but the other crashes into the champion's shield which successfully blocks any damage but only barely.
End of Round 2
Celas is up to start Round 3
Green claw 1: 1d20 + 7 ⇒ (16) + 7 = 23 hit
Green claw 2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Slashing dmg vs Impasha: 1d4 + 2 ⇒ (3) + 2 = 5 shield block means zero dmg
Vako The Whistler wrote: Vako gets up on a table and yells
HELLO HAS ANYONE SEEN KEVIN?
"I got your Kevin right here..." shouts a burly half-orc longshoreman from across the common room.
Glad everyone is together now. Holding on for what's next...
The floating papers refold them selves into an arrow that points at the door of the room, while the other two pantomime zipping in that direction and celebrating
As you watch, one of the paper cranes unfolds, and quickly refolds into a shape approximating a silverfish, then it mimes biting the other two who mock scream and run in terror.
Za Minyahil spends time with the scroll and with some effort he can see this is a magical scroll of Fleet Step

Polluted Cistern - Round 2 - continued
25 Celas (13/16hp remain)
20 Yellow Ort (26hp dmg)
17 Buttercup (guidance pending)
10 Bellara
9 Elarion
9 Impasha (11/20 hp remain)
7 Myron
1 Green Ort
Impasha lunges after the advancing Orange Ort, striking its formless mass with her sword. There is a wound, but the malleable body absorbs some of her hit. She lifts her shield once again, trying to stay in the fight.
Buttercup's blasts fail to damage the very large devil that is at the front row. One seems to hit it but the projectiles just bounce off its rubbery hide.
A spout of salty water blasts the orange ort, and to his own surprise, Myron watches as the devilish blob keels over, then poofs out of existence, relieving the threat to Celas for now.
Bellara moves to the far right flank of the greater ort, attacking once with her rapier, and then raising her buckler for extra protection. The strike is deadly and precise, and Bellara finds blade hilt deep in ichor from the blobby devil but it does not expire.
Elarion casts a guiding spell on Buttercup, giving her a boost.
Elarion, do you want to re-state your actions, not sure you have LOS on any of the other foes with Divine Lance at present.
Bellara rapier: 1d20 + 7 ⇒ (19) + 7 = 26 critical hit
Critical damage to Yellow: 1d6 + 2 ⇒ (6) + 2 = 8
Deadly, precision from Crit: 1d8 ⇒ 8 16 total dmg before resistance
This is fine with me. If you want, you can still partner with Bellara, but just give me a heads up how you want to use that while I a botting her.
The player is in another one of my games and plans to return as far as I know.
Map Room - Round 4
Courageous Anthem active - +1 to attack/dmg]
25 Teela
20 Scarlet Knight (+1 to AC)
18 Alvis (+1 to AC)
17 Tick Mount (dazzled 8 rounds)
16 Faen (18/26hp remain, poisoned, clumsy 1, +1 to AC)
14 Velas (24/28hp remain, +1 to AC; Runic Weapon 10 rounds)
9 Graham (26/30hp remain, +1 to AC)
9 Quintessa (+1 to AC)
7 Purple Mite (5hp dmg; blind 9 rounds)
After the first misses, a second wood fueled blast from Scarlet Knight pummels the leader of the mites, slaying him from the back of the giant tick.
Alvis follows after Quintessa, keeping his protection spell up, and raising his shield for good measure.
Faen, Velas, Graham, and Quintessa up now.
There are 120 tubes in total between all the cabinets. When Seoli and Karina try the contents, they are a bit surprised at the depth of flavor and taste of the paste-like substance that comes out of the tube. The peach tube tastes almost exactly like a fresh juicy peach, just a different consistency. Additionally, even small amounts of the paste seem to fill your belly as if imbibing just one of these tubes could feed a person for a full day.
Looking closer, there are literally dozens of flavors here, from meats to fruits to desserts. Anything you can imagine is probably found in the cohort found here.
Found here are 120 Goo Tubes. The only update for PF2 is the price, which is 9sp per tube rather than 6gp list here. It's still about 108gp worth of foodstuff.
Will run Garen's turn tomorrow evening if no post before then.
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