Zolerim

DM DoctorEvil's page

Pathfinder Adventure Path, Maps Subscriber. *** Pathfinder Society GM. 19,088 posts (25,661 including aliases). 5 reviews. 1 list. No wishlists. 16 Organized Play characters. 45 aliases.


RSS

1 to 50 of 19,088 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Healing is dealt, noodles are eaten, and the group spends a relatively comfortable night in the Glassworks, rather than at the Rusty Dragon. Nothing untoward creeps out of the tunnels below Sandpoint, and no threats appear from the surface either.

The first light of morning are just peeking through the skylights above the glass-making floor when you stir and get prepared for the next day's adventuring.

Heading back under, or something else?


Forgot you can sub in other level 1 spells for CLW in PF1. Yes, you can sleep here, if you remove armor etc and really rest, and gain the benefits of Night's Rest which is 2hp at your level. Will also restore all spells and daily abilities.

Will assume you keep the same prepared spells unless there is other guidance. Consider yourselves rested.


Recall that if items are in the Communal status, it can be imagined they are carried by the party, but they MUST be assigned to a specific individual if you want to use them during combat rounds. Might not matter for firewood, but it could matter for things like healing potions. Act accordingly.

The rope ladder seems like it will do the trick but it is still a bit tricky to navigate in a crunch, and the length is just enough to navigate one 10' shaft so it may have to be repositioned.

Will be DC5 Climb checks (as opposed to 10 without) and would substitute Acrobatics. No checks needed out of combat rounds. Need a descent and marching order as you plan to go down.


The rest of the livery is empty of obvious threats. After Impasha spends 10 minutes tending to Buttercup's wounds, the rest spread out and look around more closely.

The stall walls run to the ceilings, but the roof is heavily pitched, only about 10' at the ends rising to 30' or more in the center. Some broken equipment lies in the north center part of the stables. A locked iron gate stands on the south wall. You can see that the bars are spaced so that a small creature could possibly wriggle through, but it would be tight. Beyond the iron gate, a once-concealed door hangs slightly open on decayed hinges.

The two space at the rear of the livery on the north side are offices. Each contains an old desk, a chair, and some wooden cupboards.

So, there are several things to look at. Let me know how you illuminate various work areas, and what area each PC is looking around at or looking for. Buttercup is at full health after the Treat Wounds.


Was supposed to be last Monday but last I saw it was moved to tomorrow and down for estimated 48hrs. Back with new look. May have to set up new password etc.


Livery Floor - Round 4 - concluded

Blasting more earth at the remaining mastiff, Buttercup surprises even herself when the rocky mass crushes the hound, ending the fight.

End of Combat

Buttercup at 13/18, Celas at 12/16, and Elarion at 13/14 are the only injured after the fight.


It is not difficult to put the ore in a sack or pouch. There is not much more than 2lbs of rock altogether.


I am going to assume Zorlen left again, until we hear or see his player.

As far as I can tell, there are no healing spells left after the above are used. Grod is at 5/18hp, Ari is at 11/15 per my records and Tot was at 18/21. Who do you want the 10 on? and I assume the LoH is Garen self healing to being 21/22.

You do have the option of leaving in the AM for healing from Father Zantus and the acolytes if you want, though they did you a free one earlier, and may not always...


Livery Floor - Round 4

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)

24 Black Mastiff (17hp dmg)
20 Bellara
18 Myron
12 Celas (12/16hp remain)
6 Impasha

Elarion and Buttercup up now.


Livery Floor - Round 3 - concluded

Determined to end this thing before someone else gets badly hurt, Impasha focus her martial prowess on the White Mastiff. After her initial attack skewers the large dog critically, she follows up with a blow that mercifully ends the mortally wounded beast.

End of Round 3

Just the mostly hurt Black Mastiff remains. On to Round 4.


Garen and Grod find enough space to do some light sparring in the Glassworks, and there is room still in the basement, or in the furnace room right above, to bed down for the night. Soon enough, dinner, including noodles, is delivered to the hungry adventurers.

AS the discussion comes to Wisher's Well, Ari tells what he know about that unusual place. Wisher's Well is a Thassilonian ruin in the Sandpoint hinterlands, consisting of a circular stone tower with a 100-foot-deep shaft that leads to an underwater cavern connected to Sog's Bay. Some say it was a powerful castle for one of the rumored Runelords, but there is nothing definite on that topic.

anything else to do or say before a Night's Rest and whatever comes next?


I am fine with that as concept but not what I took from the post above. If you want to make this a fairly collapsible rope ladder, that's fine with me. will be harder to climb under pressure, but easier than the root systems.


Livery Floor - Round 3 - continued

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)

24 Black Mastiff (17hp dmg)
20 Bellara
18 Myron
12 Celas (12/16hp remain)
10 White Mastiff
6 Impasha

Since the dogs outside are all dead, I had Celas step forward and throw his knife instead, hope that's ok...

Stepping forward now that all the mutts outside are out of action, Celas throws his next knife at one of the mastiffs. The blade tumbles end over end striking true in the side of the larger dog which yelps in pain, and looks pretty bad off at this point.

The uninjured mastiff attacks Impasha twice, but she is able to turn its canine jaws aside each time.

Impasha is up to end Round 3. Buttercup and Elarion can also post any Round 4 actions.

White Mastiff bite vs Impasha: 1d20 + 7 ⇒ (5) + 7 = 12
White Mastiff bite vs Impasha, MAP: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11


Gates of Sandpoint - Round 3 - continued

Courageous Anthem active - +1 to attacks/dmg

26 Festus
22 Blue Goblin
17 Red Goblin
17 Neppka (13/18hp remaining)
15 White Soldier(11hp dmg)
15 Orange Goblin
12 Vako
8 Krrys'tall
8 Candalreth

4 Purple Goblin

Though wounded, Neppka remains stalwart, standing against a pair of the chaotic goblins. He slashes at the pair, cutting down Yellow with one fell stroke, but Blue avoids any damage.

White Hobgoblin steps back, then turns to attack the tripkee that slipped behind him. The soldier's longsword cuts Krrys'tall for a minor wound.

Orange Goblin fires his shortbow wide before cast away the ranged weapon, drawing its gnarly dogslicer, and advancing to flank Krrys.

Krrys'tall takes a hit for 6hp and is now at 10/16. Vako, Krrys, and Candalreth are up now.

White Hobgoblins vs Krrys: 1d20 + 8 ⇒ (18) + 8 = 26 hit
White Hobgoblins vs Krrys: 1d20 + 3 ⇒ (4) + 3 = 7
Slashing dmg vs Krrys: 1d8 + 3 ⇒ (3) + 3 = 6
Orange goblin shortbow vs Krrys: 1d20 - 1 ⇒ (5) - 1 = 4


Bypassing the eastern room, the group moves directly to the southeastern room, which was indicated to hold another of the needed books: 5 of 6 volumes of The Worlds Between Worlds. M'Baba leads through the narrow doorway, and you all see a room jammed with simple beds and frames. They are precariously stacked, as if arranged to keep them out of the way. Dusty boxes are shoved beneath them.

To get to the boxes, you will have move/remove the beds and frames, which appears to perhaps be a bit difficult do to the odd and improper stacking. Since this requires some delicacy, it would be a Thievery check to attempt, unless you have a more unique solution.


Taking some time, Velas is able to craft a makeshift ladder from nearby branches and rope. He feels like this will fit in the initial descent easily enough, and should make climbing down (and up) easy, if if under fire.

No checks needed for this initial descent. Just how you carry the ladder through the narrow tunnels inside, since there are more descents under the ground, is probably going to require some explanations.


There are only trace amounts of ore in these rocks, but Bahir seems to think that they are not an ore or metal he has seen ever before. Perhaps they are more like the metallic floors and walls of this structure, but he's not sure -- only that they are outside his experience.


I am also able to see the Sandpoint map in OR


Gates of Sandpoint - Round 3

Courageous Anthem active - +1 to attacks/dmg

26 Festus
22 Blue Goblin
17 Red Goblin
17 Neppka (13/18hp remaining)
15 White Soldier(11hp dmg)
15 Orange Goblin
12 Vako
10 Yellow Goblin
8 Krrys'tall
8 Candalreth
4 Purple Goblin

Since Krrys'tall slipped behind the hobgoblin, it distracted a bit as Festus attacks. The ruddy dwarf is able to bash the villain once, but it is still able to block the other attack with its shield even while flanked.

Red Goblin and Blue Goblin both snap out of their fire-induced trance and come to attack the newcomers, one vs Candalreth and the other against Neppka. Red cannot get any damage in against the bard, but Blue nicks the tengu for minor damage.

Neppka takes a hit for 2 hp and is at 13 remaining. He is up now in Round 3.

Festus hammer vs White, off-guard, anthem: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Festus hammer vs White, off-guard, anthem, map: 1d20 + 6 + 1 - 5 ⇒ (14) + 6 + 1 - 5 = 16
bludgeoning dmg vs White, anthem: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Red goblin persuasion: 1d20 - 1 ⇒ (14) - 1 = 13
Blue goblin persuasion: 1d20 - 1 ⇒ (16) - 1 = 15
Red Goblin dagger vs Candalreth: 1d20 + 7 ⇒ (8) + 7 = 15
Red Goblin dagger vs Candalreth, MAP: 1d20 + 3 ⇒ (7) + 3 = 10
Blue Goblin dagger vs Neppka: 1d20 + 7 ⇒ (16) + 7 = 23
Slashing dmg vs Neppka: 1d6 ⇒ 2


Gates of Sandpoint - Round 2 - concluded

Courageous Anthem active - +1 to attacks/dmg

26 Festus
22 Blue Goblin
17 Red Goblin
17 Neppka (15/18hp remaining)
15 White Soldier(2hp dmg)
15 Orange Goblin
12 Vako
10 Yellow Goblin
8 Krrys'tall
8 Candalreth
4 Purple Goblin

Circling around the back, Krrys ends up behind the hobgoblin leader and then gives it a swift kick in the behind. The first kick does no damage, but the second gives a minor injury to the warlike hobgoblin.

Locked in combat now with Green, Candalreth attacks twice with is rapier. Striking twice, he punctures the goblin both times, and the target falls dead immediately, dropping the flaming brand it was waving a moment ago. The bard then continues his inspirational song.

Purple Goblin continues spreading the flames, capering and laughing to himself as it does so.

End of Round 2

Candalreth rapier vs Green, anthem: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 hit
Candalreth rapier vs Green, MAP, anthem: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16 hit
Piercing dmg vs Green, 2 hits, anthem: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Purple Goblin persuasion: 1d20 - 1 ⇒ (9) - 1 = 8


At morning light, after breakfast is consumed and some discussion had, you leave the relative security of the Gold Cave, and set back out for the Old Sycamore. After about a half days' travel through a glorious spring morning, you see the towering tree once again. Getting closer, you soon see the opening between exposed roots that leads down into the mite lair below.

It's single file down into the lair again. Who goes in what order, and any other tactical preparation before descending?


It seems only log books are in the crate, and they seem to be the correct contents based on the title.


Livery Floor - Round 3 - continued

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)
24 Black Mastiff (12hp dmg)
20 Bellara
18 Myron
12 Celas (12/16hp remain)
10 White Mastiff
6 Impasha

Bellara flashes her blade as she moves through the magically lit barn, and strikes quickly against Green from behind. The quick stabbing movements kill the dog even as she remonstrates against it.

Outside, Myron creates an orb of biting cold around Blue Dog which is still wet from the blast of sea water last time. And though the dog shifts to try to avoid the freezing aura, the cold is just too much and it falls dead and frozen to the ground.

Dropped two mutts. Celas is up now. going to disregard the blindness on the now dead Blue Mutt this time around. Thanks for keeping me honest about it for next time.

Blue Dog DC17 Fort: 1d20 + 5 ⇒ (11) + 5 = 16 success for half.


I don't know of any off hand, though there might be some that hit on a spell attack and then require a save vs some secondary effect. Usually one or the other however.


The workstations that Alpha-47 investigates reveal that the screens there flicker between darkness, static, and erratic displays of information in a language that the android can read. The screens seem to cycle though, and with enough time, Alpha can piece together some information to relate to the others.

This area was once a geology lab of sorts where rock and soil samples were collected. The bulk of the recent samples came from a location referred to as CX-355 or Kasath. This place is described as an arid climate with very little water, violent weather patterns, and savage inhabitants predominately of hexapodous nature. It seems the habitat dome you passed through was specifically modeled to mirror the environs of CX-355 or Kasath.

It appears that the fungal sample stored in the black box was not from Kasath, but from a more recent foray to a place called Nchak. The scientists knew the spores of the fungus were worth studying but they put them in the growing container with plans to study them later. There no further notes.

Karina sees the dirt and rocks on the other side of the room, but there are no notes or anything too noteworthy other than they seem to be mostly red rocks with flecks of perhaps iron ore, or similar material, showing through.

She does spy a small metal box under the table that is perhaps the size of a small briefcase.


Will move you that way at next update


Hoping for a post from Myron. Will run his turn tomorrow evening if we don't see an update from him meanwhile.


Reading slowly and carefully through the transcribed list, M'Baba finds one of the books requested by Teacher Ot on the list. A tome titled The Worlds Between Worlds is on the list, but the writing indicates that 5 of its 6 volumes have been relocated to the southeast room of the library.

Ironically, as the rogue is reading the titles of the pile of books, he doesn't see the one listed, but he does find that one of the boxes stuffed is really a chest covered in tiny penmanship. It appears to be The Collected Field Notes of the Druid Mata Digemari, one of the requested items.

Secret Checks:

Perception Mbaba: 1d20 + 6 ⇒ (9) + 6 = 15


Ari's parents can't really understand where his wind powers came from either. "It must be a blessing from the Goddess," his mother says sweetly, but she is clearly beyond her depth. "Don't look a gift horse in the mouth," his father says, falling back on homilies when he doesn't know what else to say.


Efni benefits from some healing from Alpha, and downs a potion. The double doors at the far end of the room seem to be much like the others in the science wing, including a brown chip on the opening mechanism.

Not sure if you care about any of the other things in this room, but here are some monitors flashing strangely, and a table with some rocks on it that didn't get looked at yet, since the now dead fungus engaged you when you entered.


What's your plan after rising the next day?


M'baba wrote:
M'baba says "Well, better get to work then." It's obvious to him that the group has to go through the stacks of books to check them. He starts looking at the lists and comparing them to their respective books.

To be clear, are you looking at the piles of books or the scroll with a list on it, or, if both, which one first?


I hope its not indicative of the trouble they will have standing the site back up.


1 person marked this as a favorite.

Gates of Sandpoint - Round 2 - continued

Courageous Anthem active - +1 to attacks/dmg

26 Festus
22 Blue Goblin
17 Red Goblin
17 Neppka (15/18hp remaining)
15 White Soldier
15 Orange Goblin
12 Vako
11 Green Goblin
10 Yellow Goblin
8 Krrys'tall
8 Candalreth

4 Purple Goblin

Vako uses his musical magic to create a healing song that he hopes will restore Neppka enough to keep in the fight. Then the leshy spins up a shield of magic to protect himself, if the goblins get sassy.

Green Goblin peels away from the growing conflagration to turn and attack the newcomers. He rushes towards Candalreth swinging a flaming brand trying to immolate the bard. But all the attacks miss by a wide margin

Yellow Goblin charges into Neppka and slashes at him once again but these attacks also miss.

Neppka is back to 15/18hp, and Krrys and Candalreth are up now.

Green Persuasion: 1d20 - 1 ⇒ (20) - 1 = 19
Green flaming brand vs Candalreth: 1d20 + 6 ⇒ (3) + 6 = 9
Green brand vs Candalreth, MAP: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Yellow knife vs Neppka: 1d20 + 7 ⇒ (3) + 7 = 10
Yellow knife vs Neppka, MAP: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8


Livery Floor - Round 3

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)
24 Black Mastiff (12hp dmg)
22 Blue Mutt (6hp dmg)
20 Bellara
18 Myron

17 Green Mutt (6hp dmg)
12 Celas
10 White Mastiff
6 Impasha

Buttercup backs away from the savage dog, and blasts earth and stone at it, but just like before these attacks miss.

Elarion tries to focus the team one dog at a time, and uses his divine lance to hit Yellow nearby as an example. The attack catches the dog just right for critical damage, and ends up killing the Yellow Mutt.

Wounded again, Black Mastiff has Impasha flanked with one of the lesser hounds, and forces the issue, biting at the champion twice. She avoids the first bite, and again is just able to hold off the second bite with her shield.

Blue Mutt steps forward to bite at Celas. While Celas is bitten twice, they are both minor in nature and he is mostly unscathed.

Celas takes 4hp dmg from 2 bites. Myron and Bellara are up again.

Black Mastiff vs Impasha, off-guard: 1d20 + 7 ⇒ (6) + 7 = 13
Black Mastiff vs Impasha, MPA, off guard: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
blue Mutt vs Celas: 1d20 + 6 ⇒ (11) + 6 = 17
Blue Mutt vs Celas, MAP: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
Piercing dmg vs Celas, 2 hits: 2d4 + 2 ⇒ (1, 1) + 2 = 4


Livery Floor - Round 2 - concluded

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)
24 Black Mastiff (12hp dmg)
22 Blue Mutt (6hp dmg)
20 Bellara
18 Myron
17 Green Mutt (6hp dmg)
13 Yellow Mutt (7hp dmg)
12 Celas
10 White Mastiff
6 Impasha

Impasha attacks the nearby dogs now with the intent to put them down for good. Her first attack misses, but her second stab hits the black mastiff, cutting a long slice along its flank, but not finishing it. She again raises her shield to ward off any more dog bites.

End of Round 2

On to Round 3


Sounds like they had a snag and postponed


Livery Floor - Round 2 - continued

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)

24 Black Mastiff (6hp dmg)
22 Blue Mutt (6hp dmg)
20 Bellara
18 Myron
17 Green Mutt (6hp dmg)
13 Yellow Mutt (7hp dmg)
12 Celas
10 White Mastiff
6 Impasha

Celas is able to throw his blade and hit the Yellow Mutt, the dog looks quite bad off after the attack but is still just barely standing.

White Mastiff tries to savage Impasha along with the rest of the pack inside the livery. The champion avoids one attack, and then imposes her shield to save her from any damage.

No harm to the good guys, Impasha is up to end the round. Buttercup and Elarion can also post Round 3 actions.

White Mastiff bite vs Impasha: 1d20 + 7 ⇒ (5) + 7 = 12
White Mastiff bite, MAP: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19


Isidiana wrote:

Izzy takes her turn to look at the dagger again but this time to try to determine it's magic. (She had already cast Detect Magic)

Spellcraft: 1d20+7

Izzy spends some of the downtime with the magical dagger and determines not only is it extra sharp and does more damage and hits easier, but it also has a special magical property. If thrown, the dagger magically returns to the place (not necessarily the person) from where it was thrown.

Catching the returning weapon is a free action. It returns at the beginning of your next turn. If you are unable to catch it, or if you have moved, it clatters to the ground in the square it was thrown from. Loot tracker updated. LMK if someone claims this item.


Geology Lab - Round 2 - concluded

21 Alpha-47
17 Not A Machine (51hp dmg)
17 Raika (stupefied 1, unsettled)
14 Efni (9/32hp remain, stupefied 1, unsettled)
14 Karina (stupefied 1)
13 Seoli (stupefied 1)
6 Bahir (stupefied 1)

Raika cannot aid Efni with her field medic skills but does manage to successfully shoot an arrow into the large plant-like creature.

Efni, hurt quite badly, still manages to land a massive blow against the body of the fungal foe, doing significant damage against it. She then steps away and readies to drink a healing potion.

Karina's spell is not fully effective against the creature, but seems to do some damage. The melee strike from the viol is a hit, and does hurt it.

Seoli's attacks, even with divine assistance, turn out to be misses.

Bahir slugs the plant thing with his mailed glove, then raises his shield. The blow is serious and once delivered, the fuzziness in all your brains ceases, and the plant creature is apparently unmoving.

End of Combat

The cerebric fungus is dead. That went quick! Think Efni is the only one hurt, but she is hurt pretty badly, and now immune to Battle Medicine for the day. Raika loses a Hero Point.

Creature DC16 Reflex: 1d20 + 6 ⇒ (16) + 6 = 22 success for half.


The room on the northeast side of the main library seems to have once been a staging area for someone who was trying to organize the books in this space. Several tomes sit open on one desk with notes next to them, atop scrolls with long lists. The other two desks precariously hold up several stacks of books and closed boxes. More boxes overflowing with books sit on the floor nearby as if waiting ot be sorted.


Livery Floor - Round 2 - continued

26 Elarion (5/14hp remain)
25 Buttercup (13/18hp remain)
24 Black Mastiff (6hp dmg)
22 Blue Mutt (6hp dmg)
20 Bellara
18 Myron
17 Green Mutt (6hp dmg)
13 Yellow Mutt
12 Celas
10 White Mastiff
6 Impasha

Before backing all the way away, Myron blasts the blue dog with his salty spray, and damages the nearest mutt which yelps with pain but is not yet out of the fight

Bellara attacks the smaller dog near her, hoping to even the odds before turning her attention to the larger mastiffs. She scores one hit, then dances around the side of the mutt and stabs again, but she stumbles over an old hayfork left on the barn floor and almost slips, catching her balance at the last moment.

Green Mutt tries to bite at the off-balance hero, but its jaws snap shut on only air twice, before it moves into a pack position with the alpha dogs against Impasha.

Yellow Mutt moves through the open doorway and attacks Buttercup, biting twice. One bite misses, but the other snaps on her arm, grinding into the tissue for mild damage.

Buttercup takes 5hp and is at 13/18 now. Celas, fully healed, is up again.

Bellara rapier vs Green: 1d20 + 7 ⇒ (9) + 7 = 16
Piercing dmg vs Green: 1d6 + 2 ⇒ (4) + 2 = 6
Bellara rapier vs Green, MAP: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Green bite vs Bellara: 1d20 + 6 ⇒ (1) + 6 = 7
Green bite vs Bellara, MAP: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3
Yellow bite vs Buttercup: 1d20 + 6 ⇒ (14) + 6 = 20 hit
Yellow bite vs Buttercup, MAP: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3
Piercing dmg vs Buttercup: 1d4 + 1 ⇒ (4) + 1 = 5


I figure you can use your healing to get everyone to full with an Night's Rest and all the other healing options you have. We will assume that is so when the day breaks next.


In the game, the western door is sliding barn door that Impasha broke the chain on, and you slid it all the way open. I can't change that on the map, but its not a barrier to any movement or attacks at present.


I will run Bellara's turn later today, if we don't see a post meantime.


Livery Floor - Round 2

26 Elarion (13/14hp remain)
25 Buttercup
24 Black Mastiff (6hp dmg)
22 Blue Mutt
20 Bellara
18 Myron

17 Green Mutt
13 Yellow Mutt
12 Celas (3/16hp remain)
10 White Mastiff
6 Impasha

Impasha readies her weapon and shield and goes to stand back to back against the pack of remaining hounds in the livery.

Elarion whips out his healer's kit and quickly patches up any wounds poor Celas had taken exhorting the rogue to get back into the fight.

Buttercup blasts her kinetic energy at the dogs inside the barn, but her attacks are each wide of the mark.

With Impasha now flanked between the two mastiffs, Black snaps at her twice then moves away a step. The champion's shield saves her from a nasty bite, but instead she takes no damage.

Blue Mutt advances to bite at Elarion. One of the bites is serious and Elarion takes another chunk of damage, but is still standing.

Elarion takes 8hp dmg and is at 5/13 now. Bellara and Myron are up for Round 2.

Black bite vs Impasha: 1d20 + 7 ⇒ (2) + 7 = 9
Black bite vs Impasha, MAP: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
Blue bite vs Elarion: 1d20 + 6 ⇒ (19) + 6 = 25 critical hit
Blue bite vs Elarion, MAP: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
Critical Piercing dmg to Elarion: 1d4 + 1 ⇒ (3) + 1 = 4 8hp dmg


The ponies do most of the work, dragging the worn, weary and wounded adventurers from the root system of the Old Sycamore, over some craggy hills, and back to the mouth of the cave you found yesterday that seems to have a vein of gold ore running in it. Camp is made, watches are taken, and a solid Night's Rest is had by all. The night is uneventful.

The next day is clear and seasonable with fair skies and abundant sunshine.

Spells are restored and some HP are regained. Any active conditions end this rest. I still show Alvis and Scarlet below full HP but might be off count. Did you want to use any healing on them before the night ends or in the morning? What is your plan for today now?


It takes several more minutes, but the group restores most of their healing, Ikto excepted, and also restores their focus spells in full. Then they debate on where to search for the Master's book list next.

Just need two to agree on the next direction.


Geology Lab - Round 2

21 Alpha-47
17 Not A Machine (16hp dmg)
17 Raika (stupefied 2, unsettled)
14 Efni (stupefied 2, unsettled)
14 Karina (stupefied 2)
13 Seoli (stupefied 2)
6 Bahir (stupefied 2)

Alpha's unique body make up allows him to fight off the sonic effects of the scream easier. He steps forward touching Seoli, and giving her divine assistance with her next attack.

The over-sized jaws of the creature snap at Efni, trying to bite the large barbarian in half. Tendrils also snake out long distances on the floor, trying to grasp both Alpha-47 and Bahir. The bite really does nearly cut Efni and half, and she is quite badly hurt. The tendril attacking Alpha misses, and Bahir is just able to use his shield to keep from getting bashed and grabbed.

Efni takes 26hp dmg and is at 9/32 after. Seoli has guidance available this round. Don't forget about Stupefied conditions. If you are also Unsettled, you take a penalty on attacks against the creature.

Alpha DC19 Will: 1d20 + 10 ⇒ (9) + 10 = 19 success
Creature Bite Vs Efni: 1d20 + 12 ⇒ (17) + 12 = 29 critical hit
Creature Tendril 1 vs Alpha-47, MAP: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13
Creature Tendril 2 vs Bahir, MAP2: 1d20 + 12 - 10 ⇒ (16) + 12 - 10 = 18 miss
Critical Piercing Dmg vs Efni: 1d8 + 8 ⇒ (5) + 8 = 13 26hp total


Even at the tiny size, the small tiara is worth 50gp. Black silken gown is worth 25gp. The obsidian holy symbol is worth 10gp, but would be hard to find a buyer, you surmise. Maybe Father Zantus would give you something to have it off the street?

I have added these to the loot tracker first page.

1 to 50 of 19,088 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>