The three fallen Black Tear thugs are equipped as the others have been with leather armor, daggers, and hand crossbows. They carry, between them, 15 silver sails but no other loot of note. The white-haired leader also wears leather armor and carries 4 daggers. He also has 3 clearly labeled healing potions that were apparently scavenged from fallen House Aldori guardsmen. Jaethal flinches a bit from your embrace, and her skin is surprisingly cold to the touch, but she eventually submits to the hug. "I have not seen the Lady Jamandi since last night. These killers caught me unarmed and unawares and I was in a pretty bad spot till you arrived. I have not seen anyone else of consequence as my group split up when the fire started." She listens as you relate what has transpired so far. "I don't have my weapon, but if you let me use those daggers, I will stay with you if you'll have me. I don't really have any prayers left today, but if you have a kit, I can patch someone up if they get hurt." Let me know if anyone wants any of the items other than the coins and the potions, and who takes the healing potions for the Loot Tracker
Za Minyahil wrote:
It's going to be a bit before its ZM's turn again, but will hold this post until then.
The group sets off to the southeast with Karina's light spell illuminating the way. After about 30' or so, the passage widens into an enormous chamber. The ceiling here rises 30' or more overhead. A five-foot wide ledge runs along the western wall, sloping down to the cave floor 10' below. Four ramshackle huts made from what appears to be strips of metal, hides, and some sort of fibrous plant matter sit on the lower floor, while to the south yawns a black pit. The room is large enough that parts of it cannot be illuminated with the existing light spell. There does appear, also, to be a narrow passage from the ledge back to the west, and another that leads to the north. You don't see any visible occupants of the hut, nor do you spy creatures of any kind.
Ba'hahk wrote: we are moving house by end of the month, so sometimes i get distracted and forget to post, just a heads up on the chaos for the next 2-3 weeks Get to us when you can. When your team gets in a fight, will need you present regularly, or I will bot you. LMK if you want specific bot instructions, but I have your common tactics figured out so far.
Storage Barn - Round 4 - continued Courageous Anthem active: +1 to attacks, dmg and saves vs fear 27 Iovia (unluck)
Ntuni, despite the trend towards bad things happening, is able to land a physical blow on Orange Pugwampi as it flees from him, and it is very badly hurt, clearly just about to pass out after the blow. M'Baba leaps on the table and strikes at one of the pugwampis, but the table leg is shorter than the other, and with his weight on it, the table yaws to one side, making the stabbing attacks both miss despite being from behind. Nyandra keeps her song going, and is able to weave in a healing spell that gives some relief to M'Baba, though some of his wounds persist. Green Pugwampi leaps off the teetering table, and rushes to make a strike at Za Minyahil from behind. The hit scores and only the inherent weakness of the gremlin keeps it from being a much worse wound than it is. M'Baba is back to 13/17 and Za Minyahil now stands at 15/19. Ntuni and Ikto are up once again. Green shortsword vs ZM, off-guard: 1d20 + 8 ⇒ (10) + 8 = 18
Alpha has not heard of the emaciated creatures shown in the drawings. They may be some kind of unidentified creature, or perhaps just a figment of the artist's imagination. Do you wish to go up the sloped passage where Zaria says the footprints came from or the other (SW direction) way? Secret Rolls: Alpha society: 1d20 + 6 ⇒ (18) + 6 = 24
Graham receives some medicinal ministrations, and his situation improves somewhat. Graham is at 10/19hp, but is immune to Treat Wounds for the next hour. The bound elf is none other than Jaethal from the this evening's (was it that short a time ago?) dinner party. She has raven-black hair which makes her ultra-pale white skin stand out even more. Her scythe is not present. When ungagged and unbound, she rubs her wrists for a moment, and says, "Thank you for the timely intervention. I am not hurt badly. Save any of your healing for your allies." When she sees Selina among the rescuers, she smiles broadly. "Hello friend! I am glad to see you still among the living. This night is a horror. I owe you and your team a great favor it seems."
The drawing seem to be drawn on the wall with chalk or something very similar. The robot-thing you recognize, and while you have never seen the four-armed humanoid before, Karina has heard stories, during your time in Torch from other bards, of a very secretive race of similar build humanoids who live in the wild and dark places of Numeria. Those stories did not tell of these creatures being as emaciated as the drawing, but that might just be artistic license or something. Secret Rolls: Society: 1d20 + 7 ⇒ (2) + 7 = 9
Peril in the Parlor - Round 2 - concluded After landing on the floor again, Selina skewers one bandit, and then turns and skewers the other as well, felling two foes in the same action sequence. As the last thug falls dead, the fight is over. End of Combat Will get a Post-Combat Summary up in Discussion next.
Selina Aldaeth wrote:
Fair enough It will end the fight anyway.
Storage Barn - Round 4 - continued Iovia pushes more divine healing on Ntuni, trying to keep them in the fight. Then she turns to strike the nearest gremlin, but her fist strikes the wooden shelf instead, doing no damage. Yellow Pugwampi leaps back from the melee attack, drawing out its shortbow as it moves. Then it fires one arrow at M'Baba, hitting the rogue with a painful shot. Blue Pugwampi strikes out twice against Ntuni who keeps pressing it. The first stab scores another hit, but the wound is very minor. The second misses completely, then the blue gremlin scampers away towards another table of goods. Za Minyahil pick themselves up off the debris-laden floor, more embarrassed than hurt. They then try to grapple the Yellow Gremlin, after stepping to follow it, but their plant-like arms come up empty once again. M'Baba is hit hard for 6hp dmg and is now at 7/17. Ntuni heals some but takes one more damage, and is at 16/22 remaining. Ntuni can take her reaction attack vs either blue or orange. M'Baba and Nyandra are up again. Yellow shortbow vs M'Baba: 1d20 + 8 ⇒ (14) + 8 = 22 hit
Storage Barn - Round 4 Courageous Anthem active: +1 to attacks, dmg and saves vs fear 27 Iovia (unluck)
Iovia is up again to start Round 4. Don't forget to add your bonus for Courageous Anthem to attacks, and if lucky, damage.
Storage Barn - Round 3 - concluded Ntuni clambers up on some of the storage items, swinging at one of the gremlins, but just as he thinks it will be a hit, the shelving gives way, and he falls back to the floor, his strikes both missing. Ikto rushes towards Green but he also cannot make contact with the dog-faced foe, nearly dropping his weapon which gets loose in his hand mid-strike. The attacks hit nothing but air. Orange Pugwampi rushes away from where Ntuni moved, turning to shoot the dwarf in the backside with its shortbow. One small arrow glances harmlessly off Ntuni's chain mail, and the other falls well short of the target. End of Round 3 Orange Pugwampi shortbow vs Ntuni: 1d20 + 8 ⇒ (7) + 8 = 15
The rocky floor does not yield much in the way of footprints to track, but Zaria thinks she sees one impression that might be a boot print coming back towards the intersection from the slightly upward sloping path. It appears that boot might have belonged to the fallen half-orc in the room previous.
Peril in the Parlor - Round 2 - continued Teela hurls a projectile across the room, striking the Black Tear leader squarely in the head, caving in part of his skull in the process. The white-haired man falls dead from the blow. Selina leaps up on the pool table, rushes across the slate surface, and then drops down while impaling Blue Thug with her rapier. She uses her boot to push the dead corpse off the end her blade, and then turns to the remaining bandit, glaring with a raised eyebrow as if to say, 'you're next'. The sole remaining bandit is now quite afraid of Selina, literally shaking with fear. I don't think you can demoralize with a reaction, but since the first foe died from first attack, I will assume you used your last action with Intimidating Glare instead. Either way, a very good round for the heroes. Green is frightened 2. Quintessa is up to end this round, and Alvis and Graham are up in the next one.
Peril in the Parlor - Round 2 - continued After getting a hit in as the bandit leader retreated, Graham follows on, despite his serios wounds, closing the distance and striking again. His attack is incredible vicious, especially for someone appearing quite hurt, and lands a major wound to the white-haired foe, who looks just as bad off as Graham now, if not more so. Still looking wild-eyed at the attack of the heroes, Green Thug fires his crossbow once more at Selina. The bolt hits her magical shield, dispelling it, but the shield serves its purpose, protecting her from any damage. The Green thug tosses his crossbow aside, and draws out a dagger in case there is any close in fighting. The bolt would've hit Selina, but the shield spell takes it all, ending the spell By rule, it can't be cast again for 10 minutes. Selina and Teela are up now. Green Crossbow vs Selina, frightened: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21 hit
The southern passage quickly bends to the southwest, winding farther into the caverns system. Using Karina's illuminating spell to see, the group travel about 40' down the narrow passage in single-file. After that point, they can see a crossroads of a sort. A collection of crates, boxes, rubble, and scavenged metal lies heaped in the northwest section of this damp cave. Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and emaciated four-armed humanoids mark the walls here. The three-legged creature looks very much like the robot you saw at Foundry before you came down here. The passage also splits at this point to continue either to the southwest or the southeast. The southeast path seems to slope upwards, while the other remains level.
Storage Barn - Round 3 - continued M'Baba lunges one way at the gremlin, attempting to attack from another, but he overbalances, slipping on a piece of broken crockery that was somehow underfoot, and instead of getting an advantage, he ends up off-guard against counter-attacks. His actually strike also misses, as does any attempt to frighten the small creature. Nyandra keeps her inspirational music going but also tries to cast a spell against one of the remaining miscreants. The spell seems to have no effect as the pugwampi shakes off the daze effect and any damage. Green Pugwampi slips out of the box created by the initiates, slides behind M'Baba, and attacks the off-balance foe. It's shortsword connects twice, but the damage is still fairly mild. M'Baba takes 2 hits, but only 3hp dmg. He is not at 13/17. Ntuni and Ikto are up once again. Blue Pugwampi DC 17 Will: 1d20 + 6 ⇒ (14) + 6 = 20
Storage Barn - Round 3 - continued Iovia casts a healing spell on Ntuni, who has taken some damage so far, then she moves to flank with M'baba, hopeful to catch one of the gremlins off-guard again. Blue Pugwampi drops its shortbow, and draws out its shortsword striking twice against Ntuni who is adjacent. The determined gremlin lands boths strikes undoing some of the healing offered by Iovia, and perhaps a bit more damage. Za Minyahil returns ot the storage room after making their gremlin deposit, and attempts to grab Green Pugwampi, but the footing under them somehow gives way enough that they fall face first onto the floor of the storage barn filling their face with dust and debris. Ntuni adds and then subtracts some damage, and should be at 13/22 net. Nyandra and M'Baba are up now. Critical fail on grapple lets the target either reverse the grapple or knock you prone. ZM is prone. Blue Pugwampi shortsword vs Ntuni: 1d20 + 8 ⇒ (14) + 8 = 22 hit
Peril in the Parlor - Round 2 - continued Courageous Anthem in effect +1 to attacks and damage 22 White-Haired Dude (9hp dmg)
Alvis drops his melee weapon and invokes the aid of his patron deity once again, trying to heal himself so he can provide succor to the others, especially the seriously hurt Graham. The magic healing fills him and most of his wounds close leaving him mostly restored. Graham is able to react to the retreat of the bandits' leader, stabbing him in the flank as he goes and smirking at the cry of pain it elicits. Graham, got your reaction. you are also up for regular action. BTW, I added one to the dmg from Courageous Anthem and it is included above.
Peril in the Parlor - Round 2 Courageous Anthem in effect +1 to attacks and damage 22 White-Haired Dude (3hp dmg)
"Kill these interlopers," shouts the white-haired man, clearly a leader of some sort. He stabs at Graham with a pair of daggers one from each hand. Both daggers sink into the shoulders of Graham, the first strike taking his attention from the second blade, which hurts even more. The leader then steps back and away from melee. Graham takes a total of 13hp dmg from the Double Strike and is not at 3hp remaining. He and Alvis, who are both pretty badly hurt, are up now. White Haired Dude dagger, double strike: 1d20 + 9 ⇒ (15) + 9 = 24
Welcome back! Hope you are feeling better. Peril in the Parlor - Round 1 - concluded From the other room, Quintessa sweeps together a number of metal fragments, launching them across the table at Red Thug. The shards do deadly damage, felling the assassin. The sorceress then conjures on more spell creating a temporary glass bubble around her body to ward any counterattacks. End of Round 1
Storage Barn - Round 3 Courageous Anthem active: +1 to attacks, dmg and saves vs fear 27 Iovia (unluck)
Back to the top of the order. Iovia is up first. Don't forget to rollx2 if you are affected by unluck.
Storage Barn - Round 2 - concluded Ntuni grabs the stricken gremlin, carries to the cage in the hall, tosses it inside, and then sprints back into the fight. Orange Pugwampi leaps up and back a shelf out of reach of the dwarf, and fires its shortbow twice at close range at Ntuni. Both shots miss rather badly, as the gremlins seems rattled by the onslaught. End of Round 2 Orange Pugwampi shortbow: 1d20 + 8 ⇒ (5) + 8 = 13
Peril in the Parlor - Round 1 - continued 22 White-Haired Dude
Teela begins playing her harp, she fails to get Lingering Composition to work, but she does still inspire her allies boosting their fighting ability. She also sends a chord of fear through Red Thug, who appears visibly shaken. Selina leaps into the fight, moving to the side of Alvis and stabbing at the nearest assassin. Her attack just misses, but she does get her shield up in order to ward any counter-blows. Blue Thug steps to the side to line up a better shot, and fires the length of the pool table at Alvis. The shot is true, and although Alvis gets his shield in the way to block some of the force of the missile, it still plants in his left side painfully, damaging the shield a bit as well. Red Thug, now faced with two foes and already frightened, stabs at Alvis, who cannot get his shield back up in time, and takes a serious stab wound to the shoulder and neck, the damage piling up for the poor cleric. The frightened foe then backs away around the table, lessening its front facing area. Alvis takes 15dmg total this round and is at 6/21. Sorry, the thugs were hot today. Shield takes 3hp dmg as well. Quintessa is up, though I don't know if she is back with us or not. If she doesn't post by tomorrow, I will run her for now. Blue Hand Crossbow: 1d20 + 6 ⇒ (20) + 6 = 26 critical
The fallen half-orc looks like it has been dined on for some days by the insects, vermin, and rats of the cave system, but despite that unkindness, Karina recognizes the corpse as Parda Garr, a female brawler from Torch who was one of several thugs that traveled into the caverns after their discovery and before Khonnir Baine returned from his first expedition. Parda, while running around with thugs, was friendly enough to everyone, and was a regular at Foundry Tavern, where she saw Karina perform on a regular basis.
Storage Barn - Round 2 - continued Za Minyahil manages to hold onto one of the feisty little gremlins, dragging into the remaining cage in the hallway. Nyandra enters the room, continuing her anthem to boost her allies battle prowess. She also feels the unluck fill her but continues playing nonetheless. Green Pugwampi watches the ghoran rush past carrying its ally, so it moves forward and attacks M'Baba who is assaulting another of its kind. the first blow mildly scratches M'Baba, but the second misses completely. Ikto steps forward to attack the same Green gremlin, but his attack misses. He does get his shield up, just in case the attacks start coming his way. M'Baba takes 1hp dmg. If you remain in the room, there are no re-rolls vs the unluck aura. Za Minyahil made his save (in secret checks) before, so is still not affected. One Pug is down, and one is locked up. Ntuni is up now. Green Pugwampi shortsword vs M'Baba: 1d20 + 8 ⇒ (10) + 8 = 18
Peril in the Parlor - Round 1 - continued 22 White-Haired Dude
Graham shakes off the dagger strike and enters the fray against the white-haired man. His threats sound empty, but his stabbing attack with his rapier, scores a minor hit on the foe, who grunts in surprise and pain. Alvis, meanwhile, enters the room and raises his shield. His taunt at the nearest Black Tear actually seems to work, causing the invader to look around in a frightened way. Green Black Tear steps forward a bit to line up a better shot, then fires his hand crossbow at Graham from across the billiard table. Fortunately, the shot flies high, the bolt sticking into the wall above Graham's head. The thug curses, and begins to reload. Red Thug is frightened 1. Selina and Teela are up now. Green hand crossbow: 1d20 + 6 ⇒ (7) + 6 = 13
I can't tell which vote Ba'hahk is making but will just assume you clear the area to the west first. As you move to check the western area, Karina's light spell fills the chamber which holds a collection of stalactites and stalagmites which choke this low ceilinged cavern, making it difficult to squeeze between them. Matching stalactites close inf rom the five-foot high ceiling, giving the impression of a maw of needlelike teeth bearing down on one another. A dead half-orc sprawls on the ground just inside the cavern's eastern entrance nearest you.
Peril in the Parlor - Round 1 22 White-Haired Dude
The man with the white hair whirls from bending over the elf captive as you enter advances a bit, and in a quick motion launces a pair of thrown daggers at Graham, who is first to enter. The first dagger hits the surprised hero, but he is able to just dodge the second thrown weapon. Graham takes 2hp dmg, and is at 16/19 after not being quite fully healed in the other room. Graham and Alvis are up next. Thrown Dagger vs Graham: 1d20 + 9 ⇒ (16) + 9 = 25
"No! Wait! I command you!" sputters Tartuccio impotently, his voice rising in pitch until its almost a screech as you all leave the room. You do gain 30xp for restoring Tartuccio, even if you leave him behind. At 410/1000xp towards level 2 now. Graham pushes open the northern door, and finds a large room containing several padded chairs, a comfortable-looking pair of couches, and a finely crafted billiard table. Inside the room, are three more active black-cloaked invaders and a white-haired man also with a black cloak, but he holds 2 slightly curved daggers, and has a number of other small daggers on a belt across his chest. The white-haired man seems to be standing over a female elf bound and gagged on the couch at the western end of the room. "Hey, there's some live ones!" cries the closest Black Tear, and all turn to look at you, apparently ready for a fight. Initiative:
Nishkiv: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Red Black Tear: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9 Blue Black Tear: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12 Green Black Tear: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18 Graham: 1d20 + 5 ⇒ (15) + 5 = 20 Alvis: 1d20 + 6 ⇒ (14) + 6 = 20 Selina: 1d20 + 6 ⇒ (8) + 6 = 14 Teela: 1d20 + 6 ⇒ (7) + 6 = 13 Quintessa: 1d20 + 4 ⇒ (2) + 4 = 6 The map is updated.
Storage Barn - Round 2 - continued Having snuck up on Yellow Pugwampi, M'Baba launches a strike with his rapier and then another, but neither manages to hit the small crafty foe. Don't forget the Unluck effect. Doesn't matter this time. Will see if Nyandra and Za Minyahil can get a post up before tomorrow. If not, I will run them to keep the combat moving.
Storage Barn - Round 2 - continued Iovia enters the room, feeling the strange unluck effects from the fey cavorting about the space. She casts a spell on the nearest pugwampi that intends to damage and daze, but the fey shrugs off most of the effect, suffering not much more than small headache instead. Yellow Pugwampi leaps to a barrel near where Za Minyahil is attacking one of this brethren, drawing out a shortsword as it comes. Then it makes one stabbing attack at the ghoran for limited damage. Blue Pugwampi unshoulders his bow, and looses two arrows at Ntuni. The first slides off her chain mail without consequence, but the second sticks in her shoulder, hurting rather a lot. Za Minyahil takes 1 dmg. Ntuni takes 6 and is at 15/22. M'Baba, Za Minyahil, and Nyandra are up now. Don't forget if you are affected by unluck... Green DC 17 Will: 1d20 + 6 ⇒ (16) + 6 = 22
The gnome raises one extra furry eyebrow at Teela but says nothing until Graham chimes in. "Giants you say? Yes I vaguely recall seeing those. We must evacuate you say? Well then, I command you to escort me to this garden you speak of. At once! Well, don't just stand there! Get those doors open, and let's be off!"
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