"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Rolls:
[dice=Focus]d12+3[/dice][dice=Wild]d6[/dice] [dice=Shooting V'sori A.B.(ROF 3)]d4[/dice][/dice=V'sori A.B. Damage (AP4)]3d6[/dice]
Skills:
Agility d6, Smarts d6, Spirit d8, Str d6, Vigor d8 | Athletics- d4, Common Knowledge- d4, Fighting- d8, Focus- d12+2, Investigation- d6, Notice- d6, Persuasion- d4, Shooting-d4, Stealth- d8
Parry 6 | Toughness: 8 [2 Armor Body Suit] [-8 damage w/FF] |Pace 6 (Fly) |

"I am fine with letting him walk if he helps get the Merchant, but I didn't help snag him in the first place." Noetic says with a shrug.


(Reposting because we're on a new page...) Everyone needs to discuss and decide what the goal(s) of visiting The Merchant's base is...


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune advocates first goal to find out what's going on inside, to see if they are manufacturing arms, reworking arms, etc. A secondary goal would be to find out who is in charge and maybe gather incriminating evidence on the chain of command so we can know where to strike to break this up.

Depending on what is found, then the group can discuss what to do next.

Some possible directions:
1) If V'sori weapons are coming in from somewhere else, find out who is supplying the weapons, damage this facility and then pursue the source, if DD wants us to.
2) If they are manufacturing V'sori weapons (or weapons that are based on the V'sori designs), they we do something to disable the process and take out the leaders.
3) Assuming they are making money off this, we might be able to appropriate these resources for DD's operation.

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