The Outcast King

RPGGGM's page

3,176 posts. Alias of Great Green God.


Race

The Trading Post |

Classes/Levels

Tactical Map | Region

Gender

I'm going for 'fierce' here people--fierce! |

About RPGGGM

Tools

Group Initiative:

[Dice=Alia's Initiative]1d20+3[/dice]
[Dice=Durgan's Initiative]1d20+1[/dice]
[Dice=Illthir's Initiative]1d20+8[/dice]
[Dice=Posh's Initiative]1d20+3[/dice]
[Dice=Serena's Initiative]1d20[/dice]
[Dice=Zokon's Initiative]1d20+4[/dice]

Group Perception:

[Dice=Alia's Perception]1d20+8[/dice]
[Dice=Durgan's Perception]1d20+12[/dice]
[Dice=Illthir's Perception]1d20+9[/dice]
[Dice=Posh's Perception]1d20+4[/dice]
[Dice=Serena's Perception]1d20+6[/dice]
[Dice=Zokon's Perception]1d20+7[/dice]

Group Sense Motive:

[Dice=Alia's Sense Motive]1d20[/dice]
[Dice=Durgan's Sense Motive]1d20+4[/dice]
[Dice=Illthir's Sense Motive]1d20+13[/dice]
[Dice=Posh's Sense Motive]1d20+5[/dice]
[Dice=Serena's Sense Motive]1d20+9[/dice]
[Dice=Zokon's Sense Motive]1d20+6[/dice]

Group Spellcraft:

[Dice=Alia (+2 ID)]1d20+7[/dice]
[Dice=Celyne]1d20+6[/dice]
[Dice=Numalar]1d20+7[/dice]
[Dice=Scarlet]1d20+7[/dice]

Intelligence check:

[dice=Alia]1d20+3[/dice]
[dice=Celyne]1d20+2[/dice]
[dice=Illthir]1d20+1[/dice]
[dice=Numalar]1d20+3[/dice]
[dice=Zokon]1d20+1[/dice]

Wisdom check:

[dice=Alia]1d20[/dice]
[dice=Celyne]1d20+2[/dice]
[dice=Illthir]1d20+1[/dice]
[dice=Numalar]1d20+2[/dice]
[dice=Zokon]1d20+1[/dice]

Wee Stuff:

Face-Eater = Faceless Stalker (Alacritous or Dread Ghoul)
Moon Radish Beast = Leshy, Gourd or Leaf
Slime Hound = Muck Shadow Mastiff
Sky Herring = Airborne Fish
Sky Gar = Airborne Gar/Giant Airborne Gar

Health Status:
Current Health Status (Pharmacy Theme ♬ | Live Version ♬)
_________________
__ Alia
__ Zokon
__ Serena -19 hp
__ Durgan
__ Scarlet -2 hp
__ Posh
__ Illthir -3 hp
__ Victoria
__ Arris -9 hp
__ Erevenywg

Squeezing Rules:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up [to fight or move freely in--most characters are not gelatinous cubes]. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.