Serena Mistcastle's page

269 posts. Alias of WhtKnt.

Full Name

Serena Mistcastle




Paladin 3/Cleric of Sarenrae 2 || HP 26/45 (45/45 nonlethal) || AC 22/10 Tch/22 FF || F+12 R+5 W+14 || CMB +6 CMD 16/16 FF || Init +0 || Perception +6, low-light vision







Special Abilities

Spells, lay on hands, divine channeling


Lawful good






Celestial, Common, Elven


Holy Warrior

Strength 14
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 18
Charisma 16

About Serena Mistcastle

Serena Mistcastle
Female half-elf cleric of Sarenrae 2/paladin 3
LG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +6
Aura courage (10 ft.)
AC 22, touch 10, flat-footed 22 (+9 armor, +3 shield)
hp 45 (5 HD; 2d8+3d10+15)
Fort +12, Ref +5, Will +14; +2 vs. enchantments
Immune sleep, disease, fear
Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +8 (1d6+3/18-20) or
. . morningstar +6 (1d8+2)
Special Attacks channel positive energy 6/day (DC 14, 1d6 [+2 vs. undead]), smite evil 1/day (+3 attack and AC, +3 damage), sun's blessing
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—fire bolt (1d6+1 fire)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Cleric Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning disarm (DC 15), burning hands[D] (DC 15), detect undead, rite of bodily purity
. . 0 (at will)—detect fiendish presence, detect magic, light, stabilize
. . D Domain spell; Domains Sun (Day[APG] subdomain), Fire
Str 14, Dex 10, Con 14, Int 13, Wis 18, Cha 16
Base Atk +4; CMB +6; CMD 16
Feats Call Out, Selective Channeling, Skill Focus (Diplomacy), Weapon Focus (scimitar)
Traits flame of the dawnflower, pioneer
Skills Acrobatics -6 (-10 to jump), Diplomacy +11, Handle Animal +10, Heal +9, Knowledge (history) +7, Knowledge (nobility) +7, Knowledge (religion) +6, Perception +6, Ride +3, Sense Motive +9, Spellcraft +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven
SQ elf blood, lay on hands 4/day (1d6), mercy (shaken)
Combat Gear potion of cure light wounds, wand of cure light wounds; Other Gear mwk full plate, +1 heavy steel shield, +1 scimitar, morningstar, cloak of resistance +1, ring of sustenance, belt pouch, belt pouch, chewing stick, comb (0.2 lb), courtier's outfit, hairbrush (0.3 lb), masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), silk rope (50 ft.), soap, sponge, tooth powder (0.1 lb), trail rations (5), waterskin, winter blanket, heavy horse, 59 gp, 8 sp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Call Out Standard Action: Intimidate hostile foe in 30', success initiates a duel.
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Day)
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fire Bolt 1d6+1 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.
The bastard child of a dalliance between her elven mother and a human, Serena's formative years were marked by hardship. Her mother was a prostitute who earned relatively little, and there was never enough to eat or much of a stable lifestyle. Serena was just 16 when her mother took her own life, leaving her alone on the streets.

She turned to the charity of the church, who gladly took her in. The clericy gave her purpose and meaning, and she found within herself a devotion to Sarenrae that she never realized she had. At the age of 22, her training complete, Serena stepped out into the world as a holy warrior or Sarenrae.

She cannot explain why she felt drawn to the country of Brevoy. She knows only that this is the will of Sarenrae. As a pioneer, she heard the call for groups to explore the Stolen Lands and volunteered immediately and without hesitation.