Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp
♫Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none
Hey everyone,
You might have noticed I haven’t posted in a long while (okay it’s only been two weeks at most but in PBP time that can still be a while.) I didn’t have an amazing and earth shattering emergency or reason for not posting, which would have made this easier to post. Life just got… busy and stressful.
I knew some stress would be coming and that I might be a bit busy, but things well exceeded what I thought. At first I was just busy (and to be honest, a little lazy) and didn’t post for a day or two, but things starting snowballing and I soon realized I hadn’t posted for days and needed to post something longer and more explanatory than a quick apology, but I didn’t have the time, motivation, or emotional fortitude.
One thing I sometimes do when stressed is become avoidant of some things, especially things that are emotionally charged. Last week was one of the most emotionally draining weeks I have had in a long time. Monday started with seeing a friend of four years off because she has stage four cancer and had to go back to the UK. I had to say goodbye to students and teachers I have taught/worked with for years (which can happen any year but was harder than usual this year.) Having to say goodbye to people is something I handle terribly and I was often going home drained and not wanting to do anything or just wanting to sleep. Additionally, the longer I went without posting here the guiltier I felt about it, which made me want to push this off further.
I shouldn’t have stopped posting here and I am truly sorry if I have made anyone wait, slowed down games at all, or have caused you any worry. I am physically okay, and will be emotionally okay, and work has slowed down some (next week might pick up a little but nowhere near what it was.)
If I can I’d love to keep playing Elurius, she’s been a joy to play at times and I want to further her development (though having a bit more consistent reaction would be a good idea.
Sorry if you have/had to read this a few times, I’m posting it in all of the games I am in currently.
@Elurius:sometimes life is... draining, we all understand that. I'm jsut happy you are back with us, so don't worry about not having posted for a while, the game is still here and we are all happy to have you back!
I don't even know how to make the music notes around your dialog, so yeah, we'd be super excited to have you continue with us! No pressure, though. The game is here for you when you're ready. :D
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Hey guys. I am back. Just catching up on all my reading of posts. Finally finished my major deadline last Thursday and was in a semi vegetative state for the weekend trying to recover. Things are slowly getting back to normal now though.
Welcome back Talon and yes you are in melee with an enraged and extraordinarily powerful member of the xorn race (who's got good standard AC but bad touch AC btw...).
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Hey GM, did Kurglunn's Mage Armor wear off sometime between the start of the fight against the addicts and this fight? If not, then that first hit the xorn landed that did 20 points of damage DID NOT HIT. His AC with mage armor is 24. At this point, Kurglunn should only be down 9 HP: 1 from the previous fight after I healed him up, and 8 from this fight.
If I missed something that would make it clear the mage armor wore off, could you point that out for me, because I didn't see anything of the sort.
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
If there are no objections, I’d love to grab the ring of Protection +2. I have a +1 ring I’d happily give someone in exchange. That would help my AC a bit more, but wouldn’t have mattered back there, lol!
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
♫Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none
Elurius would IC kill for the circlet, but I could see an argument that maybe we should have more than one person with a good charisma check.
Rocco needs that leather probably the most of all of us. Also I have no idea how much cash we have after that last fight. Did we check the Xorn's body for any loot?
Xorn don't carry loot. They EAT it. Treasure for them is incidental at best.
Rocco, can you add up our total take so far?
If I may suggest?
Let's buy some potions. They should be easy enough to get quickly (1 day?) and anybody can use them with any skill checks. And if we don's use them, we can save them for later!
Booker:HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7
That is a lot of cash on potions. I'm not sure about the haste potion, as that would probably only affect the drinker. Val can cast most of those other spells, a pearl of power is expensive but might be a better long term investment.
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
If we have extra funds, I could really use a Strength belt. It’s pricey, but that is something that would help me dish out a bit more damage.
If we are simply asking what we would love to have, then I would take a Cloak of the Hedge Wizard (Conjuration) myself...@2500gps.
We need to be able to get something we can afford to buy with the money we found so far and/or still have on us, and is easy enough to get in one day. Kintargo has limited resources for magic items. Unless we make it ourselves, which takes time.
If everybody would prefer to buy what they want with the funds we have, then each person (Minus Kurglunn. Sorry Rocco!) gets a total of 1438gp, +3sp, +3cp to spend.
♫Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none
_Valrani wrote:
I can try making a strength belt if you like.
This is still waaayyy too early for this, but could you possibly make a Banner of the Ancient Kings sometime down the road? 9,000 gp and a heroism scroll would be significantly cheaper than the base 18,000 gp.
And after reviewing the Circlet of Pursuasion, elurius will definitely be taking it. One question for DM Elan, though, would be does the +3 bonus also apply to Elurius' concentration checks? There are ideas both ways but nothing definitive.
Booker:HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7
Sadly the banner has heroism as a required spell, so Val won't ever be able to make that. Unless we can somehow find a way to get it onto her spell list.
About Val's addiction to psychotropic substances... HERE you find the rules for drugs and how to heal from it. Luckily for Val, her addiction to flayleaf is minor so she can even heal the ability damage normally.
Sorry, had a busy weekend with company over the past couple of days. I've got a couple meetings aside from my regular work that will keep me busy a large part of today as well, but I'll try to get all the loot added up today and will add my 2cp on how to spend it.
Let me just say though, that leather armor? Oh I am drooling about that!!! Haha!
♫Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none
_Valrani wrote:
Sadly the banner has heroism as a required spell, so Val won't ever be able to make that. Unless we can somehow find a way to get it onto her spell list.
Elurius could provide a casting from a scroll, if the GM allows. Failing that not having the prerequisite spells for wondrous items only adds a +5 to the DC.
The way you divide the loot is a matter for you to decide and I won't interfere.
That said let me remind you the items you get are worth a lot of money as well. It stands to reason someone gets more money if someone else gets an item of great value.
Again, it's something you have to settle yourselves, just keep allfactors in mind when making your collective decision.
Booker:HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7
If we have downtime, then with her daily meditations she should be able to make the save eventually. That said, she is thinking she may have picked up a disease from the dead bodies, which would also account for her feeling off, and is likely to try using remove disease anyway.
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
I have just over 2000 gold.
If you feel up to taking a day, and giving the Strength belt a try, Val, I’d appreciate it!
Booker:HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7
That is what the feat is for.
Belt of strength has a CL of 8. So the DC to make it is 13. Val has +8 to spellcraft, meaning a roll of 5 or high is needed for success. 20% chance of losing the money, and 80% chance of getting the price halved. It's a worthwhile gamble.
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Alright, I’m willing to risk it all. I’ve not tallied it up, but it looks like I have right around 2200 gold.
Go ahead and make the roll, Val. After you do, I’ll subtract the gold either way in the morning!
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Honestly I'll give up my share this time to help Oren get her belt if need be. Let me know if you need it.
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Thanks, Talon, but I’ve got it covered with 300 gold to spare!
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
So to double check, did we get the cash each or the gear that Lirotha listed?
Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Oops forgot to add the Beneficial Bandolier costs 1000gp.
If you're okay with it, GM, I'd like to make some quick retroactive purchases, just to refill my stocks after our previous foray into the Lucky Bones. I'd like to pick up the following items:
Wand of Cure Light Wounds - 750gp
Scroll of Mage Armor - 25gp
Scroll of Magic Fang - 25gp
So spending a total of 800 of my 1438 and change.
Also, if allowed, I'd like to have used one of the scrolls Mage Armor on Kurglunn when we came back into the Lucky Bones. Rocco would have been counting on running into more fights. It would also be completely fair if you chose to penalize me for my absence, though. Your call!
Hi everyone, I'd like to invite all freedom loving would be heroes (and the occasional anarchist agitator/revolutionary...) to join the effort to liberate the once proud city of Kintargo from the tyranny of its newly appointed mayor, the notorious Barzillai Thrune!
Here's what to need to know for character creation and gameplay:
Number of players: I will choose 5 players based on backgrounds and ballanced team mix.
Allowed Material: All Paizo material, no third party. Note that I reserve the right to veto stuff I consider disruptive for the campaign.
Races:Stick with core races please. I know tieflings and Strix are appropriate for this campaign but I prefer to keep things simple in this department. These races are a bit more powerful (Strix are much more powerful considering how they get fly since lvl 1) than core races so I prefer not to have to worry about them.
Classes: No summoners of any type. Aside form them, if you want to play another class you can, but I suggest to stick with the unchained versions of Barbarians, Monks and Rogues. Also Fighters (and only them) get Combat Stamina as a bonus feat at creation.
Character building: 20 point buy. No stats higher than 18 before applying racial modifiers. 2 Traits (one from the Player's Guide, one at your discretion). No drawbacks. Average wealth for your class.
Requirements: At least 1 post/day. Exceptions can and will be made for real life emergencies (just warn but I'm not shy about actively bottimg characters, I'll always try to bot them to the best of my understanding of the character motivations/Allignment/Previous behaviour. Usual posting conventions for PbP games (BOLD for talking for example and OOC text for out of contect musings and so on. Roleplay is expected and it's an important part of this AP. Also... READ THE PLAYER'S GUIDE.
House rules: I reserve the right to decrease the power of some spells. For example enervation will allow a save and teleport will be longer to cast and much more unreliable. I'll explain each house rule as soon as it comes up in gameplay. Another house Rule I use is decreasing or increasing check DC's based on roleplay (present a clear argument and you may get a decrease in a diplomacy check for example).
Meliandri Chastain-Aulamaxa is ready for revolution! Well, mostly. I'll need to adjust her traits (since she's built with a drawback, I'll have to eliminate something else, but that'll be easy enough). She's a half-elf bard, foster daughter of the Aulamaxas from her mother, the baroness's sister. Thematically, she's a party-girl and armchair revolutionary (she's read the books, but not past that) whose fun lifestyle is getting seriously disrupted by Thrune's proclamations.
Presenting Edgar Vashnarstill, a young nobleman who gets tangled up in rebellion because of a little mistake called love.
He is pretty much finished, just needs equipment and to remove two trained skills because he was created with the hope of background skills being used.
Actually made a Chelish character once that was a bastard son of one of the Thrunes. Went Mysterious Avenger Swashbuckler, might make him again for this.
I'd be very interested in this and actually have had a character for it for quite a while in the form of Yulia Mulberry
I need to tweak her a bit and add a background but the main mechanics are there. She's a Halfling Warpriest of Milani who focuses on her sling for attacks.
Hey DM Elan, I played a Malkavian in your Dark Ages Vampire game which unfortunately went belly up (was really enjoying it too).
Here is Genevieve a Sorceress for consideration. Based on her Background I was considering Multi-Classing a few levels of Rogue but I may opt to go Sorcerer all the way depending on the group mix. I need to pick Traits still which I will do now.
Edit: Done let me know if you need me to add or change anything.
Dotting for interest here. I know you said all Paizo material, but I'm interested in making a Mesmerist, one of the new classes from Occult Adventures. Would you allow that? The class information can be located here.
Would you allow reflavoring of the Child of Kintargo trait for a noble son from Cheliax? I plan on taking the Noble Scion feat so I can be from one of the major noble families (the House of Thrune, actually >:3), and this trait fits him perfectly.
Hello everyone. My name is Simon, and I have played Pathfinder at my local PFS for 2 years. I love Pathfinder, and I was hoping to get in more games since we only meet once a month.
I have never played Play-By-Post before but I am very eager to learn. I know the tabletop rules and I love roleplaying just as much as combat.
In regards to Hell's Rebels, I created a Human Ranger of Iomedae. He is in my profile. I would like to thank Edgar Vashnarstill for his clean formatting. That template is what I used to make mine organized.
My character, Landius Kresnik, is a Mendevian Ranger who technically "failed" his test to be a Paladin. He is Good and Righteous, and parted with the Order amicably. The only issue is that he's just not currently fit to be Lawful. In the future in terms of character development, I want him to use what he learns from the adventure to make a choice: Will he remain a Ranger? Or will he truly become a Paladin?
Please let me know what you think. I can definitely make changes, as I am still learning. Thank you!
Edit: My apologies! I didn't know others had posted as their characters already. In that case. I would like to thank everyone for their clean character formatting!
Here's my submission: Pylos Thrune, bastard son of a member of the ruling House of Thrune. Sent to Kintargo several years ago to keep him and his distinctly un-Chelish attitude away from court, when the new Lord Mayor began to come down harshly upon the citizens, he took up his training and had a custom mask made and became: The Dashing Blade, hero of the common folk!
Will have a better background up within a day or so, but that's the bare bones about him.
I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.
Marros Shipsail, human cleric, follower of Pharasma. From the northern lands of Irrisen, focused on making sure that his fellow adventurers survive their encounters.
Hey, I'd love to play this AP! I've been watching it for a while, and it looks really awesome.
Eallos is a cleric, but he's not so much a healer as an all-around solid character. Between divine casting and his bardic performance he is a very good buffer and will be primarily focused on summoning, but the downside of this is that he doesn't even have channel energy until 3rd level, so he definitely won't really be much of a healer at low levels.
Here is Beorn THE DIVINE, aspiring Baritone performer whose hopes of standing on the stage have been dashed by the tone-deaf and uncultured Thruneites.
Skills: 8/level
Perform(Sing) (1+2 Stat+3 Class+1 Trait)7
Perform(Act) (1+2 Stat+3 Class) 6
Intimidate (1+2 stat +3 Class +2 Race) 8
Perception (1 +3 Class) 4
Acrobatics (1 +3 Class) 4
Linguistics (1 +2 Stat +3 Class)6 Infernal
Know-Local (1+2 Stat +3 Class) 6
Know-Nobility (1+2 Stat +3 Class) 6
Feats:Arcane strike (Swift action +1 damage and treated as magic)
Traits:Diva in Training(+1 sing,+1 DC of language dependant spells by 1,Couragous(+2 saves vs. fear))
Special Abilities:+2 to intimidate,Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Famous +1 Bluff/Intimidate in stellements/areas of less than 1000 people.Replaces Bardic Knowledge
Bardic Performance 6 Rounds Standard action
Countersong Distraction DC 13
Inspire Courage +1 Hit/Damage/Saves vs. fear and charm
spells per day Unlimited/2////
Known
(12)0.Daze,Dancing Lights,Prestidigitation,Message
(13)1. Saving Finale,Hideous Laughter
2
3
4
Equipment
Longsword (15 gp)
Studded Leather (25)
Sling
20 Sling stones (2)
Bard's Kit (41)
backpack,
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
journal
mess kit
mirror
rope
soap
torches (10)
trail rations (5 days)
waterskin.
22 gp
Description: Beorn is a strapping young man with a thick head of black hair and,(to his dismay) a still sparse mustache and beard. His
orc heritage is displayed by somewhat pointed ears and teeth and ruddy complexion. He attempts to dress well but quite often has to
be satisfied with common clothing.
Background:Beorn(he insists on adding THE DIVINE as his stage name.) was an abandoned child who was fathered by an orcish mercenary on a prostitute while on leave. Cared for until he was old enough for the orphanage, he was selected as part of a 'New futures for disadvantaged
children' project by a noblewoman's group and given an education. Taking a liking to the arts, Beorn took every chance he could to learn singing and became a talented amateur who longed for the chance to stand on a grand stage. However, with the occupation by Thrune forces and
the closing of the opera, Beorn found his hopes dashed and his resentment at the ridiculous laws by the new order grew until he found himselfactually thinking of commiting treasonous acts.
Dotting for interest here. I know you said all Paizo material, but I'm interested in making a Mesmerist, one of the new classes from Occult Adventures. Would you allow that? The class information can be located here.
Yes, Occult Adventures is Paizo material and as such it's open for play.
DekoTheBarbarian wrote:
Would you allow reflavoring of the Child of Kintargo trait for a noble son from Cheliax? I plan on taking the Noble Scion feat so I can be from one of the major noble families (the House of Thrune, actually >:3), and this trait fits him perfectly.
Yes, if you are a noble who was sent to Kintargo long enough for him to know the city well I do not see a problem with the trait. If you also want the noble scion feat you can choose between using the standard feat from Inner Sea World Guide (provided you meet the prerequisite) OR you can choose one House between those loyal to Thrune (Delronge, Sarini, Tanessen). Even Thrune would send you to "a friendly House", at least to keep an eye on you.
Landius Kresnik wrote:
I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.
He doesn't need to be Kintargian, he just needs a reason to have been in the city for some time (at least a week, so he witnessed The Night of Ashes, as the adventures starts a week after that event).
El Ronza, the Daring Champion Archetype from Advanced Class Guide trades out the horse.
Brilliant, thank you!
Any time!
DM Elan Morin wrote:
Landius Kresnik wrote:
I just found the Hell's Rebels Player's Guide. I didn't know there were unique ones for each campaign. I will fix his traits. Let me know if he has to be from Kintargo instead of Mendev! Sorry again.
He doesn't need to be Kintargian, he just needs a reason to have been in the city for some time (at least a week, so he witnessed The Night of Ashes, as the adventures starts a week after that event).
Ah, I have just now been able to read more of the Player's Guide story. I would like his way in to the adventure to be that he heard the call of the Glorious Reclamation, but he was not experienced or powerful enough to get in deep as a crusader. Instead, he works his way into the city (and the protest!) as somewhat of a personal intelligence mission. He is basically independent of the crusade proper, but he is very sympathetic to it.
His motivation for joining the protest will be "Staying up on current events." His campaign trait will be "Urban Sleuth: Devil's Bells."
I hope that will work out well. I'm sorry that I misunderstood what "Player's Guide" meant. I have never really played an Adventure Path and didn't realize they all had one. I thought you were referring to Advanced Player's Guide at first. :)
I have two character ideas. But need some advice which would fit better
1. Idea is to go for a red mantis assassin. Human
2. Ranger. "Sky Sentinal" archetype. Or Sable Company Marine in the books. Also human
While I didn't set any requirements for alignment going the evil route in this adventure isn't really recommended. You have to fight back against an evil tyrant and his cronies, so it stands to reason most of the group will be good aligned, and evil and good rarely mesh well.
Go for what you like most but realistically speaking the evil character is less likely to be picked.
Well. I did read a RMA is an option and could be useful. Maybe the SR needed a help or they contracted one with the little money they could spare? Hence a low level rogue. Not a full RMA. This could be her trial and if successful she becomes a full member of the RMA.
But if you think a Sable Marine would fit better. Id make one of them =^^= either one can be a lot of fun
So, to summarize these are the characters with a more or less defined character idea/stat block.
Martial characters
-Pylos Thrune - Male human Swashbuckler(Mysterious Avenger) - Spent only 19 points in abilities
-Adney de Montchele - Male halfling bloodrager (destined) - Spent 27 ability points at creation needs to lower them to a 20 point buy.
Support characters
-Meliandri Chastain-Aulamaxa - Female half-elf Bard
-Beorn the divine - Male half-orc Bard
Skilled characters
-Edgar Vashnarstill - Male human Rogue (unchained)
Divine casters
-Marros Shipsail - Male human Cleric of Pharasma - Spent only 11 ponts in abilities
-Eallos Farn - Male human cleric of Milani
-Yulia Mullberry - Female halfling Warpriest
Arcane casters
-Genevieva Ree - Female Human Sorcerer
DM, here is Gerald's Saboteur Alchemist for your consideration.
DM:
Spoiler:
I think he probably fits best in the Skilled character section, although Support might be appropriate for him as well. I plan on him being a ranged contributor in combat. He has plenty of skills including Disable Device, so he can help on that front as well. I think he'd fit wonderfully beside a bard, if one is chosen in this campaign. Please if you have any questions or suggestions, just let me know. I'd be happy to make any desired changes. Thanks for your consideration.
Here's my Psychic. He left his devoted Asmodean household to focus on developing his psychic powers. he has since been disowned by his family and has officially turned his back on the church of Asmodeaus.
Character building: 20 point buy. No stats higher than 18 before applying racial modifiers. 2 Traits (one from the Player's Guide, one at your discretion). No drawbacks. Average wealth for your class.
A quick question: Is there a date you had in mind for closing recruitment, or is it more when you feel happy with the characters?
Oooops. I was sure I wrote that down but I must have forgotten to keep it when I edited the first post. Sorry for that.
Recruitment will stay open until Sunday, September 13. In order to be chosen, characters need to be submitted before the deadline expires, completed with background, description and statistics in order.