DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Shadow Lodge

MAP

Those purchases are totally fine Rocco.
Besides... welcome back!

:)


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val is keen to try and make the shillelagh on her staff permanent.

By my calculations this is only a 2000gp magic item. Which seems a bit on the cheap side to be honest. Thoughts?

Note, this is more about action economy that anything else, as casting the spell at the start of each combat is a bit of a pain.


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

It doesn't work that way. You can try and get the equivalent however. You need to make it a +1 weapon first then have the Impact ability added after that which is a +2 bonus and only increases the size effect by one, not two like Shillelagh does. That's 32,000gp minimum. (16k if you make it yourself.) The effect is permanent and constant however. The spell's effect is technically easier and cheaper in the end however.

You would probably be better off crafting a magical Staff that casts it with charges instead. You could make a Druidic version of the Staff of Minor Arcana (8000gp)

Minor Staff of the Greatwood
Cast Shillelagh (1 charge)- staff only,
Cast Entangle (2 charges) [or Barkskin for 3 charges?]


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Hey, if anybody is looking for a new game, my Skulls and Shackles just lost it's arcane specialist.

If interested just PM my GM HERE..


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

There is a downside to Shillelagh though, in that it doesn't work on magical weapons, so it can't be further enchanted. Also, the effect only works for the caster/(maker) - limiting its general effectiveness.

Essentially Shillelagh is a buff to druids to make them more combat friendly, thus the preference do a continual spell rather than crafting a more usual staff to do it.

Shadow Lodge

MAP

Permanency works only on a select few spells Val, and even if it didn't you'd need to find someone able to cast it for you at this point. Shillelagh is a decent spell for low level druids but soon it will become less and less useful I think.

@Lirotha: I would love to but I'm swamped with work at this point...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

On another note...My book is out!

Check it out HERE.

=)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Very nice! Congrats on being published!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Nice. A dream for many of us.

Shadow Lodge

MAP

Great work Lirotha! Happy for you!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Remind me this weekend when I have a chance to look and I’ll buy a copy of that, Lirotha. I love sorcerers!


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

I am definitely interested in picking up a copy, not sure when I'll be able to use the things in it but I can dream!


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Please feel free to offer, PM, or post any honest criticisms. I love good feedback on my work.

Shadow Lodge

MAP

Yes, it's that time you were all expecting... underwater adventuring at its finest!

Feel free to get youselves out of Lucky Bones' first floor (again :P) and roll another rebellion phase.

And I suggest you start researching stuff that allows you to survive (and perhaps fight) in an underwater environment.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I was not expecting that at all! Yep, we need to get out of here and start figuring that out!


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Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Luckily, this is an area Valrani can really help. With water domain even! I can do ten hours of water breathing per spell, divided between the lot of us. And if necessary I can shapeshift to an aquatic form such as a shark.

Shadow Lodge

MAP

Well, that's a great start, Val! Fighting underwater may be problematic for some and keep in mind fire based spells won't work down there (and might even burn your oxygen out...)!


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Actually with create wondrous item, I should be able to make things that work a bit better than burning spells, and give us a little more ongoing surety of breathing.

I'd hate to see Val incapacitated underwater and the team stuck in an air-pocket somewhere, but with no way of getting out to get help.

I'm thinking free action may be real helpful too. Especially for us blunt weapon folk.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren is going to need a spear or a trident, I think.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

@Oren: I suggest spiked gauntlets. That way it changes your damage to Piercing and avoids the penalties, while allowing you to still use your hands as you normally do...

@Val: Good ideas! We can try and supplement too. Free action is expensive however. I doubt we could even afford a scroll.

@GM: I'm assuming we are not leveling yet either? That would be useful...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

We should also look at getting some wands/potions/oils of 'Touch of the Sea' and Planar Infusion I(Water)= +2 bonus on Swim checks and a +2 bonus on saving throws against water and cold effects. Oil or wand of Air Bubble would be good for firearms too.

I can memorize spells that will work underwater mostly as long as we can breathe.

Things to possibly buy!

Underwater Crossbow?
Swim Fins?
Light: Sunrods and/or Ioun Torch(s) (Nice item for 75 gps!)
NOTE: I still own an Everburning Torch (110gp) which works underwater.

Elixir of Swimming(250gp for +10 Swim Checks)
Bag of Tricks(Aqumarine: 4500gp)
Ring of Swimming (2500gp)
Cummerbund, Aquatic:+4 competence bonus on Swim checks, and allows her to take 10 on such checks even if distracted or endangered.(2,600 gp)

Kit, Diver's (Source Dungeoneer's Handbook)
Price 121 gp; Weight 38 lbs.;This kit is ideal for adventurers who venture into sunken ruins or half-flooded temples, and includes an air bladder, a common buoy, 30 feet of chain, a fishing net, a glass bottle, a pound of soap, three sunrods, a waterproof bag, and a waterproof hooded lantern with 3 flasks of oil.

Rocco? What's our current monetary stash?

Shadow Lodge

MAP

@Lirotha: You need to do a bit more before levelling. Keep in mind you are more numerous than expectedfor this adventure.

@Everyone: Maybe you could convince some of your contacts to provide help. Could save your resources a bit...


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I will try and start the weekly in-game rolls...today sometime?

Shadow Lodge

MAP

Anyone else?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Sorry all, I'm really swamped IRL at the moment, so posting is a bit erratic.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I’m waiting on Rocco for a treasury update to see about some of the items Lirotha was kind enough to list for us.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Upkeep:
Bear with me...(Rarr?)

Supporter Attrition? DC10: 1d20 + 10 ⇒ (18) + 10 = 28
How many lost?: 1d6 ⇒ 4

@GM = Notoriety? (Reduce by 1 for Rexus)

Treasury Minimum? = OK

Rank? = Current Supporters is 49-4 = 45 Total.

Treasury Deposit/Withdrawl? = NONE for now?

Activitiy Phase: (x3)

Recruit Supporters:
Recruit? DC:16: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
How many?: 2d6 ⇒ (2, 1) = 3
Success! - ^This puts us to 48 total.

Gather Information:
Rumor? DC:15: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Success!

Spread Disinformation:
Success? DC:20: 1d20 + 11 ⇒ (2) + 11 = 13
Failure. Again. Notoriety worsens!
Additional Notoriety!: 1d6 ⇒ 4

Overall...not great. Maybe someone else might want to do this in the future??? My rolls tend to suck in general.

Shadow Lodge

MAP

@Lirotha: Notoriety is 29+4 aftyer your rolls. And thanks for rolling again! :)

EVENT PHASE

53% chance: 1d100 ⇒ 4YES

What happens?: 1d100 + 20 ⇒ (61) + 20 = 81

Low Morale*:
Things in Kintargo have begun to overwhelm the rebels with a sense of hopelessness and despair. For the next week (including the next week’s events, if any), all Loyalty checks take a –4 penalty. If you roll Low Morale twice in one Event phase, it becomes persistent.
Mitigation: If a Silver Ravens officer makes a successful DC 20 Perform check to entertain the rebels and raise spirits, this penalty is reduced to –2.

We can now move on, as soon as you think you are ready to venture underwater and confront whatever lurks down in those lightless depths...


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Sorry, all! I've been rather busy as well, and my weekend and evening posting is going to continue to be basically 0 for a while. I should be back in better shape come June, but it's along time til then.

As for our current affairs, I'll need a bit more time to get my head around our finances and things, so if anyone is bored and wants to get us up to date on that in the meantime, I would really appreciate the help!

Also, I'm thinking this next section of underwater shenanigans is going to really put Rocco to the test. Kurglunn isn't proficient with any weapons, and nothing is coming to mind immediately as far as changing the damage type of his unarmed strikes to piercing. It may come down to Kurglunn being in Rocco's subconscious while he tries his hand at the the old crossbow of last resort.

Shadow Lodge

MAP

I gave you all a suggestion a couple of days ago. You may want to check your contacts out before diving into those dark and unforgiving waters.
You need to post your actions in gameplay though.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Roll Call!!

Come on everyone. Let's get this party started.

Underwater Spellcasting Memorization!

Spellcasting: *=Memorized
Level 0(4/day) *Detect Magic, *Message, *Touch of Fatigue, *Dancing Lights
Level 1(4/day) *Mage Armor, *Comprehend Languages, *Shocking Grasp, *Air Bubble
Level 2(3/day) *Glitterdust, *Summon Monster II, *Detect Thoughts
Level 3(2/day) *Dispel Magic, *Vampiric Touch

(Familiar/Harrow Deck) 1st lvl: Air Bubble, Cure light wounds, Mage Armor, Burning Hands, Charm Person, Identify, Obscuring Mist, Command, Comprehend Languages, Mount, Adhesive Spittle, Remove Sickness, Shocking Grasp (Patron Spell) 2nd lvl: Stricken Heart, Glitterdust, Status, Flaming Sphere(Patron), Touch of Idiocy, Summon Monster II, Detect Thoughts; 3rd lvl: Vampiric Touch, Swarm of Fangs, Dispel Magic,


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Present and accounted for!

I probably need to pick up a pair of spiked gauntlets as Lirotha suggested. Other than that, maybe we need another everburning torch, and I think Oren is probably ready.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Sorry, I'm just flat out with RL at the moment. Things will calm down for a month or so in June, July and then get hectic again for August/September.

Shadow Lodge

MAP

@Valrani: No pressure, I myself am juggling no less than 5 jobs this month and I'm feeling pretty stressed. That said I hope you can find the time to post once every couple of days.

@Everyone: Please do as Lirotha and Oren did. List what you buy, the spells you prepare and what kind of help you want from professor Borhausen. Keep in mind underwater fighting is different from surface fighting. Also you suspect you'll need sources of light while threading through the depths as it seems unlikely you'll find any kind of natural lighting down there.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Ioun Torches are cheaper than Ever-burning Torches, and circle your head... so its a Hands-Free item. Although saying that...I guess you can strap an ever-burning torch to a body part since it does not actually burn anything.

@GM: What kind of spellcasting can the good Professor offer? Anything that lasts a good long time? Is he a Wizard or Arcanist? A Bard or Investigator?

I also recommend buying an underwater crossbow if you intend to stay at range underwater. And everyone bring a dagger...even if you normally don't carry one. It's just too useful underwater.

I have the Wand of Magic Missiles if I really need to do ranged attacks. I can't throw Harrow cards underwater, so most of my memorized magics are Touch spells.


Male Dwarf Wizard 07/ Loremaster 03

"What is that you want? Speak up girl! I haven't got all day to listen to your silly requests!"


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

How about some long-term (like Communal Protection from Evil?) protective magic cast on all of us? Maybe Telepathic Bond so we don't have to speak to each other for a while and Val can speakto us in any form she chooses? We have the wand to help us breathe, but as a Wizard Bokar has a lot of possibilities to offer as far as water-breathing goes and swimming aid magics. Any specific suggestions?

Shadow Lodge

MAP

People?

How many of you are still here?

Lirotha, Oren, Valrani and?


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey guys. I'm also here but also struggling to keep my head above water (see what I did there). I'll post when I can though.

As for equipment, I'm not sure I'll be much use under water. But if my guns don't work then an underwater crossbow, something with Freedom of movement, water breathing and or that gives me dark vision. Whatever the cheapest options are.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Rocco did mention he would be busy until June. I did PM him and Elurious just to be sure.

Maybe we should take a break until June?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Yup. I'm over here floating around (pun intended :P). This month is turning out to be rather busy and doesn't seem to be getting much better, but June should improve things I think. Thanks for the continued patience!

Right now I'm in a bit over my head as far as how to deal with this whole underwater situation. I think Air Bubble will solve one problem for us, and we can do the ioun torches for light, but I really don't know how much I'll be able to do in combat. Rocco is really built to support Kurglunn mostly, and then to debuff mostly with fear effects. I can try the fear stuff underwater, but there are limits to that based on the HD of the creatures we fight. So, I think I'll basically be limited to an underwater crossbow?

For right now, I think I'll pick up the following:

Masterwork Underwater Crossbow
40 Crossbow bolts (20 standard, 20 cold iron)

There are some other spells I might think about scrolls for, but I gotta figure out how much cash we have to throw at this. Oh to have more time!!!

Shadow Lodge

MAP

In my experience breaks tend to kill games off. That said I'm willing to try if you think that will help us be more consistent in the future.

It's your choice. Do you want us to take asmall vacation?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I’m with the DM. I think a break would be a terrible idea. Even two weeks could kill any momentum.

It sounds like there is some trepidation about going underwater right now, though. Want to leave the water for another level or so and come back to it? Maybe we could investigate something else, if everyone is worried. Just a thought.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I'm not worried about waiting...and the water doesn't bother me too much.

I've seen PBP games handle short breaks...but that is a GM decision in the end.

If we move on, do we wait some until one of the others return to head down, or do we just move ahead and bot them? Or do we three go alone?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I'm happy to be botted if you want to. Come June I'll be back to normal for a month or so.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

I can jump back in, I think. I'll still be busy, so I may not be able to post daily, but will try to check in at least every couple days. If I'm holding things up beyond that, you can feel free to bot me. It seems like this will be an easier section to do that anyway, since I think Kurglunn will be hanging out in Rocco's subconsciousness instead of being fully manifested. That's one less character to bot!

By the way, just to lay out what spells I have available like Lirotha did to help everyone be on the same page, here's Rocco's spells known:

0 level (DC 14) - Telekinetic Projectile, Grave Words, Daze, Stabilize, Detect Psychic Significance, Light
1 level (4/day; DC 15) - Cure Light Wounds, Cause Fear (DC 16), Burst of Insight, Chill Touch (DC 16), Heightened Awareness (Emotional Conduit)
2 level (3/day; DC 16) - Aid, Ghoul Touch (DC 17), Invisibility, Scare (DC 17, Emotional Conduit)

If we do decide to do a short break, that would also be okay, but I definitely want to come back one way or another in June.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Still working on figuring out how much money each of us has to throw out right now, but I'm gonna put it out there that I'd like to buy a first level Spell Lattice of Doom. Because more spells known is a spontaneous caster's best friend!


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Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I get the feeling we are going to move on sooner than later.

Therefore...I'm going to say let's continue on Monday (or when the GM is ready)?

With the wand of waterbreathing...and the good professor willing to add some spells? I think we're good to go.

I'm going to ask the professor for a Communal Protection from Evil for the group at minimum...Air Bubble for Talon's guns?

...Maybe Telepathic Bond for the group too if he's willing.

If he's also willing:
Freedom of Movement on Oren at minimum?
Finally...some extended duration(Metamagic) Monkeyfish spells...?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Sounds good to me.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Yup all of those sound good, Lirotha!

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