GM Cody Age of Ashes

Game Master Codanous

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Age of Ashes Macro


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Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Welcome welcome


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Ah! Glad to be here! Get to play the same character twice at the same time, which will certainly be an experience. Sorry for the delay, was in the middle of hosting a campaign over VTT.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

All good; I reached out to customer support, the gameplay chat appears to be broken. I can’t post anything.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Can you unattach the thread and then reattach a different one? Perhaps delete the thread in its entirety?


Human Aiuvarin Fighter 1 AC: 17 (19) | HP: 19 | Current: 19 | Hero Points: 1 | Fort: +6 | Ref: +5 | Will: +5 | Per: +7 | Speed: 25 ft | Active Effects: None. | Conditions: None.

Greetings! Still working on the alias, but this is what I have so far. Will start looking at other selected characters, and coming up with various relationships, or connections that Grayson may have.

Quick question, we are using Remaster rules, correct? So Tenets & Anathema replace alignment?


Male Gnome - AC-17(19), | HP 34/41| MV 25 Summoner / 3| Perception +9| F+8 | R +8 | W +9 |

I noticed the issue with the Gameplay chat dotting as well. The basics of Oppa are in the profile, but I'll be refining it, and probably adding an additional profile for my Eidolon as well as he often acts differently.

Thanks for the invite!!!


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

I could imagine Violant and Grayson having known each other prior to the Call for Heroes, but Violant likely would have been too much of a hermit to meet anyone else.

Does no one here speak Utopian? Battles are going to be hilarious if not a soul can understand Violant rambling, considering 2e requires the Multilingual feat to add more languages.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Yeah, still waiting to hear back from customer support, not sure about the gameplay thread. Odd to say the least.

Still gives folks a few days to finalize their character sheets and what not and ask me any last minute questions or last minute changes to their characters.


Human Aiuvarin Fighter 1 AC: 17 (19) | HP: 19 | Current: 19 | Hero Points: 1 | Fort: +6 | Ref: +5 | Will: +5 | Per: +7 | Speed: 25 ft | Active Effects: None. | Conditions: None.

Well Grayson's brother did die during the fall of Lastwall, so maybe Violant remembers Braedon, and realizes that one of the knights who gave his life so the refugees from Roslar's Coffer could escape was the eldest son of the Reeves.

Even as I write this, the idea solidifies in my head, maybe Vio was the one who told the Reeves family that their son had died at Lastwall? So there would be this melancholy around Grayson & Violant's relationship because she was the bearer of that news ...

Thoughts?


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Yeah that sounds somewhat reasonable. Well, somewhat, Violant was told that Lastwall was Radiant Fire'd at Twilight Academy in Varisia, so that'd mean that there'd be a bit of a time gap between when Grayson's brother actually died and when you got the news?

I was just thinking they would at least have found out about each other living in Breachhill. Either that or wait for the reveal later on, which will certainly be a shock to both parties.


Human Aiuvarin Fighter 1 AC: 17 (19) | HP: 19 | Current: 19 | Hero Points: 1 | Fort: +6 | Ref: +5 | Will: +5 | Per: +7 | Speed: 25 ft | Active Effects: None. | Conditions: None.

I am not sure where the timeline falls, I think Ashes takes place about six months after Lastwall fell. I am assuming that the Knights were escorting refugees from Lastwall and such, which Braedon would have been part of that rear guard ...


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Six months seems like a reasonable amount of time to wait in a world where quick long-distance travel rarely exists. That means the Radiant Fire fell right about when Violant was due to graduate, as well.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Gameplay is up and working! Looks like it was hidden, so some posts were going through but werent visible. Either way, I made that first introductory post.


Male Gnome - AC-17(19), | HP 34/41| MV 25 Summoner / 3| Perception +9| F+8 | R +8 | W +9 |

Busy morning. Ill get a post up later today or tonight.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Can't wait to play this 1e character in a 2e game, haha.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Also, Ira, I was blown away by that Macro you are using in the Wrath Game, I went and asked GM Doug if I could use it too. So with his permission, I made a copy of yours and have set it up for our game!

But I might ask you questions every now and then if I can't figure something out lol

But yeah if y'all could fill out the Age of Ashes Macro at the top, that'd be appreciated. I'm still getting my butt kicked by this illness. I should be up and at 'em any day now.


Male Human Rogue/Juggler 3 | Perc 8 | AC 20 | HP 35 | Fort 6, Ref 11, Will 8 | Exploration Activity: Avoid Notice | ◆◇↺

Well, I stole the Macro in the first place.

Ask away. I'll let you know if I don't know.

Get well!


Hopefully you are recovering Cody! I do have a couple questions for when you feel up to it. As a Local Scion, and the new owner (since Grigorès passing) of Reeveès Ironworks, I am assuming the Smithy is what pays for Grayson and his mother's lifestyle, including their home.

I am hoping most of that can be hand waived (ie. Lifestyle costs & basic necessities are assumed to be there, but his adventuring gear, etc is coming out of liquid funds, or personal wealth). Any stock he wanted to get would come from his personal funds, or he'd risk losing the business, or some such. Secondly, the Local Scion starts with Specialty Crafting, if I took Armor Smith, would that cover armor **and** shields?

Also, for their family home/smithy, I am figuring it is the red building along the Breach Creek, to the East, North-East of Tuskhead's Masonry, since they are partners now.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Looking at the categories of speciality crafting, if you just chose blacksmithing it would cover all manner of blacksmithing, so weapons/armor/horsehoes/etc. As long as the weapon/armor/shield were mostly made of metal.

If you wanna add a little note to the town map slide, you can pick a house and that can be the Reevees Ironworks.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Didn't see the town hall map was up. I have picked the seat that Violant is going to sit in. Can't wait to get this campaign started!


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Let the Tongues shenanigans begin.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

Ack! I haven't acted yet! Sorry for the confusion, was just trying to get a message in since I typically go through them in bulk. Sorry.

On that note, do I need an interaction action to draw weapons and spellbooks?


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

I dont think you have to have your spellbook out to cast spells, but if you want it out for the flavor of a ya know the fluttering spellbook style caster than yeah I guess it'd be an interact action to draw it.

I love that the range of Hand of the Apprentice is 500 feet. Its so absurdly far.


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

I'll play it off as stress then. Haven't played anything but two gunslingers in 2e so casting spells is entirely new to me. woops.


Whelp, that looks like a dead Mephit ... 20 points of damage on the crit ... I like the Paizo boards, I never roll this well at home!

Quick question for you, as a long time resident of Breachill, is Grayson aware of the side door, behind the mephit? Does it lead to an exterior exit, or just a storage room or what have you?


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Yeah, as far as I can tell the doors lead to hallways, that kind of circle the council chambers.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Oppa, poke poke, you're up in combat, for now the Mephit is dead but the fire still poses a considerable threat to the party and the civilians which is gonna have us remain in rounds to see how y'all handle the fire as a hazard.


May as well roll Grayson's Reflex save here. Only way to prevent damage would be a Critical Success, or, I suppose a Critical Failure would be 2 damage.

Reflex Save (Fire): 1d20 + 5 ⇒ (8) + 5 = 13

Didn't think I would get that lucky, but thought I'd try ... heh!


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

yeah, it was either a crit success on a 20 or a crit failure on a 1 or 2 so lol figured odds were in your favor to only take 1 damage XD


Slightly confused on the saving folks rules. How many actions does it take? Do you need to be adjacent?

ie. Grayson has three actions; can he save three people? The closest are the two in the south west corner, do I need to move adjacent (2 moves), and then save them? With only 1 action, can I save them?


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

yeah you'd have to move to them first, the action of saving them allows you to move with them as well, its kind like you're taking their hand and leading them out with you.

So in your case, you'd spend two actions to move to those folks, then your third action would be another movement with up to three NPC's moving with you. They aren't "saved" untill they make it out the doors at the back of the room. Once outside they start to set up a bucket line to the fountain.

15 NPC's is needed to get the bucketline going, there are a total of 25 NPCs in the room, 20 townsfolk + 5 councilors, so the more folks you get out, the sooner the bucket line is formed.

1 bucket's worth of water, believe it or not, puts out 4 squares of fire.


Could Grayson use water from his water skin to soak his cloak and wrap it around his mouth and proceed to the exit?


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

yes, spending an action to pour water and wrap your face will protect you from the smoke inhalation. Good creative thinking!


I just don't wanna pass out like a chump because I roll bad, lol! :D


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

lol would be funny, the fire damage definitely took a toll on you


Question. According to the map, I am in the SW corner, however, last round I still had an action left but wasn't sure how far I got with the two people, or if it was an interact action to get them to move.

Essentially, did I get them to the door last round, and was I able to move with them? Or are we still in the same spot when I start my turn this round?


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

oh no, they just move when you move, so its whatever your movement speed is how far you would've got them, you could always pass them off or shout for one of the councilor's to take them the rest of the way, the councilor's are able to help folks escape as well, though only like 1 or 2 at a time, rather than the 3 of a Hero.

If you wanna move them to where you'd be if you finished your available movement first then take your turn you can.


Since Grayson didn't get healed I'm going to stay outside and just help with the buckets of water. Can't risk it with only 4 HP


Male Human Rogue/Juggler 3 | Perc 8 | AC 20 | HP 35 | Fort 6, Ref 11, Will 8 | Exploration Activity: Avoid Notice | ◆◇↺

Just to let you know, I will be away Monday through Wednesday of next week.


With the Medicine Check Lyra would realize Grayson is, almost, dead on his feet. At less than 20% of his total HP ... he's hurt ... bad.


I figure everyone **but** Lyra should carry healing potions (that way if she goes down we each have a potion to bring her back to consciousness), while Lyra herself carry the anti-plague and the antidote.


Male Gnome - AC-17(19), | HP 34/41| MV 25 Summoner / 3| Perception +9| F+8 | R +8 | W +9 |

Just a few points for those new to PF2.

The three-action economy doesn't really start till you go into encounter mode. (Roll initiative). There are three modes of adventuring. Encounter, Exploration, and Down time. If you're not in active combat you're usually in Exploration mode... which is one action... Defend, Scout, Investigate, search etc. Until you are in encounter mode you must choose one of these actions to use in exploration mode.

Pathfinder 2e is almost void of random encounters. The encounters are balanced to be approached with almost full resources. That is why healing is much more powerful in this system you are designed to take damage, then heal up before the next encounter. This is using the assumption that hp damage is mostly bumps, bruises, and exhaustion not vital wounds. PF2 has "Conditions" to account for that happening.

An off shoot of this balance is that "prep" actions aren't really used. You can't buff, etc. before encounter mode begins. This is done to balance things out. You're not prepared for the encounter... but neither are the enemies, so it starts our balanced. You might know there is a threat behind the door but no more casting bless, raising my weapon, loading my bow and nocking an arrow. These things all take actions for everyone. If you don't follow this, it makes DM'ing much harder as they also have to do prep work for all the enemies. I find that this rule makes prep work for the DM many times easier than previous d20 systems. I know it seems weird... but it works.

I'm not the GM and they might rule otherwise... just trying to share my experience running the game RAW.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Hey I appreciate that advice.

This is my first time GMing pf2e, though I've played in a couple of campaigns, The exploration actions are an added piece I'm still figuring out. Downtime makes sense, and of course the encounter one makes sense.

I'm just still trying to wrap my head around exploration actions.

So in this instance, I should have only allowed folks who had "Search" as their exploration activity listed get the perception check, and I roll that in secret.


Male Gnome - AC-17(19), | HP 34/41| MV 25 Summoner / 3| Perception +9| F+8 | R +8 | W +9 |

Hi. Crazy week of business associates in town and trade show, so I'll be able to post (Probably) but it will be later at night... so feel free to BOT as necessary.


Male Human Rogue/Juggler 3 | Perc 8 | AC 20 | HP 35 | Fort 6, Ref 11, Will 8 | Exploration Activity: Avoid Notice | ◆◇↺

It's been a few days.

What happened to daily posting?


Female Half-Elf Wizard/Chronoskimmer (Unified Magic Evoker) 3 | AC: 19/17 | HP: 28/32 Hero:1 | Fort +7 Ref +7 Will +8 | Perc +6 | Stable Timestream (Initiative = 19)

I think we were all waiting on each other to make the next move? I'm having Violant open the door right now.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Yeah sorry, folks it was kind of busy week and I wasn't sure about y'alls intentions, seem liked we got bogged down by some dogs growling at y'all.

Y'all were making attempts at diplomacy but the dogs werent having it, wasnt sure if you guys were gonna attack or try something else. I didn't want to railroad you guys too hard, but I probably could provide better direction I guess?

They won't let y'all pass without a fight, if that's what you choose to do.


Encounter Grid Maps | Party Inventory List | Puppy Domestication Tracker 2/10 days

Not sure what happened to Grayson, he stopped posting in his other game as well.


Male Gnome - AC-17(19), | HP 34/41| MV 25 Summoner / 3| Perception +9| F+8 | R +8 | W +9 |

The light spell changed in remaster. You can have it on up to (4) objects simultaneously and move it around. They kind of combined Light and ghostlight.

Remastered Light


1/2 Orc Cleric of Serenrae 3 HP: 38/38 |Shield 19/20 | AC:18 20 w/ shield,| Fort:+9 , Refl:+5 , Will: +11 | Percp +9 | Healing font 3/4 | Spells 1st: 2/3 2nd: 2/2 Battle Medicine: [Lyra] [] [] [] []

oh very cool i definetely forgot to check the remastered rules. Thanks!

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