DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


1,651 to 1,700 of 1,938 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Hey people! Sorry the begining of May threw me into the deep end (I'm enjoying the water puns!) with a long week of no work and moving house, followed up with no internet and getting a nasty cold that laid me out for a few days. I'm back and trying to get back into my games. Sorry for the lack of posts, I was jsut not able to touch a computer for a while and then not feeling up to it for a while more.

Another stumbling block has been wrapping my head around the problems of fighting underwater, Elurius can still do her buffing and support, but I'm not sure how flagbearer works underwater, and she'd not be able to do much fighting (without a different weapon).

As for spells, Elurius can handle the lighting needs of the group and provide the communal Prot. from Evil if we want to use the professor's spells on something else. If there are any good level 2 spells on the cleric list that Elurius might be best to have known she can pick them up next level easily. Hopefully some of the things we encounter in the water are suseptible to mind affecting spells or better yet language dependant ones.

CANTRIPS
Known: 8 (1st level-2nd level favored class bonuses) DC 15
Light, Stabilize, Resistance, Read Magic, Guidance, Enhanced Diplomacy, Detect Magic, Create Water

1ST LEVEL
Known: 5 (4th level favored class bonuses), DC 16
Faerie fire (Mystery), Cure Light Wounds (Bonus), Command (Curse bonus, DC 17), Magic Weapon, Liberating Command, Divine Favor, Burning Disarm, Shield of Faith

2ND LEVEL
Known: 2, DC 17
Hideous Laughter (Mystery), Cure Moderate Wounds (Bonus), Suggestion (Curse Bonus, DC 18), Communal Protection from Evil, Bull’s Strength


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Is everyone okay, we seemed to have stopped completely


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

One of two things I think...

I suggested we pause until the end of the month. Not a lot of people were up for that, but we seem to be missing several people still and Rocco has been busy.

I suggested we start again last Monday whith whomever is here, but the GM has not responded to that.

He may be waiting for us to reply in-game to get started?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I’m still here, ready whenever the group is.


2 people marked this as a favorite.
Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

All?

I just PM'd the GM.

He's been busy with work IRL but is trying to get back on track with us as soon as he can.

Shadow Lodge

1 person marked this as a favorite.
MAP

I'm back here. I can see we've got almost everyone back. Talon is still missing but I'm hopeful he'll join us soon.

Let's dive in then!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I will try to get leveled tomorrow.

In the meantime, what spells do we want? Water Breathing for each of us, I assume? What else?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I'll try to level up tonight or tomorrow.


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Yay level up!

I've leveled up Elurius. Not having to fiddle with equipment made it fairly easy.

She's picked up Shield Other via FCB, Shamefully Overdressed via her mystery, Cure Serious Wounds as a bonus, and Prayer. If there's a better choice at either 2nd or 3rd level you'd like her to have, feel free to let me know, I just assumed these would be the best. Also, given she's our front line fighter, I think Elurius will set up Shield Other on Oren once a day. Her healer's way is a free action on her self and now heals 3d6.

AS for spell suggestions, I like the idea of having Free Swim as, with water breathing from the wand, it makes moving through the water no problem at all.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Oh, Val can cover Free swim as well I think.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I've not had time yet to update Lirotha. Sorry...life and work are getting tough again.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren Mutagenic Mauler Brawler level 6

HP 5+1 + 2 Con + 1 FC= 9
+1 BAB
+1 To all saves
+2 on damage with attacks when under effects of Mutagen.
Skills: (4 + 0 Int + 1 Human) = 5
Perception
Sense Motive
Know. Local
Escape Artist
Acrobatics


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

NOTE: Since we knew we are going underwater I did do a couple things that are 'water' friendly...Added Aquan as a language and added +1 to my swim skill.

Lirotha Witch 6th (Cartomancer)

HP 3+1 + 1 Con = +5

+1 BAB
+1 on all saves

New Hex: Fortune (Su)

New Spells added to Familiar Deck: Fireball(patron), Lightning Bolt, Paragon Surge, and Inflict Moderate Wounds(Favored Class Bonus)

+1 Skillz (6pts)
Knowledge (Planes)
Spellcraft
Use Magic Device
Perception
Sense Motive
Swim

+1 Background Skillz (2pts)
Profession (Harrower)
Linguistics (+Aquan)

***Updated Spells Memorized when Underwater***

Spellcasting: *=Memorized
Level 0(4/day) *Detect Magic, *Message, *Touch of Fatigue, *Dancing Lights
Level 1(4/day) *Mage Armor, *Comprehend Languages, *Shocking Grasp, *Air Bubble
Level 2(4/day) *Glitterdust, *Summon Monster II, *Detect Thoughts, *Inflict Moderate Wounds
Level 3(3/day) *Dispel Magic, *Vampiric Touch, *Lightning Bolt


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Druid 6
+1 to all saves
+1 to BAB
HP 5(base) +2 (con) +1 (favoured class)=8
Wild shape 2/day
+1 2nd level spell slot
+1 3rd level spell slot\
4+1(human) = 5 skill points
+2 perception
+1 spellcraft
+1 sense motive
+1 swim
Background
+1 profession(barrister)
+! know(geography)

New spells:
2nd: another bulls strength
3rd: Free swim.

Shadow Lodge

MAP

So we need Rocco and Talon to update themselves and join the fun...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I will bot Talon and Rocco tonight if they don't reply by this evening.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

OK...computer troubles last night. Will update today.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Big update when I got back, including a level!

I decided to take a bit of a left turn since Kurglunn isn't going to be much use in our upcoming mission and I want to give Rocco more options in combat. I took a level in Unchained Rogue!

Spiritualist 5/Rogue (Unchained) 1
+1 to Reflex saves
HP 5(base) +1 (con)= 6
Gained Sneak Attack (1d6), Trapfinding, Finesse Training (Weapon Finesse bonus feat)
8 skill points
+1 Acrobatics
+1 Climb
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Stealth
+1 Swim
+1 Use Magic Device
Background
+1 profession(burglar)
+1 Sleight of Hand

If one more purchase could be allowed given my new list of proficiencies, I'd also like to pick up a masterwork underwater light crossbow (370gp).

Shadow Lodge

MAP

@Rocco: it's actually a +2 to reflex saves I think


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Oops, yes you're correct, and that is reflected on my stats. I just had a typo here. Thanks for catching that!


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Hey everyone. Sorry for going missing again. Real life i kicking me in the nads.
I'm overwhelmed with work, which is chewing up a lot of my time. Family issues, which isn't so much distracting each day but emotionally is talking a bit of a toll, and currently looking for a new place to stay as I've been crashing on the floor on a camping mattress since January so I'm perpetually tired all the time. Hopefully a move will help me get some kinda equilibrium again.

And I hate having to go silent and leave you guys hanging all the time, so I think it best to count me out of the game till further notice. Might be able to come back in in a couple months as I was really enjoying the games I'm currently in, but I'm always too mentally exhausted to post and read through the posts.

I've been agonizing over posting this for the past two weeks but think it's for the best for now.

Sorry again. Hope everyone understands.

Best
-S


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Sorry to see you go, S! Real life can be harsh, though, and definitely takes priority. Sorry to hear about your hard times. I hope things turn around for you soon. Once things do clear up, I'd be glad to play with you again, whether it's in this group or another.

Best of luck, my friend!


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8
Rocco Hardweather wrote:

Sorry to see you go, S! Real life can be harsh, though, and definitely takes priority. Sorry to hear about your hard times. I hope things turn around for you soon. Once things do clear up, I'd be glad to play with you again, whether it's in this group or another.

Best of luck, my friend!

Thanks buddy! We must definitely play again.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Good luck.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Best wishes. Hope things calm down for you.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Thanks everyone! :)


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

I'm sorry to hear life's been being harsh. I hope things lighten up some and that you can find some equilibium and maybe some space of your own to relax in soon! Here's hoping you can come back sometime soon.

Shadow Lodge

MAP

I'm sad to hear that things are going so badly for you Talon. I can only wish you luck and hope you can rejoin us soon. I'm willing to keep your spot reserved until you can rejoin us for good. The party is more powerful than the challanges presented so they should be good with 5 players instead of 6, for a while at least!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Hey folks, I'll be out on vacation from July 2-7. I may be able to check in periodically during those dates, but likely will not be available for daily posting. Please feel free to bot as needed.

Botting instructions are in my profile!


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Hey peoples! I'm going traveling for two weeks from tomorrow morning. I can post from my phone but only when I have wifi. I am going to try posting regularly, but feel free to bot me as needed, especially this coming weekend as I won't have wifi for 4 days or so! Sorry for the late notice, I've been scrambling to get ready and not using my computer.

Elurius is pretty useless in the water, so she's pretty much only support. Flag and healing or support spells is she can reach.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha's questions:

1. Weaknesses/Vulnerabilities?
2. Spell-Like abilities?
3. Defenses?
4. Supernatural Abilities?

Shadow Lodge

MAP

WeaknesesWater Dependency: A devilfish can survive out of the water for 1 hour, after which it becomes fatigued. After 2 hours, the devilfish becomes exhausted and begins to suffocate.

Spell-Like abilities → None.

Defenses → Resist cold 10

Supernatural ABilitiesUnholy Blood: A devilfish’s blood is infused with fiendish magic. Once per day, as a swift action, a devilfish can emit a night-black cloud of this foul liquid, filling a 20-foot-radius cloud if underwater, or a 20-foot-radius burst on land. In water, the blood provides total concealment for everything but a devilfish (which can see through the blood with ease); on land the slippery blood coats the ground, making the area difficult terrain. The blood persists for 1 minute before fading. Anyone who enters a cloud of the blood in the water or who is within the area of a burst of blood on land must make a DC 17 Fortitude save or be nauseated for 1d4 rounds—this save need be made only once per cloud. The save DC is Constitution-based.


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Hey guys, it took me a lot longer to get back into the swing of things from my trip, but I am back and ready to sing (okay mouth rythmically given the current situation) my heart out!


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Hrrmm we seem to have lost DM Elan for the time being. Is everyone else still here?

Ah fudge biscuits! My timing was absolutely terrible! Though I'm completely glad to be wrong in this instance!

Shadow Lodge

1 person marked this as a favorite.
MAP

Still here muhahahaha!!! (half a day off after a loooong while! XD)

Shadow Lodge

MAP

Heads up: starting tomorrow and to the 21th (or possibly the 22th) of september I'll be travelling for a short vacation. It's unlikely I'll be able to post, sorry for the inconvenience. In the meantime complete the round. I hope Talon and Rocco to be able to get back soon.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Hey folks! Apologies for the absence!

I honestly had no idea how far behind I was on this game. Must have missed the notification somewhere along the way. Anyway, back into the fray moving forward.

Thanks for the botted shots, Elurius! I hope I can maintain the excellent rolls you've been giving Rocco the past few rounds.

Shadow Lodge

MAP

Welcome back again Rocco!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

By the way folks, I added (I think) all the stuff we've picked up here in the underwater section of the Lucky Bones in the Loot sheet. I haven't yet put in all the values for stuff, but I think it's pretty much up to date. Please feel free to correct anything that seems off, though.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Okay, moving the conversation on dealing the globster in here a bit.

I did some digging, per Lirotha's request, and came up with a tiny ray of sunshine. Turns out that I misremembered the effects of Chill Touch. That spell does negative energy damage, not cold damage, and has the additional possible effect of dealing strength damage if the target fails a Fort save. The best part of this is that, for each casting of the spell, I can use the attack up to once/level, so five opportunities to deal damage and possible strength damage per casting! I just need help here boosting my AC and attack bonus if I'm gonna go frontline this thing.

Oozes are immune to crits, so assuming I hit and the target fails all its saves, I can do a max of 30 damage and 5 strength damage per casting.

Aside from that, my dagger is the +1 Lawful Outsider Bane Dagger we found earlier (I took it, assuming I could use it as size small, but if the GM wants to say it has to stay size medium, that would help up the damage a bit); and I also have a vanilla kukri, which at least does slashing damage, if not very much (maximum 3 damage from me, but 1d3+Str from someone bigger). Oozes are immune to precision damage, so sneak attack is out.

That's all I got, folks! Rocco is built mostly as support for Kurglunn, control caster with fear effects, and now a tiny bit of combat with sneak attack. This is not an ideal situation for any of us, Rocco included.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I think the shapechange option is probably the best one here, Val is built as a frontliner anyway, just normally with her staff. Most of her buff spells are gone by now.

Shadow Lodge

MAP

@Rocco: the dagger is small. I believe Oren has ways to deal damage to the creature? Much depends on the amount of healing you have at your disposal. If Elurius's can sustain Oren and Rocco can cast you can probably defeat the globster. If not... You have a problem. Also Talon might have some ways to deal damage to the creature.

Let me know what you want to do.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I have a single Inflict Moderate Wounds (2d8+6) negative energy spell I can cast, but I'm definitely NOT a melee person. I memorized it for defense really. My wand can do 2d4+2 Force damage each round I manage a swim AND a UMD roll. I could try the Wand Of Lightning bolts, but unless I get lucky with a good damage roll AND a bad reflex save on the creature's part, I don't think it will help much with it's resistance.

I really don't have any idea what Talon can do here. His guns do piercing damage and the only other thing I can tell he has is a dagger, unless the GM can offer an idea on something I'm missing there...


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

I can perform a second casting of Shield other (giving Rocco and Oren a +1 AC each) and add in Shield of Faith (another +3 to AC) That's about the best I have for protecting people, but shield Other makes Elurius take half the damage instead of Oren or Rocco. She then has her Healer's way (allowing free action 2d6 healing on herself each round) and then can cast one healing spell or use her wand. This is assuming she can just float to the bottom and not have to worry about swim checks. She has healing but she can't really pump out tons of healing around. If the ooze has multiple attacks a round and hits regularly, Elurius is going to get swamped pretty quickly.

On a different note, given her hands will be busy casting healing her self and holding a flag. Elurius has a silver sickle (a small step up from a dagger) from her melee contingency kit.

Shadow Lodge

MAP

I can't tell you more than I just did, the choice about your course of action is yours, I can tell you this fight should not be impossible but it's certaily going to be hard.
About swimming away: the creature is famished. Maybe you could try to distract it somehow?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

We don't have a lot of options down here. Did we even bring any food down here it can't eat in a single swallow? I don't see how we could slow it down much...maybe the dead bodies of the fish-men would slow it enough? However, if it eats ENOUGH it will multiply...

We are trying to clean up down here, not feed the local ooze wildlife into staying and nesting!

What do you think guys?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

If we each could throw food to it on different rounds, could we have it stop and gulp five different times, perhaps giving us opportunity to withdraw?

Worst case scenario, could we distract it long enough to make it to a corpse, and while it feasts, we beat it out of there? We need to plan and prepare to come back and beat this thing, IMhO.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I like the idea of trying to get away. We don't even know if it will necessarily come after us straight away. I mean it is an ozze, how smart are they? Don't they normally lie in wait for someone to stumble by?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Yes well...most of those who want to run away don't have to roll to swim each round. If I want to do ANYTHING that involves combat rounds I have to roll a swim check. So I have a basic ~33% chance of failing each round? I don't like the odds on that.

But if everyone wants to run away, and have a bunch of new-born hungry oozes living under our new base, then let's by all means try and see if we can get away.

My vote is try to kill it now and get it over with, but I can only speak for myself really of course. Right now...I'm the weakest point in this situation/group and therefore have less authority here in reality. If everybody (or most) want to leave, I would be stupid to stay. Lirotha is almost a little crazy, but she is not insane.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Lets try to get away, who knows, maybe it hasn't even noticed us. If we can come back prepared, we'll have a much better shot at it. If it pursues us, then we go at it til it drops or we do.

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