DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I'm in a similar boat at the moment to be honest. And with an elongated holiday in a few months it would be even worse.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Do you have a new one, because I could jump in. GMed the first three for my family.

Shadow Lodge

MAP

I'm currently without a reliable connection to the internet and can't really keep up with the game. Bot me as needed please. Everything should return to normal in a couple of days most.
In the meantime bear with me, and sorry for the inconvenience!


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone ponders. How to bot a GM ;-)
No problem thanks for the heads up. Good to know!


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Okay everyone gets a million platinum pieces. Spend as you see fit.

GM botted :)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Thrune hands over the keys of the city, as well as most of the city treasury, and then proceeds to kill himself. City saved!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco quiete assumes power and directs the city as he sees fit...

In place of a dark lord you shall have a...halfling. Huh, doesn't really have the same ring to it.

Shadow Lodge

MAP

Sure. Everything you said just happened!

Victory at last!:
Then you woke up!

I'm back! Thanks for waiting without taking control of Kintargo and setting things right, folks! Me and Mr Thrune appreciated that! We really did!


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Raid shopping list! Feel free to offer sugestions!

*Potions of Healing, or we chip in for (another?) wand of healing?
*Alchemical Antitoxins
*Holy Water? (In case we encounter corporal undead)
*Antivenom(s)- If we can figure out what they may be using poison-wise before we start.
*Thunderstones? - I ahve one left.
*Smoke Sticks - I have 2 right now.
*We may want to try some Boulderhead Bock (Source: Alchemy Manual pg.13)
*Alchemist's Fire? Vials of Acid?
*Magical Scrolls? - What Spells?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Wands are generally chepaer in the long run, if slightly less flexible. Holy water is also good against incorporteal undead - one of the few low level things that is.

I like your questions about favorite poisons they may have used, generic anti venom is I agree a must for this one.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

I think Acid and Fire would be great, maybe another another one or two antivenoms. And another wand of cure light wounds or infernal healing.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Might be a decent idea for someone to grab a wand of magic missile. It’s not much damage, but it is steady against incorporeal foes.

Shadow Lodge

MAP

...

I forgot to tell you one small, little thing: you've got enough XP to level up! Please upgrade your characters to lvl 5!

:)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Whoooo! 3rd level spells!

=)


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

And a feat. And skill points in fly.

Shadow Lodge

MAP

Ok. While you level up also think about what kind of equipment you need the most. If you are willing to you can wait a few days and have a round of rebellion actions. And please remember I need one of you to roll Secrecy in gameplay. We'll move on when you are ready.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Yay, love leveling up!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren Mutagenic Mauler Brawler level 5

HP 5+1 + 2 Con + 1 FC= 9
+1 BAB
Skills: (4 + 0 Int + 1 Human) = 5
Perception
Sense Motive
Know. Local
Escape Artist
Acrobatics
5th Level Feat: Combat Reflexes.
Brawler bonus combat feat: Weapon Specialization (Unarmed Strike)
Brawler’s Strike (Magic)
Close Weapon Mastery - can use damage of unarmed brawler’s attack minus four levels instead of the close weapon.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone Bard 5
HP 5+2 = 7
Inspire courage +2,
Costume Proficiency (Ex): Can cast spells in medium armor and gets med armor Prof.
Perform (Act)5
Perform (Oratory)5
Perception 5
Stealth 5 (2)
Use Magic Device 1
Spell:
Blistering Invective,
FCB: Vanish


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani, Druid 5.

Generally a poor level, only a single third level spell to show for it.

In terms of feats, are we doing okay for crafting, or should I pick up another one? I have craft wonderous item, does anyone have arms and armor? We have a bit of an eclectic mix of classes, so some of the more normal stuff we find might not be as useful to us as it would a more normal group.

Skill, will probably be one point in spellcraft and four in flying. Along with her two backgrounds in geography and barrister.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

And Feat: Arcane Strike.


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Sweet. Not sure what I should level up in but will look.

Right now shopping wise I need a few Oils of Silence and maybe some healing potions.

Shadow Lodge

MAP

Waiting for everyone to finish levelling up.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Witch(Cartomancer) 5

Favored Class: Bonus spell (2nd lvl) added to Familiar

New Feat: Extra Hex

New Hex: Flight

Hex Level Upgrade: At 5th level my Healing Hex now acts as a cure moderate wounds spell. (2d8+5 hps!)

New Spells:
*Detect Thoughts (2nd level)- Favored Class Bonus!
*Vampiric Touch
*Swarm of Fangs
*Dispel Magic (Learning from a we found Scroll)

New HPs: 4+1

Skills:
Fly +1
Knowledge (Arcana) +1
Knowledge (Planes) +1
Use Magic Device +1
Perception +1
Stealth +1

Background Skills:
Profession(Harrower): +1
Linguistics +1 (+Sylvan)


Male human Noble 5; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Took another level in Vigilante (Gunmaster]

Feat: Ricochet Shot Deed

Vigilante Talent: Gunmaster Initiative

Skills : Added points to Stealth, perception, Acrobatics and Craft Firearms

Shadow Lodge

MAP

Rocco?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

updated.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Sorry. Week turned really busy. I'll get to work leveling up today and should have it ready to go hopefully this afternoon or tomorrow morning at the latest.

Shadow Lodge

MAP

Very well. Thanks Rocco!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

All updated!

Spiritualist Level 5
Class Feature: Detect Undead
New Feat: Craft Magic Arms and Armor
Skills (+4)
- Craft (Armor)
- Craft (Weapons)
- Stealth
- Spellcraft
Background Skills
- Profession (burglar)
- Sleight of Hand
New 2nd level Spell: Invisibility


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

And Kurglunn too!

Phantom 4 HD
+6 HP
+4 Skill points (2 class, 2 emotional focus)
- Stealth
- Intimidate
- Craft (Armor)
- Craft (Weapons)
BAB +4
Good Saves +4
Armor bonus increase to +4
Dex/Cha bonus increase to +2
Slam damage increase to 1d8
Ability Score increase to Charisma
Ectoplasmic form gains DR 5/magic

Also, I realized I've been running K's attacks all wrong. I've been treating them like a primary attack and off hand weapon. I think it's supposed to be just like when a normal monster has two slams, so they both get the same attack bonus and same damage. That's been corrected now.

Shadow Lodge

MAP

Excellent. Now that you have levelled up, let me know if you want to buy better gear before the next part. Also consider delaying a few days and have a round of rebellion actions as well, but you can decide to explore Lucky Bones immediately if you are so inclined. Let me know what your choices are though.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Did we ever actually sell the unclaimed loot? I think now would be the time to do so, so we can upgrade our gear appropriately.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

I agree. We are level 5 and most have nothing gearwise :-(


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Yup I can use some extra GP to get some stuff and pay Val to make me more Oil's of Silence.

I'm wondering if I can get a firearm enchanted with Silence? Thoughts?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Guys...

I love this game and I will try and keep up.

However, I was just given notice by my wife yesterday that she wants a divorce.

So someone else might have to take point on all the Rebellion rolls, at least for now. You may also need to occasionally bot me for the next week or so while I figure this out.

I'm sorry about this.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Trust me I am sorry about this!
Was in the same situation 22 years ago, and it took over 15years to get over it.
You have my most sincere wishes for mental strength!

Shadow Lodge

MAP

@Lirotha: I'm extremelly sorry to hear about your current circumstances. Please take all the time you need.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Very sorry, Lirotha. Thoughts are definitely with you...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Very sorry also about your news. RL always trumps games.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Oh man, I'm so sorry. That's terrible. Good luck with it all.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

So sorry to hear that, Lirotha. Take all the time you need.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Well, its my second rodeo on this...and my feelings aside, I just worry for my 4 year old son. He's the one this situation is going to really hurt the most.

Thank you all for your kindness.

Shadow Lodge

MAP

With Lirotha having to deal with RL I need to ask you to contribute a little more. I need a list of the stuff you want to sell and what you want to buy. I also need to know what you want to do now. Tackle Lucky Bones immediately? Take a few days and manage the rebellion? Do something else? Let me know, please


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.
Oren Mitabu wrote:
Did we ever actually sell the unclaimed loot? I think now would be the time to do so, so we can upgrade our gear appropriately.

Following up on this question...anyone know for sure?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I don't. I'm really busy at work at the moment as well, which is cutting into my time on the boards quite significantly.


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Val and I are sort if in the same boat which is why I can't post as quickly. I think that the children's luves are a priority so we can't wait on it and should take down the Lucky Bones asap. This evening in fact.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

We did not sell anything afaik. Too much to do, too little time ;-)


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

I'm torn about how quickly we should address the Lucky Bones. I want to help the kids out ASAP as well, but we've been warned repeatedly that we need to be in the best position possible for this, and I'm not sure we're there. Let's all take a look at the loot tracker and see what we have on hand that bears keeping or selling. I believe I have it up to date, but will go back on the main thread to double check the last couple encounters to make sure. Everything that's been sold so far is highlighted in red.

As far as preparations, I just picked up Craft Magic Arms and Armor and a rank in both craft (weapons) and craft (armor), so I can start enchanting some stuff. Right off the bat, I'm thinking of Talon's gun(s) and that mithral shortsword we got off Sabinus.

For Rocco and Kurglunn, I could use some more scrolls, depending on how much cash we have. Kurglunn just had a pretty significant upgrade stats-wise, so he might be alright, but there's still a lot of junk we could run into that would make our lives unpleasant. At the least, I'd like to pick up a couple extra scrolls of lesser restoration in case we do run into some poisons, plus another wand of cure light wounds.

Any other thoughts about what might be good for us to stock up on?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

I just went through and highlighted some things as "For sale". If you'd like to keep any of those items for current or later use, please remove the highlighting. You can also highlight anything else that you think we don't need to keep. Let's say whatever is still highlighted at the end of the next 24 hours gets sold (roughly 8am Eastern).

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