DM Brainiac's Ruins of Azlant: Gills and Grit! (Inactive)

Game Master Brainiac

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Male Human

Gideon raises his bow, taking a shot at one of them before the melee starts.

Shortbow Attack+PBS: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Shortbow Damage+PBS: 1d6 + 1 ⇒ (2) + 1 = 3


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Calvin swims up to the closest one and slashes at it. He leaves the left side open for his ranged friends to deal with the companion.

Power Attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


INACTIVE - GAME DIED

Sloshing through the water noisily and somewhat clumsily, Tobar nevertheless brings his crossbow to bear as he nudges past Gideon so that he can take an unobstructed shot.

Crossbow attack, point-blank: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Confirm crit: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 No crit, I'm guessing.
Damage, point-blank: 1d8 + 1 ⇒ (1) + 1 = 2

Targeting the northern grindylow. What a waste of a natural 20 - at least it hit...


Crossbow: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 4

Calvin swims up and cuts the closest grindylow down with a powerful slash of his sword. Weyve and Tobar both hit the second grindylow with crossbow bolts, and it falls back into the water in a spreading pool of blood. It seems the fight is over before it began.

With the pair of grindylows defeated, you move deeper into the caves. The tunnel runs roughly south to north, its floor about five feet below the water’s surface. Two openings lead to other caves along the eastern wall. At its northern end, the cave jogs to the west.

Three more grindylows emerge from the water in the nearby intersection, growling as they prepare to strike!

Initiative:
Calvin: 1d20 + 2 ⇒ (4) + 2 = 6
Gideon: 1d20 + 3 ⇒ (15) + 3 = 18
Tobar: 1d20 + 3 ⇒ (17) + 3 = 20
Weyve: 1d20 + 2 ⇒ (17) + 2 = 19
Grindylows: 1d20 + 2 ⇒ (9) + 2 = 11

Everybody but Calvin can go before the grindylows this time. Map has been updated.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gideon raises his bow again, hoping he has better aim this time than last!

Shortbow Attack+PBS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Shorbow Damage+PBS: 1d6 + 1 ⇒ (4) + 1 = 5

Shortbow Confirm+PBS: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Shortbow Damage+PBS: 2d6 + 2 ⇒ (2, 4) + 2 = 8


INACTIVE - GAME DIED

Tobar moves forward slightly to get a clear line of fire once again.

Starting from the top, whichever one wasn't killed by Gideon!

Crossbow attack, point-blank: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Confirm crit: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Crossbow crit damage, point-blank: 2d8 + 2 ⇒ (6, 6) + 2 = 14


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Geez, Louise...I almost feel bad for this pack of them. Tobar, you didn't roll damage for your actual hit. You get another d6+1. Not that it really matters...


INACTIVE - GAME DIED

I rolled it all in one roll - 2d8+2, instead of 1d8+1 rolled on two separate lines.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Oh yeah! I forgot that crossbows only have an x2 multiplier.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Weyve watches as the two take shots that bring down their enemies. He lifts his crossbow...

crossbow -4 cover: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10

And shoots, but the bolt lands harmlessly in the water.

"Not all of us can be crack shots..."


With two expertly placed shots, Gideon and Tobar drop two of the three grindylows. Weyve tries to hit the third one, but his bolt splashes harmlessly into the water.

The remaining grindylow shrieks and swims off down the northern passage. It quickly passes out of range of your sight.

Out of initiative for now. You can choose to follow the grindylow or go into the eastern cave.


INACTIVE - GAME DIED

"We better stop that 'un before it gets help," says Tobar as he reloads.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

"Crud, probably warning others! Should we pursue?" Gideon says, looking to the others.

If the others agree to pursue, Gideon will take off after them, though he lets Calvin take the lead.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Calvin will lead, swimming after the Grindylow, though he feels that the thing will reach its comrades far faster than they will, still, this way might be safer in the long run.


Attacks: 1d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (2) + 10 = 121d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (17) + 10 = 27
Damage: 3d6 ⇒ (4, 1, 3) = 8

You follow the grindylow down the tunnel. You are about halfway down its length when Calvin inadvertently swims into a piece of translucent seaweed set up as a tripwire. The kelp pulls at an already loosened section of stone, which causes several other rocks to fall on you! Calvin and Weyve get pummeled, but Gideon and Tobar dodge the worst of it.

The tunnel opens to the east into a section of deeper water that seems to connect to the previous cavern. It continues ahead and turns to the west.

8 damage to Calvin and Weyve.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

With a cry of surprise when the tunnel suddenly collapses in on them, Gideon barely manages to avoid the falling rocks; his comrades, though, are not so lucky.

With Weyve able to cast a cure spell on his own, Gideon focuses his efforts on Calvin, casting a spell of healing on the swordsman.

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

Well, you got half of it back. Better than nothing.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Indeed.


INACTIVE - GAME DIED

"Nice welcome mat they've got there."


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

"No kiddin'. Let's hope we aren't crashing a barbecue or something." Gideon says, ready to continue forward, though encouraging a bit more caution and trying to keep an eye out for any similar traps.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

-Posted with Wayfinder


Gideon doesn't find any other traps ahead.

Would you like to go east into the side cave or continue north down the tunnel?


INACTIVE - GAME DIED

"Hang on, let's both get eyes on this," says Tobar as he joins Gideon in checking the area.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

"I'd rather leave no ground unturned behind us than keep rushing after the grindylows...if there was an alarm to be raised, surely it's too late for us to prevent them doing so."


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Calvin will let them check, but he'll keep his guard up and stay nearby where he can move to intercept threats.


You head into the large eastern cave to check it before continuing forward. You've only made it a little ways inside when three grindylow emerge from behind pillars of stone and start rushing towards you!

Initiative:
Calvin: 1d20 + 2 ⇒ (8) + 2 = 10
Gideon: 1d20 + 3 ⇒ (14) + 3 = 17
Tobar: 1d20 + 3 ⇒ (20) + 3 = 23
Weyve: 1d20 + 2 ⇒ (3) + 2 = 5
Grindylows: 1d20 + 2 ⇒ (12) + 2 = 14

The grindylows move up to you during the surprise round. Everybody but Weyve can act before they go again. Map has been updated.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

"What? Look out!"


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Calvin raises his longsword high and brings it down on the grindylow that rushed up to him.

Power Attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

"Take this! he snaps.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gideon takes a swift step backward away from the grindylow nearest him, then takes another bowshot at the creature.

Shortbow Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Shortbow Damage: 1d6 + 1 ⇒ (1) + 1 = 2


INACTIVE - GAME DIED

Tobar fires his loaded crossbow once again as the latest wave (ha ha) of grindylows rush forward.

Crossbow attack, point-blank: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Crossbow damage, point-blank: 1d8 + 1 ⇒ (8) + 1 = 9


Tobar' point blank shot strikes the grindylow in the head, dropping the vile creature.

Gideon steps back and holds his bow above the water line as he shoots, but his attack goes wide.

Calvin cuts down a second grindylow with a powerful attack!

The sole remaining aberration swims at Calvin, stabbing with its spear and biting fiercely! The gillman parries the attacks.

Spear: 1d20 + 2 ⇒ (10) + 2 = 12
Bite: 1d20 - 3 ⇒ (15) - 3 = 12


INACTIVE - GAME DIED

Tobar reloads, turns, and fires again!

Crossbow attack, point-blank: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Crossbow damage, point-blank: 1d8 + 1 ⇒ (4) + 1 = 5


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Calvin retaliates!

power attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
damage: 1d8 + 6 ⇒ (2) + 6 = 8

-Posted with Wayfinder


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Considering that previous round Calvin hit on a 16 and dropped his opponent with 7 damage, I'm guessing the fight is over.

"Uh... yeah. *ahem* Ah... I didn't want to step in there... wouldn't have been fair, four on three you know."

Weyve looks over the bodies, to see if they are carrying anything interesting. After gathering up anything valuable and handing it to the others, Weyve looks around.

"I doubt that's all of them. We should keep moving." Weyve hefts his crossbow and continues forward.

North (i.e. to the right side of the map) to the dark blue area, unless anyone objects.


Between Gideon and Calvin, the last grindylow goes down hard. Weyve only finds spears on their bodies, but when he swims down to search the cave, he discovers a few leathery pouches made out of a large fish’s swim bladder. Inside the pouches, you find 13 pieces of polished red coral worth 10 gp each. In addition, a waterlogged backpack contains a magic bottle, an everburning torch, a rotted coil of rope, an empty flask bearing the initials “E. M.,” a hammer, six pitons, and a dented flute.

You continue forward into the adjoining cave. The floor slopes down here--the water is ten feet deep, forcing you to swim to make progress. You are only a short way into the cave when suddenly two barrel-shaped octopi burst from their hiding spots in the silt at the bottom of the cave! They reach for Calvin with their tentacles! One manages to wrap around his legs, but the gillman kicks free before it gets a good hold.

Tentacles: 1d20 + 5 ⇒ (6) + 5 = 11
Tentacles: 1d20 + 5 ⇒ (16) + 5 = 21
Grab: 1d20 + 5 ⇒ (3) + 5 = 8

Initiative:
Calvin: 1d20 + 2 ⇒ (13) + 2 = 15
Gideon: 1d20 + 3 ⇒ (9) + 3 = 12
Tobar: 1d20 + 3 ⇒ (19) + 3 = 22
Weyve: 1d20 + 2 ⇒ (18) + 2 = 20
Octopi: 1d20 + 3 ⇒ (1) + 3 = 4

Everybody can go before the octopi act again. Remember you have to swim now--it's a DC 10 check to move, and underwater combat rules apply. Map has been updated.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

I'll go ahead and make the swim check since I'll definitely have to be moving, but is there someplace to find a quick summary of the underwater combat rules? I can never remember them.

Swim: 1d20 + 5 ⇒ (10) + 5 = 15


Underwater Combat Rules


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Thanks! What about the shallow water that's adjacent to my square? If I get to it and can shoot down into the water instead of through it, what kind of penalty would that give, if any?


It's still chest-high, so you'd still take a -2 penalty on ranged attacks for every 5 feet of water it passes through.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Please remember that I have a feat that lets me do full damage with my slashing weapons underwater. :)

Calvin jockeys to get into a better position before he slices into the octopus that tried to grab onto him.

Hoping to get into flanking with Weyve before attacking.
Power Attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13 +2 if flanking
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


INACTIVE - GAME DIED

Tobar backpedals through the water to get out of reach of the octopus before firing.

Swim: 1d20 + 4 ⇒ (14) + 4 = 18

Withdraw action, since I don't think I can 5' step while swimming without a swim speed.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gideon swims toward the uppermost octopus, trying to slash at it with his machete.

Machete attack - underwater: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Machete Damage : 1d6 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Before pressing on, Weyve takes some twine and ties the everburning torch to his back so that the lit end sticks up over his shoulder.

"That will give us some light down here. I could also cast light on a small object and levitate it ahead of us if we need it."

Calvin Shoals wrote:
Hoping to get into flanking with Weyve before attacking.

Were you moving? Right now on the grid, you and I are adjacent. But Weyve is the least able to be in melee out of this group.

Weyve shuffles back out of the reach of the octopus. He mutters some alien words, and his eyes and skin turn blue, and a dark mist seems to rise off of him.

He points at the octopus and a cloud of shadows falls on it.

5' step and then casting shadow trap on the octopus to the north (right) of Calvin. Will DC 16 or entangled (-2 to hit and -4 DEX) and may not move more than 5' from present spot. Lasts 2 rounds; creature may make a full-round action to get a new save.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

I forgot to move my token. Sorry.


Will: 1d20 + 1 ⇒ (13) + 1 = 14

As Tobar backpedals, Weyve moves and traps the closest octopus with its own shadow. Gideon swims up and slashes the other mollusk with his machete, allowing Calvin to flank it and finish it off.

Will: 1d20 + 1 ⇒ (6) + 1 = 7

The remaining octopus struggles in vain to escape. It squirts a cloud of ink into the water, obscuring it from sight.

The octopus has total concealment. (50% miss chance)


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Trusting that it's pinned in place, Calvin sweeps his longsword through the cloud of ink.

Power Attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Miss Chance: 1d100 ⇒ 59
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gideon swims forward until he is in front of Weyve, taking a swing at the cephalopod despite the cloud of ink.

I should have enough movement to get to the square I moved my token to; if I don't, I'll just hang back a bit futher. On a related note, I've gotta pick up a shortspear after we get back to the ship...

Machete Attack+Flank-Underwater: 1d20 + 2 + 2 - 2 ⇒ (16) + 2 + 2 - 2 = 18
Miss Chance: 1d100 ⇒ 16
Machete Damage: 1d6 + 1 ⇒ (2) + 1 = 3


INACTIVE - GAME DIED

Tobar squints, lines up his crossbow, and does his best to skip a bolt along the surface of the water at the octopus.
Crossbow attack, point-blank: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Miss chance (>50 hits): 1d100 ⇒ 99
Crossbow damage, point-blank: 1d8 + 1 ⇒ (2) + 1 = 3


Tobar fires a bolt into the ink cloud, the wet think announcing a solid hit. Gideon thrusts his machete at the octopus, but cuts through inky water. Calvin sweeps his sword in a wide arc, managing to catch the octopus with its edge. It floats to the surface of the water, limp and unmoving.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gideon breathes a sigh of relief when the octopus floats to the surface, unmoving. "Dibs on the next spear we come across." he says in a dry tone.

-Posted with Wayfinder


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

"Anyone feel like calamari?" Weyve quips. "They actually do make good eating if you prepare them right."

"There are those small spears the grindylows had. That might do until we find a bigger one."

They would probably count as javelins if you threw them.

Weyve takes a quick look around before proceeding.

perception: 1d20 + 7 ⇒ (17) + 7 = 24

"Now that we took care of the guard dogs, shall we see what they were guarding?"


Weyve doesn't find anything of interest in this cave. You take a few moments to recover from the fight before swimming across the cave and back into shallow waters. After a sharp switchback in the tunnel, a gradual upward slope leads out of the water and into this roughly round chamber with a dome-like ceiling. The floor is covered in a mixture of sand and coarse stones. Rising from the ground near the center of the room is a massive statue of a hand, carved from a smooth, pearlescent, sea-green marble. The hand is bent back at the wrist and posed as if to catch something or to cradle something in its palm. If anything more exists of the statue, it is buried beneath the earth.

The grindylow that escaped earlier is here. Of greater concern, a giant grindylow the size of a human reclines in the hand as if it were a throne. Upon seeing you, she slides down off the hand, rises to her full height and bellows, the sound echoing off the chamber's walls!

Initiative:
Calvin: 1d20 + 2 ⇒ (18) + 2 = 20
Gideon: 1d20 + 2 ⇒ (18) + 2 = 20
Tobar: 1d20 + 3 ⇒ (10) + 3 = 13
Weyve: 1d20 + 3 ⇒ (13) + 3 = 16
Grindylows: 1d20 + 5 ⇒ (3) + 5 = 8

Everybody can go before the grindylows. Map has been updated.

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