[Outpost VIII]Redelia's Unleashing the Untouchable (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

Now I see whay you mean; I'll fix it.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Posting shortly. I am based in the UK so am probably in a very different time zone to most.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Funnily enough that's the same time zone as me.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Wow -- opposite side of the globe from me - and in a different hemisphere.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Away for a couple of days--please bot as necessary.


Venture Lieutenant, Play by Post (online)

I'm really sorry, team, that I didn't post for several days.

Wednesday I had an issue with a grumpy small child who needed my attention in a way that prevented me from posting.

Yesterday I was so sleep deprived from that same situation that I did not see that my GM games had not been included in my evening round of posts.

I'm working on getting a round of GM posts in now, so you should be able to keep moving forward soon.


Venture Lieutenant, Play by Post (online)

I just want to make sure you are all aware that the scenario difficulty is probably going to be a bit high. Your APL is 13.6, which will put you in tier 14-15, and you have 5 players.

Also, I am beginning to doubt that we will be able to finish this scenario during the convention or even soon afterwards. I've discussed this with convention organizers, and they think that it might be best to remove it from the convention and treat it as a normal lodge game. What do you think?

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

I dont mind but is it worth leaving it as part and see how we do?

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

If there is an option to leave it in for the moment, and then remove it if it definitely looks like it will overrun, then that certainly sounds like a good idea, but I'm happy to go with whatever makes the most sense.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I'm fine with removing the game from the convention roster. I'm most interested in playing this scenario through to its completion and not feeling rushed. But of course I'll go along with what everyone wants and defer to the GM's opinion.

Also, sorry I haven't posted much the past few days. I've been on vacation with my kid but we are flying home tomorrow and I should be resuming normal posting schedule.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

I'm fine either way. I had noticed we'd been going pretty slowly and without a lot of description or flavour of what's happening. GM, if we need to take a break for a bit, that's perfectly understandable too--real life gets in the way sometimes for all of us.


Venture Lieutenant, Play by Post (online)

The description was mostly getting crowded out by the rush to try to get through in time. Unfortunately, because of the number of combats still to go, we were losing out on the flavor and details to try to finish on time, and still are very unlikely to be able to finish on time.

If no one needs a character free for an in person convention or anything, I think this game would be greatly improved by removing the time pressure.

The last combat was also really just a filler. I tend to be really annoyed by combats that do nothing for the story.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

I'm okay with it overrunning and not being on the convention roster. The next game I'd like to play with this PC is the Passing the Torch duo or Rasping Rebirth.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

In terms of upcoming games, the next game I'd ideally been hoping to use Thargash for is the seeker tier scenario at PaizoCon this year on the 25th of May.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

What's that one?

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)
Aquana Sirena wrote:
What's that one?

It's 9-25: Betrayal in the Bones.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Not played that one. But, according to my records, it's a 7-11.

((Edit)) Nope: 12-15.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

In terms of any help with healing wands, I’m happy for anyone who needs help activating their wand to assume that Thargash could help them with it and make any rolls for the amount of healing done themselves.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Its just occurred to me that as a yellow shape has been used for the monster in the fire, it looks like we're fighting pac-man! Especially as it was surrounded by ghosts.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Registered for 9-25 yet Thargash? I have.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Yep, got him registered right after the sign ups opened.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I don't remember very much about this scenario - beyond that I liked it a great deal - but I do remember this particular encounter so I'm going to sit out the discussion. Don't want y'all to think I've disappeared!

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Likewise, I shall sit out this encounter. If you need anything identifying or knowledge rolls then I will roll but I leave any decision making to others.


Venture Lieutenant, Play by Post (online)

I understand and appreciate you two holding back, but please do jump in with a roll or speech as needed to support what your teammates decide without waiting to be prompted. We don't want to bog down in this encounter.


Venture Lieutenant, Play by Post (online)

Just to let you guys know, I'm going to be doing some stuff to my computer tonight. If it goes well, there won't be any changes to you, but if I have problems, I might not be able to post anything substantial for a few days. I'll be able to check in here by mobile to let you know what is happening.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Is this hardware surgery? Or are you rebuilding the operating system?


Venture Lieutenant, Play by Post (online)

The hardware surgery was completed yesterday. I'll be changing a Windows 11 only system over to dual booting with Gentoo Linux. I haven't really touched linux in over 5 years, so I know things have changed.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Good luck with it! Computer problems can be so aggravating - hope this goes smoothly.


Venture Lieutenant, Play by Post (online)

Sorry for the delay. Things went pretty smoothly, but were time consuming.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Thargash is definitely not the best in the party for any of the required skills. He is trained in knowledge (arcana) and UMD, so can attempt an aid for either of those, if required, in addition to any skills which don’t require training to use.

I’m assuming taking 10 is an option here if we wanted to use that on the main roll for each check?

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Aquana has +23 in Know Geography, Know Arcana, and Know Planes, +14 in UMD and +15 in other knowledge skills except K Nobility which is only +12.

She doesn't speak Ignan but has access to Comprehend Languages and Tongues

No fire boons that I am aware of but will check.


Venture Lieutenant, Play by Post (online)

Yes, you can take 10 and yes, language magic can add a bonus like knowing the language.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Based on the knowledge skills which a few people posted earlier it looks like Garam is definitely the most skilled member of the party when it comes to knowledge (arcana) and knowledge (planes), so it would probably make sense for him to lead on the checks for the Eldritch Calculus and Metaplanar Engine, with the rest of us (including familiars) aiding.

For the Distillation Capacitor the best skill to use is craft (alchemy), so I'm not sure if anyone is really good at that? Alternatively we could just use knowledge (arcana) or knowledge (planes) again, as it looks like we could get quite a good bonus for those, and accept it will be a more difficult check.

For the Pyroclastic Aperture, it looks like a similar situation to the Distillation Capacitor, either we can use one of the listed good skills (i.e. craft (clockwork), knowledge (engineering), profession (engineer)) if anyone is especially good at those or just use knowledge (arcana), knowledge (planes), or another listed skill we are good at, again and really on our good bonus.

Lastly there is the option of using one of the wishes to fix one of the machines without a check.

What does everyone think?

It's also worth bearing in mind who would be able to aid on any of the checks as a number of the listed skills are trained only skills. Plus anything else like languages mentioned earlier which might help.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Tsrvk and his rabbit familiar have:

Craft Alchemy: none

Knowledge Arcana: +24 and +28

Knowledge Engineering: +13 and +15

Knowledge Planes: +16 and +24

Tsrvk also has a chronicle boon that he can use that gives him a single Knowledge check with a +30 bonus (2 * character level).

Of the substitute skills, their best would be the rabbit's +28 for Arcana.

No Ignan language skill or fire affinity boons.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Including the knowledge skill bonuses which Garam posted here and based on the information everyone has provided so far, it currently looks like our best options with the preferred skills listed for each device are something like this (in terms of base skill with no buffs):

Distillation Capacitor (craft (alchemy) preferred): No one so far.
Eldritch Calculus (knowledge (arcana) preferred): Garam (+31).
Pyroclastic Aperture (craft (clockwork), knowledge (engineering) or profession (engineer) preferred): Tsrvk (+30 with boon, or without the boon our best is +15).
Metaplanar Engine (knowledge (planes) preferred): Garam (+31).

And our best option with the alternative skills which can be swapped in for the checks above is Garam with +31 knowledge (arcana). We also have the wish option if necessary to fix a machine without a skill check.

I've got a wand of heightened awareness that I'm happy to share with anyone making the checks if needed. I don't have Ignan as a language or any fire affinity boons, but of the skills mentioned above I can aid on knowledge (arcana) (+7 bonus), and to a lesser extent on any craft (+1, untrained).

Dark Archive

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Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

To help keep things moving at a good pace shall we make a decision on who is going to lead on each skill check based on what we know so far and then make the rolls? As I see it our best options are:

Distillation Capacitor - Garam (using knowledge (arcana) as a substitute), or use a wish.
Eldritch Calculus - Garam (using knowledge (arcana)).
Pyroclastic Aperture - Tsrvk (using knowledge (engineering) with boon), or Garam (using knowledge (arcana) as a substitute), or use a wish.
Metaplanar Engine - Garam (using knowledge (planes)).

Anyone trained in the relevant knowledge skill will be able to aid on the main rolls, plus we can also use magic to assist (e.g. heightened awareness, heroism, tongues, comprehend language, true skill etc...). Taking 10 on the skill check is also an option for whoever makes the main roll.

If that sounds like a reasonable plan shall we get started with the skill checks and aid rolls?

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Apologies all, I have been violently ill the last few days with the noro virus. I am slowly recovering and should be able to post today.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

That sounds unpleasant, glad you're beginning to feel better.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

As mentioned above, I'm now off on that training course. Back on the 25th. Please bot as needed, thanks.


Venture Lieutenant, Play by Post (online)

We're getting very near the end of the convention.

We are close enough to the end of the scenario that we'll keep this a convention game, although we will need to finish up after the convention end. Thus, I'll need to report the game in the next day or two, even though we won't be done. Please make sure you've provided your reporting info.

Also, please roll to see if you get a boon.

GM boon roll: 1d20 ⇒ 12

Gurkagh-bot boon roll: 1d20 ⇒ 12

Nope.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Boon: 1d20 ⇒ 17

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

I've checked my reporting information and it all looks good. I'm guessing we are close enough to the end of the scenario that we should be done in time for the PaizoCon game I'm signed up for in a couple of weeks time?

Boon: 1d20 ⇒ 13

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

boon: 1d20 ⇒ 6

Nope - looks like I'm striking out on boons this convention


Venture Lieutenant, Play by Post (online)

Yes, I think it's likely we will be done with the scenario in a few weeks, as long as everyone keeps posting regularly so we don't bog down in the last combat.


Venture Lieutenant, Play by Post (online)

Ranginori, the Duke of Thunder, has escaped the Untouchable Opal, but until he can fully recover from his imprisonment and physically manifest, he must rely on your strength. To this end, he has loaned you some of his divine power. How much he can spare depends on how decisively you broke the Opal. As you receive this handout, the GM should tell you how many points of elemental might you have earned. For each point you have, you gain the following cumulative benefits.

• 10 temporary hit points
• +1 luck bonus on attack rolls, saving throws, and skill checks
• +1 luck bonus to AC
• +1 bonus on caster level checks to overcome spell resistance

You can spend a point of elemental might on your turn as a free action to gain any of the benefits below. You can only spend one point per round in this way, and you can only gain a particular benefit once. Spending a point reduces your benefits above.

• You can perform one additional standard action this turn.
• Choose a PC within 30 feet. You double that PC’s luck bonuses provided by this handout until the beginning of your next turn.
• You can automatically confirm one critical threat.
• You can automatically succeed at one caster level check to penetrate spell resistance.
• You can cause all electricity damage you deal this turn to deal its maximum damage, much as though it were affected by the Maximize Spell metamagic feat.
• Choose one melee weapon made mostly of metal that you wield. Until the start of your next turn, attacks with that weapon deal an additional 5d6 points of electricity damage per hit.

You successfully calibrated/repaired all four devices, so each of you has 4 points of elemental might.

Please keep track of your points and the benefits above, and specify once we are in combat if you spend any points in a round, and if so for which of the second set of benefits.

Any questions about these benefits before I roll initiative?

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

No questions from me about the benefits.

From a timing point of view would more than a minute have passed between us starting the process of breaking the Opal and the start of combat (Thargash cast lead blades from his wand in preparation to smash the Opal so I was wondering if that would still be active at the start of combat)? Also from a timing perspective, does the combat start as soon as the Opal is broken, i.e. no opportunity for Thargash to draw a replacement weapon or any other action like cast a spell etc...?

When combat does start Thargash will end his heightened awareness to get the +4 on initiative.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I'm so sorry to have dropped out of view for a few days - last week was super hectic and then I was horribly sick for a couple of days. I should be back to normal posting schedule now.

...

boon?: 1d20 ⇒ 12

...

No questions about the benefits...


Venture Lieutenant, Play by Post (online)

I've reported the game to convention organizers, so it should be reported on Paizo in the next few days. We will try to get finished up before you need your characters. If everyone posts promptly, I don't think that will be a problem.

Thargash, I do think it is reasonable to say that you have time to draw another weapon before combat starts.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Thinking about options for Isah this round, I guess one challenge he faces is that a lot of his options make use of fire and we know the enemy have fire resistance. One helpful option which he always has available in absence of anything else would be aid another to improve an allies attack or defence. Has he been granted elemental might, or is that just for PCs? If he has I guess that could boost his options.

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