Tsrvk
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I've already played this twice (using a replay) and GM-ed it twice (it's one of my favorites!) so I will defer to someone else if they want the spot. Also, I'm not 100% sure that you can use more than one replay on a scenario - if that's not allowed then I'll have to drop.
Garam Gallonica
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Character: Garam Gallonica
Player: AndrewW
PFS N0: 44523 - 10
Faction: Exchange
Chronicle #30
Starting XP:42
Garam is a winter witch with a focus on freezing his enemies solid. His profile needs a fair bit of updating. I have also played and run this before but it was years ago.
Tsrvk
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Character: Tsrvk
Player: Abraham Z.
PFS #: 100198-2
Faction: Scarab Sages
Chronicle # 45
Starting XP: 44
I haven't played this character since 2019 - I'm going to have to review a bit! :-)
Thargash
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I'll bring my druid Thargash, he's a front line melee druid who will probably spend most of the time wildshaped into a troll:
Player Name: Mike
Character Name: Thargash
PFS #: 317595-3
Faction: Dark Archive
Level: 14
I've played this scenario before so will be using a replay.
Gurkagh
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Sorry, a bit behind on everything but I'll make this a priority in the next few days.
Gurkagh
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Player Name: Jhaeman
Character Name: Gurkagh
PFS #: 238544-2
Faction: Grand Lodge
Level: 13
Tsrvk
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I've filled in all the info for my character with the exception that I haven't updated what spells he might be prepping for this adventure, presuming that I can do this after the mission briefing.
Re shenanigans, he's fairly complex and there's a lot I don't remember about how to play him (uh oh!) but it will hopefully come back to me. For now...
* Magus (Hexcrafter) 14 & Bard (Dawnflower Dervish) 1. In combat he'll usually be doing the usual Magus spellcombat hijinks.
* At the start of each day he'll use the Ameliorating and Major Ameliorating hexes on everyone in the party, giving all of us +4 circ bonuses vs blinded, cursed, shaken, sickened for 24 hours.
* If we run into auditory or visual attacks he'll switch his Bardic Performance (normally Dervish Dance, which only benefits him) to Counter Song or Distraction (both Perform +22) which can be used by all allies within 30'.
* He has a nice little rabbit familiar who is as knowledgeable as a sage. Tsrvk himself is a Jeweled Sage (and a Venture Captain).
* He has the Step Up feat and will use it, especially when casters try to step away to cast magic awfulness.
* He has the Dimensional Agility/Assault/Dervish feat chain (though at the moment I can't remember what all he uses them for!).
Gurkagh
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My posting is going to be spotty over the next few days--we have an inbound cyclone and I'm a member of the State Emergency Service. Please bot as needed.
Tsrvk
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Hope you stay safe Gurkagh!
I'm taking my kid to Disney (hope we don't get caught by the bad weather!) and will also have reduced posting Thursday-Monday.
Tsrvk
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Orlando but I went to the LA one a lot as a kid. Fond memories.
Gurkagh
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I've added to the sheet the buffs that Thargash cast on Gukargh (and the rest of the party). I'm not sure about durations.
Thargash
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edit: please put any long term buffs as well as who is carrying the items you were given as well as any affinity boons in the google doc linked at the top by the maps.
I've added Thargash's information to the sheet, I've also included details of when each buff was put up and how long it lasts (thinking about it, it may be worth putting the buffs which are on the whole party on their own line rather than repeating them for everyone). I've used the following code for when each buff was cast: Y = Spell cast prior to sleeping on day before leaving; T = Spell cast right before leaving. I've put Fossilblight down against Thargash as no one mentioned they especially wanted to carry the pick, but I'm happy for someone else to carry it if they were a better fit for it.
It also occurred to me that, due to the rule about the same spell with different effects not stacking, there would be no point in casting Hunters Blessing twice, so Thargash would have cast it once to cover the plane of earth and outsiders with the fire subtype, as those sounded like the best options based on the mission briefing.
The Darkvision Thargash gave would last for 14 hours. He also gave 4 other members of the party Lucky Number so feel free to roll your lucky number for that. Lastly as a reminder Hunter's Blessing will give a +2 sacred bonus on attack rolls, damage rolls, Bluff, Perception, Sense Motive, and Survival checks against the chosen creature type. It also gives a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while in the chosen terrain.
Tsrvk
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So sorry to have slowed us down. I'm back from my trip and reviewing my spells prepped right now and will get something posted shortly. Thanks.
Garam Gallonica
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My preparations are done and I am ready to roll.
Tsrvk
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By the way, Tsrvk will bring along his imaginary friend, a wise little bunny named Froofroo. Though he's a figment of Trsvk's imagination he can still be quite handy in a pinch (he has the sage familiar archetype) so he'll need to be included in the Mass Planar Adaptation casting (mentioning for calculating the duration).
GM, do you want me to have a token for Froofroo on the map? He won't be doing anything except for Knowledge checks and Tsrvk has a Familiar Satchel for him to hang out in.
Garam Gallonica
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Mass Planar Adaptation doesnt split its duration between targets. It is just Caster Level targets for 1 hour per Caster Level.
I have added myself to the map. When travelling Garam is generally 10' in the air and invisible.
Lucky number: 1d20 ⇒ 1
Tsrvk
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That's the luckiest number you could have!
Garam Gallonica
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That's the luckiest number you could have!
Indeed!
Thargash
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For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.
Garam Gallonica
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Should we be able to see any more of the map? We can only see a tiny strip? My buffs are all sorted.
Tsrvk
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For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.
Tsrvk is already flying from Overland Flight so no need for him. Thanks though.
Garam Gallonica
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Thargash wrote:For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.Tsrvk is already flying from Overland Flight so no need for him. Thanks though.
Same here.
Tsrvk
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Before we get into it, I posted this earlier but I don't think either ever answered:
If Gurkagh or Helgar is willing to cast Magic Vestment on him the night before he'll use a rod of Extend spell to give it a total duration of 26 hours which should be sufficient even including the night's rest before we depart.
Gurkagh
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@Tsrvk: Sorry, Gurkagh doesn't prepare that one.
Thargash
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Let's hold off on Barkskin then. There's really no way that we would have known to cast it before this unless we cast it when we first arrived (in which case it might be all used up by now). Hopefully we will survive this next encounter and there will be future chances! :-)
If it helps, we were told that it would take us roughly 3 hours to get to the Pyre from our starting location (based on a 30 foot movement speed, which it looks like we have). Assuming that estimate proves correct, if extended barkskin was cast when we set of then we could expect it to still be active for over an hour and a half once we get to the Pyre. So it definitely would have made sense to cast it early on (Hence why Thargash cast it on himself right before we teleported) and should be up for our entire journey.
She adds Darkvision and See Invisibility to herself.
If Aquana wants to save the spell, Darkvision was one of the spells that Thargash cast on the human members of the party when we first set off.
Tsrvk
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Ok I'll assume that Extended Barkskin was cast on me by Thargash when we first teleported. Many thanks. I had missed the note about it taking 3 hours to the Pyre.
Tsrvk
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Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.
Gurkagh
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I'm off camping until Thursday--please bot as needed.
Tsrvk
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Have fun!
Tsrvk
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Anyone want to bot Gurkagh?
I took a look but I'm afraid I got nothing.
Garam Gallonica
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Anyone want to bot Gurkagh?
Maybe cast fly on our druid if he doesnt have it as the troops seem to be flying?
Also, I think the cone of cold hit both but there was only one save?
Thargash
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Thargash cast communal air walk on anyone who needed it (including himself), so he should already be good from the perspective of engaging aerial foes.
Garam Gallonica
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Garam Gallonica wrote:No, there were two saves, hence the two D20s. I only showed the roles, not the bonuses.[
Also, I think the cone of cold hit both but there was only one save?
I may be missing something but I only see one d20 roll?
reflex save: 1d20 + 19 ⇒ (12) + 19 = 31