[Outpost VIII]Redelia's Unleashing the Untouchable (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

Hi, everyone.

Please provide the information I need to fill out your chronicle sheet, and also tell me anything unusual about your character I should know before we start.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

phaeton_nz
Aquana Sirena
124312-2
Grand Lodge
Chronicle #34
Starting XP:38

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I've already played this twice (using a replay) and GM-ed it twice (it's one of my favorites!) so I will defer to someone else if they want the spot. Also, I'm not 100% sure that you can use more than one replay on a scenario - if that's not allowed then I'll have to drop.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Character: Garam Gallonica
Player: AndrewW
PFS N0: 44523 - 10
Faction: Exchange
Chronicle #30
Starting XP:42

Garam is a winter witch with a focus on freezing his enemies solid. His profile needs a fair bit of updating. I have also played and run this before but it was years ago.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Character: Tsrvk
Player: Abraham Z.
PFS #: 100198-2
Faction: Scarab Sages
Chronicle # 45
Starting XP: 44

I haven't played this character since 2019 - I'm going to have to review a bit! :-)

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

I'll bring my druid Thargash, he's a front line melee druid who will probably spend most of the time wildshaped into a troll:

Player Name: Mike
Character Name: Thargash
PFS #: 317595-3
Faction: Dark Archive
Level: 14

I've played this scenario before so will be using a replay.


Venture Lieutenant, Play by Post (online)

In addition to the above request, please fill out the first slide on the maps link, including creating a token for your character.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Sorry, a bit behind on everything but I'll make this a priority in the next few days.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Player Name: Jhaeman
Character Name: Gurkagh
PFS #: 238544-2
Faction: Grand Lodge
Level: 13

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

I've filled in all the info for my character with the exception that I haven't updated what spells he might be prepping for this adventure, presuming that I can do this after the mission briefing.

Re shenanigans, he's fairly complex and there's a lot I don't remember about how to play him (uh oh!) but it will hopefully come back to me. For now...

* Magus (Hexcrafter) 14 & Bard (Dawnflower Dervish) 1. In combat he'll usually be doing the usual Magus spellcombat hijinks.

* At the start of each day he'll use the Ameliorating and Major Ameliorating hexes on everyone in the party, giving all of us +4 circ bonuses vs blinded, cursed, shaken, sickened for 24 hours.

* If we run into auditory or visual attacks he'll switch his Bardic Performance (normally Dervish Dance, which only benefits him) to Counter Song or Distraction (both Perform +22) which can be used by all allies within 30'.

* He has a nice little rabbit familiar who is as knowledgeable as a sage. Tsrvk himself is a Jeweled Sage (and a Venture Captain).

* He has the Step Up feat and will use it, especially when casters try to step away to cast magic awfulness.

* He has the Dimensional Agility/Assault/Dervish feat chain (though at the moment I can't remember what all he uses them for!).

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Profile updated

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Garam is up to date.


Venture Lieutenant, Play by Post (online)

OK, we just need info from Helgar and then we can start.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

Player Name: Mage of the Wyrmkin
Character Name: Helgar
PFS #: 115226-6
Faction: Sovereign Court
Level: 13

I will be using a replay for this game.


Venture Lieutenant, Play by Post (online)

The forums are acting really weirdly, so I'm not going to be able to make a significant GM post tonight; it's getting too late to try again later. I'll post tomorrow.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

My posting is going to be spotty over the next few days--we have an inbound cyclone and I'm a member of the State Emergency Service. Please bot as needed.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Hope you stay safe Gurkagh!

I'm taking my kid to Disney (hope we don't get caught by the bad weather!) and will also have reduced posting Thursday-Monday.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp: 72/80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Which Disney? If it's Los Angelis, say Hi to Vydia for me.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Orlando but I went to the LA one a lot as a kid. Fond memories.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

I've added to the sheet the buffs that Thargash cast on Gukargh (and the rest of the party). I'm not sure about durations.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)
GM Redelia wrote:
edit: please put any long term buffs as well as who is carrying the items you were given as well as any affinity boons in the google doc linked at the top by the maps.

I've added Thargash's information to the sheet, I've also included details of when each buff was put up and how long it lasts (thinking about it, it may be worth putting the buffs which are on the whole party on their own line rather than repeating them for everyone). I've used the following code for when each buff was cast: Y = Spell cast prior to sleeping on day before leaving; T = Spell cast right before leaving. I've put Fossilblight down against Thargash as no one mentioned they especially wanted to carry the pick, but I'm happy for someone else to carry it if they were a better fit for it.

It also occurred to me that, due to the rule about the same spell with different effects not stacking, there would be no point in casting Hunters Blessing twice, so Thargash would have cast it once to cover the plane of earth and outsiders with the fire subtype, as those sounded like the best options based on the mission briefing.

The Darkvision Thargash gave would last for 14 hours. He also gave 4 other members of the party Lucky Number so feel free to roll your lucky number for that. Lastly as a reminder Hunter's Blessing will give a +2 sacred bonus on attack rolls, damage rolls, Bluff, Perception, Sense Motive, and Survival checks against the chosen creature type. It also gives a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while in the chosen terrain.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

So sorry to have slowed us down. I'm back from my trip and reviewing my spells prepped right now and will get something posted shortly. Thanks.


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Venture Lieutenant, Play by Post (online)

Sorry, I'm not capable of a quality post tonight. Lack of sleep due to a small child. I will post tomorrow.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

My preparations are done and I am ready to roll.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

By the way, Tsrvk will bring along his imaginary friend, a wise little bunny named Froofroo. Though he's a figment of Trsvk's imagination he can still be quite handy in a pinch (he has the sage familiar archetype) so he'll need to be included in the Mass Planar Adaptation casting (mentioning for calculating the duration).

GM, do you want me to have a token for Froofroo on the map? He won't be doing anything except for Knowledge checks and Tsrvk has a Familiar Satchel for him to hang out in.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Mass Planar Adaptation doesnt split its duration between targets. It is just Caster Level targets for 1 hour per Caster Level.

I have added myself to the map. When travelling Garam is generally 10' in the air and invisible.

Lucky number: 1d20 ⇒ 1

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

That's the luckiest number you could have!

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused
Tsrvk wrote:
That's the luckiest number you could have!

Indeed!

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused

Should we be able to see any more of the map? We can only see a tiny strip? My buffs are all sorted.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
Thargash wrote:
For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.

Tsrvk is already flying from Overland Flight so no need for him. Thanks though.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused
Tsrvk wrote:
Thargash wrote:
For Thargash's communal air walk, if everyone who needs it could let me know that would be great, as it's duration is split between recipients, so would that would determine how long it will last.
Tsrvk is already flying from Overland Flight so no need for him. Thanks though.

Same here.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Before we get into it, I posted this earlier but I don't think either ever answered:

If Gurkagh or Helgar is willing to cast Magic Vestment on him the night before he'll use a rod of Extend spell to give it a total duration of 26 hours which should be sufficient even including the night's rest before we depart.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

@Tsrvk: Sorry, Gurkagh doesn't prepare that one.

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)
Tsrvk wrote:
Let's hold off on Barkskin then. There's really no way that we would have known to cast it before this unless we cast it when we first arrived (in which case it might be all used up by now). Hopefully we will survive this next encounter and there will be future chances! :-)

If it helps, we were told that it would take us roughly 3 hours to get to the Pyre from our starting location (based on a 30 foot movement speed, which it looks like we have). Assuming that estimate proves correct, if extended barkskin was cast when we set of then we could expect it to still be active for over an hour and a half once we get to the Pyre. So it definitely would have made sense to cast it early on (Hence why Thargash cast it on himself right before we teleported) and should be up for our entire journey.

Aquana Sirena wrote:
She adds Darkvision and See Invisibility to herself.

If Aquana wants to save the spell, Darkvision was one of the spells that Thargash cast on the human members of the party when we first set off.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

I am sorry I got sidetracked with a RL issues. I will try to get a post up today or tomorrow at the very latest. :)

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Ok I'll assume that Extended Barkskin was cast on me by Thargash when we first teleported. Many thanks. I had missed the note about it taking 3 hours to the Pyre.


Venture Lieutenant, Play by Post (online)

I'm going to pause briefly so that Helgar can catch up before we start the first combat. I hope everythings is OK, Helgar.


Venture Lieutenant, Play by Post (online)

Helgar, are you still with us?

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.

Sovereign Court

Male LN Human Cleric 13 |HP 110/110|AC 35 T 16 FF 35|F +16 R +11 W +22, +2 vs cold|INIT +15|PER +28

It has been a really busy time in my personal life. Perhaps it would be better if I dropped out of the game before it really gets started so as to not bog down the other players.

Thanks so much. :)

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

I'm off camping until Thursday--please bot as needed.

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25

Have fun!


Venture Lieutenant, Play by Post (online)

Anyone want to bot Gurkagh?

Scarab Sages

Male N Tiefling Magus 14 Bard 1 | HP 152/152 +20 temp & DR 10/adamantine| AC 33 T 19 FF 29 | CMB +9, CMD 31 (36 vs Grapple) | F: +20, R: +19, W: +19 | Init: +15 (+4 w/ H. Awareness; +2 w/HB) | Perc: +21, SM: +1 | Speed 30ft (Fly 40ft) | Bardic (3/8) | Arcane Pool (3/12) | Elemental Might (0/4) | Active: Stone Skin (140) Abl Barrier (50); Def Bone (50); Lucky # (8); Arcana +22 / 28 Dung. +11 / 22 Local +11 / 16 Nature +11 / 22 Planes +14 / 24 Rel. +12 / 25
GM Redelia wrote:
Anyone want to bot Gurkagh?

I took a look but I'm afraid I got nothing.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused
GM Redelia wrote:
Anyone want to bot Gurkagh?

Maybe cast fly on our druid if he doesnt have it as the troops seem to be flying?

Also, I think the cone of cold hit both but there was only one save?

Dark Archive

Raging Half Orc Goliath Druid 14:
Druid (Goliath) 13 / Barbarian 1
| HP 189+4/189 | AC 42 / 11T / 40FF | Fort +25, Reflex +14, Will +22, (+4 vs Sp/Su abilities of giants and fear) | CMD 35/33 FF | Init +5 (+9 with HA) | Perc +31 | SM +10 | Speed 40' | Spells 1st 5/6, 2nd 1/6, 3rd 2/6, 4th 3/6, 5th 2/4, 6th 1/3, 7th 1/2 | Rage 13/20, W Shape 4/5, D Smite 4/7 | Resistance: Neg Energy 10 | Active Conditions: wildshape (rock troll), resist (fire), FoM, HA, air walk, echoloc, bull str, find the path, hero feast, barkskin, resin skin, darkvis, prot evergy (acid, 120), lucky number (3), deadeye's lore, delay poison, greater longstrider, life bubble, hunters blessing (underground, evil outsiders)

Thargash cast communal air walk on anyone who needed it (including himself), so he should already be good from the perspective of engaging aerial foes.

Silver Crusade

Venture Lieutenant, Play by Post (online)
Garam Gallonica wrote:

[

Also, I think the cone of cold hit both but there was only one save?

No, there were two saves, hence the two D20s. I only showed the roles, not the bonuses.


Venture Lieutenant, Play by Post (online)

We'll wait a little longer, since the announced return date is almost here, unless anyone else feels comfortable botting.

The Exchange

LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused
Redelia wrote:
Garam Gallonica wrote:

[

Also, I think the cone of cold hit both but there was only one save?

No, there were two saves, hence the two D20s. I only showed the roles, not the bonuses.

I may be missing something but I only see one d20 roll?

reflex save: 1d20 + 19 ⇒ (12) + 19 = 31

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