Alain

Gideon Ross's page

1,460 posts. Alias of Phillip0614.


Full Name

Gideon Alexander Ross

Race

Human

Classes/Levels

Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Gender

Male

Size

Medium

Age

28

Special Abilities

Archaeologist's Luck (+3+1, 6/day), Fate's Favored, Clever Explorer, Bardic Knowledge, Lore Master (2/day)

Alignment

Chaotic Good

Deity

Sinashakti

Location

Almas

Languages

Aboleth, Aquan, Azlanti, Common, Elven, Halfling, Varisian

Occupation

Explorer

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Gideon Ross

Character Sheet:
Gideon Ross
Male human (Varisian) bard (archaeologist) 11 (Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (human)
Init +4; Senses low-light vision; Perception +21
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Defense
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AC 23, touch 15, flat-footed 19 (+6 armor, +1 deflection, +4 Dex, +2 shield)
hp 69 (11d8+11)
Fort +4, Ref +11, Will +7
Defensive Abilities evasion, trap sense +3, uncanny dodge
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Offense
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Speed 30 ft.
Melee +2 rapier +13/+8 (1d6+3/18-20)
Ranged +1 distracting paueliel composite shortbow +11/+6 (1d6+2/×3)
Special Attacks archaeologist's luck 7 rounds/day (+3)
Bard (Archaeologist) Spells Known (CL 11th; concentration +14)
. . 4th (2/day)—dimension door, dominate person (DC 18), hold monster (DC 18)
. . 3rd (5/day)—confusion (DC 17), dispel magic, haste, slow (DC 16), terrible remorse[UM] (DC 17)
. . 2nd (5/day)—glitterdust (DC 15), heroism, hold person (DC 16), invisibility, mirror image
. . 1st (6/day)—cure light wounds, grease, heightened awareness[ACG], identify, touch of gracelessness[APG] (DC 14), waterproof (DC 14)
. . 0 (at will)—detect magic, flare (DC 13), mage hand, read magic, sift[APG], spark[APG] (DC 13)
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Statistics
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Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 16
Base Atk +8; CMB +9; CMD 24
Feats Additional Traits, Extend Spell, Lingering Performance[APG], Point-Blank Shot, Precise Shot, Spell Focus (enchantment), Spell Penetration, Weapon Finesse
Traits expert explorer, fate's favored, oagan diver (sodden lands), scholar of ruins
Skills Acrobatics +12, Appraise +8, Bluff +11, Climb +7, Craft (jewelry) +13, Diplomacy +20, Disable Device +20, Disguise +6, Handle Animal +6, Intimidate +11, Knowledge (arcana) +17, Knowledge (dungeoneering) +16 (+18 to navigate underground), Knowledge (engineering) +16, Knowledge (geography) +18, Knowledge (history) +23, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (nobility) +12, Knowledge (planes) +15, Knowledge (religion) +15, Linguistics +9, Perception +21, Profession (butcher) +4, Sense Motive +8, Spellcraft +13, Stealth +8, Survival +10 (+12 to avoid becoming lost), Swim +12, Use Magic Device +19
Languages Aboleth, Aquan, Azlanti, Common, Draconic, Elven, Halfling, Varisian
SQ bardic knowledge +5, clever explorer +5, jack-of-all-trades, lore master 2/day, rogue talents (finesse rogue, trap spotter)
Combat Gear potion of cure moderate wounds (2), oil (2); Other Gear +2 mithral chain shirt, +1 light steel quickdraw shield[APG], +1 distracting paueliel composite shortbow (+2 Str), +2 rapier, arrows (40), belt of incredible dexterity +2, circlet of persuasion, cloak of the manta ray, cracked dark blue rhomboid ioun stone, eyes of keen sight[UE], handy haversack, headband of twisted intellect +2, ioun torch ioun stone[APG], ring of protection +1, ring of swimming, swarmbane clasp[UE], bedroll, blanket[APG], chalk (5), climber's kit, compass[APG], journal[UE], masterwork backpack[APG], masterwork jewelrycrafting tools, masterwork thieves' tools, mess kit[UE], neck guard[ARG], silk rope (50 ft.), waterskin, 4,270 gp, 7 sp, 1 cp
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Special Abilities
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Archaeologist's Luck +3 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Clever Explorer +5 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Jack-of-all-trades (use any skill) (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (2/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

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Character Background:

Gideon Ross, since he was a child, has loved travel and exploration. Given that his father is a Varisian, and Gideon himself was born on one of his father's journeys, it's fair to say that life on the road is the only life that he's ever known. As he matured, his thirst for adventure and exploration grew and deepened more than even his father's, developing into not only a love of travel but of learning and the cultures represented by the ruins he found along the way. He joined any excursions he could find, along the way discovering an almost uncanny ability to avoid potentially sticky situations, leading some that he traveled alongside with the belief that he must've been born under some star of good fortune. He has taken that luck with him all over the Inner Sea, learning much about exploring, the history of the region, and how to fend for himself on the road.

Now, having spent very nearly a decade journeying over the continent, Gideon has seen a great deal of the Inner Sea: The markets of Katapesh, the jungles of the Mwangi Expanse, the storm-lashed Sodden Lands where he joined another group to explore the lost city of Oagon, the deserts of Osirion; there hasn't really been any place in all that time that he's stayed in long enough to consider a home, and though he thinks he might one day find somewhere to settle down, it isn't likely to be any time soon; there's still much to see, to learn, to discover. In fact, his sights are already set on what he hopes will be his next grand adventure after his most recent landfall in Oppara.

When the call went out that the Bountiful Venture Company was intending to send an expedition to explore the lost civilization of the Azlanti, Gideon knew that he had to apply. A chance to go to the very cradle of human civilization, to see the remains of so great a culture...the opportunity was too great to pass up. Even knowing he had a bit of time, he had his application sent to the Company as soon as he could and has since made his way to Almas to be sure there was a face to go with his name and to try and further his chances of being selected for the adventure.

Character Picture: