| Game Master S |
Azara's attunement increases, but the potent attack with the solar weapon misses by a nanometer.
Ohmarc Lightwalker
|
Forgive me, but I cannot see Azara on my tactical map. Ohmarc is moving towards her to cast a mystic cure 3 and heal her wounds. If he cannot reach, it will be a double move. Could someone kindly move Ohmarc for me.
”Azara, let your wounds be healed! We have much to do before this mission is over!”
Mystic Cure 2: 5d8 + 4 ⇒ (3, 2, 5, 2, 7) + 4 = 23
| Game Master S |
Unfortunately Ohmarc, Azara is more than a double move away, and close to one of the tanks. You won't be able to pull that off.
ROUND 2:
Yuqab: Big Hit
Lady Shrike (SP: 61/90): Big Hit
Ishkitik (SP: 7/72): Hit
-----Ishkitok (SP: -30): Hit
Tanks (Red FF): Miss
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Kill
Azara (HP: 47/75): Miss
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
| Game Master S |
Ohmarc closes in as the tank goes berserk!
ROUND 3:
Yuqab: Go
Lady Shrike (SP: 61/90): Go
Ishkitik (SP: 7/72): Go
-----Ishkitok (SP: -30): Go
Tanks (Red FF):TBD
Ohmarc (HP: 42/46): TBD
Gunnz (SP: 110/110): TBD
Azara (HP: 47/75): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Ishkitik
|
Ishkitok moves over to the next tank and swings her doshko as Ishkitik fires again.
Ishkitok storm doshko: 1d20 + 11 ⇒ (7) + 11 = 18
ouch!: 2d8 + 12 ⇒ (5, 4) + 12 = 21 electricity
corona laser pistol: 1d20 + 12 ⇒ (5) + 12 = 17
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (3, 4) = 16
Yuqab al'Huluw
|
Seeing his target fall, Yuqab continues his momentum, pivoting direction with a perfectly-executed handspring and firing at the remaining tank as he comes skidding to a stop.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. FF EAC: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9
Trick attack damage: 5d8 ⇒ (8, 3, 2, 4, 8) = 25
Lady Lanius Shrike
|
The wrath of the chaplain transfers to the other tank, her blade's motor grinding through the spare parts of the previously gutted foe.
ghost killer fangblade (full attack): 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d12 + 19 ⇒ (3) + 19 = 22
ghost killer fangblade (full attack): 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d12 + 19 ⇒ (9) + 19 = 28
| Game Master S |
Down to a single tank, the party presses hard, too hard. Non of the attacks penetrate the armor.
It begins acting berserk, smashing Lady Shrike and Ishkitok:
Slam 1 v. Shrike: 1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22 MISS
Slam 2 v. Ishkitok: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31 for DMG: 2d10 + 18 ⇒ (10, 6) + 18 = 34
ROUND 3:
Yuqab: Miss
Lady Shrike (SP: 61/90): Miss
Ishkitik (SP: 7/72): Miss
-----Ishkitok (SP: -30): Miss
Tanks (Red FF):ATK
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Go
Azara (HP: 47/75): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Gunnz
|
Gunnz jets over toward another piece of machinery, trying to stay out of the tanks main sights. As she does so, she again blasts it with her pistol.
trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
So damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16 Ignnores 9 points of hardness
tricky damage: 5d8 ⇒ (2, 3, 7, 5, 5) = 22 Plus bleed ten?
| Game Master S |
Yes on trick, no on bleed
Gunnz takes a moment and aims with a little bit of fancy shooting, and blasts the tank!
ROUND 3:
Yuqab: Miss
Lady Shrike (SP: 61/90): Miss
Ishkitik (SP: 7/72): Miss
-----Ishkitok (SP: -30): Miss
Tanks (Red FF):ATK
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Hit
Azara (HP: 47/75): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 37, Threshold at 60
Azara Thenason
|
Azara steps away from the rest of the Starfinders as he attains full attunement with the cosmos, the energy of the stars, both living and dead filling him to the brim.
Yet, he maintains the same distance from the tank. His eyes flare bright for a moment then fade before his entire body lights up with cosmic flame, sending it out in a sphere of star fire that engulfs the tank.
Supernova (Fire): 11d6 + 2 ⇒ (3, 6, 5, 2, 3, 1, 3, 5, 1, 5, 1) + 2 = 37 DC19 Refl for half
| Game Master S |
REF: 1d20 + 10 ⇒ (5) + 10 = 15 Azara's flare of power rocks the tank!
ROUND 3:
Yuqab: Miss
Lady Shrike (SP: 61/90): Miss
Ishkitik (SP: 7/72): Miss
-----Ishkitok (SP: -30): Miss
Tanks (Red FF):ATK
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Hit
Azara (HP: 47/75): BOOM
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 62, Threshold at 80
| Game Master S |
Ohmarc is heading up a convention starting today, so I'm guessing he needs a bot. I'll use his previous idea.
Ohmarc finally gets close enough and brings forth some mystic healing for Azara.
ROUND 4:
Yuqab: Go
Lady Shrike (SP: 61/90): Go
Ishkitik (SP: 7/72): Go
-----Ishkitok (SP: -30): Go
Tanks (Red FF):TBD
Ohmarc (HP: 42/46): TBD
Gunnz (SP: 110/110): TBD
Azara (HP: 70/75): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 62, Threshold at 80
Yuqab al'Huluw
|
Yuqab continues firing on his target, making his movements as erratic as possible to confuse the machine's algorithms.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol: 1d20 + 16 ⇒ (19) + 16 = 35
Cold damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Trick attack damage: 5d8 ⇒ (2, 7, 7, 4, 7) = 27
Ishkitik
|
Your slam last round hit Ishkitok the drone, who is now at -62 or 28/90.
Ishkitik gets nervous as Ishkitok is severly dented, but she suspects the best way to save her is to take down the remaining tank.
Ishkitok swings twice and Ishkitik fires once.
Ishkitok storm doshko: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
ouch!: 2d8 + 12 ⇒ (2, 3) + 12 = 17 electricity
Ishkitok storm doshko: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
ouch!: 2d8 + 12 ⇒ (6, 4) + 12 = 22 electricity
corona laser pistol: 1d20 + 12 ⇒ (19) + 12 = 31
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (1, 2) + 4 + (2, 3) = 12
Lady Lanius Shrike
|
The paladin lays into her foe once more, clashing the whirring teeth of her fangblade against the metal hull of the tank.
"Be..."
ghostkiller fangblade (full attack): 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d12 + 19 ⇒ (6) + 19 = 25
"gone!"
ghostkiller fangblade (full attack): 1d20 + 12 ⇒ (2) + 12 = 14 damage: 1d12 + 19 ⇒ (5) + 19 = 24
| Game Master S |
Yuqab and Ishkitik both connect to blast a chunk of armor off the tank!
Lady Shrike follows it up with a solid hit from her ghost killer blade.
Combined there's a lot of exposed parts for the party to focus on, but the tank isn't done yet. Itrocks back and launches a missile at extreme close range, catching most of the party! Fire: 11d6 ⇒ (2, 1, 6, 1, 3, 1, 2, 1, 2, 3, 6) = 28 Ref DC 18 for half. Fail also means you catch fire.
ROUND 4:
Yuqab: Hit REF
Lady Shrike (SP: 61/90): Hit REF
Ishkitik (SP: 7/72): Hit
-----Ishkitok (SP: 28/90): Miss
Tank ():ATK
Ohmarc (HP: 42/46): REF + Go
Gunnz (SP: 110/110): Go
Azara (HP: 70/75): REF + Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 123, Threshold at 120
Azara Thenason
|
Refl: 1d20 + 6 ⇒ (4) + 6 = 10
Azara is caught in the full force of the blast from the missile. Ironic that he can contain solar flames without issue but mundane fire leaves his skin scorched and red.
The noise from the explosion sings in his ears as he is left in the mundane world but a moment later the song of the spheres hums through him once more and he resumes his assault on the tank.
Solar Weapon Full Attack, Flashing Blades: 1d20 + 14 + 2 - 4 ⇒ (2) + 14 + 2 - 4 = 14
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (3, 2, 5) + (6) + 18 + 2 = 36
Solar Weapon Full Attack, Flashing Blades: 1d20 + 14 + 2 - 4 ⇒ (2) + 14 + 2 - 4 = 14
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 3, 4) + (4) + 18 + 2 = 37
Photon Attuned 1
Ohmarc Lightwalker
|
Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Ohmarc leaps aside from the fire and then returns fire of his own with a shot from his aphelion laser rifle!
Ranged Attack vs. EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Fire Damage: 3d6 + 9 ⇒ (5, 3, 1) + 9 = 18
| Game Master S |
Azara takes the brunt of the missile. It leaves the solarian off his game as his ripostes are easily knocked aside.
Ohmarc fares better against the blast, but also struggles to connect.
ROUND 4:
Yuqab: Hit REF
Lady Shrike (SP: 61/90): Hit REF
Ishkitik (SP: 7/72): Hit
-----Ishkitok (SP: 28/90): Miss
Tank ():ATK
Ohmarc (HP: 33/46): Miss
Gunnz (SP: 110/110): Go
Azara (HP: 42/75): Miss
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 123, Threshold at 120
Gunnz
|
Gunnz continues to dodge around, using her jetpack to good advantage as she tries to stay ahead of the tanky blasts. Which is not to say she doesn't blast it with some ripin SMC soundz of her own...
trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
So damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17 Ignores 9 points hardness
trickyness damage: 5d8 ⇒ (1, 4, 4, 4, 2) = 15 [ooc]Plus off target[/ooc[
| Game Master S |
There's enough armor for Gunnz to really work her magic. In fact, she nearly drops the tank, which is currently teetering!
ROUND 5:
Yuqab: REF + Go
Lady Shrike (SP: 61/90): REF + Go
Ishkitik (SP: 7/72): Go
-----Ishkitok (SP: 28/90): Go
Tank (): TBD
Ohmarc (HP: 33/46): TBD
Gunnz (SP: 110/110): TBD
Azara (HP: 42/75): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 155, Threshold at 120
Yuqab al'Huluw
|
Reflex vs. Explosion: 1d20 + 15 ⇒ (15) + 15 = 30 With Eveasion
"Quick, Let's finish it off!" Yuqab shouts as he continues his erratic movements.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol: 1d20 + 16 ⇒ (10) + 16 = 26
Cold damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15
Trick attack damage: 5d8 ⇒ (7, 5, 3, 8, 5) = 28
Lady Lanius Shrike
|
Reflex Save: 1d20 + 10 ⇒ (7) + 10 = 17
The paladin bears a stern look on her face, even as the flames wash over her body and leave burns across her armor and the side of her forehead. She responds by raising her pistol, firing a gout of plasma to return the favor, before striking at the same spot. It seems that she's trying to soften the armor up to deliver a deathblow!
red star plasma pistol: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d8 + 5 ⇒ (3) + 5 = 8
| Game Master S |
Yuqab's shot stricks the core of the tank's mechanics and the second of two falls to the floor with a smoking crash!
Yuqab (SP: 80/80)
Lady Shrike (SP: 33/90)
Ishkitik (SP: 7/72)
-----Ishkitok (SP: 28/90)
Ohmarc (HP: 33/46)
Gunnz (SP: 110/110)
Azara (HP: 42/75)
| Game Master S |
As the final tank collapses to the ground, the last of the Order infantry on the landing pad are defeated. In moments, a Starfinder shuttle arrives to evacuate more civilians while the gathered Starfinders and Stewards tend the wounded. Ongie scans the crowd of refugees, looking more distressed by the moment. “Has anyone seen Roget?” she asks repeatedly, before sighing in despair. “My father’s not among the survivors. You have to search the mine for him! It’s where he was last seen and—” Her anxiety is interrupted by a low rumbling that quickly grows to a heavy tremble. With a reverberating crash, a damaged mech swerves its way into view and stumbles onto the landing pad. Several Starfinder teams ready their weapons, but the mech’s cockpit opens, revealing the pilot. Tara Nova hops out, looking bruised and bloody. “Ah, you already took out the tanks. Sorry I’m late, but we have another problem. Who’s got a working comm link? Mine’s busted."
| Game Master S |
She begins by ignoring the question. "A convoy of Order vehicles has been spotted heading to the mines north of town. Furthermore, Sozirenn, a founder of the Order of Dawning Fate, is on site." Her tone is tight.
"You should join me. Help me in bringing the fight to Sozirenn at the mines."
This is when Ishkitik sees that he comm is completely shot up. This is when the rest of the party realizes that neither Faelin nor Markosi is with her.
All eyes turn back to Tara. She's the only one left of her team, and now you can see it in her face, "Give me a comm."
Azara Thenason
|
Azara's only comm is the one integrated in his armor but he is ready to assist in other ways. "Let's go," he says, simply but definitively and begins looking around for a vehicle that will get them to the mines quickly.
Yuqab al'Huluw
|
"Afraid the only one I've got is built into my armor. Can pass a message along if you want. Either way, we're with you."
| Game Master S |
Tara has you dictate into your own comm. It's the report she gave you, but it it confirms that she's the sole survivor of her team.
After a few moments of thought, Ehu’s voice crackles over the comms. “Sensor scans indicate that most Order forces have cleared out, but there’s nearly thirty life signs still inside the mines. Red Team, Blue Team, proceed to the mines. Rescue what civilians you can, then get back to the landing pad for evacuation. Exercise extreme caution if you encounter Sozirenn. We’ve lost dozens of Starfinders to them already. Ongie, you are not cleared to join them. Report for evacuation.”
While Ongie looks stunned for a moment, she nods, knowing a trip to the mines would likely result in her death. “Promise me you’ll bring my father back, if you can,” she presses.
Meanwhile, Tara hops into the damaged mech’s cockpit and lowers its hand, opening its palm. “Time is of the essence, so climb aboard and hang on tight; I’ll get us to the mines! I can tell you what I know of Sozirenn on the way.”
An opportunity to spend an RP if you'd like.
Ishkitik
|
Ishkitik sends a message telepathically. "We will find him."
Ishkitik will rest, fixing up Ishkitok at the same time. If there is time, she will then spend another ten minutes to do another repair.
She then uses the last of her nanite patches.
repair: 1d6 ⇒ 6
repair: 1d6 ⇒ 5
repair: 1d6 ⇒ 5
repair: 1d6 ⇒ 6
Total regained points for Ishkitok: 31, or 40 if there was twenty total minutes of time available.
Yuqab al'Huluw
|
Yuqab hops up, then continues climbing up to the shoulder to get a better view. He keep careful watch during the flight while his teammates recover, pausing only to slip fresh batteries into his pistols.
| Game Master S |
20 minutes is fine. That's two PCs confirmed on spending RP (or not) others?
Azara Thenason
|
Though it is only leading them to more trouble and every minute spent on the trip gives their opponents another minute to do terrible things, Azara is glad for the reprieve. It has been a hard, punishing mission so far and it is good to have some time to mentally and physically refocus.
Spending an RP.
| Game Master S |
Yuqab (SP: 80/80)
Lady Shrike (SP: 33/90)
Ishkitik (SP: 72/72)
-----Ishkitok (SP: 68/90)
Ohmarc (HP: 33/46)
Gunnz (SP: 110/110)
Azara (HP: 42/75, SP: 98/98)
Will give Shrike and Ohmarc a moment (and Ohmarc and Azara are down HP too.) I'll advance later today.
Yuqab al'Huluw
|
"Don't want to step on any toes" Yuqab says, glancing at Ohmarc, "but I've got a few of these that I think might do you a little good if you'd like them, Azara."
Yuqab's got (3) mk I and (3) mk II serums of healing he's happy to share with anyone down HP.
Lady Lanius Shrike
|
"There are people in need. But..." The chaplain rolls her shoulder. She flinches. "If I go alone it won't do much. If we're already resting? I'll take a moment to recover. But we should be quick; every minute we lose could be another innocent life."
Lady Shrike will reluctantly take 10 minutes to recover her Stamina.
| Game Master S |
In order to advance, I'll let Ohmarc retroactively commit.
Yuqab (SP: 80/80)
Lady Shrike (SP: 90/90)
Ishkitik (SP: 72/72)
-----Ishkitok (SP: 68/90)
Ohmarc (HP: 33/46)
Gunnz (SP: 110/110)
Azara (HP: 42/75, SP: 98/98)
| Game Master S |
The city whistles past in a haze of smoke and flames as Tara pilots the mech, pushing its engines to their maximum. The giant machine rocks back and forth as it’s buffeted by the air, charging over the city’s outer buildings. As it nears the mine, the sound of explosions tears the sky. A series of missiles whistle past the mech, trailing white plumes behind them. Tara swerves to the right, but another projectile slams into the vessel’s side, sending it hurling down. The mech crashes, mercifully near the mine’s entrance. As Order soldiers and vehicles converge on the area, Tara unleashes a punishing hail of gunfire from the mech’s guns. “I’ll hold the entrance!” she shouts. “You clear the mine! And make sure to give Sozirenn a bullet for me! Go, now!”
We open with something that smells a little like 2e ;-) Give me a Perception check.
Ohmarc Lightwalker
|
Ohmarc reluctantly takes a short ten minute rest to regain his stamina. He also spends a resolve point to use a healing channel that heals himself and all of his allies 8d8 ⇒ (3, 7, 2, 7, 6, 3, 7, 3) = 38 hit points.
Stamina: 72/72
Hit Points: 58/58
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
| Game Master S |
Ohmarc's Perception is enough to cover the team.
Yuqab (SP: 80/80)
Lady Shrike (SP: 90/90)
Ishkitik (SP: 72/72)
-----Ishkitok (SP: 68/90)
Ohmarc (SP: 72/72)
Gunnz (SP: 110/110)
Azara (SP: 98/98)
The mines are very quiet when you enter. There’s no sign of any Order soldiers in the entryway passages, but as the you progress downward, you find signs of conflict: discharged ammunition, laser burns on the rocky walls, collapsed passages, and the corpses of civilian miners.
You also happen upon some potentially useful gear.
| Game Master S |
Longer post coming, but it'll be a couple hours.
| Game Master S |
Eventually you make your way to the lowest levels of the mines.
The walls of the winding stone tunnels glimmer with strands of thin ore, illuminated by the sterile light of flickering panels. Ahead, nearly thirty civilians, all filthy, bruised, and bony from starvation, huddle in a metal cage. On map, but no pogs inside the terrain.
A cruel laugh echoes through the surrounding tunnels, seeming to come from everywhere at once. “I can smell you, Starfinders,” the voice snarls. “Your society butchered my paramour. I’ve enjoyed taking revenge on your fellows; it’s why we allowed you to know of our cull. We knew you’d come here to play the heroes, and in allowing it, we could thin your ranks. It’s quite helpful of you to gather all your bravest Starfinders in one place, so far from reinforcements.” The sound of talons scraping across stone punctuates Sozirenn’s words. “Kortus IV burns, and the Starfinders will hobble home, broken and leaderless. If you think the battles you’ve lost here are a defeat, wait until you see what’s coming!”
You can't see your foe, but you CAN see the civilians. What do you do?
Gunnz
|
Gunnz slinks away from the group, apparently defeated as she tries to blend into the darkness and shadows.
snea: 10 + 24 = 34
She is also keen to activate her Ghost ability to go invisible.
Once helpfully hidden, she makes her way toward the cage, trying to avoid notice and see if there is a way to release the captives.
| Game Master S |
Gunnz sneaks up to the cage, undetected. It's a pretty hefty lock. It may take a bit, but it looks straight forward.
Azara Thenason
|
Knowing that trouble is coming, Azara activates his purple sphere aeon stone (which functions like a purple forcefield - 5 temp HP with fast healing 2.)
And marches straight toward the cage.
"Don't worry, we'll get you out of there," he calls out to the captives.
"A stupid plan of revenge
Talk, talk and talk more
Sozirren talks us to death."
| Game Master S |
Azara's bold strides spur the enemy to action. A pair of ysoki step out from the back and immediately begin weaving spells.
With a warcry, Sozirenn bursts from the darkness, headed right towards Azara!
Sozirenn: 1d20 + 3 ⇒ (2) + 3 = 5
Ysoki: 1d20 + 4 ⇒ (6) + 4 = 10
Lanius: 1d20 + 12 ⇒ (4) + 12 = 16
Ohmarc: 1d20 + 0 ⇒ (10) + 0 = 10
Gunnz: 1d20 + 10 ⇒ (17) + 10 = 27
Yuqab: 1d20 + 10 ⇒ (6) + 10 = 16
Azara: 1d20 + 3 ⇒ (16) + 3 = 19
Ishkitik: 1d20 + 5 ⇒ (20) + 5 = 25
ROUND 1:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 72/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 98/98): Go
Lady Shrike (SP: 90/90): Go
Yuqab (SP: 80/80): Go
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Tank 155, Threshold at 120
Gunnz
|
Did you want me back with the main group, or over by the cage?
Gunnz sighs as the brave Solarian messes with her plan. On the other hand, she admits, releasing the prisoners may have just put them in more danger as the trap was sprung.