Doug's Strength of Thousands Campaign

Game Master Doug Hahn

SoT (Semester 1-4 Year 4): Map & Reference, Handouts, Macros | Loot | Hero Points


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NG male Human (Lirgeni) Inventor 13 | HP 114/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 2/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe thinks rapidly on his options as the wall of force. He considers the equation that he has been working on to fold space, but it is incomplete and difficult to control. He remembers a device he prepared this morning. With a prayer, he hopes that he prepared the correct sort.

The Lirgeni arcanist removes a wire wrapped crystal from a belt pouch. He touches his thumb and little finger to two specific runes carved upon the stone and then releases it. The stone emits a wave of etheric energy and then clatters to the ground.

◆ Retrieve an Item
◆◆ Activate: Etheric Essence Disruptor (greater)

Q◆ Stride: Dashed line if Success, Solid line if Fail.

Counteract (divine/occult only), Level 6 vs. Wall of Force: 1d20 + 18 ⇒ (15) + 18 = 33


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Chim folds space around the wall of force, removing a chain of atoms from existence and unraveling it like a thread.

ESCAPE!!

The other creature hurlks fire at Wisps, who seems to be the only creature succumbing to their attacks:

Fire Ray: 1d20 + 25 ⇒ (13) + 25 = 38
Fire: 3d10 + 3 - 6 ⇒ (9, 2, 2) + 3 - 6 = 10

Then it attempts to unravel Akoril's magic:

Dispel, level 6: 1d20 + 23 ⇒ (14) + 23 = 37 S

☀☀☀
The Sunlit Dormitory Round 3

Party Conditions: Inspired
Terrain: Wall of force (6)
Battlemap

──────────
BOLD IS UP!:
──────────
Wisps (121/140 HP)
Shining Child 3 (-0 HP) │ Slow 1 1 min
Chimwemwe (130/164 HP)
Akoril (142/164 HP)
Shining child 2 (-81 HP) │ nonlethal dmg
➤ Kiri (119/138 HP) │ Shield
Shining child 1 (-24 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Wall of force :
You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to effects of its rank or lower that attempt to counteract it. The wall is automatically destroyed by a disintegrate spell of any rank.


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Rushing to take advantage of their target's temporary distraction from Chim, Kiri's claws blur as they slash at the creature.

claw (+2 striking, ghost touch, grievous) vs. off-guard #1, IC/CA: 1d20 + 26 + 1 ⇒ (19) + 26 + 1 = 46
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (1, 2) + 7 + 1 = 11
Sneak Attack: 3d6 ⇒ (6, 2, 6) = 14

claw (+2 striking, ghost touch, grievous) vs. off-guard #1, IC/CA, agile 2nd: 1d20 + 26 + 1 - 4 ⇒ (9) + 26 + 1 - 4 = 32
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14
Sneak Attack: 3d6 ⇒ (4, 1, 4) = 9

claw (+2 striking, ghost touch, grievous) vs. off-guard #1, IC/CA, agile 3rd: 1d20 + 26 + 1 - 8 ⇒ (15) + 26 + 1 - 8 = 34
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (4, 1) + 7 + 1 = 13
Sneak Attack: 3d6 ⇒ (2, 3, 2) = 7

1 hit: stupified 1
2 hits: also clumsy 1
3 hits: also -10ft penalty to speed
Crit: DC 32 Fort vs. Slowed 1.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kidi lands a series of decimating blows against the astral being!

Fort: 1d20 ⇒ 8 F

The shining child screams and teleports, appearing behind wisps. S1 falls off.

☀☀☀
The Sunlit Dormitory Round 4

Party Conditions: Inspired
Terrain: Wall of force (6)
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Wisps (121/140 HP)
Shining Child 3 (-0 HP) │ Slow 1 1 min
Chimwemwe (130/164 HP)
Akoril (142/164 HP)
Shining child 2 (-81 HP) │ nonlethal dmg
Kiri (119/138 HP) │ Shield
Shining child 1 (-116 HP) │ clumsy 1, -10 speed, stup 1

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Wall of force :
You form an invisible wall of pure magical force up to 50 feet long and up to 20 feet high. The wall has no discernible thickness. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and it's immune to critical hits and precision damage. The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible). Wall of force is immune to effects of its rank or lower that attempt to counteract it. The wall is automatically destroyed by a disintegrate spell of any rank.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps steps away from the shining child.

"We've got them on the run now!"

She fires an arrow at S1.

Shortbow: 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
ouch!: 2d6 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8
deadly, if a crit: 1d10 ⇒ 5

Step, Inspire, Strike


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Shining 2 drops another Sun burst!

Fire, DC 33 ref: 8d10 ⇒ (9, 6, 8, 3, 5, 7, 2, 6) = 46

Then flings a ray a t Kiri:

Fire ray: 1d20 + 25 ⇒ (14) + 25 = 39
Fire: 3d10 + 3 ⇒ (5, 7, 4) + 3 = 19

☀☀☀
The Sunlit Dormitory Round 4

Party Conditions: Inspired
Terrain: Wall of force (6)
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Wisps: Dc 33 vs 46 fire
Chimwemwe: Dc 33 vs 46 fire
Akoril: Dc 33 vs 46 fire
Kiri: Dc 33 vs 46 fire
──────────
BOLD IS UP!:
──────────
Wisps (121/140 HP)
Shining Child 3 (-0 HP) │ Slow 1 1 min
➤ Chimwemwe (130/164 HP)
➤ Akoril (142/164 HP)
Shining child 2 (-81 HP) │ nonlethal dmg
Kiri (100/138 HP)
Shining child 1 (-124 HP) │ clumsy 1, -10 speed, stup 1


M Gnoll Magus 13 | HP 96/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril unleashes a quick forcefang at #1.

reflex: 1d20 + 21 ⇒ (2) + 21 = 23
Hero Point: 1d20 + 21 ⇒ (5) + 21 = 26

Akoril twists and turns and still gets rather burnt.
Fail for 46 damage.

force damage: 4d4 + 4 + 1 ⇒ (4, 3, 2, 3) + 4 + 1 = 17

before firing a followup spellstrike at near point blank range.

inspired-volley vs #1: 1d20 + 25 + 1 - 2 ⇒ (16) + 25 + 1 - 2 = 40
piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (8, 6, 8) + 4 + 1 + (6, 1, 6, 2, 2, 4, 1, 4) + 1 = 54
Deadly?: 2d10 ⇒ (6, 7) = 13


NG male Human (Lirgeni) Inventor 13 | HP 114/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 2/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Reflex (E), Bulwark: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33
Success: 26 Fire - 10 resist = 16 damage

Chimwemwe slows down as the shining child rips away Akoril's magic and then flames wash over him. He weaves between the tables to interpose himself between the seriously wounded shining child (#1; #3 if Akoril already took out #1) and Curling-Wisps-of-Smoke.

Chimwemwe swings his shield with the goal of knocking the creature unconscious.

◆ Stride
◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 + 1 ⇒ (1) + 25 + 1 = 27
Non-lethal, Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 + 1 ⇒ (2, 1) + 4 + 4 + 2 + 1 = 14
◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 - 5 + 1 ⇒ (1) + 25 - 5 + 1 = 22
Non-lethal, Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 + 1 ⇒ (5, 5) + 4 + 4 + 2 + 1 = 21


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Reflex vs. sunburst, Resist Magic: 1d20 + 27 ⇒ (7) + 27 = 34
Success -> Crit Success

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