DM Brainiac's Ruins of Azlant: Gills and Grit!

Game Master Brainiac

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Partial Map of Zanas-Tahn


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Welcome to the game! I look forward to a fun campaign.

Some notes:

I will roll passive Perception checks for your characters when the situation calls for them. To speed things along in combat, I will roll initiative for everybody. Those whose initiative scores are higher than the enemies can post their actions, I'll summarize the results and the monster's actions, then everybody can post for the following round's actions.

I am usually online weekdays between 4:00 AM and noon, and can check in sporadically the rest of the afternoon. I can usually post a few times each day during the week, but my access is limited on the weekends.

The campaign info tab has a list of some of the other colonists aboard the Peregrine with you. In all, there are 50 other people eager to settle Talmandor's Bounty, among them full-time soldiers, eight farmers (some of whom belong to an extended family), eleven carpenters, and seventeen individuals with another general skills to be assigned as needed. In your six weeks aboard the Peregrine, you've had time to get to know some of them. Please select one of the notable ten NPCs with whom you have struck up a friendship or rivalry. I'll give you a little more information about your choice. If you are friends, you get a +1 bonus on Diplomacy checks against that individual. If you are rivals, you instead get a +1 bonus on Intimidate checks agaisnt them.

If you would like, you can also come up with your own NPCs to fill out the remainder of the colonists.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Popping in.

I would like to have made friends with Alba Divenvaar, probably when she realized I'm a Gillman and wanted a sample of the oil that keeps my skin safe. I likened to her cause she could help me figure out how to make new brews ON the island instead of importing, and having a unique local brew would do much for attracting more business to the colony.

For non-notables. I'd love to also have a rivalry with Helbret Koors, since he used to own a tavern and he likely has the same goal as I.


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

Looks like I'm the "grit" part of the title!

Hello folks. I mentioned before that I'm fine with having prior connections with other characters, so if anyone wants a pre-adventure tie, we can work that out now. My character is a largely mundane human from Andoran, so if you're a sea elf or something, our connection is probably pretty recent (adventuring is a fairly new thing for this character).


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Hey everyone! I think the character it makes the most sense for Gideon to already know and have a relationship with is Carver Hastings; as both of them are archaeologists and both are keenly interested in learning more about the history of the region, I'm sure they'd be able to get along well, perhaps even to the point where Hastings becomes a sort of mentor for Ross.

I'll make my first in-character post soon, but before I do, I had a question for you Brainiac. I'd very much like to get Gideon a journal for the journey, note-taking and such being important for archaeologists, but the best I can manage is dropping the buckler and swapping the canteen for a waterskin, which would still leave me 2GP/95CP short of the 10 I would need. I don't suppose you might be willing to spot me that amount to get the journal?


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Hi guys!

I'm looking forward to this game.

Weyve has only been in Andoran recently so it doesn't make sense for him to have a long-standing friendship with either human character, unless either of you spent a significant amount of time in Tian Xia (which I doubt).

He was born over there but has recently returned to the Inner Sea region. So Calvin he might have known for a year or two.

Gideon he might have been interested to know professionally since they are both historians.

As for contacts within the colony, I was originally thinking of Perrell Beys, but I'm guessing Gideon might want to know her. So I think I will go with the leader, Ramona Avandth, since we have the same alignment. I am also thinking that if she is familiar with Weyve's family history she may have been connected to the Keystone of the Arch of Aroden somehow. Perhaps a part of her family was among the people who received the Keystone on behalf of Andoran.


Gideon, you can start off with a journal.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Calvin:

As a gillman you probably know that you will be fighting in water. FYI unless you have a freedom of movement effect, slashing and bludgeoning weapons only do 1/2 damage in the water (look in the player's guide for details). Only piercing weapons do full damage.

Longswords are really common and thus easy to find, but you might want to switch to a weapon that does piercing damage.

The list of available martial one-handed weapons that do piercing damage isn't that great, but there are a few that are decent.

If you are willing to wait until second level to get power attack you could get Exotic Weapon Proficiency, and there are some on that list that are good. Estoc is by far the best one there, but Doru is decent - you can use it as a martial weapon and then get Exotic proficiency later. Shotel is not bad either - it has a bonus against guys with shields.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Y'know, I'm gonna revise my previous choice and make Perrell my choice of contact. While Carver might be an archaeologist, Perrell's position as historian and Gideon's interest in history seems like it might have given them more opportunity to actually collaborate on a venture at some point in the past. So...yeah. We'll go with Perrell. Besides, who wants to be friends with a middle-aged guy when you have the option of befriending a cute freckled ginger?

Weyve, I'd also be totally cool with the two of them having been in contact before now on some joint venture or discovery or something. It would certainly make it easier to assemble the party if some of us knew each other before being accepted on the expedition.

As far as weapons go, right now Gideon will only carry his machete for right now; I know that eventually I'll need to pick up a piercing weapon for him, but since I spent quite literally every drop of starting money Gideon had, plus some (thanks again, Brainiac!), I'm just gonna hope I'll have a chance to pick him up a dagger or shortspear or rapier or something before we have to hit the waves.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments
Weyve Murkwater wrote:

Calvin:

As a gillman you probably know that you will be fighting in water. FYI unless you have a freedom of movement effect, slashing and bludgeoning weapons only do 1/2 damage in the water (look in the player's guide for details). Only piercing weapons do full damage.

Longswords are really common and thus easy to find, but you might want to switch to a weapon that does piercing damage.

The list of available martial one-handed weapons that do piercing damage isn't that great, but there are a few that are decent.

If you are willing to wait until second level to get power attack you could get Exotic Weapon Proficiency, and there are some on that list that are good. Estoc is by far the best one there, but Doru is decent - you can use it as a martial weapon and then get Exotic proficiency later. Shotel is not bad either - it has a bonus against guys with shields.

Yeah, I'm well aware of that! However, that's not something that the character will have considered. I will probably grab up a weapon to use underwater when Calvin realizes it will be necessary. I chose a common weapon for my Steelbound fighter archetype, since I get the feeling that shops are going to be few and far between.


What Calvin Knows about Alba:
Alba Divenvaar is a perennial traveler ready to finally put down roots. As a young alchemist, Alba traveled throughout the southern Inner Sea region to learn trade secrets in Druma, the Mwangi jungles, and Osirion. Her lifelong dream is to behold the shores of Arcadia and discover the alchemical secrets of that land. Age has begun to get the best of her, so when she learned Andoran was establishing a new colony in the Arcadian Ocean, Alba applied for citizenship and won a spot among the second group of settlers. Her willingness to support the community with her alchemical knowledge was instrumental in her inclusion.

What Weyve Knows About Ramona:
Ramona Avandth is the Bountiful Venture Company’s designated leader for the colony. She expects to take over from the colony's current leader, Rayland Arkley, and have him serve as her second-in-command. Ramona was chosen for her leadership skills, rather than her bardic abilities; nevertheless, she has a fine singing voice and an appreciation for artistic talents. Though outwardly stoic in front of the colonists, she has a jocular sense of humor and easygoing nature.

What Gideon Knows About Perrell:
Perrell is a scholar and historian, and she is an employee of the Bountiful Venture Company. Even if she weren’t, she would still have volunteered to join the colony out of academic interest. Her responsibility is to chronicle daily events in Talmandor's Bounty and provide Ramona with scholarly advice on the nature of any ruins or ancient and valuable relics. She also sees it as her duty to provide her employers with high-quality maps of the island. The scholar is pleasant and soft-spoken, but very precise. Her gentle demeanor doesn’t impinge on her ability to point out when she thinks others are wrong, which she does with dogged stubbornness. She and Lyra Heatherly have already begun to kindle a mild rivalry.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2
Calvin Shoals wrote:
Yeah, I'm well aware of that! However, that's not something that the character will have considered. I will probably grab up a weapon to use underwater when Calvin realizes it will be necessary. I chose a common weapon for my Steelbound fighter archetype, since I get the feeling that shops are going to be few and far between.

Fair enough, though I am guessing that crafting may play a big part in this game. There is always masterwork transformation and then having someone enchant it for you, and you can play with the weapon you started with at level 1.


Ran out of time when posting earlier. Here's some additional info:

The creatures are adjacent to the boat. Fighting themfrom inside the boat is challenging. PCs who remain seated take a –2 penalty on attack rolls. A character can negate this penalty by standing up and attacking, but anyone standing in the boat must attempt a DC 10 Acrobatics check each round in which they attack. Success means they remain standing until they attack again. A PC who fails must attempt a DC 10 Reflex save. If successful, the PC immediately sits back down as a free action (standing back up is a move action, as normal), but a PC who fails this save falls overboard into an adjacent square.

And here is a picture of what they look like.


Tobar's shot will drop the nymph holding Calvin.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Is my action before or after that?


Afterwards, so you won't be grappled on your turn.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

I hope I'm not jinxing us by saying this, and I know we've only been going a week, but I'm quite enjoying myself so far, and after eight days, we've got almost 140 posts under our belts, averaging just over 17 posts a day. That's the fastest pace I've ever seen a PbP go at, even at this early stage when there's a lot of excitement about it. I hope the passage of time doesn't slow us down too much!

On an entirely unrelated note, I completely forgot to put a skill point into Disable Device. Hopefully we won't come up to a door that needs unlocking before level two!


Well, a little bit of a jinx: I'll be on vacation from August 28th through September 1st, so I won't be able to post during that week. But I'll pick the pace back up once I return! :D


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Im sorry im so slow. 2 kids make me busy as hell.

-Posted with Wayfinder


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Ain't anything to be sorry for, and I hope what I said wasn't taken badly, as it wasn't meant to be. I really am having lots of fun!


As stated earlier, I will be on a cruise next week for my birthday with no internet access. I won't be able to post from Monday August 28th through Friday September 1st. I'll try to catch up and get things back up to speed upon my return. :)


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

No worries.

Have a great trip!


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Seconded! I hope you have a great trip, get a lot of relaxation, and don't get ambushed by grindylows!


Picture of Monkey Goblin

Forgot to link this earlier. :)


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

I hope I get to find out if Gideon lives before you go on vacation! It would stink to have to wait until you get back.


I hope so too! These guys have had surprisingly good rolls, but the others should be able to beat them.

At least I hope so, or it's gonna be an awfully short campaign... ;)


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

I know there's plenty of ways to handle it, but if we could get Gideon standing, I have Sleep ready to go.

-Posted with Wayfinder


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Sleep takes one round to cast, so you could lose it if you are hit before it goes off.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

That's true, but with the hit that Calvin took, I'd have to roll at least a four on the healing to give him enough HP to put him back in the fight, and that's just with a single HP. It seems like trying to take the monkey goblins out of the fight right now would be a better use of our resources at present.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2
Gideon Ross wrote:
That's true, but with the hit that Calvin took, I'd have to roll at least a four on the healing to give him enough HP to put him back in the fight, and that's just with a single HP. It seems like trying to take the monkey goblins out of the fight right now would be a better use of our resources at present.

Yeah, we're using too much healing right now. :( My lay on hands will only heal 1d6, and that's all I have left. Which means the two of us together might both heal him and he could still not be conscious.

Still, too bad you didn't take color spray instead. That's a standard action to cast.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Unfortunately, Color Spray isn't on the Bard spell list, which is what Archaeologist pulls from.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2
Gideon Ross wrote:
Unfortunately, Color Spray isn't on the Bard spell list, which is what Archaeologist pulls from.

Really? :(

You would think that an illusion would fit right in to the bard list.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

Yeah, you'd think it would go right on in there, but it's only on the spell list for Bloodrager, Magus, and Sorcerer/Wizard. Pretty sure that's right.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

bloodrager 1, magus 1, sorcerer/wizard 1

Yep.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

So how has everyone been doing? I don't see any reason to let the game die off while Brainiac is gone. I hope that none of us, or people we know, are in Harvey's path. I was in Houston a couple years ago, at MD Anderson, and the pictures of all that are just heartbreaking. Can't imagine what they're going through.


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

I'm just fine. I'm in California where our biggest problems are hot summer days and outside politicians advocating for our destruction.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

AZ here.
Sun and racist police sheriffs are the big problem here.

-Posted with Wayfinder


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

As a Georgian I hear ya about the hot summer days. It hasn't been so bad today, but I think it's because we're getting some cooler weather off of the hurricane.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

I'm up in Ontario. The hot days are mostly behind us up here.

That flooding is crazy. But at least the people near the gulf coast are used to tropical storms. They probably have a lot better idea what to do about it than I do.


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

As I understand it the major way to deal with tropical storm flooding is with good city planning - water pumps, levees, and emergency shelter procedures. Unfortunately Austin, TX, is in a region where the residents generally eschew any sort of planning or regulation, so it's basically unprepared to deal with the realities of tropical flooding.


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

Huh. CNN just did an article on the very topic.

Also, I meant to type Houston, not Austin. Rookie mistake.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

I doubt it helps very much that all the marshes and wetlands that used to soak up excess water from storms like that have been replaced with parking lots.


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

Yeah, basically. Most municipalities have a minimum height that you have to put the floor above the ground level so that flooding and drainage can accommodate, but Houston has no regulations about that, so people just get horribly flooded. Also there is no city planning for things like how runoff from one area will flood another, so they just don't account for any of this kind of deluge.

The storm of this magnitude would overwhelm any sort of municipal drainage system, but the damage could have been much less, and many areas much safer, if there was any kind of planning and regulation.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

My heart goes out to those people, all the same. I was in Houston myself, two years ago, at MD Anderson, having surgery to remove a brain tumor, so seeing pictures of the place underwater and reading about what they had to do with patients at the hospital hit close to home.

And who knows? Maybe this'll be the kick in the pants the city/state need to make sure they're more prepared for the next time it happens.


Got a quick post up on the ship. Be back for real tomorrow!


Male Human Gunslinger (bolt ace) 8/Slayer (sniper) 1 | 75/75 HP | AC 23 T 16 FF 17 | Fort +10 Ref +12 Will +4 | Initiative +4 (+6 w/at least 1 grit) | Perception +14 | Grit 4/4 | Set Mind 1/1

Damn shame I can't make bows and arrows, just crossbows and bolts.

Also, I would really benefit from that buckler!


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

I don't have any need for it, so I'm out of the running for the claiming.


So, what do you want to do with the sleeping goblin?


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Coup de Grace from me. :)


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Don't we want to interrogate it about the missing colonists? It can't have any less information than we have.


Male Human Bard (Archaeologist) 10; HP 63/63; AC 21/14/18; F+4/R+10/W+7; Init+3; Per+20; Arch.Luck+3,6/6

It seems very unlikely to me that the thing speaks common, and Gideon doesn't speak goblin. Not to mention the unpredictability keeping such a beast alive would entail. I say coup de grace.

-Posted with Wayfinder

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