Pallid Mask

Brainiac's page

RPG Superstar 7 Season Star Voter. *** Pathfinder Society GM. Starfinder Society GM. 476 posts (45,927 including aliases). 1 review. No lists. No wishlists. 7 Organized Play characters. 60 aliases.


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Tracking by lot seems easier to me.


I have two talents: +2 to Intelligence and advantage on one spell you know (I chose burning hands).

I did roll for my background as well, which came up as Mercenary.


I had been away on vacation the past few days, but I am back now. My character is done and I'm ready to start whenever you are.


Spells:

• Burning Hands* (advantage from wizard talent)
• Magic Missile
• Sleep

Languages: Common, Dwarvish, Orcish, Sylvan, Draconic, Primordial

Gear: Crawling kit, dagger, staff, lantern, mirror, oil flask, 1 gp

Gear Slots: 12/13

Just need the fluff now.


Stat Rolls: Str 13, Dex 11, Con 14, Int 12, Wis 10, Cha 9
Ancestry: Human
Class: Wizard
HP: 1d4 + 2 ⇒ (4) + 2 = 6
Talents: 2d6 ⇒ (3, 2) = 52d6 ⇒ (4, 5) = 9 (+2 Intelligence, advantage on one wizard spell you know)
Background: 1d20 ⇒ 11 (Mercenary)
Alignment: Neutral
Title: Shaman
Starting Gold: 2d6 ⇒ (2, 3) = 5 (25 gp)

I still need to pick spells, languages, and gear. I'll do that and come up with the fluff later on.


Thanks! I think I will make a wizard. I'll try to find some time to work on the character in the next day or two.


Maybe it's in the wrong thread. I asked for clarification in the other one. :)


Alright, well, I'm a bit confused now with all the multiple threads, lol. GM Tribute is rolling up characters for us, so the rolls I made earlier were for this game if chosen, yes? Did I do it right?

I've had very little sleep the past few days so that may be impacting by reading comprehension. :D


Character Stats

Str: 3d6 ⇒ (6, 1, 6) = 13
Dex: 3d6 ⇒ (3, 6, 2) = 11
Con: 3d6 ⇒ (4, 4, 6) = 14
Int: 3d6 ⇒ (2, 5, 5) = 12
Wis: 3d6 ⇒ (2, 5, 3) = 10
Cha: 3d6 ⇒ (2, 1, 6) = 9

Not bad!


Also interested in this. :)


I am interested in playing this game. I don't have a lot of old-school gaming experience, but I am currently DMing two different games of Dungeon Crawl Classics. Have only been doing so for a few months but I am really enjoying it so far and would love to be on the other side as a player.

I DM on these boards more than I am a player, but I have been active for seven years and have run several Pathfinder adventure paths in 1st and 2nd edition to their completion. My longest games have been about five years or so from start to finish. I haven't read the Shadowdark rules yet but I am a fast learner! :)


Alright, let's do this! Dungeon Crawl Classics, ho!

Oceanshieldwolf and GM West are in as they are the most recent ones to express interest. They can start creating characters and posting when they're ready. (Discussion Thread)

Looking for 2-4 more players, chime in if you're still interested.


Still a lot of interest though. Hmm. I may have to be the GM here.

Let me sleep on it. Check back in the morning. :)


We’re all newbies here, Daniel. Come join us!


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Okay, all three E's are in! (Ever_Anon, ElbowtotheFace, Evindyll.) I've opened up the discussion thread so you can start talking about character creation. I'll take another one or two more players if other people are still interested in joining.


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Alright, I'll just use this same thread for the recruitment, which is now open! I'm looking for four players who are willing to post at least once per day. We will create characters together as a group to establish connections to one another and the NPCs before designing the Ark together as well.

Please post here if you are interested in playing. I'll wait a few days to give everybody a chance to express their interest and then I'll pick the players.


Looks like there may be enough interest for a game. I’ll put up an official recruitment thread on Monday morning.


I was able to find it on DriveThruRPG and download it with no issues. The rules in that book are very condensed, though, compared to the real thing, but it can give you a taste of what the game is about.


I've been reading through the core rulebook for "Mutant: Year Zero" and it looks like it is a very fun game. I am considering potentially running a campaign if there is enough interest. Is anybody interested in playing in such a campaign?


I'd potentially be interested.


I'm thinking of going human champion with the psychic archetype to simulate a kalashtar psychic warrior. :D


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Potentially interested. My two favorite Eberron ancestries are changelings (doppelgangers) and kalashtar. I'll have to try to figure out the best way to represent them in Pathfinder.


Sounds intriguing. I'll work up a character when I have a chance.


Twist of Destiny: 1d100 ⇒ 54


Homeworld: 1d100 ⇒ 17 Forge World

Weapon Skill: 2d10 + 20 ⇒ (7, 6) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Strength: 2d10 + 20 ⇒ (7, 10) + 20 = 37
+ Toughness: 3d10 + 20 - 1 ⇒ (2, 2, 1) + 20 - 1 = 24
Agility: 2d10 + 20 ⇒ (8, 10) + 20 = 38
+ Intelligence: 3d10 + 20 - 2 ⇒ (2, 2, 7) + 20 - 2 = 29
Perception: 2d10 + 20 ⇒ (7, 1) + 20 = 28
Willpower: 2d10 + 20 ⇒ (3, 5) + 20 = 28
- Fellowship: 3d10 + 20 - 8 ⇒ (5, 4, 8) + 20 - 8 = 29
Influence: 2d10 + 20 ⇒ (1, 3) + 20 = 24

Wouds: 8 + 1d5 ⇒ 8 + (4) = 12

Will look over the backgrounds and roles and make some choices later on. Right now leaning towards Imperial Guard -> Soldier.


Potentially interested.


Dotting for interest. Thinking of writing up either a gnome or halfling witch with the fervor patron theme. Will consider options and try to get something done in the next few days.


Putting in bid for a halfling ranger. Full submission to come.


I am planning on building a leshy druid!


Awesome, thanks. Working on a halfling psychic, I believe.


@Wastrel, you said to stick to common choices, but are all of the non-core classes available to choose from? Stuff from the Advanced Player's Guide, Secrets of Magic, and Dark Archive like the oracle, magus, psychic, etc.?


Hello! I am looking forward to playing with you again, Wastrel. :D

I'm thinking of playing a dwarf or halfling, but I'm not entirely decided yet, and I don't know what class, either. I'll wait to see what the others want to play.


Starting Wealth (Silver 2): 2d10 ⇒ (9, 2) = 11
Age: 15 + 1d10 ⇒ 15 + (9) = 24
Eye Color: 2d10 ⇒ (10, 10) = 20
Hair Color: 2d10 ⇒ (2, 2) = 4
Height: 2d10 ⇒ (7, 6) = 13


Tentatively interested in this game. Rolling up basics for character, I'll put it all together later.

Race: 1d100 ⇒ 20
Career: 1d100 ⇒ 28

Human Advisor

Weapon Skill: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Ballistic Skill: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Strength: 2d10 + 20 ⇒ (3, 7) + 20 = 30
Toughness: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Initiative: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Agiliy: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Dexterity: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Intelligence: 2d10 + 20 ⇒ (4, 1) + 20 = 25
Willpower: 2d10 + 20 ⇒ (1, 2) + 20 = 23
Fellowship: 2d10 + 20 ⇒ (1, 6) + 20 = 27

Talents: 1d100 ⇒ 171d100 ⇒ 41d100 ⇒ 78

Coolheaded, Ambidextrous, Sixth Sense


Congratulations to those selected. Have fun!


Just a heads up, I'll be out town without internet until Thursday December 23. I'll check in then to see if I've been selected for this game.


Gah, sorry, this has turned out to be the week from hell! Which would be great for Devil Diva, actually. I haven't been able to find the time to sit down and write up a proper backstory, so hopefully the snippet I posted before is enough for consideration. If chosen, I will definitely write up that full background! :)


Ack, sorry, work has been busier than usual! I haven’t had a chance to write up Devil Diva’s full backstory, but hopefully I will be able to do so tomorrow!


Stalwart wrote:
Lady Lust? Demona/Daemona? Lillith? Devil Diva? Devilwing? Miss Sin?

I thought the first few would be a bit too on the nose. I do like Devil Diva, though! Somebody else probably called her that first and the name stuck, much to her chagrin. I’ll go with that. Thanks! :D


The succubus's main tactic is to quickly close the distance to enemies by flying or just moving supernaturally fast, then rip them apart with strong close attacks. Fast healing and high Stamina should help keep her on her feet. She can also daze and fascinate enemies and inspire allies.

Still workshopping a good superhero name. Leaning toward Maxine the Demon Queen right now unless I can come up with something better. :D


I agree that maps probably won't be as important for this game, but Google Slides works fine for me.

I should have time early next week to do a full character writeup beyond the crunch.


I love Hell's Rebels, and I'm always up for more 2E. Sending you a PM now. :D


Matt Adams 259 wrote:

For Reluctant Succubus, the only thing I noticed is you spent a little too much on defenses.

Dodge starts at 3. 4 points brings it to 7.
Fortitude starts at 5. No points.
Parry starts at 5. 2 points brings it to 7.
Toughness starts at 5. No points.
Will starts at 2. 3 points brings it to 5.
That’s 9 points in defenses not 8.

Sorry, must have made a mistake. I’ll drop Will back down to 4.

I’ll write up a full character background a bit later on.


Alright, second pass at the character. Reduced Strength and Fighting by 1 each, removed 2 ranks of Enhanced Advantages for Close Combat, increased Will by 1 and added the ability to Morph into a single human form. I think this works for PL 6 now.

Reluctant Succubus Version 2.0:
PL 6, PP 90
Strength 5, Stamina 5, Agility 3, Dexterity 1, Fighting 5, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive Rank 2, Daze (Deception), Fascinate (Deception), Inspire

Skills
Deception 8 (+10, +15 with Very Attractive), Expertise: Popular Culture 4 (+4), Perception 4 (+6), Technology 4 (+4)

Powers
Devilish Speed: Enhanced Advantages 4 (Close Attack 2, Improved Initiative 2); Quickness 2 • 6 points
Giant Bat Wings: Flight 5 (60 MPH), Wings • 5 points
Fast Healing: Regeneration 5 • 5 points
Human Form: Morph 1 (Human Form) • 5 points

Offense
Initiative +5
Close Combat +7

Complications
Motivation--Acceptance
Quirk--Angst
Secret--Former Identity

Defense
Dodge 7, Fortitude 5, Parry 7, Toughness 5, Will 5

Power Points: Abilities 46, Powers 21, Advantages 5, Skills 10, Defenses 8 = 90


Mage of the Wyrmkin wrote:
PBP is like a shark it always has to keep moving or it drowns. :)

Lol, quite an apt description!


@Mage: Thanks, I'm still unclear how attacks work so I'll read that section again and see about tweaking my character sheet more tomorrow morning.


I'm new to the rules but I am interested in trying them out! I decided to go with one of the quick-start templates and tweak it a bit to bring thing down to PL 6. I think I did it right, but let me know if anything looks strange.

Basic backstory idea is that one of the heroes that died was a Dr. Strange type who protected the world from supernatural creatures. Some of the relics in his sanctum were the trapped spirits of demons and monsters. When he was killed, the relics were spread throughout the city. A young man happened upon one of these relics, which contained the essence of a trapped succubus. He accidentally released the essence, which merged with his body, transforming him into a demoness! His new form and abilities are the cause of much angst and drama, but he is devoted to using these powers for good in order to fill the void left by the slain superheroes.

Reluctant Succubus:
PL 6, PP 90

Strength 6, Stamina 5, Agility 3, Dexterity 1, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive Rank 2, Daze (Deception), Fascinate (Deception), Inspire

Skills
Deception 8 (+10, +15 with Very Attractive), Expertise: Popular Culture 4 (+4), Perception 4 (+6), Technology 4 (+4)

Powers
Devilish Speed: Enhanced Advantages 6 (Close Attack 4, Improved Initiative 2); Quickness 2 • 8 points
Giant Bat Wings: Flight 5 (60 MPH), Wings • 5 points
Fast Healing: Regeneration 5 • 5 points

Offense
Initiative +5
Close Combat +10

Complications
Motivation--Acceptance
Quirk--Angst
Secret--Former Identity

Defense
Dodge 7, Fortitude 5, Parry 7, Toughness 5, Will 4

Power Points: Abilities 50, Powers 18, Advantages 5, Skills 10, Defenses 7 = 90


My first instinct is to build a soulbound summoner. Would that be okay, GM? Any suggestions on what eidolon subtypes might be appropriate for the campaign?


Definitely interested. I will work up a character in the next day or so.


GM of Rust wrote:

@Brainiac

"I am Groot!"

Awesome! I'll get to work on creating a ghoran character, then. Right now I'm eyeing the aromaphile mesmerist archetype. :D

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