Pallid Mask

Brainiac's page

RPG Superstar 7 Season Star Voter. *** Pathfinder Society GM. Starfinder Society GM. 444 posts (42,387 including aliases). 1 review. No lists. No wishlists. 7 Organized Play characters. 56 aliases.


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Starting Wealth (Silver 2): 2d10 ⇒ (9, 2) = 11
Age: 15 + 1d10 ⇒ 15 + (9) = 24
Eye Color: 2d10 ⇒ (10, 10) = 20
Hair Color: 2d10 ⇒ (2, 2) = 4
Height: 2d10 ⇒ (7, 6) = 13


Tentatively interested in this game. Rolling up basics for character, I'll put it all together later.

Race: 1d100 ⇒ 20
Career: 1d100 ⇒ 28

Human Advisor

Weapon Skill: 2d10 + 20 ⇒ (4, 6) + 20 = 30
Ballistic Skill: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Strength: 2d10 + 20 ⇒ (3, 7) + 20 = 30
Toughness: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Initiative: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Agiliy: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Dexterity: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Intelligence: 2d10 + 20 ⇒ (4, 1) + 20 = 25
Willpower: 2d10 + 20 ⇒ (1, 2) + 20 = 23
Fellowship: 2d10 + 20 ⇒ (1, 6) + 20 = 27

Talents: 1d100 ⇒ 171d100 ⇒ 41d100 ⇒ 78

Coolheaded, Ambidextrous, Sixth Sense


Congratulations to those selected. Have fun!


Just a heads up, I'll be out town without internet until Thursday December 23. I'll check in then to see if I've been selected for this game.


Gah, sorry, this has turned out to be the week from hell! Which would be great for Devil Diva, actually. I haven't been able to find the time to sit down and write up a proper backstory, so hopefully the snippet I posted before is enough for consideration. If chosen, I will definitely write up that full background! :)


Ack, sorry, work has been busier than usual! I haven’t had a chance to write up Devil Diva’s full backstory, but hopefully I will be able to do so tomorrow!


Stalwart wrote:
Lady Lust? Demona/Daemona? Lillith? Devil Diva? Devilwing? Miss Sin?

I thought the first few would be a bit too on the nose. I do like Devil Diva, though! Somebody else probably called her that first and the name stuck, much to her chagrin. I’ll go with that. Thanks! :D


The succubus's main tactic is to quickly close the distance to enemies by flying or just moving supernaturally fast, then rip them apart with strong close attacks. Fast healing and high Stamina should help keep her on her feet. She can also daze and fascinate enemies and inspire allies.

Still workshopping a good superhero name. Leaning toward Maxine the Demon Queen right now unless I can come up with something better. :D


I agree that maps probably won't be as important for this game, but Google Slides works fine for me.

I should have time early next week to do a full character writeup beyond the crunch.


I love Hell's Rebels, and I'm always up for more 2E. Sending you a PM now. :D


Matt Adams 259 wrote:

For Reluctant Succubus, the only thing I noticed is you spent a little too much on defenses.

Dodge starts at 3. 4 points brings it to 7.
Fortitude starts at 5. No points.
Parry starts at 5. 2 points brings it to 7.
Toughness starts at 5. No points.
Will starts at 2. 3 points brings it to 5.
That’s 9 points in defenses not 8.

Sorry, must have made a mistake. I’ll drop Will back down to 4.

I’ll write up a full character background a bit later on.


Alright, second pass at the character. Reduced Strength and Fighting by 1 each, removed 2 ranks of Enhanced Advantages for Close Combat, increased Will by 1 and added the ability to Morph into a single human form. I think this works for PL 6 now.

Reluctant Succubus Version 2.0:
PL 6, PP 90
Strength 5, Stamina 5, Agility 3, Dexterity 1, Fighting 5, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive Rank 2, Daze (Deception), Fascinate (Deception), Inspire

Skills
Deception 8 (+10, +15 with Very Attractive), Expertise: Popular Culture 4 (+4), Perception 4 (+6), Technology 4 (+4)

Powers
Devilish Speed: Enhanced Advantages 4 (Close Attack 2, Improved Initiative 2); Quickness 2 • 6 points
Giant Bat Wings: Flight 5 (60 MPH), Wings • 5 points
Fast Healing: Regeneration 5 • 5 points
Human Form: Morph 1 (Human Form) • 5 points

Offense
Initiative +5
Close Combat +7

Complications
Motivation--Acceptance
Quirk--Angst
Secret--Former Identity

Defense
Dodge 7, Fortitude 5, Parry 7, Toughness 5, Will 5

Power Points: Abilities 46, Powers 21, Advantages 5, Skills 10, Defenses 8 = 90


Mage of the Wyrmkin wrote:
PBP is like a shark it always has to keep moving or it drowns. :)

Lol, quite an apt description!


@Mage: Thanks, I'm still unclear how attacks work so I'll read that section again and see about tweaking my character sheet more tomorrow morning.


I'm new to the rules but I am interested in trying them out! I decided to go with one of the quick-start templates and tweak it a bit to bring thing down to PL 6. I think I did it right, but let me know if anything looks strange.

Basic backstory idea is that one of the heroes that died was a Dr. Strange type who protected the world from supernatural creatures. Some of the relics in his sanctum were the trapped spirits of demons and monsters. When he was killed, the relics were spread throughout the city. A young man happened upon one of these relics, which contained the essence of a trapped succubus. He accidentally released the essence, which merged with his body, transforming him into a demoness! His new form and abilities are the cause of much angst and drama, but he is devoted to using these powers for good in order to fill the void left by the slain superheroes.

Reluctant Succubus:
PL 6, PP 90

Strength 6, Stamina 5, Agility 3, Dexterity 1, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive Rank 2, Daze (Deception), Fascinate (Deception), Inspire

Skills
Deception 8 (+10, +15 with Very Attractive), Expertise: Popular Culture 4 (+4), Perception 4 (+6), Technology 4 (+4)

Powers
Devilish Speed: Enhanced Advantages 6 (Close Attack 4, Improved Initiative 2); Quickness 2 • 8 points
Giant Bat Wings: Flight 5 (60 MPH), Wings • 5 points
Fast Healing: Regeneration 5 • 5 points

Offense
Initiative +5
Close Combat +10

Complications
Motivation--Acceptance
Quirk--Angst
Secret--Former Identity

Defense
Dodge 7, Fortitude 5, Parry 7, Toughness 5, Will 4

Power Points: Abilities 50, Powers 18, Advantages 5, Skills 10, Defenses 7 = 90


My first instinct is to build a soulbound summoner. Would that be okay, GM? Any suggestions on what eidolon subtypes might be appropriate for the campaign?


Definitely interested. I will work up a character in the next day or so.


GM of Rust wrote:

@Brainiac

"I am Groot!"

Awesome! I'll get to work on creating a ghoran character, then. Right now I'm eyeing the aromaphile mesmerist archetype. :D


Potentially interested. GM, would you allow a ghoran character, or would that be considered to out-there?

If not, I will likely play a human or dwarf.


I’m tentatively interested. I played a little bit of Warhammer many, many years ago but didn’t get very far. So I may need some hand holding at the beginning until I get familiar with the rules again.

Human:

WS: 2d10 ⇒ (3, 1) = 4
BS: 2d10 ⇒ (9, 3) = 12
STR: 2d10 ⇒ (4, 6) = 10
T: 2d10 ⇒ (1, 10) = 11
Agi: 2d10 ⇒ (4, 3) = 7
int: 2d10 ⇒ (5, 7) = 12
will: 2d10 ⇒ (6, 7) = 13
Fell: 2d10 ⇒ (9, 6) = 15
W: 1d10 ⇒ 5
F: 1d10 ⇒ 9

Reroll WS 2d10 ⇒ (3, 4) = 7
Take average on Agility

Random Talents: 1d100 ⇒ 31d100 ⇒ 69
Acute Hearing, Sixth Sense

Starting Careers: 1d100 ⇒ 921d100 ⇒ 85
Vagabond or Toll Keeper

I’ll work on a full character sheet when I have time in the next day or two.

Background Charts:
Height: 1d10 ⇒ 4
Weight: 1d100 ⇒ 20
Hair Color: 1d10 ⇒ 8
Eye Color: 1d10 ⇒ 8
Distinguishing Marks: 1d100 ⇒ 30
Siblings: 1d10 ⇒ 6
Star Sign: 1d100 ⇒ 23
Age: 1d100 ⇒ 20
Birthplace: 2d10 ⇒ (6, 7) = 13
Name: 1d100 ⇒ 43


No worries! Go ahead and take it, Spazmodeus, and have fun! If I decide to do a 2nd edition game, I'll put up my own recruitment for it later. :D


I am tentatively considering picking this up for you guys.

Question: would you all be interested in trying this in 2nd edition instead of 1st?


My preference is LNA-464. Second choice Kevan Bokoloff.


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The rules are part of the spreadsheet linked on the first post of this thread!


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Tarondor wrote:
Please tell me that's not humanly possible, Brainiac! You'd have to have been running three or four APs a week for the last 13 years!

Longer than that...

I started running Shackled City for the first time when it was still coming out in Dungeon Magazine. That was 2003.

For years, I ran every AP for my weekly in-person gaming group. We played through all of them up through Hell's Vengeance. We stopped meeting regularly once I had kids, so I switched to running games on the Paizo boards in early 2017.

I've run every single AP in one form or another, some multiple times, and most to completion at least once. I haven't finished a 2E AP yet but some of them are close--we're on book 6 of Extinction Curse and book 5 of Agents of Edgewatch.

I may, in fact, be not fully human. :D


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I'm probably the only person who will have checked every box for the first question! :D


Congratulations to the selected players. Have fun!


1. Another Night at the Broken Broadsword
2. Holding out for a Hero
3. Stonefall: the Beginning

Preferred setting Golarion.


Dotting for interest! Going to work on a gnome inventor with a construct companion. :D


Definitely interested. With the GM’s permission, I would like to adapt an existing NPC from Hell’s Rebels and Age of Ashes as a PC—Mialari Docur. I would build her as a laughing shadow magus, potentially with the rogue archetype. She would be renowned for her role in the rebellion against Barzillai Thrune, which is why she would receive an invitation.

If not, I can come up with my own background for an original character. Maybe an inventor of some sort. :)


I would like to play Zindarel.


Sent a request for access to the file!


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Archpaladin Zousha wrote:
Blargh, I'm struggling to decide if I want to make a "cool" character or a "goofy" character for this. Blargh, I say!

Must the two be mutually exclusive? :D


Hmm, let's see...

Since one of the major plots seems to be King Joe, I'll say one of my major exploits was gaining the trust of the monarch of Numeria, becoming one of their trusted advisors.

I probably went on some sort of lengthy quest seeking the secrets of witchcraft, where I discovered the enchanted veil through which I draw my magical powers.

Other than that, mostly focused on having a good life in this world and seeking out excitement and adventure. :)


I'll put in my interest here as well.


Sorry, ghostwalk is the 2nd-level ashiftah ability:

Ghostwalk (Su):
Starting at 2nd level, as a move action after using a hex, an ashiftah can become invisible as per vanish and can then take a 5-foot step. Using ghostwalk doesn’t provoke attacks of opportunity.

But I don't think I'm going to take Hex Strike, now, so no worries!

I applied the favored class bonus to HP, giving me an additional 8 for the +24.

As for my wish, my primary one would be to enter the new world as a woman instead of a man. I've always been curious about life as the opposite sex, and this would be the prime opportunity to be able to experience it. Beyond that, a corset of dire witchcraft would be a solid gift to help keep me alive in the new world of adventure. :)

Numeria sounds good to me!


I'll have to bow out then. I had already dotted in. If you could remove me from the list of active players, I would appreciate it.


Interested, preferred pregen would be Ekene.

Ava Kanava
9090-2001
Level 2
Downtime: Performance +8


Dotting. Will likely submit a cleric of Cayden Cailean.


Hmm, actually, I just found this feat: Hex Strike. If I use that, could I then use the ashiftah ability to Ghostwalk as a move action? If so, I might rework my stats a bit. :)


Alright, here is the stat block. I think it's complete except for selecting traits, spells, and languages. Let me know if anything looks odd.

Stat Block:
Elf unchained rogue/witch (ashiftah) 5
NG Medium humanoid (elf)
Init +8; Perception +11; low-light vision

DEFENSE
AC 15, touch 15, flat-footed 11 (+1 deflection, +4 Dex)
hp 67 (8d8+24)
Fort +5, Ref +10, Will +7; +2 vs enchantment
Defensive Abilities evasion
Immune sleep

OFFENSE

Speed 30 ft.

Melee: +1 elven curve blade +8 (d10+7, 18-20)
Ranged: +1 composite longbow (d8+1, x3)

Special Attacks: Debilitating injury, sneak attack +3d6

Witch Hexes: Evil eye (DC 17), flight, misfortune (DC 17)

Witch Spells Prepared (CL 1st, concentration +5)
3 (2)-
2 (3)-
1 (5)-
0 (4)-

Spells Known:
3rd--
2nd--cat's grace*
1st--jump*
0--

Patron: Agility

STATISTICS
Str 9, Dex 18, Con 14, Int 20, Wis 13, Cha 8, Luck 11
Base Atk +3; CMB +2; CMD 16
Feats: Exotic Weapon ProficiencY (elven curve blade)*, Extra Hex (misfortune), Improved Initiative, Twist Away, Weapon Finesse*
Skills: Acrobatics +12, Climb +7, Disable Device +14*, Escape Artist +12, Knowledge (arcana) +13, Knowledge (nature) +13, Knowledge (planes) +13, Perception +11 (+12 vs surprise, +13 vs traps), Sense Motive +9, Spellcraft +13 (+15 identify magic), Stealth +12, Swim +7, Use Magic Device +7
Background: Appraise +13, Sleight of Hand +12
Languages: Common, Elven, +5

SQ: Danger sense +1, finesse training, ghostwalk, protecting veil (deliver touch spells), rogue's edge (Disable Device), rogue talents (combat trick, shadow duplicate), trapfinding +2
FCB: +5 HP

Starting Gear: Keys, wallet, phone, iPad, snacks
Gear: +1 elven curve blade, +1 composite longbow, ring of protection +1, cloak of resistance +2, 400 gp


Got it! Working on putting together the character sheet now. I should have it done within a few hours' time.


So, is that 3d8 extra HP on top of the 5d8 from class levels? Do I add my Con modifier to those?


Some info!

Looks like all of the pregens are different types of gunslingers. Fun!


Considering elf over changeling now. Also looking at the ashiftah witch archetype. GM, is there a culture in the world similar to the Qadirans where this archetype might make sense originating from?


Die Rolls:
3d6 ⇒ (1, 2, 4) = 7
3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (5, 6, 5) = 16
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (5, 6, 5) = 16

Yes, I can work with those. :)

Background:
I was born in Miami, Florida to a Puerto Rican father and a Jewish mother. My parents divorced when I was very young, so in my formative years, I was raised by my mother and my older sister. I excelled at school, taking advanced classes in language arts and mathematics. By the end of elementary school, I was taking middle-school level math classes. I loved video games and reading, and I never went anywhere without a book to read.

During my teenage years, I was heavily involved with the Boy Scouts. I enjoyed camping and outdoor activities, giving me an appreciation for the natural world. I also took lessons in Judo, rising to the rank of brown belt.

After graduating from college, I started my career in television news, rising from a part-time technician to a full-time director. I met the love of my life online, and soon we were married. Two little girls soon followed. I've spent the first half of my thirties devoted to my family, working to provide them with a happy and comfortable life. But unfortunately, fate has different plans for me...


I’m thinking a rogue/witch combo, possibly a changeling if allowed. Browsing through archetypes now.


Alright, looks like we have a paladin/godling, a ranger/bard, and an alchemist as the current party? Perhaps a spellcaster of some sort will be in order. I’ll have to look at some options and decide tomorrow morning. I’ll write up the backstory then as well.


I am potentially interested in joining. It seems like the game has been going on for a long time since the initial recruitment post, though. What are the updated character creation guidelines?


I'm assuming two of the pregens will be a gunslinger and an inventor to show off the new classes. No clue beyond that, though! It's a secret to everybody! :D

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