Classes/Levels |
Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments |
Gender |
Male Gillman Fighter (Steelbound) 3 |
About Calvin Shoals
Calvin Shoals
Male gillman fighter (steelbound fighter) 3 (Pathfinder Campaign Setting: Inner Sea World Guide 310, Pathfinder Player Companion: Haunted Heroes Handbook 22)
NG Medium humanoid (aquatic)
Init +6; Senses Perception +1
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Defense
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AC 20, touch 13, flat-footed 18 (+4 armor, +1 deflection, +2 Dex, +1 natural, +2 shield)
hp 31 (3d10+9)
Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments
Defensive Abilities enchantment resistance
Weaknesses vulnerability to fire
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Offense
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Speed 30 ft., swim 30 ft.
Melee +1 longsword +8 (1d8+4/19-20) or
. . longsword +7 (1d8+3/19-20)
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Statistics
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Str 16, Dex 14, Con 14, Int 11, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 19
Feats Aquatic Combatant[UW], Improved Initiative, Power Attack, Weapon Focus (longsword)
Traits armor expert, athletic, the flexing arm
Skills Climb +6, Escape Artist +0 (+1 to free yourself from bondage), Knowledge (dungeoneering) +5, Knowledge (engineering) +6, Perception +1, Profession (barkeep) +6, Survival +4, Swim +16
Languages Aboleth, Common
SQ amphibious, armor training 1, doubt, steelbound weapon
Combat Gear potion of cure light wounds, ring of ferocious action[ARG]; Other Gear chain shirt, heavy wooden shield, +1 longsword, longsword, amulet of natural armor +1, ring of protection +1, applejack (per gallon)[UE] (4), backpack, bedroll, belt pouch, flint and steel, grog (per gallon) (3), hemp rope (50 ft.), mess kit[UE], neck guard[ARG], pot, soap, trail rations (5), waterskin, weapon cord[APG], whetstone, 67 gp, 8 cp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Aquatic Combatant +2 bonus on Swim checks; avoid normal penalties on melee attack rolls underwater.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Enchantment Resistance (Ex) +2 bonus vs. all enchantment not from aboleth, -2 vs. aboleth enchantment effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Steelbound Weapon (Longsword) (Ex) When not carrying chosen weapon, take -2 Wis and lose all fighter abilities.
Swim (30 feet) You have a Swim speed.
Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage.
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Calvin Shoals actually learned about the colonization attempt from working in Andoran. Learning that they would be colonizing an island, he knew he would be helpful in such a situation. As a gillman, he felt compelled to go to that area and aid the colonists.
Calvin also had a dream; he desired to start up a business of his own; a tavern where he could tend the bar and make his money tending to the other colonists and the occasional trade vessel as well. He got accepted to join the colonization attempt upon the Peregrine, and brought his initial stock aboard.