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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.
Credits:
Macros/Slides/Spell Templates: Frozen Frost

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Greetings. I split my characters between multiple platforms, so I will definitely make sure to update my character between now and start of the con.
Bringing my L2 occult sorcerer - she plays more of a support role given her spells.
I have 5 glyphs so plenty of hero points to go around as well.

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Hello. Tai Ghee checking in, macros etc. all done and my PC info should be up to date.
No problems with friendly fire.
Pathfinder Provisions Consumable: Lesser Healing Potion
Tai Ghee has the Protective Mentor boon if anyone is receiving a level bump.
Tai Ghee has scent 30' as an imprecise sense.
He carries a Fortress Shield which gives other PCs the option of taking cover behind him (when he has the shield raised).
If we have anyone with free alchemical items to craft he can always make use of Drakeheart Mutagens.
Looking forward to playing with you all!

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I misread the instructions. My apologies.
I do not have any problem with friendly fire. I have had bad experiences with a local player making it very difficult for my wizard to use cone/area attacks. If Little Sparky or myself happen to be in the way then so be it, fire away. Chaos of War.
The Minor Healing Potion will be fine for me.
As for special abilities, I listed some in the Macros, but the numerous abilities that both of us possess are quite large, especially Little Sparky. Please feel free to read our Character Sheets. Lots of Spoilers to save space. I have updated them with the new Reinforced Chassis Errata.
As for Little Sparky, he agrees with all this. Not that he can say anything about it anyways. *GRIN*

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Herkemer just finished a Quest but doesn't have the chronicle in hand yet. Will update when that happens. Shouldn't change much except starting gold etc.
Slides are now complete.
Will take the minor healing potion also. And will take friendly fire if it comes to that.

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Upon brief examination of everyone's default activities, I think that Little Sparky and I, being in Defend mode, should probably be moved to the rear of the party so that the individuals Searching can have ready access.
I did not move our tokens as of yet since that would mean moving others as well and I don't usually do that unless asked.
Viewpoints?

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Waiting for:
RPG Chronicles - Herkemer
As we appear to be well into the higher tier, our two level 1 PCs are eligible for Level Bumps (unless they have higher level PCs):
HIGH TIER LEVEL BUMPS
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.
Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
You should also remind higher level PCs to apply any mentor boons they might have purchased.
Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

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Change the macros please. The level bump is for the whole game.

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OH, missed the RPG Chronicle but its done now. I also applied the Level Bump buffs to Herkemer's entries on the Macro sheet. Will try to remember them on die rolls for attacks etc as well.
Think I am ready to roll.

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Holding off to making changes to see if any Mentor Boons are available.
Combat and Skill welcome.
Thank you.
Do we start tonight, Sunday, or the morning?
Sorry. Little rusty. (pun sort of intended).

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I would like to point out to anyone not familiar:
Bustral can be healed normally.
Little Sparky is a Clockwork Companion. He cannot be healed normally, he must be Repaired. Requires a Crafting Check.
Feel free to read our character sheets for details.

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Tai Ghee offers the Protective Mentor boon for those with level bumps (3 extra hp for the adventure)

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Upon brief examination of everyone's default activities, I think that Little Sparky and I, being in Defend mode, should probably be moved to the rear of the party so that the individuals Searching can have ready access.
I did not move our tokens as of yet since that would mean moving others as well and I don't usually do that unless asked.
Viewpoints?
Fine with me!

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Umm....as stated in the description entered, Little Sparky is a Medium-sized construct shaped as a scorpion. I could not find a scorpion picture so I have to make due with a crab one. Sorry for the confusion.

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On a side note, I applied the level bump to both characters in the Macro area along with the +3 hp to Bustral. I was not sure if Little Sparky receives the +3 as well so he currently only has the +10.
Also, it is my understanding, however limited, that 2 Mentor Boons were allowed as long as they were from different players. If so, does anyone else have Mentor Boons they would like us Level Bump recipients to also choose from?

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On a side note, I applied the level bump to both characters in the Macro area along with the +3 hp to Bustral. I was not sure if Little Sparky receives the +3 as well so he currently only has the +10.
Also, it is my understanding, however limited, that 2 Mentor Boons were allowed as long as they were from different players. If so, does anyone else have Mentor Boons they would like us Level Bump recipients to also choose from?
I mispoke. The Protective Mentor boon gives +3 hp in addition to what you would normally get from the level bump (which is the higher of 10 or 10% of your hp).

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Sorry I was unclear as well. I applied +10 HP to both of us in addition to the +3 bonus from your boon to Bustral. I did not know if Little Sparky was supposed to receive the +3 bonus from the Boon or not so I haven't applied to him as of yet. I don't think it should but I'm not a GM and not sure.

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growf... it's either Paizo ate my post or I forgot to post it. Stand by...

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I'm taking my kid on a short vacation tomorrow and will have limited ability to post until Monday. Please bot me as needed though I'll try to post when I can.

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One final request that any possible Mentor Boons be presented at this time for the 2 of us to choose from before the game gets going to the point where it's too late to do so. Thank you.

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Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.

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This is what I had Posted Wednesday when I tried to talk to her:
Bustral slowly approaches the Fey Lady, stopping 8' away and stooping into a low, elegant (as best he can) bow. "Good evening fair lady, I am called Bustral. My companion, Little Sparky, and I would like to join you if we may, but I was concerned our bodies might cause you discomfort.", as he gestures to Little Sparky and himself, "We are with the Pathfinder Delegation. If it would be ok with you, I would like to ask you about your contribution to this endeavor"
Not sure which to use so I will roll both to save time.
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
Society: 1d20 + 7 ⇒ (7) + 7 = 14
You then posted the results of the checks and asked for the Nature.

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Bustral has reach the limits of his skills. All the remaining ones are untrained with a +1 modifier at best.
I am not sure if anyone else is willing to try. Mostly just don't want to make things worse.

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My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.

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First time playing with a character companion.
(1) Do we both need to make the check?
(2) If not, can I choose which one of us tries? (Little Sparky's Athletics is a little better. One of his 2 skills),

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You both don't need to make the check. I'll let you let Little Sparky guide you through the ice :)

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I made a mistake with Little Sparky's post. I listed it was an Athletics check instead of Acrobatics. Modifier is the same for both of Little Sparky's skills. They are also his only 2 trained skills.

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I made a mistake with Little Sparky's post. I listed it was an Athletics check instead of Acrobatics. Modifier is the same for both of Little Sparky's skills. They are also his only 2 trained skills.
No worries. For the floor, either or should be ok.

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Tai Ghee gets a hero point for being the first to grab a train model from the gobbo raiders.
One more HP up for grabs. Either post behind a spoiler or PM me your choice. Most votes gets it! :)

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DC:27 Perception when the highest in the group is +8? That seems extremely high to me. Is this one of the missions where the writer was a little off on their calculations or is just me?

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it's a longshot... but it has to do with the creatures that you're about to face. I'll explain after combat.

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Brought this over here so it didn't distract from gameplay. As far as I can tell, Exploit Vulnerability and Diverse Lore together make it so that you get the results of a Recall Knowledge check without actually rolling to Recall Knowledge. I'll explain how I see it, please let me know if you're reading it differently. (Totally possible. It's a complicated class!)
Exploit Vulnerability
Esoterica Manipulate Thaumaturge
Frequency once per round
Requirements You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
So, Exploit Vulnerability isn't a Secret check, and on a success or better you're going to at least learn the target's highest weakness, if it has one, that's baseline.
Diverse Lore
Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.
Only the italic part of the class feat really matters. You compare the result of the Esoteric Lore check that's part of Exploit Vulnerability to the DC for Recall Knowledge to get the information as if you had Recalled Knowledge, but you never actually roll a Recall Knowledge check (which, as you said, would be Secret).
Am I missing anything? I want to make sure I'm playing this guy right.

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Herk had a 17 on the DC15 flat check vs persistent dmg. Does that mean he still took damage so he wanted to roll low? You had him take 6hp persistent after that roll, it appears. Just want to see what I missed

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Hmm... I've never read it that way before. I always thought you did an RK using Esoteric instead of whatever Lore listed. I'm probably not the right one to make the call...