The Tien diety(?) slowly blinks awake as healing magic washes over her. She takes a few minutes to take in the spectacle before speaking in fluent, but accented, Goblin. "Thank you for rescuing me, friends. Please untie me and return me to my friends. If you do this, I will be very grateful and bestow you with more gifts."
Sticky is now on the fence about Tienshanks, but he figures there's no harm in seeing for sure. He motions to his only ally in belief and begins to untie her bonds.
At that moment Auntie and Belle come barging in. She is shocked to see everyone in one piece and a save Tien woman next to them. She speaks to them in her perfect common, "Good, you're save." Remembering how unsettled the fellow goblins were upon seeing Belle for the first time she adds, "Don't worry about the zombo, she's mine. I found her and now she's mine. She is a safe one."
As if trying to confirm Belle grins and vigorously nods her head. For a moment Auntie is afraid it'll actually come loose.
"Yes tianshanks, come this way! We escort you out so elfshanks stops killing gobbos. By the way, what happened?" the goblin says, glancing at the body of the flippyshanks.
The Tienshanks looks at the body on the floor and freezes. You see a few tears trickle down her cheeks before she pulls herself together. "Tsuto Kaijitsu - my father. I came here to see if there was anything worth salvaging and found him here with a bunch of Goblins. They knocked me out and locked me in here. I overheard something about a sacrifice. What could have happened to him? We haven't been close for some time, but I still loved him! Why was he doing this?"
Tochack stays silent as the Tienshanks speaks. "Me sorry, we not know that. Me asked him before attacking if he was your friend, but said nothing." he looks at the body of the flippyshanks and the birdcrunchers. "Strange things happening here, yes. First zombos (no, other zombos, Auntie's zombo's a good zombo), then birdcrunchers, then hole in the wall there. We escort you to archery elfshanks and then our gobbos solve mystery, yes?" he adds with what is supposed to be a kind smile.
As they're leaving, the wannabe-cleric asks "How do they catch you, Tianshanks? Are other longshanks okay?"
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6
Yes yes, let us get you to your elfy friend with the gobling killing arrows.
He said in common nodding. A shame what happened to her sibling like that, but well... things like this seemed to happy around goblin tribes he found. Now that he had his glassmaking facility, he would have to figure out how all the things worked... how to make the glass...
The cheiftain too would have to ... be coerced into things. Certainly they needed to repay those stupid birdcrunchers for messing up the town and his shop. A full scale raid on thier lands and their things might teach them to fear the licktoads!
As you escort the Tienshanks back to her home, she explains how she'd entered the glassworks on a scouting mission. She'd been hoping to jury-rig some of the equipment and improvise something to make your tribe think the place was haunted. Ideally, the Licktoads would have been spooked and left Sandypoints. To her surprise, her father was there with a group of Birdcrunchers. When she asked what they were doing, he knocked her out.
She leads you to the western portion of Sandypoints - an area heavily warded with Goblin pictograms of danger and death. The Elfshanks meets you before you enter, and the more perceptive among you can see other longshanks peering at you from behind cover. In Common, the Elfshanks asks what happened, and the Tienshanks explains how she was captured by Birdcrunchers (led by her father) but rescued by the six of you. Although the Elfshanks doesn't say anything to you (unless you speak to her), you get the sense that she's grateful. The Tienshanks bids you to wait outside as she enters, but returns a few minutes later with your promised reward - a large bundle of fireworks!
Feel free to RP as desired throughout the scene. Unless you do something even a Goblin would think stupid, it'll play out pretty much as-written. I'm just trying to keep things moving by giving a full scene at once.
Whenever you're done here, what's the plan? Return to Chief Gutwad? Return to the glassworks and keep exploring? Something else entirely?
Excited from the gift from the Tianshan deity, Pus jumps and tumbles in happiness, speaking in quick and with deep goblin accent.
oh, we get firey relics, you see, Brother, fire deity relics!
Now elfshanks be nice, she no kill gobbos, we great chief reward.
we can go to the chief, sell him that the birdcrunchers and the Tienshanks father where the culprits and then continue to take charge of the cristalworks.
Sticky dances about when the reward is revealed. He sings a poorly improvised song as he prances, Tienshanks give us explody color fires! All hail Tienshanks!
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6
Plays was mostly quiet watching teh interactions... the explodey wire werks interested him but he did his best to not... look to excited or interested... The dangerous elfshanks however He couldnt help but smile at.
elven:
You can feels free rooftop bounce by anytime you need anything from me Elf. I will be taking over the uh glassworks to make goblin glass and other grand things.
I agree with Pus's plan, too.
Tochack's eyes waters as the Tianshanks offer them the relics "Me...me doesn't know what to say. We honored to have this, and me honored to help you." he takes a deep breath, trying to hold the tears back. "We said before, but strange things were happening. Zombos and birdcrunchers sounds like bad news. Was anything else strange happening here in Sandypoint some time ago?".
After they are done talking to the assortment of longshanks, Tochack turns to his two-gobbo "flock". "See Pus, Sticky? We did good, and we got reward. Fire hair says so: you be good, people be good with you. You be bad, people stab you in the gut with scimitars. Trough the Tianshanks, she even gave us Glowy Hands and Firey Relics. Me can teach you more about the Fire Hair to you, if you want?" he says with a smile.
Yay! More people following Fire Hair!
Yes, we do good deeds now. We must slaughter all Birdcrunchers and male longshanks, then bring to elfshanks all the females, yes, we do good, a loot of good.
Then we get relics, and fire hairs, and relics with gobling hands urgh glowink ants naaaah.
Says Puseater, clearly dazzed with the frenzy swirling dance he was doing all along, making him unable to make any sense with the last words.
The brother blinks a couple of times, then sighs. "No Pus, we killed Birdcrunchers and male longshanks because they were evil, not because they were birdcrunchers and male longshanks. Doing good is rescuing good people like the Tianshanks, making that both gobbos and longshanks can live peacefully, catching the potion thief, and other stuff. When we be exploring the Glassworks, we be doing something good because we discover what dangerous thing may happen in the tunnels under there: we make gobbos and longshanks safe, and we make it safe for Plays to use it as his laboratory." the grey goblin finishes, winking at Plays.
If Plays help all will be much easier: he may take time for him to see Fire Hair's path, but me's here for that.
Aaaaaand it's better if I teach about Redemption to Pus later: me may confuse him even more...
@Tochack: "Well, there was the Chopper, but he died years ago. Other than that, there was the fire that burned down the old Cathedral. Such a tragedy..."
"Yes, and when you's all nice and cosy Great Mother come and eat you all. This great idea." Belle nodded vigorously, once more almost losing her head in the process, "Me needs to stitch you up, you can't lose loose head." Auntie grumbled.
She then turned towards the tien woman, "Such a waste to burn down a cathedral. The fire must have been beautiful though." Aunty sighed, lost in thought for a moment.
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6
He blinked at the elven maiden actually shocked at her reaction, so much so he pretty much tuned out Brother Tochaks attempts to have him... help with the explanations. He was quiet even up to the point of the meeting with the chief... He did however see an opportunity.
Oh mighty Cheif Gutwad, Indeed we discoverd the source of the dead gobs. An evil tianshanks err.. longshanks was working with birdcrunchers trying to infiltrate that big glass shops. There were uh... surviving tianshanks and elfshanks about and we speaked with them... They saw firsthand the might of the Licktoad tribe.
He said making a grandiouse display of things... lots of arm motions really
We have to make those stupid birdcrunchers pay! This is licktoad gobbo town now, and they tried to steals from it and us! He added slamming his little green fist into the palm of his hands.
But there is more going on than that too Chief! The firehair lady Brother Tochack sees in his head appears to have given Stickymitts more than just sticky fingers but glowy healy hands too! Double blessed are the Licktoad tribe!
He paused doing his best to look well grovely.
So uh... any rewards for the heros who stopped the gobkilling? He added purposely having left out a few details that were ... well not 'that' important to teh story.
Sticky falls into a happily oblivious state over the rewards the group had garnered so far. Reporting their success would bring even more treasure, he hoped, and his bag was almost full of shinies! It was a good day.
He is mostly oblivious to the report to the chief until his name is mentioned. He snaps out of it just in time to understand that Plas was asking for more loot, prompting an enthusiastic Ya! that inadvertently aid the whole of the speech instead of just the loot part he was paying attention to.
Tochack beams when Plays mention the Fire Hair in his speech.
Wait, what is Play meaning by "in his head"? "Yeah, Chief, evil longshanks was telling Birdcrunchers to mess with us, but we stopped them! We be keep investigating in how longshanks convinced them by cleaning up Glassworks: we asked questions to evil longshanks, but he kept jumping around trying to kill us, he said nothing."
Tochack stops for a second, remembering the tianshanks's reaction when she saw the corpse of her relative.
We have to discover what's going on...
Puseater quietly observes and listens the conversation, about to speak several times, but the Chief presence intimidates him too much.
He jumps and claps in his mind when the words reward and killing are named, but as before, he remains still and quiet.
yes, we go, go get Birdyes. Finally whispers the little goblin.
"You done good, my favorite Gobs! But not done yet! Me want know more about big glass place. Why Birdcrunchers and longshanks want it? And why they be working together? Me must think on this. For now, go back go this Glassyworks. Make sure all is safe. Tell me what you find. If is good, will have reward. If is bad, me not be happy."
"So, say, we rest and go to tunnels under Glassplace tomorrow?" Tochack asks to the other gobs.
Either way, Tochack then goes with the party to the tunnel in the Glassworks, leading the way in the tunnel.
If no one has to do anything in town, I propose to rest and then go see what's in the tunnels.
Use whatever healing spells you want and also gain 2HP from a full night's rest
After a good night's sleep, you awaken, regroup, and return to the glassy-work place. Once you're sure that nobody infiltrated it while you were away, you head back to the tunnel in the basement.
What's the marching order? Work it out in Discussion, then one person post it here.
You follow the long tunnel for about 600ft before coming across a cave on the right. From out of the darkness, a hairless humanoid charges toward you on backward-bending dog-like legs.
Knowledge(dungeoneering DC 17):
This appears to be a mythological creature known as a Sinspawn. Created as shock troops by powerful wizards, they are the physical embodiment of a specific sin. However, the wizards and their troops died out thousands of years ago. (no additional information can be gained by exceeding the DC this time)
"Eeep! What's that?!". Startled by the bentshanks, Tochack starts spinning, charging his scimitar with magic and slashing the creature.Strafing to the side, he makes room for his allies to attack.
Puseater moves intinctively towards the creature flank, using Tochack's spinning attack as distraction, then draws his dogslicer and strikes the bentshanks.
Dogslicer:1d20 + 5 ⇒ (2) + 5 = 71d3 + 1d6 ⇒ (3) + (4) = 7 substract the d6 if not able to sneak
dungoneering:1d20 + 5 ⇒ (20) + 5 = 25wow
Eeeeek, its like those tales to scare gobbo pups, they are made by mages from their sins, Sin-pawns they call!
Watchout, if it touch you with his pawns, you will get a sin!
Sticky squeaks in fright! A sin-pawn! Its just like his cage mattress used to say! He starts screaming Kill it! Kill! Kill! Everyone finds his screaming oddly encouraging.
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6
Whazzat?
He said tilting his head and looking at the oddity. He was about to say try not to break it too badly so he could study it when he heard Pus's cries...
A mage made monster? He thought to himself as he moved out of the way. He wasnt sure if it had some sort of anti magical defense so he deftly slid behind everyone else. No sense in hitting it with magic to have it like... explode or attack him or something.
Stopping his spin, Tochack eyes the creature warily. "Created by mages? Where are we now, then?" the Goblin asks, looking around. "Wasn't so though at least, but me now really don't know what to expect to be here." he says, as he walks to the nearby cave intersection.
Perception:1d20 + 7 ⇒ (8) + 7 = 15
Zombos, curses and now sin-pawns from scare tales... I must be dreaming... Sure it was since the wack-a-goblin game.
Says Puseater while pinching himself.
The next intersection leads to a rectangular chamber. Its purpose is unclear, but large mounds of rubble lie strewn on the floor. The wall to the west has been torn down to reveal another tunnel.
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6
Plays carefully drags the corpse to the side poking at it slightly. If it was some sort of mage monster he was going to eventually study it, he just wanted to make sure it wasnt in trampling paths if they had to run.
He followed along and studied the strewn rubble and torn down wall his ears wriggling as he hopped about looking at everything. After several long moments studying he looked to the others...
This uh is not be goblin werk... so shoots first and stabs fast and talky talk laters with the things on the other side okay?
He said trying to slowly and subtly 'take' charge of his less studied brethren.
"Yes yes, these monster not looks like talky types. Do you think it was them that dig the tunnels?" Tochack asks to Plays, reaching him trough the rubble.
While Plays plays with the fallen sin-pawns and does his talky talk, Puseater tries the weapon the creature was holding, swinging the unnapropiate size ranseur in odd ways, until the skinny goblin finally garners a precise hit... to his own crotch.
Ghaaaaaaaaah
Argh, weapon cursed with sin-pawns hexy hex, it must, it must. Those words hangs around Puseater mind, while he tries to disimulate his clumsiness.
Uh? Talk with them? no no. Me like to stab, you talk.
The town of Sandpoint needs you! The coastal town of Sandpoint has faced few trials and dangers over the course of its forty-two year history, until recently ... Now, the sleepy fishing town's citizens are beset with strange nightmares and the hinterlands are in turmoil with a troubling uptick in goblin activity. What Sandpoint needs are –*ugk*
*stabs narrator in the throat* “Agh, shaddap you! Me never liked you anyway. Filthy longshanks try ruin bigbig plan…. HEY GOBBOS! LISSEN UP! BIG CHIEF HAVE ORDERS!!! Okay. All gobs here? Where Feeva? Better not be sleeping again…. Oh! Me see her now. Goodgood. Okay. Pay tenshuns you lot! Chief have inpurtant job. You all know longshank place name Sand-Point. Me no like. Too big. Soon make ‘ventures come kill Licktoads. That bigbad thing. So Chief make plan: KILL THEM FIRST!!! In the morning, we attack! Kill horse. Kill dog. Kill longshanks. This I decide. Now me say ‘Get Ready!’ Licktoads raid soon.
Whether this is genius or insane, I don’t know, but I’ve decided to attempt the “Rise of the Runelords” AP as the Goblins. Once you raze Sandpoint, the AP will continue as written (with Goblin twists, of course), so the overarching metaplot will stay the same. Thistletop, The Scribbler, Karzoug, etc. – all here. In other words, you’ll still be saving the world – but it’ll probably happen accidentally and despite your best efforts. ;-)
Allowed Races: Goblin (If selected, Peanuts can play his Kobold, but that’s the only exception)
Allowed Classes: Everything except Gunslingers, Vivisectionists, Master/Synthesist Summoners, and ACG playtests.
Witches are allowed, but Slumber Hex = BAD!!!
Archetypes are allowed. This includes 3rd-party (with GM approval).
No Psionics. I have no problem with the system but am too unfamiliar with the mechanics to be comfortable GMing with it at this point. Same reason I’m banning the ACG classes and Words of Power.
Build Guidelines:
Any Paizo material + “New Paths Compendium” + Time Thief class
I own 1001 Spells and love it, but run everything by me first. I may veto some things.
3.5 material and/or additional 3rd-party sources allowed with GM approval
15point buy (Monks get 5 extra build points but will lose them if they attempt to exploit this)
Level 1
HP: max at first level, then your choice of rolling or taking the average.
2 traits (1 must be a Goblin trait), 1 drawback (includes 3rd-party “minor drawbacks”)
Starting gold: None. Aside from spellbooks, familiars/animal companions, and fluffy items (like a necklace of elf ears), you start with nothing. Don’t worry, that’ll change as soon as gameplay starts.
Alignment Restrictions: None. I fully expect crazy Goblin shenanigans, but it’s equally possible for a group of LG Goblin Paladins to shine. And if we end up with a party of extremely opposed alignments, so much the better!
PvP: While I’m not cool with randomly backstabbing party members and taking their loot, if it’s been discussed OOC in advance, I’m okay with taking out frustrations on each other or whatnot. Party conflict adds realism (especially among Goblins), but PvP can easily prematurely end a campaign if handled poorly, so just be careful. :-)
Houserules:
-DEX-based characters start with Weapon Finesse for free
-I use the pre-errata Crane Style chain
-Leadership is banned.
-Antagonize is allowed – but only the Diplomacy function. The -Intimidate function is more than a little messed up.
-Crafting is allowed, but any custom gear requires GM approval.
I have a particular hatred for Critical Fumbles and don’t use them in my games. A nat1 is a missed attack/failed save – nothing more.
Perception/Sense Motive: I’ll roll when relevant. After all, if the dedicated trap-monkey pronounces the door safe, it makes no sense for the rest of the party to double/triple/quadruple check just because the PLAYER rolled a 3. Same goes for Sense Motive. If the mysterious stranger’s lying, I’ll roll for everyone and send PMs as appropriate. Feel free to roll in-thread anyway, but if I already rolled for you, you’re not getting any new information. Depending on the situation, I’ll occasionally roll saving throws for you as well – generally when there’s an illusion involved.
Scaling Feats: if you take Two-Weapon Fighting, Vital Strike, etc., you’ll automatically get the Improved/Greater versions upon meeting the prerequisites.
I’ve made quite a few modifications to the Rogue class. They’re listed below.
Modified Rogue:
Level 1 – Poison Use
Level 5 – Shadow Strike bonus feat
Level 9 – Glib Lie DC 15 + 1/2 level, Mask Alignment (master spy PrC)
Level 11 – Improved Evasion
Level 13 – Elude Detection (master spy PrC)
Level 16 – Hidden Mind (master spy PrC)
• New Rogue Talents (skill tricks from “Complete Scoundrel”)
o Assume Quirk
o Clever Improviser
o Corner Perch
o Easy Escape
o Escape Attack
o Hidden Blade
o Listen to This
o Quick Escape
o Sudden Draw
o Timely Misdirection
• New Advanced Rogue Talents (skill tricks from “Complete Scoundrel”)
o Acrobatic Backstab
o Back on Your Feet
o Clarity of Vision
o Group Fake-Out
o Second Impression
o Shrouded Dance (opposed by opponent’s Perception)
o Spot the Weak Point
Combat: I’ll provide maps for everything via Google Docs, and you’ll be able to move yourselves as necessary. When combat starts, I’ll roll initiative for everyone and take the group average. Give me your actions, and I’ll resolve everything at the end of the round. If an earlier action would affect you, I’ll take creative liberties. For example, if you magic missile a baddie that the Rogue just eviscerated, I’ll redirect your spell to a still-living target. This isn’t how I run things in a live game, but in a PbP, block initiative saves time and speeds up combat significantly.
Along with your submission, I’d like a roleplaying sample, a Goblin song, and a brief overview of your planned progression (multiclassing, Prestige Classes, etc) so I can get a sense of your personality and see where you’ll fit in a party.
I’m looking to bring 5-7 characters with me on this wild ride – with one slot reserved for my wife because nepotism is fun. Recruitment will be open for one week or until I have enough stupendously-awesome submissions.
About Me:
I’m an experienced GM and well-versed in the PbP format. I’ve run single-player homebrew campaigns, 8-person PFS Specials, and everything in-between. While I love in-depth roleplay, I’m not the kind of guy to write a 1000-word essay about my character’s innermost thoughts about the snow in his boots. In other words, if you’re the kind of guy who turns every post into a miniature novel, I’m probably not the right GM for you. Conversely, if you prefer a minimalistic “I roll Diplomacy and get a 23”, you should probably look elsewhere.
But enough about Pathfinder’s roleplay element; roll-play is equally important here. I’m EXTREMELY rules-knowledgeable and am one of the go-to-guys in my local gaming circle when there’s a dispute about minutiae. I’ll confess to being a slight rules-lawyer, but it’s not particularly bad. If you’re trying to break a window, I’ll calculate hardness and estimate HP based on thickness (yes, there’s a table for that in the Core Book). After all, your STR 5 character may not be physically capable of breaking the 6in-thick glass. That being said, my favorite part of the game is when PCs attempt crazy shenanigans, and I have no trouble improvising when necessary. Want to pull a Legolas and ride a Tower Shield down a flight of stairs while firing arrows? Let’s make some Acrobatics/Ride checks, check to see if you have the Shot on the Run feat, and figure out some appropriate bonuses/penalties. After all, RAW determines the physics of the game world, but the “rule of cool” also has its place. I guess what I’m saying is that Pathfinder’s supposed to be fun, and I’ll do my best to keep it that way.
I think that’s about it. If there’s something I missed, ask away!
Great intro and interesting twist. Dotting for interest and will think on a character.
EDIT: Thinking on a Goblin (obviously) Alchemist (Fire Bomber archetype)
EDIT2: Perhaps a combination of Fire Bomber and Mindchemist archetypes as they don't seem to have any conflicts.
Anyway, I already have both the concept and build in mind, just have to write a backstory and a cool song: Brother Tochack (name pending), CG Dawnflower Dervish of the 'Pretty Lady with hair on fire'.
It's a 15pt buy because everyone's starting out as unimportant Goblin mooks. :-) In other words, if you want to write an epic backstory involving saving the Chief's life, slaying hundreds of longshanks, etc, this isn't the right place. Don't worry: as my RoW players can attest, I'm fond of giving out random prizes as time goes on. You'll increase in power relatively quickly.
Dotting. Are monkey goblins okay too? Same number of RP as regular goblins, just a few things are really changed around-I believe it's really only the move speed and ability scores.
I'll be building you something tonight!
I'll probably go Oracle focusing on buffs for spells and combat maneuvers. Probably oracle of Battle, possibly dual cursed, maybe going into Barbarian then Rage Prophet. Maybe.
As for character, His name is Sticky. His favorite color is shiney, and he wants your stuff. Unfortunately, he lives is a bleak world of jerks who carry around broken crap. He is completely unaware of his Wrecker curse and is an obsessive kleptomaniac. He sees things, steals them, then realizes that they're mostly useless, broken crap.
It's hard to live as a Goblin with Taste!
I have been waiting for a good goblin game for a while. I've never played RotRL, though I am currently in one via PbP. I post more than once a day almost all days. I have played WBG and WBGII (both PbP) and have been part of the PbP community (mostly FPS) for the past few years. I am a reliable player and quite familiar with the rules myself, though most player companions or other add-on material are alien to me.
my concept:
Grith the torch-runner! A fire-obsessed goblin (nothing new so far) that opts for carrying lit torches and running as fast as possible, igniting as many things as he can. But if any dogs get in his way, he will pause long enough to burn them up into ashes! Stupid dogs.
I'm not going to write much about his childhood and such, because he's a goblin, and what matters is burning down the smelly longshanks' cities and chopping up their horses. I hope that's alright.
Build-wise: probably fighter for one or two levels. After that, I'll have to see what the party needs. Possibly bard or cleric, possibly more fighter. Doesn't matter as much since I'll already have my torch build up.
Burgop was waiting for this chance, chance to prove he is worth being part of the tribe, they always said: "You no use! You no strong, you no smart!! but they didn't know is Burgop is fast, very fast, and he will go to longshanks city and show them he can kill dogs, chew things and sing! He will sing:
Burgop fast!
Burgop bite!
Longshanks cry!
dogs must die!
Burgop smile!
Burgop likes eating and chewing, amazed by fire but too dumb to handle it. He has a collar of rabbits feet because he thinks it will make him fast.
Going for a monk, lots of little claws in the faces of longshanks. I'll work on it today.
Introducing to you the very Good, very Chaotic, Brother Tochack, Dawnflower Dervish of Sarenrae aka "The Very Pretty Lady With Hair On Fire"
Backstory and Song:
“You want to know why Brother Tochack is a Brother? Good, good.
Me was a scrawny goblin baby. Very scrawny. Jumped around the cage to not get eaten. One day cage's bars got loose, Tochack rolled...”
…
“Yeah, rolled. Tochack never trips!” The goblin stood up and thumped his chest once. He lost balance and fell flat on his face.
“...Me was saying, rolled. Bars broke, but Tochack rolled too much, and went down, down, down the hill. Everyone was trying to eat me when in cage, so Tochack went away and not went back. Me was free!
Me learned that 'free' is 'hungry' most of the times. So me walked and walked and walked. Avoided evil horses and evil dogs and then found longsh... 'human' village. Me wanted food, so me sneaked at night to take some. Almost got some when...”
…
“TOCHACK NOT TRIPS. Ahem. Humans found me. Strange humans, didn't try to kill Tochack. Well, a pretty lady didn't, most wanted to give Tochack to dogs as snack. But lady brought Tochack in the 'temple', that's how they call it. There was there something incredible” the goblin gestured to underline his next sentece “there was a big statue of a very pretty lady. But the lady had her hair on fire!”
…
“Yes, yes, fire's good! Me stayed there, and humans taught Tochack that was Sarenrae. The sun” the goblin pointed up in the sky “is really the biggest ball of fire in existence, and Sarenrae is her guardian!”
…
“How big? So big that you could burn all of the world horses and dogs! All of them! Humans gave me food, taught me their language and a lots of songs on Sarenrae”
…
“No dirty ones, no. They got mad when Tochack did. But they taught me that when you be nice to people, they give you food and save you from horses and dogs!
Tochack didn't do much at the temple, but one day me tripped and...”
…
“OKAY, I DID. Happy now? Anyway, there was this Amid, strnage human. He see me and tells me 'How did you know the techniques of the Dervishes of the Dawnflower? This must be a sign of the heavens! Praised be Sarenrae!'. Me did nothing, only tripped and moved a little, spinned to get balance back. Amid said that strange thing and give me a 'scimitar'...”
…
“Like a Dogslicer, but thinner and with less holes. Anyway, me train and then one day scimitar lights on fire!” a wide grin appeared on the goblin face “Cool, yes! Amid said that The Lady With Hair On Fire smiled on me, and now me was Brother Tochack. Tochack very happy. Me was nice so everyone was nice. Only one time they tried to” Tochack will lower his voice “teach me to read. Me not wanted to get words stolen out of my head, so me refused. They didn't understand first, but then said it was okay. Sarenrae says that if you talk, things get better. One time, Tochack talked, but things got worse.
Amid was away and a big, fat longshank came to the temple. Aluren, the lady that said not to kill Tochack the night they found me, was being bullied by this 'Mayor', she called him. He said that Tochack was dangerous, and started to yell at Aluren. Me angry, so I sing to him”The goblin prepared for a second and then started
“You douchey big fatty
turn heels and go away
no one wants you to stay!
Take your face wrinkly and flappy
I'll give advice, if I may,
to get hit by a Color Spray!
Then a bandit will find you
rob you blindly, it's very true!
With a dagger make you bled
it won't matter, you'll be dead!”
“The fat lonshank turned red and went away, but then Aluren told Tochack that was human's chieftain! Me were in danger, so me had to go away. Tochack couldn't say bye to Amid or take scimitar, but could keep these.” Tochack pulled from his bag what seemed to be, at first glance, a book. After startling the goblin he was talkin to, Tochack showed him they were only drawings. If the goblin had knew something about the Sarenraean faith, he would have known that they were illustrations of Sarenrae's holy scriptures, The Birth of Light and Truth. Being dead scared of writing, Tochack had drawn instead all of the book's passages he heard from the priests, to be able to consult the holy text he had learned.
”Pretty, yes? Tochack came back here to tell tribe about The Lady With Hair On Fire. If you talk to people instead of stab them, they give you food and not let horses and dogs loose. Some people are like the 'Mayor' tough. Better to stab them.”
Stats:
Brother Tochack
Male Goblin Bard (Dawnflower Dervish) 1
CG Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +0
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Offense
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Speed 30 ft.
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +3):
. . 1st (2/day)—grease, saving finale (DC 13)
. . 0 (at will)—detect magic, ghost sound (DC 12), light, prestidigitation
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Statistics
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Str 8, Dex 16, Con 12, Int 12, Wis 7, Cha 15
Base Atk +0; CMB -2; CMD 11
Feats Arcane Strike, Dervish Dance
Traits flame of the dawnflower
Skills Acrobatics +6, Knowledge (local) +5, Knowledge (religion) +5, Perception +6, Perform (oratory) +6, Perform (sing) +8, Spellcraft +5
Languages Common, Goblin
SQ battle dance
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Rude Songs Providing an opponent can hear and understand you, the lyrics of your songs are so personally insulting that you gain a +2 trait bonus on all Perform(song) checks. Perform is always a class skill for you.
Klutzy You suffer a -1 penalty to Acrobatics and Stealth checks.
Appearance:
Tochack is an incredibly frail and short goblin, but his stature makes him able to jump around like there's no tomorrow. Or it would, if Tochack didn't trip over himself almost every two steps: by a combination of habit and sheer luck, tough, he usually manages to avoid danger, and it's this same klutziness that was mistaken by Amid, an Osirian Dervish Dancer, as the fighting technique of his order. Surprisingly, even if with not the same grace as a 'normal' dervish, Tochack managed to learn the arts of the dervish without much problems, something that could really be regarded as the Dawnflower smiling on him.
Personality:
Even if still retaining some of the natural viciousness of Goblins, the time spent with the Sarenraeans managed to soften Tochack. Not growing in an environment where your own brothers and sisters are not trying to eat you had wonderful results on Tochack's social awareness: after some time, he reached the conclusion that it was best to have friends instead of enemies, and that setting someone on fire was not a good way to make friends. Still, in the 'diplomatic incident' with the mayor convinced him that there are people that are, to put it simply, jerks.
Plans for the build:
Tochack will take the first 7-8 levels in Dawnflower Dervish and then go into the Sentinel PRC
Hmmm, I think that in the next days I'll also write a goblin song about Sarenrae.
I have to translate the whole The Birth of Life and Truth in Goblinoid metrics!
The special object that Tochack has is a copy done by himself of The Birth of Life and Truth, fully drawn and without a single word.
@Brother Tochack: That's a fun backstory and a very interesting character concept. I'll look over your build more in-depth later, but everything looked fine at first glance.
I took a cue from the GM's intro, but here's my first backstory write up.
Spoiler:
Stickymitts was not named so because of his fondness for shiney things or tendency for said shiney things to make their way into his pockets. No, Sticky was named that because he once got ahold of some candy from a human refuse pile. He greedily devoured the tasty treat, as is only appropriate, and this left his hands... Sticky. The whole rest of the day he was bothered by leaves, papers, a d anything else light perpetually clinging to his hands. The others noticed. The name was born.
He started stealing stuff later. Shiney stuff. It called his name! It did! What. You mean they don't talk to you?
Oh man. Normally I'm not much of a fan of this kind of thing, but your writeup has me really intrigued! I'll have to see what I can come up with. How long are you going to keep recruitment open?
Feats:weapon focus-Battle axe, weapon focus-Longspear
Traits: Strength of the Barghest(1/day +2 str check or str based skill check),Bloodthristy(+1 damage on a critical hit, multiplied by weapon multiplier)
Drawback:Anxious(-2 diplomacy, speak in whisper)
Special Abilities: +1 size bonus to AC/Attack rolls,-1 size penalty to CMB/CMD,+4 Stealth/Ride,Darkvision 60 feet,+4 Size bonus to stealth
Fluff:(Quiet) Molehill is quiet, stays quiet and waits for trouble Wasn't always quiet, liked to smack-talk people I beat, but beat chief at drinking game and smack-talked. Me no smack-talk any more, me quiet.
Me still like fighting, me like axes and spears. Spear is good for longshanks and boar, stay out of reach of tusks. Axe is good for chopping up close for dogs. Hope we go hunting soon.
Plans for build:
Molehill loves to stab and chop so expect lots of feats going to his axe and spear. Will probably get a bow as needed but close-up fighting will always be his favorite.
Apperance:
Molehill is a greenish goblin that has a number of bad scars and burns on him that he doesn't like talking about. If he gets his hands on any weapons, he takes good care of them and likes keeping dried ears in a pouch.
Very true. I haven't seen a great Maneuver Oracle build yet, as Monk and/or Lore Warden are the go-to classes for that. Still, it's doable (Battle Oracle comes to mind).
The problem with Battle is it grants you the improved feats for the maneuver you want very, extremely late. Lvl 7 for improved and 11 for greater. That's just too long to wait. It does give you full BaB for that maneuver, but still.
Interested.I wasn't thinking of adding another campaign, but the moment I saw the pitch....
Fartuk, The Intelligent Articulate Goblin Wizard.
Fartuk puts a palm to his face as he hears the news from their chief. He speaks sarcastically, "Wow...that was so eloquent.. at least it was simple." He pauses for a moment and speaks to his fellow goblin next him. "Settle down Bigbsy, I love burning things down as much as any goblin in this tribe. If only you could understand what culture means to me. But, do you know that there are books that can teach us how to burn things down better? I mean... we don't have to burn the library too." Fartuk lets out a sigh.
Character Advancement:
I am going to go straight Wizard with my Goblin character.
@AceOfSpades: I like the concept. I have been working up a way for Wizards/Magi/Alchemists to transcript spells/formulas from found books without having to deal with the evils of writing, but intelligent "fish out of water" Goblins are run, too.
@Croakers: You appear to be shorting yourself 1 trait and will need to ditch the Hero Point, but crunch looks fine at first glance.
Here is the Nine's Entry A goblin Wizard! (yeah i know, much like stickymitts said the writing is a problem hopefully explained it well enough in the backstory under the link)
It was easy too easy Wompgurger, convincing that foolish if strong goblin Ugwump that those three were going to take his shinies and his bed after killing him dead dead dead. He cackled almost madly as he paced back and forth in his tiny little nest of a hut. His ears brushed against the roof as he plotted and planned with the only creature smart enough to understand him... His toad familiar. The toad in its brillance croaked.
"Yes! Exactly!" The plan for domaination of this tribe then all tribes proceeds as planned... well mostly." He harumphed more than a little annoyed that they had destroyed and burnt the books that dwarf traveler had carried on him when they found them on the body. From their description he didnt sound like a pratictioner of the arcane.. But such small narrow minds these goblins had.
The sounds of that Ugwump rutting with some female or another peirced through the thin walls of the ramshackle mud thatched hut he had made for himself and he pulled his ears down trying to hide the noise. It was hard to think with that ruckus going on. So he was a bit jealous all the female goblins looked at him well... with disdain would be putting it politely. He would show them one day.
He raised his fist to shake at the sky grunting as it struck the ceiling and some of the dried mud tumbled to the ground ceating a very small hole in his roof. He shrugged. Building an empirical kingdom always seemed easier in those historical books he had read... He sat down scowling at his toad.
One day... they will Rue this day." He finished grumpily at his toad.
@YBD: Oh, I forgot something in my submission: I considered for a moment to follow the Crane Style line of feats, but then said "Naaah".
I felt that
1)It was a little too cheap.
2)Monks have to be lawful and Tochack is definitely chaotic.
3)It's the Crane style. Those birds that stand on a single leg. Tochack trips over himself even while using both his legs!
I was considering that maybe I could take the Flagbearer feat later on, but I'm not sure.
EDIT: I'm not familiar with RotRL: up to what level will we go? I was planning my build but realized I didn't know that. <.<
I have an idea for a Gravewalker Witch. The character would be a priestess of Urgathoa and would mainly focus on her aspect as goddess of gluttony. Over time that would change though, moving more and more towards the undead.
The idea for her is to start out as Witch and eventually become an Evangelist.
EDIT: Do note I'd be going fully evil on the gall, Cook People and everything.
EDIT2: As far as personality goes: Think the fairy tale witch who appears friendly and kind but is actually rather devious. All Goblinized of course.
RotRl is actually the longest running AP (in that it gets you to a higher level than any of the others), I think it is meant to go to 17th level.
Anyway, it is me Makena, I think I'm going to rework her as a bard unless I can come up with a cool new idea for her eidolon. Will post something IC when I decide.
dotting for interest
looking into a feral gnasher, named Bricker, who was raised/terrorized by redcaps. He would multi-class, preferably into oracle, but I don't want to step on anyone's toes, especially sticky ones. Also, since biting would be his primary attack, what's your take on using two shields for defense? The image of that just makes me want to laugh.
... I have been working up a way for Wizards/Magi/Alchemists to transcript spells/formulas from found books without having to deal with the evils of writing, but intelligent "fish out of water" Goblins are run, too
What about pictograms/pictures rather than words? Maybe take craft (painting or calligraphy) to artfully jot things down hidden within a picture or design? And if one uses the ashes of some of these spellbooks and scrolls in the pigments, then it's only 'reclaiming the words'.
... I have been working up a way for Wizards/Magi/Alchemists to transcript spells/formulas from found books without having to deal with the evils of writing, but intelligent "fish out of water" Goblins are run, too
What about pictograms/pictures rather than words? Maybe take craft (painting or calligraphy) to artfully jot things down hidden within a picture or design? And if one uses the ashes of some of these spellbooks and scrolls in the pigments, then it's only 'reclaiming the words'.
I agree :and if I'm not mistaken, there was a paragraph of Goblins of Golarion with these same advices.
And for everyone that hasn't read Goblins of Golarion yet: do it. It's awesome. ;)