A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


551 to 600 of 1,047 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Currently at 8/16


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Sticky Sticky, come here, me helps." the Sarenite says when he sees the wounds of his friend. "A-HEM" he clears his throat, raising his new shiny symbol in the air.
"By the Light of the Fire Hair, by the Glowyness of the Tianshanks, by the Fat of the Redshanks, me gives you glowy healiness!"
Tochack didn't need to chant that aloud, but it makes it sound more solemn

Cast Cure Light Wounds on the cleptogobbo
CLW: 1d8 + 2 ⇒ (4) + 2 = 6


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky sighs as most of his wounds are healed. Hee shows off his new wholeness to the rest of the non believers.
See? Fiery tienshanks is good gobbo godess!


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Ooooh, blessed be the tienshanks of Fiery, we praise, we praise good gobbo godess and his gobbo high priest Brother. - Says Puseater after examining the healed wounds of Sticky.

Was not Sticky the divine caster? :D


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Both of us are, but I'm RPing Sticky's casting as almost entirely unintentional. It'll be almost all buffs anyway as I'm going barbarian then into rage prophet of the glorious tienshanks. :)


So, what's the plan? I've been updating the map as you move around. :-)


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

The thwack sound of his hand hitting his face as he shook his head at the others was well audible as was his sigh.

I dont think the longshanks above the glassyworks were aware that all this was down here Those sin pawns dont look to be friendly to anyone. I think these are old ruins beneath the glassyworks... who knows what dangers.... he began the with a slight smirk continued on and treasures are down here Maybe in these little rooms?

he added. moving down to splore the lower grounds.

perception: 1d20 + 0 ⇒ (19) + 0 = 19


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Uh? shinies you say?
Puseater runs to examine the little rooms that Play talk about, and starts searching on them.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Where are the shinnies, Play?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky isn't more than a stride behind Pus. If it concerned shinies, it concerned him.

perception: 1d20 + 8 ⇒ (19) + 8 = 27


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Divine enthusiast? Check. Use Holy Symbol to cast? Check. Cure spells? Check. I'm only technically a bard, I'm practically a cleric :P

"Of course Fire Hair is good gobbo goddess. She good with everyone as long as you are goo- not bad."
One step at a time, one step at a time...

When everyone is ready to move on, Tochack will take the lead, prepared to protect his flock from impending dangers.


The interesting rooms turn out to be prison cells - each housing a skeleton. The icky dead kind, not the scary walking kind.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He frowned at the plain skeletons... furrowing his brow in thought his eyes widened suddenly.

Prisoners no doubt, long dead, but prisoners had things sometimes, there might be a room with all their stuff or dead guardsmen, who should have coins lets keep searching!

He offered his logic seemed imppecible to the wizardy gob


This room contains several ancient torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. In the center of the room is a long table covered with leather straps and a number of cranks that are designed to rotate and swivel.

Down, Right, or somewhere else?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack pokes the iron ball with his scimitar. "How...how this supposed to work? Me not sure wants to know..." the goblin comments, moving away from the torture implements. With a light push, he opens the south door.


The crumbling remains of several chairs and a long table clutter the floor of this room. The the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star.

Perception DC 20:
Amongst all the clutter is a single scroll (flaming sphere) CL 5).

The doors lead to more cells with more ancient skeletons. Are you heading Right or back to one of the paths you skipped?


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

goblin spotting eyes turned on: 1d20 ⇒ 2

Well keep going Brother you are doing well so far, im sure you will lead us to the treasure.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

perception: 1d20 + 8 ⇒ (16) + 8 = 24

Sticky's unerring eye for anything valuable rewards him with a scroll. Blech. These nasty examples of longshanks depravity are one of the few things that he can't stand to collect.
He sneers at it and casually tosses it at Plays. Nasty writing paper, but maybe magicy. You deal with it.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

His eyes alight with positive greed and excitement.

Indeed Sticky good eye! its why your my best second gobs! I will uh.. deal with this nasty longshnanks scroll.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Plays is cursed and souless, cursed and souless. Nyaaaahaha!
Says Puseater with a irritating sarcastic tone. Perhaps too loud.

Brrr, this place remembers me Gupy's bedroom.

Memories from the time he burgled into the Ki-Ah wife's house comes to Puseater, making his back to chill a bit.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Aaah! Watch out Sticky, watch out!" Tochack shield his face when the kleptomaniac finds the scroll, trying to prevent the words from being stolen from his head. "Best we go on, or we find other nasty soul stealing scrolls!" the goblin adds moving to the next door.
Right door?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater moves to the right door, and tries to listen through it, and once he is sure no one is waiting for them, he will open it swiftly, while puting a finger on his mouth a looking to the other gobos.

Shhh, we not want sin-pawns to hear us.


GM Rolls:
You: 4d20 + 12 ⇒ (2, 19, 8, 17) + 12 = 58
Them: 1d20 + 2 ⇒ (6) + 2 = 8

The ceiling of this strangely-cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, ever so often, a low moan. In the center of the room stands an enormous, three-armed Goblin wearing colors of the Seven Tooth tribe. He growls when he sees you.

Combat Begin
Your turns. The map is updated.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Hey! What's Seven Tooth doin' here's. This be our towns! Kill it!
Sticky points and a mysterious glow lights from his finger. Suddenly, everyone feels oddly inspired.
Cast Bless


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

How much are the stairs long? 7 Squares?
"Wha...what is that? That no seven tooth gobbo! That monster!" Tochack says, tentatively moving down the stairs. Raising his holy symbol up in the air, he draws upon the power of the Fire Hair.
"Down on your knees, foul gobbo!" he commands, a slippery puddle forming under the three-armed monstrosity.

Standard Action: Grease on the orange square, DC 13 or fall
Move Action: Move down the stairs


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Cursed? Soulless? BAH!

He challed chanting and arcane word of power and 'throwing' a missle made of pure force at the goblin monster.

cast magic missle
damage: 1d6 + 2 ⇒ (3) + 2 = 5

status:
HP: 10/10
AC 13 T: 13 FF: 11
Spells memorized
0-detect magic, acid splash,flare
1- burning hands, burning hands, magic missle
Spells cast
0-
1-magic missle
force missles 5/6


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater gets surprised by his fellow gobos rush, as he was more on the idea of luring the Three of Seven out to an ambush. As he is too far away from the target, he just goes inside the room, and waits with both dogslicers in hand.

Hope the slippy works, that is a mean cursed gobbo.


GM Rolls:
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Plays' missile strikes the mutant Goblin full in the chest - knocking it backward into Tochack's grease. It falls and thrashes around for a moment before rising and carefully stepping out of the oily slick. It growls angrily as its wound begins to heal.

New Round
Your turns

Enemy: 4pts damage


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater strikes with his both dogslicers, and then makes a step backward.

More arms, more meat, chop-chop-chop!

Although he sounds brave, his actions shows the opposite, as he covers at the wall at his back.

Dogslicer 1: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage 1: 1d4 ⇒ 4
Dogslicer 2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage 2: 1d4 ⇒ 2


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Aaaaaaaaaaaaaaaaah!"
Tochack stumbles down the stairs, rolling a couple of times, but miraculously manages to end with the pointy side of his scimitar in the direction of the mutant-gobbo.

Full Round action: Charge
Swift Action: Arcane Strike

Scimitar attack roll, charge, Bless: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
Scimitar Damage Roll: 1d4 + 4 ⇒ (2) + 4 = 6


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Now that is a cursed goblin! He muttered loudly still obviously annoyed by their assessment of his natural status. He channeled the pure arcane force of another force missle sending it after the monstrous gobbo.

force missle: 1d6 + 1 ⇒ (3) + 1 = 4


Holding on Sticky


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky darts up beside Tochack and tosses tomb grit from his shoe at the goblin's eyes. Now you stay down, Thingie!

dirty trick (blind): 1d20 + 5 ⇒ (4) + 5 = 9


GM Rolls:
Damage: 2d4 ⇒ (3, 4) = 7
Fort: 1d20 + 1 ⇒ (5) + 1 = 6

The monster Goblin staggers back a step from the force of Tochack's charge but doesn't fall. Blocking Sticky's grit with one hand and deflecting Pus' blades with his other two, the beast suddenly opens its mouth and projectile vomits acidic blood all over Tockack (20ft line breath weapon, take 7pts acid damage + nauseated for 1 round)!

New Round
Your turns

Enemy: 13pts damage


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

When the creature attacks, the goblin unconsciously protects the silver holy symbol with his body.
"AAAARGH!" Tochack screams, more for the stench than for the acid. Trying to not throw up the meal of the day before, he staggers back, waving his scimitar menacingly at the creature.
"You almost ruined symbol of-ugh- symbol of Fire Hair! Give me 5 seconds-uuuuggh- and me cuts you!"
Free Action: 5 ft step back


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

The little goblin moves around the pit, to get advantage of Sticky's distraction, and stabs the Three of Seven on the soft spot where the kidneys are.

Dogslicer: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 191d4 + 1d6 + 1 ⇒ (3) + (5) + 1 = 9

Die, you barfing three armed freak!

Will it have three kidneys too?


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

His nose wrinkled at the sight and smell of the monster's puke. How could this thing have been a goblin foul magic indeed... magic that he should control! He would have to study the three armed freak...when it was dead of course. He took a moment and focused before waggling his fingers in a not so intricate, a bright flash of light bursting in the three armed gobbo's face.

moving down the stairs and casting flare! Fort Save DC 13 or dazzled for 1 minute

Get it! get it! He called offering sound tactical advice to his cronies....err companions.

Dazzled - The creature is unable to see well because of over-stimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

dirty trick(blind: 1d20 + 7 ⇒ (12) + 7 = 19
1rd rage used

Sticky flies into a rage. You dare to bard on Fire Tien Priesty Gobbo! You never see again!
He scoops thick spider webbing from the corner and slaps it on the freak's face!


The mutant Goblin flails his arms around blindly.

New Round
Your turns


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Go down you stupid thing!

He added getting even closer and wildly flailing at with that statues overlarge ransuer

attack?: 1d20 + 1 ⇒ (16) + 1 = 17

okay so im totally not sure what to add or subtract, im sure its a terrible idea but it seems like a plays move. Nor am i sure the damage roll to add. Its a MW ransuer is it medium sized? small? heck large? let me know ^.^


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Bite: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
damage: 1d4 - 2 ⇒ (4) - 2 = 2

Sticky tries to bite the gobbo, but fails horribly and almost bites his own tongue.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack engages the monstrous gobbo once again, initiating Fire Hair whirlwind dance of pointy stabbiness. As he spins over himself, he realizes that it wasn't that bright of an idea considering how he felt seconds before.
"Urgh."

Move Action: Initiate Battle Dance (8/10 remaining)
Free Action: 5 ft. step
Swift Action: Arcane Strike
Standard Action: Gobbostab

Scimitar attack roll: 1d20 + 7 ⇒ (5) + 7 = 12
Scimitar damage roll: 1d4 + 6 ⇒ (2) + 6 = 8


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater, frenzied by Brother's battle dance, stars a spinning whirldwind too, with both dogslicers ready to tear the monster-gobbo flesh.

Dogslicer 1: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9
Dogslicer 2: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

The skinny gobbo ended dazed and the Three of seven untouched.

Urgh, how do you do this all the time?


@Plays: it's a Medium Ranseur, so -2 for wrong size, -4 for nonproficiency. Funny thing is you still almost hit.

Tochack somehow manages to slice the mutant Goblin's side, but everyone else flails their weapons without connecting. It seems the vomit intimidated everyone.

GM Rolls:
Sword: 1d20 + 4 ⇒ (8) + 4 = 12
Dagger: 1d20 + 3 ⇒ (4) + 3 = 7
Axe: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Your enemy responds with sword, dagger, and axe. Sticky is hit (for 3pts damage).

New Round
Your turns.

Enemy: 20pts damage


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He tried to move to further surround the mutant this didnt seem to be going well, he tried to use the mage weapon ransuer to aid puseaters wild stabbing. He just managed to dangle the dangerous part of it in front of the mutants nose for several moments.

"Less spinning more hitting it!

He added 'cheering/ordering' on his companions!

aid another attack: 1d20 - 2 - 4 + 1 + 2 ⇒ (13) - 2 - 4 + 1 + 2 = 10

Well that was close! Plays will draw an Attack of Opportunity I beleve from the mutant, but i just managed to get the 10 needed to aid another! Pus gets a +2 to his attack rolls to hit the monster!plus flanking! Useful gobs are useful!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Just have to practice Pus! Do it like this!" Tochack shouts as he attacks the three-armed gobbo with a spinning slash.

Swift Action: Arcane Strike
Free Action: Maintain Battle dance (7/10 left)
Standard Action: pokepoke

Scimitar attack roll: 1d20 + 7 ⇒ (13) + 7 = 20
Scimitar damage roll: 1d4 + 6 ⇒ (3) + 6 = 9


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater was going to imitate the barf attack of Thre of Seven, but finally Play's shout makes him decide to use his dogslicers instead.

Heeey, we are Licktoads, not Bridcrunchers, we innovate in combat we not block the progress! Shouts the little goblin, without really undertanding what is he saying.

Dogslicer 1: 1d20 + 3 + 2 + 2 + 1 ⇒ (6) + 3 + 2 + 2 + 1 = 141d4 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6
Dogslicer 2: 1d20 + 3 + 2 + 2 + 1 ⇒ (5) + 3 + 2 + 2 + 1 = 131d4 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4

The dices hate me.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

chomp!+bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d4 - 2 ⇒ (2) - 2 = 0

Sticky chomps down on the false believer, but his teeth fail to break skin.


Puseater's first slash finally takes down the barfing Seven Tooth.

Loot
+1 longsword
Silver Dagger
MW Handaxe


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

As Pus fells the monstrous gobbo, Tochack stops his battle dance.
"Good job *huff* Pus. But what *huff* happened to this gobbo?" the grey goblin asks play, catching his breath. Moving warily to its corpse, Tochack investigates the three-armed gobbo.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky also "Investigates" the gobbo. Specifically, he checks for pockets and pouches.

551 to 600 of 1,047 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gobbos Do Things All Messageboards

Want to post a reply? Sign in.