Sewer Goblin

Stryn's page

272 posts. Alias of Dakcenturi.


Full Name

Stryn

Race

Male Goblin | Rogue - Unchained (Scout, Underground Chemist) 2 | HP 17/17 | AC 17 | T 14 | FF 14 | CMD 12 | Fort +1 | Ref +6 | Will +1 | Init +3 | Perc +6 (Darkvision) |

Gender

Male

Size

Small

Alignment

CN

Deity

Besmara

Languages

Common, Draconic, Gnome, Goblin

Strength 9
Dexterity 17
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About Stryn

Stryn
Male goblin unchained rogue (scout, underground chemist) 2 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Bestiary 156, Pathfinder Unchained 20)
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 17 (2d8+4)
Fort +1, Ref +6, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +5 (1d4-1/18-20)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks chemical weapons, sneak attack (unchained) +1d6
Rogue (Unchained) Spell-Like Abilities (CL 2nd; concentration +2)
. . At will—minor magic
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Statistics
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Str 9, Dex 17, Con 12, Int 16, Wis 12, Cha 10
Base Atk +1; CMB -1; CMD 12
Feats Combat Reflexes, Weapon Finesse
Traits clever wordplay, goblin pirate (shackles), scion of legend
Skills Acrobatics +5 (+1 to jump), Appraise +7, Bluff +8, Climb +0, Craft (alchemy) +10, Disable Device +6, Disguise +5, Escape Artist +4, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6, Perform (dance) +5, Profession (sailor) +6, Ride +4, Sense Motive +5, Sleight of Hand +4, Stealth +13, Swim +1, Use Magic Device +5; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Gnome, Goblin
SQ rogue talent (minor magic), trapfinding +1
Combat Gear acid (3), alchemist's fire (2), caltrops; Other Gear hide shirt, crossbow bolts (30), light crossbow, rapier, bandolier[UE], belt pouch, chalk (10), flint and steel, glass cutter[UE], glue paper[UE] (5), masterwork backpack[APG], mirror, piton (3), silk rope (50 ft.), thieves' tools, trail rations (5), waterskin, 51 gp, 7 sp, 1 cp
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Special Abilities
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Chemical Weapons (Ex) Can draw alchemical items as a weapon, and adds Int mod to dam with splash weapons.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Minor Magic (Acid Splash, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Background:
Stryn was a pretty normal goblin, he was a bit smarter than most of his kind but was pretty weak so fell in line with the others behind their chief, Warchief Ripnugget. When Gogmurt decided to distance himself from the chief Stryn decided it was smart to do the same. Luckily when the longshanks attacked they had already spoken with Gogmurt who begged for their mercy, when the heroes offered them the opportunity Stryn knew they were outmatched and happily surrendered. A lot of his kin were not so smart and were slaughtered in the process including chief Ripnugget.

When Jess, allowed Stryn to go free he promised to be good and not bother Sandpoint again. Jess picked up on Stryn's intelligence and offered to take him in and teach him some things, so he could be good. Jess had a goblin friend who had helped them defend Sandpoint during the first raid and even though that goblin disappeared never to be heard from again, Jess knew that not all goblins were bad and if they were smart enough could be taught to be contributing member of society.

They were good friends for a time. Jess was an alchemist, an avid reader and loved researching ancient Thassalonian things. Stryn helped Jess with some of her alchemical endeavors often mixing ingredients and following her instructions to help create simple items. Jess had a knack for languages and taught Stryn how to read, while helping him overcome his racial fear of books. She also taught him how to dance because Jess would love to have dance parties anytime she found out some new piece of information about Thassalon. He even started to enjoy helping her with her research and trying to find out new pieces of information and lore. It was all great until Jess had to leave after the giants tried to attack Sandpoint. She was gone for so long that Stryn eventually had to find something else to do with himself.

Even though he was somewhat accepted in Sandpoint eventually he ran afoul of a group of Sczarni who noticed his skills for being stealthy and knew goblins were naturally good at stealing things. Since he no longer had his "Hero" around they press ganged him into the service of a Sczarni pirate captain. He spent the next several years pirating. The Sczarni were right about the goblin, he was smart, stealthy and with some training proved to be a very capable member of the crew. While Stryn was good at the work he did, he always regretted it because of the promise he had made to Jess.

One day on a routine supply run from Riddleport to Roderic's Cove their ship was set upon by a rival band of pirates. The Sczarni pirate captain had done a grave injustice to the other captain which is what provoked the attack. The Sczarni ship was torn to ribbons and Stryn barely got away with his life. Luckily, over the years he learned to swim decently and managed to get to shore. With his ship and crew gone, as far as he knew, he thought he could finally be done with his life of pirating and live up to the promise he made Jess all those years ago. He made his way to Roderic's Cove, the nearest town from the battle.

On his way he ran across Gregori in a bad spot. Stryn helped Gregori make it back to Roderic's Cove and the two became fast friends. While Stryn was new to town and the normal goblin biases were solid in people's minds at least his friend Gregori could vouch for him and that let him start a new life in town. He has been there for the last few months working on changing people's perception of him and doing side jobs on the docks, putting his experience as a sailor to good use. However, it had all gotten a little dull and he was starting to get antsy for some new adventure. After having a 'Hero of Sandpoint' teach him things, then his chaotic life as a pirate, settling down in a port town started to feel a little too dull for him.

Appearance/Personality:
Stryn is a short, even for goblin standards, slightly pudgy goblin. Unlike most goblins that must scrape by to survive Stryn is pretty well off and it shows in his overeating. When he is covered up with his cloak his short, pudgy stature almost makes him look like a halfling instead of a goblin, which he uses to his advantage. He is a pretty care free guy. He enjoys dancing when he gets the chance and enjoys making friends, though he's not always that great at it. Stryn stands at just two and a half feet tall and weighs about forty pounds.

Sihdeon Hero:
Jessalissa 'Jess' Maynet, Female Gnome, Alchemist. This is a character I am currently playing in a Rise game that is still early on, but I know the AP so abstracted some of the details to account for her seeing it all the way through.

Timezone:
Eastern. Normal posting is Mon-Fri about 7am-2pm, possibly a late-night post. Then usually at least once on the weekends.