A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater smiles before the discovery of the alcohol.
lucky me, another big big fire; at least that will give me some credit to the chief... surely most of the town must be torched at this time now
soak, soak, soak, soak all the room
Songs Puseater while breaking and smashing all the bottles but two, that keeps in his bagpack.
those will be useful to burn something, if any is left on town
survive/ignite: 1d20 + 2 ⇒ (10) + 2 = 12
once the fire is started, runs through a window again, being as sneaky as he can, and once out of the building, looks around in search of something that catches his interest.
*chuckles*
stealth: 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 16
Perception/look around: 1d20 + 6 ⇒ (5) + 6 = 11


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

With a very loud Sqauwk of pure goblin annoyance He hurries over to the torch weilding goblins and plants himself in front of them..."stand back! there are evil word and thought stealing books in here... Leave them to me and my arcane Fire of DOOM!

intimidate: 1d20 + 7 ⇒ (3) + 7 = 10

To further puncuate his point he channels and casts one of his spells letting a gout of flame burst forth from his hand 'torwards' the book store... but in the direct path of his goblin copatriots as well, perhaps singing those who dont stop.

damage: 1d4 + 1 ⇒ (1) + 1 = 2

I dont want to steal Silence's rolls per say, cause his have been awesome and I love that... but a little love for weezard gobbos would be nice paizo dice roller thingy.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Makena waits anxiously as the goblins start to retreat, peeking around the corner until they disappear from sight. Once they're gone she hurries forwards and looks at the dogs uncertainly. "Umm, good doggies. Makena am friend, she here to save you from Goblins." she slowly edges closer, wracking her brain for times when she remembers tall-ones interacting with doggies. She didn't think her memories of Mr. Barks would help very much with tall-one dogs.

Letting the doggies sniff her hand, ready to snatch it back, and once they seem comfortably with her she gives them a little scratch. "Uhh, Down! doggies. Then Makena can let you go." she says, her tone firm and commanding, at least for the command. Then she turns her attention to the chains holding the big dogs.

Handle Animal: 1d20 + 3 ⇒ (19) + 3 = 22
Figure that's enough to keep the dogs under control :p At least for a little while, if you catch my drift ;)


GM Rolls:
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 7 ⇒ (12) + 7 = 19

Laz:
Unfortunately, your shout for aid is drowned out by the noise of battle. None of your Goblin friends seem to notice or care that you’re in trouble. The longshanks – being significantly taller than you – climb onto the roof with ease. (they’re both in melee with you, but you can create separation with a 5ft step)

Auntie:
Your minions nod with understanding at your wise words. Arms laden with various meats (and several shiny cleavers), they follow along gamely. As you continue your search, you notice a building that stinks of horses. The sign depicts the terrifying sight of a beautiful Goblin maiden being trampled by an enormous demon horse. A sign reads Common: “Goblin Squash Stables”.

Puseater:
You wander around for a bit, but all the nearby buildings seem to have been picked clean by Stickymitts. At least you assume it was him. After all, he does have an enormous sack of loot. A little ways away, though, you hear Goblins screaming in terror. (You don’t need to check it out if you don’t want to. Time-wise, this is the only significant event nearby, but that can easily change. After all, there are multiple PCs in your general vicinity….)

Plays:
Your fire burns several of the Goblins, and they stop what they’re doing and glare at you angrily. While they seem slightly nervous of your arcane display, they’re not retreating. You’ve bought the building another few moments of safety, but how long will that last? (When you cast a spell, it’ll help me out if you include the name and DC)

Makena:
While not particularly calm, the dogs gradually stop barking and relax slightly. After sniffing your hand suspiciously, they allow you to pet them, scratch behind their ears, and examine their chains/collars. You discover that the collars can be unloosed fairly easily if you so desire. Whether the dogs will follow you is an entirely different story. While they haven’t eaten you yet, they’re definitely not fans of Goblins. (a Heal check – it can be made untrained – might provide more information)

Stickymitts:
As you round the corner, an arrow strikes your loot sack – knocking it out of your hands. Looking around, you see a bow-wielding female elfshanks defending herself against at least 15 Goblins. Several lie dead nearby, and as you watch, she effortlessly picks off two more. Feeva wiggles her fingers in her usual fashion, but the elfshanks just laughs. Goblin: “It’ll take more than that to stop me, you witch!” Catching your eye, Feeva motions for you to assist your Goblin brethren.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky glares at his boss, but he dare not disobey her now. He could loose his loot.
He rushes in toward the Elfshanks, snatching some sand on the way by a flower pot. Immidiately upon arrival he tosses the dirt into the elf's face. Then yells GET HER!

Dirty trick (Blind): 1d20 + 4 ⇒ (13) + 4 = 17

This normally provokes, but I think she doesn't threaten because of the bow. Please don't threaten...
Then again, if sticky dies, youall get to play with my backup. :D


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

perception: 1d20 + 0 ⇒ (6) + 0 = 6
intimidate: 1d20 + 7 ⇒ (7) + 7 = 14

Youz lots are with the bridge team and are to kill de longshanks not be burning books, Dont make me tell Big chief you dont listen!"

He further threatened wiggling his fingers at them just in case.

Stupid stupid goblins. He muttered to himself and turned to head into the place that promised knowledge galore. He kept a wary eye out for any of the foolish torchbearing ones trying to enter the shop

Sorry laz that was a pretty bad perception to see you. must be too high up and at a bad angle. Also whoops about forgetting the burning hands dc and naming the spell yes yes, I blame it not being a katana or naginata o'doom. I will get to be a better castery sort Goblin honors!


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Makena frowns at finding the chains properly attached, but after a few moments realizes she could just take off the collars. That causes her to pause for though, but as one of the goblins lets loose a loud snore she jumps and quickly goes to work freeing the doggies. "Okay. Need go this way. Only book burn gobs down south." she says softly.

_________________________
Oooh, Heal is not good for me :s

Heal: 1d20 - 1 ⇒ (3) - 1 = 2

Heh, see.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

No worries, Play, I'm having a grand time and looking to bag at least one more longshanks here. Gotta prove my worth to the Chief and all. ;)

Laz is unsurprised by the lack of help. Figgers. Dos guys never liked me anyways. He takes a step away from the giants and casts his eyes across the buildings - weighing the possibilities. He considers running and trying to lead the humans on a merry chase across the rooftops while looking for opportunities to snipe them. But they know the town and I don't - advan'age to the flat-tooth, hedgehog-chinned, basterds.

In the end, he can't resist the urge to test himself against these giants. Still, he isn't stupid about it. He pulls out every trick in his book. He draws a particularly sharp arrow from his quiver, licks the fletching, and takes careful aim at the first human as he mounts the roof. He fires the arrow and quickly follows it with a second one.

FREE: 5'
FULL: FOB

Using Perfect Strike on the first arrow. I'll target the same guy with the second arrow if I miss with the first or he doesn't drop. FWIW, whenever I use Perfect Strike, it will always be on the first arrow in the FOB.

BOOM:
FULL: Longbow (crit: 20/3x; 100')
MODS: FOB, PBS, Perfect Strike on first arrow
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (4) + 5 - 1 + 1 = 9 OR
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21 <- winner
Arrow #1 DAM: 1d6 + 1 ⇒ (6) + 1 = 7

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (8) + 5 - 1 + 1 = 13
Arrow #2 DAM: 1d6 + 1 ⇒ (1) + 1 = 2

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1): x
Ki (0):
Arrows: xxxxx
Spell Effects:


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"Now's moment you all need learn be string and brave. Horsies are in here and we will kill!! Go together, not stand at horse back and leave the goblin-horses, the donksies. Now go, kill horsies!" With that she raised her dogslicer high up in the air. If they killed the horses they'd not only get her more manes for the hat, they'd also slow down the humans after their own inevitable retreat.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack will concentrate really hard, trying to make his goblin brain work at the best of it's ability.
"Maybe...there's library, or place with lotta books, in Sandpoint? Most gobbos in this part of town have to burn books, but are burning everything instead. Tochack could sway the most of gobbos by guiding them to library, so them occupied for some time."
He will pause for a second, scratching his oversized ears.
"You have to make this place one gobbos not want to get in tough. If you can, no food smell. Gobbos always hungry. Gobbos also dead scared of dogs and horses. Mostly horses. If someone here do spells like me, he can cast Ghost Sound to make horse noise."
He will look around the inn, seeing the goblin corpses and remembering the building with goblin ears.
"Also...can do something with bodies to intimidate gobbos. Maybe. Don't know if good idea, and me don't feel commafurtable with it."

If Ameiko tells Tochack of a place with a lot of books...:

The little dervish will rush among the streets, searching for his squad leader and tripping a dozen times. When he finds Feeva, he will address her excitedly "Boss, Boss, me found where a lot of books are!". He will then proceed to give directions as to where the library/whatever is.
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
He will follow the squad to the library, and then he will try to separate himself from the group and rejoin the dagger throwing lady at the inn. True to himself he will slip on his own foot, but, for a strange twist of fate, he will land on a heap of trash amassed at the side of the streets, producing a great deal of dust in which he will disappear in.
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Yeaah, I just burned all the good rolls of the month in a single post <.<


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Purseater will go to investigate the screams, but with caution.
Me don't like the sound of that, hope not means big trouble
As he aproaches to where the screams come, he tries to be as stealthy as posible, both dogslicers in hand.

stealth+walk: 1d20 + 17 - 5 ⇒ (9) + 17 - 5 = 21
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
stealth: 1d20 + 17 ⇒ (20) + 17 = 37

hes curious on nature (a scout!) and lacks personality enough to be unable to resist. And that can lure some other PCs too, or make me run in terror to them

PD: in fact, that is as much as possible :D


GM Rolls:
3d6 + 3d6 ⇒ (6, 5, 3) + (4, 5, 3) = 26
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (2) + 3 = 5
1d4 ⇒ 4
1d8 ⇒ 8
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (10) + 3 = 13

Stickymitts:
The elfshanks turns her head at the last second, dodges your sand, and uses her bow to knock you flat on your back. As she takes a quick step back, a particularly brave Goblin manages to land a minor scratch on her arm. Behind you, Feeva screams in imprecation, and a ball of fire falls from the sky. When your eyes clear from the giant flash of light, you see the elfshanks is badly burned but still standing. She looks even angrier than before. (You came 1pt away from blinding Shalelu! Her FF CMD is 18.)

Plays:
The other Goblins don’t look entirely convinced, but your scary finger-wiggling proves to be the deciding factor. They turn and hurl themselves at the nearest group of longshanks in a mad attempt at taking out their frustration. When you enter, you see that the building is filled with all kinds of books. While your initial glance doesn’t reveal any tomes of arcane knowledge, this is definitely the most books you’ve even seen in one place. Even your wizard teacher didn’t have this many! (Not required, but if you do decide to do some reading, roll me a d100 or two. I have a list of titles.)

Makena:
Once freed, the doggies take turns licking your face, then run off to the northwest. The sleeping Goblins, meanwhile, begin to stir.

Laz:
Your arrows pierce the longshank’s shoulder and leg. He growls in pain and rage, steps forward, and swings a cudgel at you. You’re barely able to dodge out of the way, The other man tries to stab you with a knife, but you easily deflect it with your bow. Looking behind you, you see the roof edge about 10ft away.

Auntie:
Emboldened by your words, your minions charge in, then freeze in horror. It’s worse than they’d imagined. Inside are THREE enormous demon horses. If that isn’t bad enough, nailed above each of their stalls is a pair of Goblin ears. You hear menacing laughter as a muscular longshanks man steps out from the shadows. Common: ”Well, well, what have we here? More ears for my collection!”

Tochack:
The longshanks thinks for a moment, then smiles. Common: ”The library’s by the market square. It’s got more books than you can shake a stick at! You can’t miss it; the sign shows a Goblin reading a book.” She frowns thoughtfully. ”I hate to do this to Brodert, but there is one more place with a bunch of books.” She gives you directions to the private residence of an elderly longshanks named Brodert Quink. Apparently, he’s a scholar of ancient magic.

Puseater:
Rounding a corner, you soon discover the source of the noise. Squad Leader Feeva, Stickymitts, and almost 15 other Goblins are locked in battle with a single female elfshanks. Judging by the number of corpses around her, the bow-wielding elf must be a truly mighty warrior. Whoever kills her is sure to receive much honor from the Chief. Maybe even a reward! As you watch, Stickymitts bravely charges the enemy, but she effortlessly trips him before he can do anything. As the assault continues, a ball of fire drops from the sky, burning the elfshanks. She looks angry but also pretty injured. You also see Stickymitts’ sack of loot lying abandoned behind him. (The elf has her back to you, and it’s a simple matter to find a flanking buddy. She’s about 20ft away. Stickymitts’ sack is double that distance, so 40ft away. Nobody seems to have noticed you yet.)


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Under the men's assault, Laszlo gives way. Avoiding their blows, he leaps backwards to get some breathing room, inadvertently inching closer to the roof's edge.

He fires two more arrows at the wounded and raging man.

FREE: 5' step backwards (I assume that takes me out of their reach range)
FULL: FOB

BOOM:
FULL: Longbow (crit: 20/3x; 100')
MODS: FOB, PBS

Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Arrow #1 DAM: 1d6 + 1 ⇒ (5) + 1 = 6

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21
Arrow #2 DAM: 1d6 + 1 ⇒ (3) + 1 = 4

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1): x
Ki (0):
Arrows: xxxxxxx
Spell Effects:


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater doubts about taking the risk, but then he starts rembering the flavor of elven kidneys
those succulent brown kidneys, served in crunchy elven ears with a sauce made with its own fat... yummy
so, he decides to attack the elven maiden to claim those fresh delicatessen for himself.

move action:
stealth: 1d20 + 17 ⇒ (10) + 17 = 27
not sure if the -5 to move while stealthy aplies here

attack: 1d20 + 4 ⇒ (19) + 4 = 23
+2 if flanking is available
damage: 1d4 + 1d6 ⇒ (1) + (4) = 5

critical threat: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 ⇒ 1
For the Licktoads!! Shouts purseater whith lust of elven blood

After that he poses menacing with his twin-dogslicers-gob-stance.


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"Well, well, what have we here? A human who thinks himself so mighty for killing some goblins. You know our babies kill more goblins than you within their first day on earth?." Her voice sounds like it did before, showing a grasp of the common tongue that is too good for a Goblin yet it's somehow colder than it had been before. She looks around the barn , smiling as she sees the goblin ears, "I should have brought my chain of human ears, we could compare who has the most."

She then effortlessly switches to the goblin tongue, "Horsies are stuck in barn, they not hurt you! Longshanks is the bad here! He killed our kin! Maybe he kills your mother or your father or your brother or your gran! We make him pay, feed him to his own horsies!" Considering their idiocy that should work.

Then her hands started weaving a spell and after a mere second a white blob flies from her hands and heads for the human man. Then she takes a step back to let the others pass.

Casting Web Bolt at the human. DC 14 Reflex save or be webbed


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky rolls to his feet and grabs a clay jar that lay tipped over in the tumolt of the fight. He darts forward again while one of his goblin comrades strikes true and chucks it at the elf lady's head. The pot is awkward, however, and it zips by her head to shatter on the pavement behind her.

Dirty Trick(blinded by the dirt contained therein): 1d20 + 4 ⇒ (4) + 4 = 8


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

@YBD: For Tochack's course of actions, is it okay if I follow the one from the spoiler above and use those rolls? I'll only change my destination from Ameiko's tavern to Quink's house.
After pointing the other goblins to the library and literally disappearing in a puff of smoke, Tochack will move for the house of this elderly scholar.
First me help him, get him to safety at the tavern. Must help elderly people, yes.
Then points gobbos to his house so they busy for even more time.

Some time (and a lot of tumbling) later, he will arrive at the place the Tian longshanks described to him. Before entering, he will utter a brief prayer to the Dawnflower.
Perform (Sing): 1d20 + 8 ⇒ (5) + 8 = 13

"Pretty Lady,Help me some
I be singing this nice hum

If you help me help Longshanks
I'll give you warm warm thanks"

Resisting the urge to try singing again the prayer with a better pitch, the Brother will enter the old longshank's house.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Makena giggles and scratches at the doggies ears as they excitedly lick and jump at her. "Okay. Now we need go-Hey wait, where you going! No! Not that way! Uhh, Heel. Heel!" she desperately calls after the pitbulls. Hearing her shouts distrub the sleeping goblins she wrings her hands for a moment, and then hurries after the pitbulls.

Handle Animal: 1d20 + 3 ⇒ (4) + 3 = 7


GM Rolls:
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 6 ⇒ (20) + 6 = 26
3d6 ⇒ (2, 4, 5) = 11
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (13) + 3 = 16
2d4 ⇒ (4, 1) = 5
1d20 + 6 ⇒ (6) + 6 = 12

Laz:
Your first arrow flies wide, but your second shot strikes the longshanks between the eyes. He collapses in a limp heap. The other man lunges at you but trips over his companion’s body. You’re easily able to dodge his clumsy swing. (One enemy left. He’s in melee with you, and if you 5ft back, you’ll be right on the edge of the roof. It’s a 10ft drop to the ground. The next roof is 15ft away.)

Stickymitts/Puseater:
Stickymitts stands up and chucks a flowerpot at the elfshanks. It flies wide, but the momentary distraction is enough for Puseater to appear out of nowhere and stab her in the spleen! Feeva opens her mouth in a silent scream, and the elfshanks staggers backwards in pain. She draws a potion from her bandolier, drinks it (provoking an AoO from Puseater), and dissolves into a faint mist. As she vanishes (taken 40pts damage so far), she calls out in your native tongue ”This isn’t over, vermin. You’ll pay for what you’ve done….” Shortly thereafter, a new Goblin (Brother Tochack: the one always talking about the fire-head lady) rushes up to Feeva. ”Boss, Boss, me found where a lot of books are!” He describes a truly dangerous building filled to the rafters with books. Even worse, a picture on the door supposedly depicts a Goblin voluntarily reading a book! Feeva’s eyes widen in shock and outrage, and she commands the lot of you to destroy the heretical longshanks soul-stealing warehouse and bolts off after Tochack.

Auntie:
Your calmness seems to catch the longshanks by surprise, and your spell lands a direct hit – webbing him to the floor. Emboldened by his weakness, your minions surge forward, inflicting several gashes (5pts damage) In turn, he struggles to break loose, but your bonds hold him fast.

Tochack:
(Of course! :-) That’s what I’d planned to do. No sense in letting such good rolls go to waste.) You go looking for Feeva and find her with about a dozen other Goblins – including Stickymitts (the klepto) and Puseater (the odd quiet one). It seems that they’ve been in a fight, and judging by the number of Goblin corpses, against a small army of bow-wielding longshanks. When you inform Feeva of the heretical soul-stealing warehouse with the blasphemous Goblin picture, Feeva gasps in outrage and commands her squad to destroy the abomination. Everyone follows your lead, but once it’s in sight, you’re easily able to lose yourself in the chaotic melee going on in the market square. What little you see is an insane mess, but the Licktoads seem to be winning.

Entering the longshank’s house, you find it empty. Of course, that’s not surprising, as many of the surrounding houses are as well. After all, the Swallow Tails party is clearly an important longshanks event, and the only people you’ve seen indoors are cooks.

Makena:
You leave the sleeping Goblins behind and go chasing after your new doggie friends, but they quickly leave you far behind. Wandering around aimlessly, you soon hear the sound of terrified horses coming from a nearby building. The sign on the door depicts a Goblin being trampled by a giant black stallion and reads (in Common) “Goblin Squash Stables”. Intermingled with the sound of horses, you can hear the chatter of Goblins.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

"That not nice." Makena murmurs to herself as she peers at the sign over the stables. She's considering how best to go about saving the horsies without ending up like the goblin on the sign when she realizes she's not the first one to find the place.

"Not again!" she complains softly as she head inside, blinking as she moves further, trying to adjust her eyes to the darker stables.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laszlo retreats a few feet as the fierce fighter drops with a goblin arrow in his forehead. The small archer tries to scare off the remaining warrior, mostly because he's about to run out of rooftop real estate. He slides a gnarly grey finger across his throat in a slashing motion and says in Goblin as ferociously as he can muster, "You're next, longlegs!" He adds one of the seven Common words he knows, "Kill! Kill!"

Before the knife-wielding warrior can respond, Laz peppers him with more arrows.

FREE: 5' step backwards (to the edge of the roof)
FREE: Intimidate (if you can do that with gestures and broken language skills)
FULL: FOB

Intimidate 1d20 - 2 ⇒ (7) - 2 = 5

BOOM:
FULL: Longbow (crit: 20/3x; 100')
MODS: FOB, PBS

Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (7) + 5 - 1 + 1 = 12
Arrow #1 DAM: 1d6 + 1 ⇒ (6) + 1 = 7

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Arrow #2 DAM: 1d6 + 1 ⇒ (3) + 1 = 4

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1): x
Ki (0):
Arrows:
xxxxx
xxxxx
x
Spell Effects:


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

The first thing sticky does as the Elfshanks disappears is dash over and snatch his bag of loot. He worked hard for this! No finders-keepers on this bag!
He then falls in behind the fire-hair obsessed goblin. To be honest, fiery hair was an excelllent idea, but to think about it All The Time? When would you have time to steal stuff?
When they arrive at the thought-stealing factory house Sticky picks up stones and starts breaking windows so the coming fire has air to breathe.


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

An evil grin appears on Auntie's face "Now, what would you prefer, me cutting off your ears while you live or when you're dead? If I do it first they will be better preserved I think." Despite her words Auntie does not draw her dogslicer but instead grabs the sling she has with her and takes out one of the polished stones she carries for it.

With the sling she launches a bullet at the man's head, hoping for it to cause a big, fat welt on the man's forehead. She talks to her minions in goblin, "Roast him! Set stables on fire! Man and horsies will die and toast!"

Attack: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d3 ⇒ 1


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

After he confirms that no one is in the house, Tochack will go back to the tavern with the dagger-throwing lady to give a report of his recent actions and see if they needed help for something.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

AoO:

still flanking?
attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 + 1d6 ⇒ (4) + (2) = 6

No! Mah kidneys... those suculents...

Puseater is really upset with the banishment of his favourite meal, and swings his blades acros the, now empty, place where the elf was. After convincind himself she is no more, follows the rest of the group while grunting and rating in low voice.
Once they arrived to the place, he drews one of the alcohol bottles and waits with a sad expresion.

too bad I didn't find this myself first, now is gona get a total waste of burned books and no shinnies


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

books?!?: 1d100 ⇒ 63
books2?!?: 1d100 ⇒ 13


GM Rolls:
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (17) + 3 = 20
4d4 ⇒ (4, 1, 2, 4) = 11
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 3 ⇒ (3) + 3 = 6

Auntie/Makena:
Makena walks through the doorway and into chaos. Six Goblins surround a scary-looking longshanks who appears to be caught in a spiderweb. Safely out of range of the man’s sword is Auntie Targa. Despite his predicament, the injured (12pts damage) man laughs scornfully. Despite their numerical superiority, the Goblin’s – with the exception of Auntie – look nervous. This probably has something to do with the three pairs of Goblin ears nailed above the horse stalls. (@Makena: there are three terrified horses; @Auntie: the weird Kobold tribe member just walked through the stable door.)

Laz:
The longshanks looks nervous at the death of his comrade, but your two missed shots seem to embolden him. He steps menacingly closer to you and says something in Common. (You’re in melee with him and teetering on the edge of the roof. It’s 10ft to the ground or 15ft to the next rooftop. A 5ft-step won’t get you out of melee anymore)

Plays:
You pull out a couple books and flip through them. The first is ”Theoretics on Evocation, Conjuration, and the Elements Therein” (A study upon the arcane and divine magicks and the differences therein. A theory is provided: If an arcane caster can survive a month-long excursion to the Positive Energy Plane, enough study upon the subject, given all the current information available, may be enough to discover a means of simple arcane conjuration of positive energy. Of course, nobody has ever survived in the Positive Energy Plane for that long.)

The second is ”An Examination of Force in Magic.” (This ancient tome creaks when opened. The leather is so old it looks as if it might fall apart at any touch, while the pages are yellowed with age. Despite this, the book holds up to use quite well. Contained herein is a series of commentaries written in an archaic Elven script. The various stories, theories, and observations describe a simple spell that the reader can identify as magic missile. The author (name unknown) describes ways to manifest and manipulate these bolts of pure force that provide more power, as well as how even an untrained mind could produce this effect.) (Your magic missiles now use d6 instead of d4 when calculating damage. Your d100 likes you; there aren't many arcane tomes on my list as this place is just a normal library).

Just as you’re finishing up the second book, stones begin to fly through the building’s front windows. Hurrying to the front, you see almost 20 Goblins (led by the powerful witch Feeva) preparing to burn the heretical building to the ground. You recognize a couple of the Goblins: Stickymitts (the klepto) and Puseater (the sneaky quiet one). They see you inside and look at you quizzically.

Stickymitts/Puseater:
You follow Tochack to the blasphemous building. However, when you reach it, he’s nowhere to be seen. Must have got lost in the chaotic market square melee. Stickymitts and several other Goblins start chucking stones, and Puseater pulls out a bottle of alcohol for fuel. Suddenly, you realize there’s a Goblin already inside the building! It’s the magicky one with the ridiculously-long name (Does Not Play Well With Others). What’s he doing in there?

Tochack:
As you carefully sneak back to the tavern, you notice that – aside from the market square melee – Sandy-Point has gotten very quiet. It seems that the burning and looting is dying down. When you make your report to the dagger lady, she smiles with quiet relief. Common: ”You’ve done well. It sounds like most of the action’s moved to the market square. Hopefully it’ll end soon. You should go there too. If any of your friends see you around here, it could cause problems. I’ll stay here for a bit longer and then go searching for survivors. Come back when the fighting’s done and let me know how everything stands. Thank you for all you’ve done.”


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky pulls out a bottle of Bottle-Fire (Alchemist's fire) and runs up to the broken window. Hey! he screeches at the magicy goblin, Get the back! He then lobs the bottle over and pulls another out for himself with an excited cackle.


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"Scaly one is coming to help? We burn this place down, horsies and man. Man kill many goblins and we's make him pay for it! I's prefer roasting horsies on open fire to eat but this is only option. Prove you really part of clan and help!" She always had been sceptical about the scaled one. She had no issues with the other races, not even the humans, but trying to integrate into her clan was a different matter altogether.

She turns back to the other goblins,
"Stabs him! Guts him! Take his ears!"
"Chop his nose off, do not fears!"
"Burn the barn and we will cheers!"
She hoped the rhyme worked, most of her kin were suckers for it.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

At this moment, Laz is glad that the other goblins generally ignore him. It saves him from having to explain how he couldn't hit a huge human from 5' away with two arrows. He looks at the bow like it betrayed him. Arrows musta been bent.

The ropey goblin steps back and feels only air beneath his greenish heels - out of room. He gives the human a toothy, embarrassed grin. Though to a human it would probably appear as a snarl. He lowers his bow a bit as if to surrender and pulls out another of the few Common words he knows, "No kill. No, no." Then he lunges forward driving a flat punch - with all the strength he can muster - into the tall warrior's groin.

STAND: Punch

BOOM:
STAND: Unarmed (crit: 20/2x)
MODS: None
HIT: 1d20 + 5 ⇒ (13) + 5 = 18
DAM: 1d4 + 3 ⇒ (1) + 3 = 4

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1): x
Ki (0):
Arrows:
xxxxx
xxxxx
x
Spell Effects:


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Get out, get out

Puseater holds the bottle until Doesn't gets out of danger, to spread the fire as wide as possible.
After trowing the bottle, Purseater looks around in search of any danger coming, while trying to find a good spot to hide.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack will manage the closer thing he can to a smile. "Duty, lady. Me goes to market, checks back later."
The thin goblin will run to the market, avoiding any other goblin in the way to avoid raising suspicions on his philanthropic actions.
Stealth take 10: 10 + 5 = 15


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Her luck with the dogs does not seem to hold as she peers into the stable. She doubts very much that she'd be able to bluff these goblins away from the horsies like she had the others, and her spell probably wouldn't do much better... "Umm... Yes. Kill man. Burn stables." she murmurs her agreement, while her eyes dart around looking for options.

As auntie starts up her song Makena will pull out her flute and play a short, simple tune to accompany it. It seems to hearten her fellow licktoads, putting some stiffness into their spines. "Get that tall-shanks!" she yells as she takes advantage of the distraction to try and open some of the stalls and let the horsies out.

_________________________
Makena will use bardic performance to inspire courage for a round, and then sneak to the horses and open their stalls while the goblins are murdering the owner :p

Bluff: 1d20 + 7 ⇒ (13) + 7 = 20

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He quickly slips the books into his pack and takes one last longing look at the travesty about to happen. He backpedels to the door then chants once more a fan of flames spreads out from his hands torwards the books in the building. The glee some of the other goblins might be showing at the burning of the hated thought stealing books he doesnt diplay... In fact he might be tearing up.

damage burning hands: 1d4 + 1 ⇒ (2) + 1 = 3
dc 14


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky squeals in joy as the books catch and spread the fire as only books can. He puts away his own bottled fire. The magicy one has taken care of it.


GM Rolls:
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (6) + 4 = 10
3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
1d20 ⇒ 3
1d20 + 5 ⇒ (20) + 5 = 25

Stickymitts/Puseater/Plays:
With your fiery assistance, the building erupts into flames. The books burn quickly, and it soon becomes a raging inferno. Feeva wanders off to help the other squad leaders – although the chaotic market square melee is winding down, there are still some extremely tough warriors causing trouble. You also see Brother Tochack heading your way. I wonder where what had happened to him after he disappeared earlier.

Auntie/Makena:
Auntie Targa appears to believe your words and turns her attention back to her group of minions. Just as they finished hacking the longshanks to death, Makena successfully releases the horses. Although the majority of the Goblins are too busy celebrating their kill, Auntie hears the noise and looks over to see what Makena’s doing.

Laz:
The longshanks doubles over in pain. You easily dodge his pathetic attempt at retaliation.

Tochack:
By the time you get back to the market square, the chaotic melee appears to be entering its final stages. Dead longshanks lie everywhere – along with a large number of Goblin corpses. Rita and Ki-Ah are still locked in fierce battle with a particularly tough group of warriors. Nearby, there’s a sudden explosion as the library goes up in flames. Stickymitts, Puseater, and the magicky Goblin with the crazy long name watch it burn, but turn to look at you as you wander over. Feeva, meanwhile, begins to walk toward the other squad leaders – presumably to assist.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

The ropey goblin hoots his delight (and relief) that the fighter hasn't managed to draw blood yet. Laz steps into the space of the bent, gasping warrior now that they are on eye-to-eye level. Red goblin eyes meet bland human ones and Laz delivers a nasty headbutt pitting his rock-hard gobbo skull against the softer, rounder longshank one.

STAND: Headbutt (IUS)

BOOM:
STAND: Unarmed (crit: 20/2x)
MODS: None
HIT: 1d20 + 5 ⇒ (13) + 5 = 18
DAM: 1d4 + 3 ⇒ (4) + 3 = 7

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1): x
Ki (0):
Arrows:
xxxxx
xxxxx
x
Spell Effects:


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"Traitor! Kill the scaly one! No, capture her! I want to give the lizard to chief, prove not to trust scaly ones!" She points at the kobold behind her, completely forgetting she wanted to collect the man's ears.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack will wave to the three goblins in front of the burning library, moving towards them and away from the ongoing battle "Hiya. How's big-big-fire doing?"
Oooh, library does make very good fire! Hope no longshank was in there...


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Heeeey, where have you been? you lost big big fire start!

Shouts Puseater, that have not even noticed he was missing until now.

A sneaky one, sure sure. But he doesn't look to be lucky, no big bags of things on him

Let's go, Feeva leading, Feeva already go


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky casts his gaze about for anything valuable before getting involved in any fight. Maybe some of those carts spilled some shiney coin. Or maybe some dead guy dropped a not-broken weapon.
perception: 1d20 + 7 ⇒ (15) + 7 = 22
He will retrieve anything of value from the square, then join the fight, if it's not over by then.
As Sticky moves he scoops odd and ends like ash and entrails (doesn't matter what kind) and stashes them in various pockets for use later.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Makena jumps, spinning towards the goblins as Auntie yells at them, trying to get them to capture.

"What! Makena not traitor. She just trying to um... wanted to eat horsies, sink fang into froat and drink warm bloods, but when she open door they run away and knock her over!" she says quickly, miming sinking her toothy maw into the horsies throats and tearing flesh, before flailing her arms and pretend to fall away from charging horsies. "Quick we go chase them! Make sure they get awa-er, we get them for chief. Lets go!" she says, waving for the other goblins to follow her and running out into the street.

Bluff: 1d20 + 7 ⇒ (6) + 7 = 13


Auntie Sense Motive: 1d20 ⇒ 5 (somebody got lucky!)

Laz:
The longshank’s nose shatters, and his eyes roll back in their sockets. Like his comrade, he collapses in a limp heap. Looking around, you see that the main fight is ending, with just a few scattered pockets of resistance remaining.

Auntie/Makena:
Fired up by Makena’s rousing speech, Auntie’s minions charge after the Kobold. Their clamor of shouts for horsemeat is deafening. (The dice don’t lie. :-) Makena’s performance is believed by all)

Everyone Else:
Keep chatting and/or looting for a bit longer. The rest of the party’s on route, and if you join Feeva, you’ll miss the boss fight. While beating up on Sheriff Hemlock and the other named Sandpoint NPCs would be fun, I have something much more satisfying (and level-appropriate) planned. :-)


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Huzzah for gullible goblins! I'll wait to see Auntie's reaction but otherwise the horses are hopefully out of sight and she can lead them off at random.


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"You'se all idiots! Horsies go faster than goblins, we not able to get them now." She sighed, "Scaly one may not be traitor, but she is biggest idiot of all. Can not be trusted to do good things." She walked out slowly and started moving towards the central square, ignoring the kobold and her minions if they do not decide to relent their idiotic horse chase.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

meanwhile:
Without getting too far away from the party, I'll search for some arrows and a quiver in the corpses, both goblin or human.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19
stealth: 1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Phew! Horsies got away and Goblins not try to kill Makena. She have to be careful of Auntie tho. Makena thinks, relieved. She watches as Auntie heads off one way and leads her goblins off in another, but the confusing turns soon end up with her running parallel to the witch anyway, the kobold's snout swivelling back and forth as she looks out for something she can use to get rid of the goblins following her.

So yeah, just have Makena end up wherever :p


GM Rolls:
7d6 + 20 ⇒ (1, 3, 6, 3, 6, 3, 4) + 20 = 46
4d6 + 6 ⇒ (2, 6, 3, 1) + 6 = 18

By the time Makena and Auntie Targa arrive at the market square, the chaos has almost completely died down. Aside from a fight between Feeva, Rita Bigbad, and a few longshanks, there's not much happening. A pair of Goblins are wandering through the square picking over scraps, but the area is mostly deserted. Suddenly, a thrown dagger strikes one in the back, dropping him. At the same time, a bolt of force unerringly smites the other. Looking in that direction, you see four new longshanks entering Sandy-Points. The leader (an armor-clad human wielding twin blades) cracks his neck as he says something in Common. His companions (an elderly human with a staff, a dark-skinned woman with a Sarenrae holy symbol, and a female elfshanks with a gazillion daggers) nod. The four of them look menacingly at you.

Common:
"Looks like there's enough scum here for everyone. Plenty of experience - and rewards - to be had here, so let's get this party started...."

Knowledge(local or history) DC 10:
You recognize these longshanks. The four of them are 'venturers' and are notorious for Goblin (and Kobold) slaying all across Varisia. Although claiming to be on the side of good, they spend their days hunting down sentient creatures, killing them, and stealing their stuff.

Round One
Your turns

Map


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

The not-iconics!
When he hears the Longshank talk Common, Tochack will try to parley with him to avoid needless bloodshed, trying to make it sound like something a normal goblin would say.

Common:
"Please, Longshanks, no fighting! We be leaving soon so you can..."

He will stop, giving a second look at the murderhoboes, and the goblin's face will twist in disgust.
Know.(Local) Take 10: 10 + 5 = 15
Common:
"You! Tochack heard about you! You say be good venturers, but you just go around killing and stealing! Me heard you killed gobbos babies just to get loot! Monstrous!"

Then, the Brother's eyes will flash with shock that will quickly turn into rage, as he sees the holy symbol sported by the evil woman.
Common:
"And you! Put that figure of the Pretty Fire-Hair away now, you monster! You diss...dass...desecrating it!"

He will charge at the filthy miscreant, scimitar in hand.
Common"For the Sun..." he will start shouting in an unusually perfect Common as he prepares to strike her.
Scimitar attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
Scimitar Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4
"...and the Fury!" he will finish, as his scimitar flashes with holy fire.+2 Fire damage on scimitar's critical hits.
Scimitar confirm roll: 1d20 + 4 ⇒ (17) + 4 = 21
Scimitar fiery critical Roll: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
He will scowl at the woman
Common:
"You see that the Very Pretty Fire Lady With Hair On Fire smiles upon me?"


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

common:
I can not abide ruffians, Long shanks are through picking on goblins because we are smaller and greener than you.

Doesnt play well with others will quickly channal some arcane energy casting his last memorized level 1 spell. In answer to the spell of force, a missle of arcane force shoots from his finger as well steaking towards the robed one. He then hustled behind the stage to hide.
damage: 1d6 + 1 ⇒ (1) + 1 = 2
in goblin
kill kill kill the robey one he has the bad bad magicks!

gm:
Does that book affect my arcane missles from being an evoker or just the actual magic missle spell?

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