A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

As the others attempt to move on in silence a noise can be heard from upstairs. Then shouting, "Hello, any here? I see dead crunchies but no peoples. Sorry mes late, stupid kiddies wanted to play with Belle and did not let go. I punched them in the teeth."


GM Rolls:
Them: 2d20 + 11 ⇒ (9, 18) + 11 = 38

Go ahead and post your next round's actions. We're in combat, but you won Initiative. No surprise round. When you reach the indicated spots on the map, you'll see the closest enemy.

EDIT: @Auntie: it'll take you at least 4 rounds to reach the top of the stairs. That assumes you double-move each round. Up top, you see seven dead Birdcrunchers who all appear to have been thoroughly looted.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Not sure who that guy is in the North/South passage. If its the Tian woman or a normal human who doesn't look like a combatant, I'll signal him over. If he's a baddie, I'll shoot.

Laz stalks along the north corridor and spies a figure in the corridor. He delays long enough to determine if it's a townie or a combatant.

MOVE: 30'
STAND: Arrow or signal

STAND: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, PBS
HIT: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
DAM: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack runs trough the hallway, wary of enemies. As soon as he turns the corner, he sees what seems an elven man. "Hey, who are you? Are you here to save the pretty Tianshanks?" the goblin asks to the man. If he seems to have bad intentions, Tochack will slowly start spinning on himself, preparing to fight.
Move, then Battle Dance.
Strange, I can't open both of your maps on my laptop, but on my phone they're fine. :/ Could someone move me?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater moves with caution to the corner, drawing his Dogslicer. If not seen, he will try to stab the Birdcrunchers from his back.

Dogslicer: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 1
Sneak: 1d6 ⇒ 3


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

I just reliased my post got munched on

Plays followed behind Laz, doing his best to remain quiet and doing his best to make sure the tough archer gobbo was between him and any threat. He stoped when Laz stopped something was there and he wasnt about to flush it out. He was about to cast a spell when the fire brained brother moved closer.

He covered his hand in his facce comically and shook his head. so much for possible surprise.


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

Hearing some sounds coming from downstairs Auntie decided to continue moving, urging Belle to come with her. She grumbled as she turned to run, this wasn't what she was made for.

Moving to get to the others, will take a bit


GM Rolls:
Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16
Laz: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Pus: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 ⇒ 2

Top group rounds the corner and sees a male Half-Elfshanks. Upon seeing Laz, he charges forward! Twisting acrobatically, he easily dodges Laz's hastily-fired arrow and proceeds to hurdle Tochack. As he comes down, he plants a side kick into Laz's chest but leaves himself open to a rapid counterattack in the process (Laz takes 4pts damage but gets an Unarmed Strike AoO). Pus meanwhile, stabs at his Birdcruncher opponent but trips over a loose tile and misses. The nasty Birdy is quick to retaliate and slashes Pus' arm (for 2pts damage).

New Round
Your turns

EDIT: @Auntie: if you maintain your current pace, you and Belle can be downstairs in 3 rounds.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

AoO: Unarmed (crit: 20/2x)
MODS: None
HIT: 1d20 + 5 ⇒ (6) + 5 = 11
DAM: 1d4 + 3 ⇒ (4) + 3 = 7

Status:
HP: 5 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: x
Blunts: xxxxx
Spell Effects:


Misses. Don't forget you still get your turn as well.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater tries to stab the goblin again, an the moves back one step, as he takes out his other dogslicer. after all, being in such narrow place, the birdcrunchers can only get him one on one.

ya birdies, I'll cook you kidneys in sauce!

Dogslicer: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 ⇒ 3
2x?: 1d20 + 4 ⇒ (8) + 4 = 12


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

His eyes widened at the acrobatic feat of the half elf shanks.

EEP! He cried out aloud by accident backpedelling away as he focused and cast a force missle at the flippyshanks.

force missle: 1d6 + 2 ⇒ (1) + 2 = 3

status:

HP: 10/10
AC 13 T: 13 FF: 11
Spells memorized
0-detect magic, acid splash,flare
1- burning hands, burning hands, magic missle
Spells cast
0-
1-
force missles 2/6


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Doh! Blew my chance to add my next round moves to the previous post. Sorry about that.

Laz steps away from the half-elf and fires a set of arrows at the quick bastard. Both arrows catch only air.

FREE: 5' (on map)
FULL: Bow

BOOM:
FULL: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, FOB, PBS
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (5) + 5 - 1 + 1 = 10
Arrow #1 DAM: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (6) + 5 - 1 + 1 = 11
Arrow #2 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Status:
HP: 5 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: xxx
Blunts: xxxxx
Spell Effects:


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky is astonished at the acrobatics. He needs to learn that trick! It would be so much easier to get away with the loot if he could do that!
Still, Flippy-shanks needs to die. To assist with that, Sticky darts up beside him and tosses some powdered glass in his face.

Dirty Trick (blind): 1d20 + 4 ⇒ (20) + 4 = 24


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

rolls:
Scimitar attack roll: 1d20 + 6 ⇒ (19) + 6 = 25
Scimitar damage roll: 1d4 + 6 ⇒ (2) + 6 = 8
Scimitar critical confirmation: 1d20 + 6 ⇒ (13) + 6 = 19
Scimitar critical damage (+2 fire damage!): 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10

"Hey! You not be hurting Laz!" the goblin shouts. At the same time, his scimitar starts shining brighter and brighter, until Tochack uses it to strike the half-elfshanks, drawing a fiery circlre in the air.
Standard action:attack!
Swift action:Arcane Strike
Free action:Mantain thr Battle Dance. 5/7 rounds remaining


GM Rolls:
Y/N: 1d100 ⇒ 66
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

Pus easily shanks the already-wounded Birdcruncher. The half-elfshanks takes several injuries (including a particularly nasty hit from Tochack), but it's Sticky's glass shards that prove the most damaging. Fumbling blindly, he lobs a wild punch, flips over Tochack's head, and begins running down the hallway.

New Round
Your turns. He's blinded this round.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater, overconfident after taking down one of the Bircrunchers, engages the other one with a wild swing of his two dogslicers

I have a couple bird-seeds, take them, take, titas titas titas...

Dogslicer 1: 1d20 + 2 ⇒ (12) + 2 = 14
Dogslicer 2: 1d20 + 2 ⇒ (1) + 2 = 3
damage 1: 1d4 ⇒ 1
damage 2: 1d4 ⇒ 2

But again, his bloodsheet takes his toll, and with a clumsy backhand swing, Puseater breaks one of the blades tip against the wall. His hand, numbed by the impact, drops the dogslicer down.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

See the man take off running blinded he screeched to halt and almost tumbled overhimself.

Get him!" He called out turning and scampering back the way he came He waggled his fingers and made a throwing motion that almost sent him head over heals again, a burst of energy escaping from his hand and streaking towards the halfshanks.

magic missle damage: 1d6 + 2 ⇒ (4) + 2 = 6


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Conserving his energies, Tochack stops his whirling dance. Nonetheless, he leaps against the flippy-shanks.
"Last chanche: where is the nice Tianshanks?"
scimitar attack roll: 1d20 + 4 ⇒ (6) + 4 = 10
scimitar damage roll: 1d4 + 4 ⇒ (1) + 4 = 5
Free action:End battle dance
Move action:Close in
Swift:Arcane Strike
Standard:Slice!
Could someone move me near the half-elf? I still have to get my laptop up and running :/


Holding on Sticky/Laz


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz steps into the corridor and tries to send an arrow into the half-elf while avoiding his goblin ally.

MOVE: 10' (on map)
STAND: Bow

BOOM:
STAND: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, PBS, Precise Shot
HIT: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Status:
HP: 5 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: xxxx
Blunts: xxxxx
Spell Effects:


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Dirty trick (entangle): 1d20 + 4 ⇒ (19) + 4 = 23

Sticky races behind the others and attempts to tangle the flippyshank's legs is a wad of fresh cat gut. Or maybe it was dog gut. Hard to tell when you find it on the street like that.


@Sticky: how are you making a combat maneuver at range? You're 10ft away and around a corner.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Oh heavens. Today has not been a good posting day for me. I move behind mr Fire Brain and wait for an opening.


GM Rolls:
Tochack: 1d20 + 4 ⇒ (8) + 4 = 12
Pus: 1d20 + 4 ⇒ (3) + 4 = 7

The manshanks takes an arrow and a magic force bolt. He looks seriously injured. Panicking, he throws hasty punches at Tochack and Puseater but misses terribly (lucky thing, too: they were both Stunning Fist attempts).

New (and probably final) Round
Your turns


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz's bow twangs twice as he puts a set of arrows in the half-elf's back.

FULL: FOB

BOOM:
FULL: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, FOB, PBS
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (13) + 5 - 1 + 1 = 18
Arrow #1 DAM: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (18) + 5 - 1 + 1 = 23
Arrow #2 DAM: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Status:
HP: 5 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: xxxxxx
Blunts: xxxxx
Spell Effects:


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Don't say me not warned you!" Tochack says as he tries to finish the enemy.
Scimitar attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
Scimitar damage roll: 1d4 + 5 ⇒ (2) + 5 = 7
Scimitar Critical confirm: 1d20 + 5 ⇒ (7) + 5 = 12

Standard Action:Attack (with flank bonuses)
Swift:Arcane Strike
Move: well, move :P


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Taking advantage of the situation, being the elfshanks pierced by several arrows and sliced by Tochack, the little goblin tries to eviscerate the, if not already dead, about to die elfshanks.

Nyaaaa, no match for the elite of the Licktoads!

dices:

Dogslicer: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage: 1d4 + 1d6 ⇒ (4) + (2) = 6
Dogslicer (Broken): 1d20 + 2 + 2 - 2 ⇒ (17) + 2 + 2 - 2 = 19
Damage: 1d4 + 1d6 - 2 ⇒ (1) + (4) - 2 = 3


The elfshanks deflects Laz' first arrow but is then promptly shot, slashed, and eviscerated. His corpse hits the ground with a thud. Shortly thereafter, Auntie and Belle come rushing down the stairs.

Combat is over. I'll put up the loot list when I get home from work in about 8hrs.

@Puseater: I don't have special critical fumble rules in my games (they just automatically miss), but if you want to RP a broken dogslicer, that's fine. The Birdcruncher you shanked a couple rounds ago has a replacement if you're interested.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I think it broke due to the fragile quality, not the fumble.


Derp! I forgot about that rule.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

yup, and I'm starting to wonder how many I'll be able to break :)


Once you get a couple MW ones, you'll be fine. The process removes the 'fragile' quality IIRC.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz steps over the elf's body and listens at the door he died by, hoping to find out if the room is occupied before entering.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater moves to the previous slayed Birdcruncher, and takes its Dogslicer to replace his own. The thin curvy blades are light and dangerous, but very fragile.

Like me... Thinks the skinny goblin.


Laz can't hear anything over the sound of Sticky looting the bodies.

Loot is under the Discussion tab.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

The archer frowns at the loud looter, then opens the door.

STR Check (if needed): 1d20 + 2 ⇒ (10) + 2 = 12


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky just shrugs. Looting was noisy business some times, and right now business was good!

-Posted with Wayfinder


A20 - Storage
This room holds smashed glassware and broken windows.

A21 - Storage
The elfshank's key opens the locked door to this room. Lying on the floor is a Tien longshanks woman. She's bound, gagged, and blindfolded. She also looks to have been beaten up (she's stable at -2HP). She blinks groggily at you.

A22 - Secret Office
This room holds nothing but a rough sleeping pallet and several empty bottles of ale.

A23 - Smuggler's Entrance
This long tunnel appears to lead deeper underground. The more Perceptive members of the party also find a secret door in the room.

Also, everyone's now Level Two. :-) Instructions will be posted in Discussion momentarily.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Ah! Tianshanks!" the grey goblin shouts as he hurries to unbind the woman. "No worries, me and friends help. Just gives a mo-EEK!" Tochack jumps when a mysterious, warm light surrounds his hand, healing the Tianshanks's wounds.
Cast Cure Light Wounds
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky has just finished looting the Flippyshanks and is seeking hidden treasures when Firebrain squeals. He pokes his head in half expecting to find a fried goblin, but instead sees his hand glowing! That. Looks. Awesome! He darts forward and touches the tiensanks, hoping she will give him the same ability!
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
His hand glows and Sticky squeals. Praise Be to Tianshanks! Giver of Glowy Hands!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17
Stickymitts wrote:
His hand glows and Sticky squeals. Praise Be to Tianshanks! Giver of Glowy Hands!

"No no, this must be the Fire Hair saying that we did good! Praise be to the Dawnflower!" he comments as he ungag and unbind the Tianshanks.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

He watches the two rush to help the tianshanks and can only shake his head at their well lack of knowledge. On the plus side... casters of magic even spiritual ones he could work with.

Hello Tianshanks you... you tell your elfie friend with the blonde hairs to stop killing gobbos in gobbo town now yes?"

He said in his slightly accented common.

Truth be told he was still a little.... frightened by that elfshanks.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky looks confused. You say fire hair makes fire on hand that take away ouchies?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater gets closer to Doesnot and touches him with his open hands, concentrating into his wounds... with no result.

heeey, see? no works on him, try it try it, only on the Tianshanks, praise be to Tianshanks!


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky puts his hands on his hips. Ya! See! Unless you say Firehair no like Gobbos?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Hmmmmmm, this bad! Fire Hair sends me power to heal and spread her word, and gobbos believe it's the Tianshanks! Me has to think of something...
"Hm, no, you see...Tianshanks must be blessed by the Fire Hair, too! That's why by helping her we got glowy hands...I mean, I think.".
Bluff: 1d20 + 9 ⇒ (4) + 9 = 13
Aware that his speech wasn't convincing at all, Tochack moves to the injured Plays.
Please, Sarenrae, let it work...
"Fire Hair not only goddes of firey fire, yes? She's also the goddes of take away ouchies! But only works on who's really hurt!" Tochack brings his hands on the magicky gobbo's wounds, and the Sarenite's face brighten as the wounds heals.
Cure Light Wounds: 1d8 + 2 ⇒ (6) + 2 = 8
"See! Fire Hair give healy powers to some, and other to others! Sticky, you didn't loot the dead gobbos above to save the Tianshanks, so the Fire Hair must have seen your goodwill and gave you the ability to take away ouchies! If you keep walking her path, she will give you other healy powers!"
I hope...
Bluff, round two!: 1d20 + 9 ⇒ (14) + 9 = 23


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

SM: 1d20 + 2 ⇒ (4) + 2 = 6

Sticky looks at his hands and says, Ooooo. Really? Can she makes me much strong to carry stuff? Or maybe able to help with fights?

I also know Ant Haul and Bless, so yes, but he doesn't know that yet. :P


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Sense motive: 1d20 + 7 ⇒ (17) + 7 = 24

Nyaaaah, Tianshanks gave bless to take away ouchies for not to loot and save her.
Oh Tianshanks!


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz looks skeptically about all the talk of gods and powers, trusting in more tangible sources of strength... he grabs the rather sizable composite bow from the loot pile and plucks the string, finding the words of the Gods in the resonance of the sinew.

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24

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