Sewer Goblin

Laszlo - 'Laz''s page

108 posts. Alias of stormraven.


Classes/Levels

HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10

Abilities:
Perfect Strike 2/2

About Laszlo - 'Laz'

Laszlo
LN Monk (Zen Archer) [Favored Class - HP:0 Skill:2]
Init +4; Senses darkvision 60 ft.; Perception +10

--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 12 (+4 Dex, +1 size, +1 untyped, +1 Dodge)
CMD 18, flat-footed 13

HP 15 (1d8+1)

Fort +4, Ref +7, Will +4

--------------------
Offense
--------------------
Speed 30 ft.

Melee
Unarmed Strike +6 1d4+3 (20/2x; B)

Ranged
Composite Longbow +7 1d6+1 (20/3x; 110'; P)
----> Longbow FOB +6/+6 1d6+1
----> Longbow PBS +7/+7 1d6+2

Special
2/day - Perfect Strike (roll 2d20)
Flurry of Blows

--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 10, Wis 13, Cha 6
Base Atk +1; CMB +2

Feats, Traits, Drawbacks:
Feats
Improved Unarmed Strike (monk)
Perfect Strike (monk)
Point-Blank Shot (1st)
Precise Shot (monk 1st)
Dodge (monk 2nd)
Weapon Finesse (free)
Sharp Senses (free - gift from Sandy Claws!)

Traits
Color Thief
Heavy Hitter

Drawback
Paranoid

Skills
Acrobatics +9 (2)
Appraise +0
Bluff -2
Climb +6 (1)
Diplomacy -2
Disguise -2
Escape Artist +8 (1)
Fly +6
Heal +1
Intimidate -2
K:History +4 (1)
K:Religion +4 (1)
Perception +10 (2) [Keen Senses]
Ride +8
Sense Motive +5 (1)
Stealth +18 (1)
Survival +1
Swim +2

Gear:
Clothes
Signal Horn (around neck)

Composite Longbow (STR +1)
Arrows:
-> (80) Regular
-> (20) Blunt
-> (1) Smoke
-> (2) Tangleshot
-> (0) Thistle
-> (0) Trip
-> (2) Grappling

Composite Shortbow (STR +2)
Arrows:
-> (80) Regular
-> (20) Blunt
-> (0) Smoke
-> (0) Tangleshot
-> (0) Thistle
-> (0) Trip
-> (0) Grappling

Backpack
-> 50' Silk Rope
-> Cards
-> Whetstone

Bandolier
-> (2) sets of Caltrops
-> (2) sets of Marbles
-> Flint & Steel
-> Chalk
-> (1) CLW Potion
-> Money: 0 GP; 0 SP; 0 CP

Encumbrance: 23.225lb
Capacity: 43.5lb / 87lb / 131.25lb

Racial Stuff:
Male Goblin - small humanoid (goblinoid)
Stats 2'11", 34lbs, 18 years old
Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin

Advancement:
L01: Monk 01 - IUS, Perfect Strike, Precise Shot ; Point Blank Shot (1st) ; Weapon Finesse (free)
L02: Monk 02 - Way of the Bow (Weapon Focus), Dodge
L03: Monk 03 - Fast Move, Zen Archery, Point Blank Master ; Deadly Aim
L04: Monk 04 - Ki Pool, Slow Fall (20') ; [+1 DEX]
L05: Monk 05 - High Jump, Ki Arrows ; Reckless Aim
L06: Monk 06 - Slow Fall (30'), Weapon Specialization, Improved Precise Shot
L07: Monk 07 - Wholeness of Body ; Bullseye Shot
L08: Monk 08 - Slow Fall (40') ; [+1 WIS]
L09: Monk 09 - Reflexive Shot ; Clustered Shot
L10: Monk 10 - Slow Fall (50'), Pinpoint Targeting
L11: Monk 11 - Diamond Body ; Improved Critical
L12: Monk 12 - Slow Fall (60'), Abundant Step ; [STAT]
L13: Monk 13 - Diamond Soul ; FEAT
L14: Monk 14 - Slow Fall (70'), Shot on the Run
L15: ; FEAT
L16: ; [STAT]
L17: ; FEAT
L18:
L19: ; FEAT
L20: ; [STAT]

Classes: My plan is levels of Monk, with a side of Monk, and slathering the whole thing with Monk Sauce...
IF, as the game develops, Laz seems to be lagging behind the other damage dealers, I might supplement his skills with a few levels of Rogue or Ranger, but I doubt that will be necessary.
Feats: As shown plus a few others like Ankle Biter and Deep Sight as well as a few of the 'old reliables' (slots permitting) like Improved Initiative and Toughness.


Special Abilities:
AC Bonus +1 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Color Thief Your skin is an odd tint that somehow absorbs background colors, granting a bonus on Stealth checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Paranoid Aid Another DC 15 for attempts to help you.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d4) The Monk does lethal damage with his unarmed strikes.

Story/Personality:
Laszlo was the runt of the litter... but he managed to survive thanks to having reflexes like a capuchin on coke (DEX:19), a gift for blending into the background (Trait:Color Thief), and a deep-seated (justified) concern that everyone was vying to eat him. (drawback:Paranoid) Being a runt - even a surviving one - meant Laszlo received more than his fair share of beatings, abuse, and fights. The experience had two major effects on the scrappy, greyish goblin. It made him tougher than a dragon's toenail (STR:14, Trait:Heavy Hitter, Feat:IUS) and it turned him into more of an introverted loner than he already was. (CHA:6) Laszo found good reasons to maintain a distance from everyone - physically and mentally. Mastering the bow to stay out of the weapon and tooth range of other goblins as well as the longlegs was an obvious choice. Better to pincushion a problem from a nice, safe, distance. Intellectually, Laszlo grew to dislike the pointless cruelty of most goblins... no doubt due to his lifelong experience with it from the sharp and unpleasant end. When he questioned that goblin value, he started to reconsider all of the other goblin beliefs as well. So he finds himself something of a fish-out-of-water even now that he has grown big and strong enough that he no longer rests dangerously at the bottom of the food chain.

Laszlo is quiet by goblin standards, less cruel, and more even tempered. He has the beginnings of a moral center, which I'll be happy to explore in game. He can be murderous but isn't sadistic or random in his violence. I think his LN alignment can go one of two ways. It can make him follow the standard 'Goblin Order' of things, i.e. he is just following the cultural norms and rules though he doesn't necessarily enjoy them (which lets him work with evil gobbos). Or it can represent a more substantial shift away from evil if the party make-up goes towards something closer to good-aligned. Notably, Laszlo has a sympathetic soft spot for runts of any species and will avoid harming them. So while killing a dangerous dog wouldn't bother him, he would try to save puppies.


RP & Song:
Laszlo wanted in on the raid against Sandpoint. The only problem, of course, was that Chief Gutwad didn't think Laszlo was anything more than that stinkin' runt with a bow. Laz had been patient, thinking that by showing his skills day-by-day the Chief would let him join in on the raids. Instead, he'd been stuck on hunting parties, using his bow to bag game for the pot. And now, he was being overlooked again. Once a runt, always a runt. Laz thought real hard on the problem and came up with a solution worthy of a goblin, something to get the old Chief's attention...

The small grey goblin catches up to the burly Chief. He pulls at a loose shark-like tooth in his mouth with a couple stubby fingers while he talks around it. "Chief, I'sing wants to go on Sandy-Point raid. You say yes, yes?"

The Chief's only response is a barking laugh.

Unsurprised by the answer Laz pulls the bloody and broken tooth from his mouth, eyeballs it briefly, and then pops it back into his mouth and swallows it. His other stubby hand pulls one of his few treasures from his ratty pocket. He hands it to the Chief. It is a tattered and sticky playing card - a jack - with a hole where the human's face used to be. He points at the hole. "Ising put an arrow there from seventy paces... one try."

Gutwad is unimpressed, "So? That not hard."

Laz gives the Chief a sharktooth grin. "Is true - so made it hard. Nailed card to goblin dog... fast dog... your dog. He run through woods real quick, then I's shoot. Sorry about sticky stuff. I's need new card; you's need new dog. Old dog got hole in heart. Now, you say yes I's go on Sandy-Point raid, Chief, or do I's need to shoot somethin' else?" He pulls another dog-eared card from his pocket.

==========================================

Even in the pitchy dark,
Goblin eyes don' miss the mark.
When quiet feet do the sneakin'
Flat-toothed mouths do some shriekin'!
With Chopper or Slicer - the killin's good
But gimme weapons of sinew n' wood.
There's no better fear in enemy eyes
Then when Goblin arrows begin to fly!
We'll take your treasure, flesh, and hides -
Bloody tributes for the Licktoad Tribe!