Race |
Goblin |
Classes/Levels |
Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5 |
Gender |
Female |
Size |
Small |
Alignment |
Neutral Evil |
Deity |
Urgathoa |
Strength |
8 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
8 |
About Auntie Targa
Auntie Targa
Female Goblin Witch (Gravewalker) 1
NE Small Humanoid (goblinoid)
Init +4; Senses Darkvision 60 ft; Perception +6
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, + armor, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee +1
Supernatural Ability Evil Eye (Cl 2nd; DC 14)
Witch Spells Prepared (CL 2ndt; concentration +5)
1st - Mud Ball, Web Bolt
0 (at will)- Dancing Lights, Detect Magic, Putrefy Food & Drink, Spark
Patron Plague
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Statistics
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Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB -2; CMD 10
Feats Additional Traits
Traits Death Speaker, Big Ears, Clever Wordplay (Diplomacy), Reactionary
Drawback Hedonistic
Skills Craft (Alchemy) +8, Diplomacy +5, Knowledge (Religion) +5, Perception +6 ,Spellcraft +8, Stealth +7
Languages Common, Goblin, Orc, Varisian
SQ Aura of Desecration (+1, 20 ft.), Bonethrall, Over-Sized Ears
Other Gear
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Special Abilities
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Aura of Desecration (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1.
Bonethrall (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC.) If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s.
Over-Sized Ears +4 Perception, replaces Skilled
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Spells Known
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1st - Cure Light Wounds, Detect Undead, Ear-Piercing Scream, Enlarge Person, Ill Omen, Mage Armor, Mudball, Obscuring Mist, Web Bolt
0 - Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue