A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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GM Rolls:
Them: 6d20 + 36 ⇒ (4, 3, 12, 7, 8, 14) + 36 = 84
You: 5d20 + 16 ⇒ (3, 7, 13, 1, 20) + 16 = 60
Sticky: 1d20 + 2 ⇒ (12) + 2 = 14
Pus: 1d20 + 2 ⇒ (15) + 2 = 17
Plays: 1d20 ⇒ 5
Laz: 1d20 ⇒ 20
Laz Confirm: 1d20 ⇒ 13
Pus: 1d4 ⇒ 1
Laz: 1d4 ⇒ 1

Enemy Initiative: 14
PC Initiative: 12

Round One
As everyone bursts into the room, Laz and Plays each kill a Birdcruncher. At Plays bold proclamation, the remaining Goblins swarm you. Laz and Puseater each get grazed by thrown longshanks tools (take 1pt damage each). "Go 'way, Licktoads! This be Birdcruncher land! No mess with us; we have bigbad helpers!"

Your turns
Make sure to check out the map. It's editable. :-)


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

I said... get... out... of.... my.... shop. The scowling goblin wizard growled punctuating his words with another force missle torwards the birdcruncher in front of Pus.

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Ouch, that's one cramped battlefield. I'll wait for someone to move and make some room before posting Tochack's action.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater tries to take down the goblin threatening Laz

Dogslicer 1: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 3
Dogslicer 2: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 1

but landing a good hit on the little quick Bridcruncher is not as easy as to a clumpsy longshanks.

No, no, you don't crunch birds, birds are for eating, you wrong.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky takes some of the glass he's been gathering and chucks it in the face of the goblin in front of him.
dirty trick:blind: 1d20 + 4 ⇒ (7) + 4 = 11


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Pus, sticky, could you do a 5ft. Step to make room for me?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

sure, Puseater can move to the doorframe if that is going to help you. Serve your self moving him on the map.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz delivers a swift kick to the Birdcruncher near him... proving that Birdcrunchers can get crunched.

STAND: IUS

BOOM:
STAND: Unarmed (crit: 20/2x)
MODS: None
HIT: 1d20 + 5 ⇒ (15) + 5 = 20
DAM: 1d4 + 3 ⇒ (2) + 3 = 5

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: x
Blunts: xxxxx
Spell Effects:


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Thanks Pus! The map doesn't work tough. :/
The idea is for Pus to 5-ft step up and for Tochack to take his place and attack the nearest gobbo.

Tochack sighs visibly "Why must be always ending up like this...".
The Sarenite runs towards the enemies, almost flying after tripping on one of the tools on the ground. "Where is the pretty Tianshanks!?"
Move Action: Move where Pus is.
Swift Action: Arcane Strike.
Standard Action: Attack the nearest goblin.

Scimitar Attack Roll: 1d20 + 4 ⇒ (13) + 4 = 17
Scimitar Damage roll: 1d4 + 5 ⇒ (4) + 5 = 9


With half of their number dead, the remaining Birdcrunchers scream for help and flee.

Keep posting in combat rounds, please. Also, I fixed the map so it's editable. :-)


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky immidiately starts looting the dead.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz is so surprised by the sudden withdrawal of the Birdcrunchers that his arrows flying at their fleeing backs miss.

FULL: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, FOB, PBS

Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Arrow #1 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (3) + 5 - 1 + 1 = 8
Arrow #2 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Wait! Where you running to!" Tochack shouts at the Birdcrunchers, as he runs after them at the best of his abilities.

Double move, following the Birdcrunchers.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

perception: 1d20 ⇒ 5

He watched them flee his eyes flicking to them trying to see if they were making off with tools he might need.... regardless He cast another force missle, shooting it off at the lead Birdcruncher hoping that perhaps he might tumble down and the others might trip over him or something.

damage: 1d6 + 1 ⇒ (4) + 1 = 5


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

You, don't go alone, they can go to more Bridcruncher, wait!

Says Puseater worried about the clumpsy-dancer gobbo, going after him too.

double move, following Brother.


1d20 + 4 ⇒ (11) + 4 = 15

Plays' magic brings down another Goblin. Another Birdcruncher (following too closely), trips over his body and falls prone.

@Sticky: It'll take a while to search the four bodies. Since you're a rampant kleptomaniac, I'll let you spend a full-round action for each Goblin. Here's the first one.

Leather Armor x1
Light Wooden Shield x1
Shortsword x1
20gp

New Round
If so desired


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky keeps looting. :)


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"We have to follow them Pus! Maybe they're running where the Tianshanks is!" Tochack says to Pus, continuing his pursuit.

I Keep going after the goblins.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

yeah, me covers you, but me don't like

Says Puseater to Brother, while running afer him.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Gah you fools! Wait up!" Come one sticky!" He called out to the licktoads giving chase!


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky looks up from his looting. He debates internally between being left alone and continuing his looting. In the end, looting lost, for once. He huffs, drops the dead Gobbo he was working on, and follows the others.


Laz Attack 1: 1d20 + 5 ⇒ (19) + 5 = 24
Laz Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1: 1d4 + 2 ⇒ (4) + 2 = 6
Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3

Laz fires another pair of arrows - felling another Goblin and wounding another. The tripped Birdcruncher stands back up and prepares to resume his flight.

New Round
Your turns if desired


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater charges to the nearest Birdcruncher, trying to stab one of his Dogslicers on his back.

take that, you birdcrunchies.

Says the squishy goblin while running with the dogslicer ready, but just when advances brother, stumbles with some of the rubble and barely comes up with a clumsy swing.

Dogslicer: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Perception: 1d4 ⇒ 3


Where'd everyone go?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky just follows the crowd in the hopes that they'll find more treasure and excitement, in that order.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Being rounds was waiting, as I posted the last


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Doh I thought i posted my next action here. whoops My apologies

With a growl of annoyance he the eloquent goblin cackles and fires off one more force missle at the fleeing bird cruncher.

force missle 3: 1d6 + 1 ⇒ (2) + 1 = 3


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack follows the enemies, turning for a second to look at Sticky.
Did...did sticky just leave shinies behind to follow these kidnappers? He's setting his foot on the right path! Fire Hair be praised!


Plays downs another Birdcruncher with his powerful magics. The last surviving Goblin throws open the door and vanishes downstairs.

You can stop posting in rounds whenever you want. :-)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Hahahaha, look look, little Birdcrunchers now flee from us like a scared bird

Says a laughting Puseater, pointing the door with its bloody dogslicer.

What did they left to us?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky slowly admits, Well... they's not have much. Little coinds, weapons. They be raidin' it looks like.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack furrows his brow when the enemy goblin flees to the upper floors, but stops to ask the other s their opinion.
"So, how do we go search now? Want to check this floor first, and then check the upper ones? Birdcrunchers may be trying to ambush us tough, so better be careful."


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Careful? of Birdcrunchers? preposterous.

He answered quite sure of their little groups ability to deal with those stupid goblins messing with his... HIS shop.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseaters goes into a crazy-silly dancing frenzy, making little jumps from one toe to the other, cercling some of the fallen Birdcrunchers, while "singing" in a loop:

Nyah nyah nya nya Bircrunchers we crunched we crunched Birdcrunchers nyah nyah nya nya


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky quietly returns to looting corpses as soon as no one is looking.


Birdcruncher Loot
Leather Armor x6
Light Wooden Shield x6
Shortsword x6
120gp


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He chortled and did a little dance almost about to break out into song....

Did you see that Sticky? did you I hit em good...

His face scrunched up for a moment and he glanced about.

Where did that little sneak go?"

He asked the others.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky rounds the corner with his sack over his shoulder and bulging where it wasn't before. He's almost skipping with the thrill of the loot.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

The one go downstairs, that door that door he go

Says the euforia rummy goblin, still jumping and dancing around the room.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Great work Sticky gathering up all the Birdcruncher stuff to split up! Your the best assistant a goblin wizard could ask for. I wonder what else the longshanks have laying about this place who wants to check out my new shop with me?

He said clearly excited and grinning from ear to ear.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky stops at the mention of "assistant". He's not sure he's heard that word before, but it sounds like a donkey word, so he doesn't like it. If I be not keepin' loots, then I be 50:50 with magicy gobbo Plays. I not yous carry-gobbo.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

he frowned for a moment He had momentarily forgotten that most other goblins disliked such grandiose and big words. It wasnt what he meant.

No No No Stickt an assistant isnt a carry goblin. Its a helper a partner a sharer or loots!

semi bluff: 1d20 ⇒ 12

He put his arm about the other goblins shoulders conspiritorily.

Just think all the shineys that will come to us once we get this place up and running making all that useful and spensive glass for things. It'll be great!


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Belief?: 1d20 + 2 ⇒ (4) + 2 = 6

Sticky's eyes practically turn into coins. Ok, ok!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Well, if they be really want to do glass, that's good! Always said at the temple that's important to channel into something useful, yes!
"Yes, checking your new shop is good, but first we have to shoo away birdrunchers!And save the pretty Tianshanks! We follow them where they went but with more sneakiness now, ok?" the grey goblin asks the other. Then, he moves for the door across which the enemy goblins escaped, trying to scout as quietly as possible.
Stealth: 1d20 + 5 ⇒ (14) + 5 = 19


We seem to be slowing down (partially my fault), so I'll move things along a bit. Dungeon crawls take forever in PbP format. :-(

You split up and make a quick search of this floor of the glassy-work place. Sadly, the Birdcrunchers got to all the good stuff first. The best thing Sticky (or anyone else for that matter) can find is a single broken dogslicer. There's no sign of the Tian-shanks either. Hopefully the lower level will prove more fruitful.

Map's been updated. Place yourself in the visible area as desired. RP however you want, but ultimately, I need to know if each of you is taking the top or bottom hallway. Splitting up is fine. Also, give me an Initiative roll.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laszlo stalks quietly up the stairs, bow ready, looking for trouble...

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

This has not been as fruitful as I had hoped, stupid birdcrunchers.... this tianshanks of yours better has shineys for sticky.... He grumbled nodding torwards the top hallway.

initiative: 1d20 + 2 ⇒ (5) + 2 = 7


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky follows plays.
Init: 1d20 + 4 ⇒ (20) + 4 = 24
stealth: 1d20 + 9 ⇒ (5) + 9 = 14


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Once the euphoria is gone, and the Licktoads decide to move along, Puseater tries to sneak through the botton hallway, looking for any trap that may have been set by the Birdies.

Dices:

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Stealth?: 1d20 + 17 ⇒ (17) + 17 = 34
Search: trap: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I hope the Tianshanks is here...
Tochack stealthily moves into the basement, moving into the opposite hallway from Pus.
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

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