A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Now that the melee threats were gone, sticky draws a sling and loads a chunk of rock from his loot bag.

Double move


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

If I stand on the border of the pool, am I able to hit her?


It's hovering 15ft in the air.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Stupid bird thing! You are in goblin sandypoints territory now! Begone with your threats.

He once more went through the motion of 'picking' his nose flicking the gob of acid at the flappy bird while moving a bit closer.

ranged touch: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d3 ⇒ 3


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

As soon as he can move again, Tochack raises his silver holy symbol in the air "Fire Hair! Please, give me glowy heal!". As he finishes his incantation, the goblin's wounds start to close.

Moving near the pool, Tochack menacingly (but, unfortunately, harmlessly) waves his scimitar at the flying thing. "As soon as me gets there (or you get here) me stabs you!"

Mechanics:
Standard Action: Cure Light Wounds on self
Move Action: Move

CLW: 1d8 + 2 ⇒ (1) + 2 = 3


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater looks with frustration the winged creature, waiting with his weapons for any opportunity to stab it.

Come here, you little bugger! I have some shinnies for you!

Two shinny blades for you, yes yes.


GM Rolls:
1d20 + 11 ⇒ (12) + 11 = 23
1d2 ⇒ 1

The creature laughs evilly at your pointless threats. "Bah! Foul interlopers! You will pay for your blasphemous words!" Throwing her magic dagger again, she grazes Tochack's leg (take 1pt damage). The dagger then flies back into her waiting hand. Plays, meanwhile, strikes her solidly in the chest with a glob of acid, but she doesn't even notice the completely-ineffectual attack. Honestly, she looks healthier now.

New Round
Flying Thing: 3pts damage


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

attack: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
damage: 1d3 ⇒ 3
now fatigued for six rounds

Sticky comes out of his rage and starts breathing heavily. Being that angry wad hard work! He slings a stone at the flyer, but misses.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

darting back behind his more... meatshieldy sort of friends, he once more cast detect magic trying to decern what was cool about that pool. Surely the other would keep the annoying flappy bird monster distracted while he ascertained what to do about that sin pawn making pool.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Oh! Me has idea!" the grey goblin says as he moves back, starting to retrieve the holy relics from his backpack.


@Plays: You detect magic somewhere within your spell's range.

Holding on Puseater


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater goes near Sticky, and attract his attention touching him on the shoulder.

Hey hey, take you hook thingy, and let me help you with the rope. Lets play kite with the winged thing.

Then, with sticky allowance, Puseater will take the rope and will help to tie it at the hook, and will get ready to graple the winged creature with its other end.


GM Rolls:
1d20 + 11 ⇒ (17) + 11 = 28
1d4 ⇒ 1
1d2 ⇒ 1

As you assemble the necessary components of your genius plan or fireworks and fishing, the screaming demon lady throws her dagger at Sticky. It cuts a nice gash on his arm as it flies back to her hand (take 1pt damage). "FOOLS! HERETICS! I have the Mother on my side! I will carve you to bits and leave your bodies for the jackals! YOU CANNOT HOPE TO DEFEAT ME!!!"


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sorry! Professional conference took up all my time the last few days.

Sticky takes the hook and spins it around before launching it...

ranged touch: 1d20 + 5 ⇒ (2) + 5 = 7

... and watching it fall pitifully short. He reels the rope back in holds it out for someone else to try.

Std: attack
Move: retrieve


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Let's hope for the better, my CMB is terribad D:
"Ok, me tries!" Tochack says as he takes the grappling hook from the cleptogobbo, spinning it around as he prays.
"Please Very Pretty Lady With Hair On Fire, let this work...".

Miraculously, the hook latches into the fiendish creature. "Help, help! We got to drag her here!" the grey goblin shouts as he tries to pull the annoying flying thing down.

Mehcanics:
Free Action: Drop Firework
Move Action: Retrieve Grappling Hook from Sticky's hands
Standard Action: Fire Hair hook!

Ranged Touch Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Reposition: 1d20 - 1 ⇒ (7) - 1 = 6


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

As soon as Brother gets the hold, Puseater goes with all his strengh and helps dragging the winged creature with the dirty tongue.

Me laugh me pulls me eat the winged one!

Says happily the little goblin while making the effort of pulling, already tasting the crunch wings in his mind.

To help: 1d20 ⇒ 11


Holding on Plays


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

good throw! He said hurrying to help pull on the rope. He wanted that winged bat monster deadified.

aid pull: 1d20 - 2 ⇒ (10) - 2 = 8


CMD is a 15, for the record.

"YOU DARE LAY HANDS ON MOTHER'S PRIESTESS!!! Unhand me or face my wrath!!!" Where the creature was angry before, now she's absolutely livid. She flaps her wings wildly as she attempts to stay aloft.

Your turns


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky grabs the rope and heaves.
I gots no hands on you, Stoopid! Come down here and face the wrath of firey hair Tienshanks godess!

pull!: 1d20 + 5 ⇒ (18) + 5 = 23


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

One check wasn't going to cut it, right?
"Yeah! Fire Hair gets you now!" Tochack shouts to the winged creature as he pulls with all his might on the grappling hook.
"Someone, take rope in Sticky's bag!"
Reposition Check: 1d20 - 1 ⇒ (20) - 1 = 19


She's now on the ground


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

With his rope end, Puseater hurries and tries to tie the winged creature to immobilize it.

CMB to tie: 1d20 + 1 ⇒ (3) + 1 = 4

The skinny gobling moves swiftly and efficiently, bounding firmly the legs and securing them at the body with a nice knot. Now, unable to move, the goblin realizes something went wrong.

Ergh!... Help here, tie her, not me, not me!


Holding on Plays action


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

>.<

Yeah get her get her!

The skinny cursed magic goblin said ...from the safety of being behind everyone else. He kept a hold of the weird mage weapon from the statue trying to hold it somewhat menacingly.


1d20 + 6 ⇒ (1) + 6 = 7

The demon lady tries to remove the grappling hook but only succeeds at tangling herself up in it.

Your turns


New Round
Sticky and Tochack manage to tie up the demon lady. She can be coup-de-grased now.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater readies himself to finish the demon lady, taking his short sword with both hands.

We got you, crunchy wings!

coup de grace: 2d4 + 1d6 ⇒ (2, 2) + (2) = 6


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

If that doesn't work, or perhaps if it does.

Sticky snatches up the fireworks that Brother had produced and starts strapping them to her face.
Let's see how she likes a taste of the Fiery Tien's wrath!


Fort Save DC 11: 1d20 + 3 ⇒ (13) + 3 = 16

It seems that annoying tiny demon things don't have vital organs in the same spots Goblins do. Frustrating...


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Well, let's try going for the old fashioned kill first, then...
Tochack raises his scimitar high above his head, while frowning to the annoying bound fiery creature.
"You allied with evil bentshanks. It dangerous for both gobbos and longhshanks for you and other strange thingies here to stay around. If you repenting in this last moments, may Dawnflower light your path.".
As the goblin brings the scimitar down on the Quasit, the blade first charges with magical energy, and then catches fire a few seconds before connecting with the flesh of the creature.

Mechanics:
[ooc]Swift Action: Arcane Strike
Full-Round Action: Coup de grace
Critical Fiery Hit!: 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14


Fort Save DC 17: 1d20 + 3 ⇒ (1) + 3 = 4 LOL!

The flames on Tochack's blade extinguish themselves when they touch the creature's skin, and the Goblin is met with quite a bit of resistance. Nontheless, the Fire-Hair Lady is with him, and he successfully decapitates the pesky demon.

FINALLY! Combat is over. Congrats on completing the Catacombs of Wrath. :-) Also, you're now Level 3. I'll post instructions in the Discussion tab shortly.

Demon Loot
Tiny +1 cold iron returning dagger x1
Tiny Tiara (50gp)
Tiny Black Silk Gown (25gp)
Tiny Obsidion Unholy Symbol (three-eyed Jackal, 10gp) Knowledge(religion) DC 10 to identify the deity

Bentshanks Loot
M Ranseur x1

Learning about the magic pool in the room requires a Spellcraft DC 35. Or trial-and-error. ;-)


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack breathes a sigh of relief when the creature is successfully slain.
"Everyone...everyone still together?" the grey gobbo asks his flock. "There's still those stairs there, but...maybe we should go back, rest little, tell chief no more evil things here.". Stowing his weapon, he glances at the pool "Me wants to go back to Tienshanks and longshanks and tell what were here too. This pool looks very strange, too..."

Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24 Eh, I tried
Know.(Religion) on the book: 1d20 + 8 ⇒ (16) + 8 = 24


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky checks himself, and confirms that he is, in fact, all in one piece. He returns the Holy Relics to Tochack and throws the wand that backfired, again!, at Plays. You get word right, stupid magicy gobbo! Yous has to get magicy working right, ya! Is your job!


Book? Or did you mean the Lamashtu Unholy Symbol?

You can occasionally hear faint howls from deeper underground. You've never heard the sound before: whatever dog is making the noises is probably something out of your worst nightmares. After poking around a bit, you find stairs leading downward, but they're completely blocked off by an ancient cave-in.

Don't worry, you'll get to tackle the demon dogs eventually. By which I mean Book 5 of the AP. For now, the glassy-works are considered cleared of all threats. What's the plan now?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Yeah, Unholy symbol, sorry. <.<
Like I said up above: report to Chief that the glassworks are clear and what we found, and then report to the longhshanks and tell them the same things: we could also ask if some of them can help us figure out the magical pool with a 35 Spellcraft DC. ( D: ).


Well, I do have info about noteworthy Licktoads under the Campaign Info tab. :-)

And, hey, artifacts are difficult to identify. ;-)


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

mission secure glassyworks finished! Let's tell the chief. Sticky do you know any quick witted gobs good with their hands who could work the make glass? I wanna try to make a thing


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

All gobos are quick and good with their hands. - They are over the top when stealing food. - Problem is when they start to bore. Then they become... creative. With fire.

Says the skinny goblin while juggling with the broken dogslicers, though no one asked him.

Sleight of Hand : 1d20 + 8 ⇒ (15) + 8 = 23


"GOBS! Why you take so long make safe my glassy-works building?!?"


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky, as usual, is just barely there. He hangs around the edge of the room and nobody can prove that he's inspecting the contents of everyone's pockets...


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

There was a giant mutant Seven tooth gob down there with a flying yappy bat monster thing and Sin pawns!

He began trying to impress upon the chief the dangers of the glassyworks. He went on into great detail about the possible dangerous magics in the basement as well, (the floaty lightning crackly wall room) but was also quick to add how he could... with some study use that powerful magic to further aide the Licktoad tribe. He was after all, a very powerful Weezard.

In fact He tried to press upon the chief how with uh.. a little support he could make the chief a magical cloak to protect him from hostile magics.
diplomacy: 1d20 + 0 ⇒ (19) + 0 = 19

Trying to milk a bigger reward from the Chief, I want to turn the glassworks into a workshop of magical creations! When we are done with the Chief I would like to uh... make a trip to the humies and see if I cant barter for a few magical things maybe too assuming i dont get shot on sight *grins*
Plays magical shops is open if you all has wants give me a hollar


"BAH! Seven Tooths be trouble. You kill him dead! Chief Gutwad be pleased with you gobs. Now me have new job. Make special magic cloak. Red. With bird skulls! Give to me. If me likes, you be top Licktoad wizard! Go now. Me very busy being Chief."


Slorb gives you an apologetic shrug as you're escorted from Chief Gutwad's chambers.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Although Puseater remained in silence and out of sight, as ever he is near the chief, he sure was listening.

Me can help you catching some birds. For the skulls. -Offers the skinny goblin, in a rare unselfish moment.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack lets Plays handle the talking with the chief: Plays was the smartest goblin around, so of course the chief would have listened to him! He hangs in the back in case things go bad: fortunately, all goes well.

"Me wants to go tell longshanks what we found, too." the grey goblin says to the party after they're out of earshot of any other goblin. "It their city. Beside, that pool look dangerous. It may be dangerous for gobbos and longhshanks."

Together with whoever agrees to go with him, Tochack looks for the Tianshanks and tell her of what they found under the glassyworks of sandypoints: about the bentshanks, the strange underground structure with the angry longshanks, the mutated seven tooth gobbo, the Lamashtan flying thingie and the magical pool.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky goes with Tochack. After all, the Fiery Tienshanks, giver of Glowy Hands, must be presented with offerings!

Sticky picks out the treasures he picked up in the glassyworks that would make the best offerings, but not anything of tremendous significance, naturally. Shineyness was key, and he prepares a few especially bright items for presentation by spit polishing them.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He proffered a salute with a very toothy grin. He needed red cloth. He knew just what to make... or well he thought he did. He remembered that human book he had read on the creation of things, it should work fine ...really. He hoped.

You are the best helping Gob Pus, bird skulls to adorn the chiefs cloak will be grand. If you others wait to report to the Tianshanks we can perhaps gather some of the stuff we have and see if they still have good good things to trade. Those shiney coin things especially are something longshanks like. Maybe we can.... trade some things from the other gobs in the city for them. I mean after all i have a lot of experiance in dealing with longshanks you know.

He told the others trying to sound very very knowledgable. Though he wasnt lying really, he lived half his life in that wizard town, with an old old longshanks, and those two mean printeces...one of whom he got to toast alive when the tower 'accidently' burnt down.

He needed red cloth, enough for a cloak so he wondered into the sandypoints where the old clothing store used to be, looking for the goblin inside to see about getting some cloth. He kicked the door loudly yelling.

The chief told me to make him a magic cloak, and I am to get red cloth to make it from you so open up!

He growled as angry as he could trying to intimidate the possible goblin who confiscated the place to come out with the goods.

intimidate: 1d20 + 9 ⇒ (12) + 9 = 21


@Puseater: give me a few Survival rolls

@Plays: A sufficiently-cowed gobbo comes out with reams upon reams of red cloth. You have your choice of shade.

@Sticky: Her Divine Holyness, the Tienshanks, She of the Glowing Hands and Giver of Fireworks, graciously accepts your offerings with a not-entirely-hidden smile. "Thank you, noble servant. You are welcome in my town, but if you want my favor to remain on you, you must keep your hands to yourself while you're here. If you take anything that doesn't belong to you, I will know, and I WILL BE ANGRY."

@Tochack: Ameiko seems interested with your findings but isn't sure why you're telling her. After all, that part of Sandy-Points belongs to the Licktoads now.

Re: Trading - in the Discussion thread, tell me what you're trying to get rid of and what kinds of items you're looking for in return. Unlike other games, you won't be able to walk into the corner Magic Mart and pick stuff off the shelves, but I'll do my best to accommodate you. :-)


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Sandypoints your city. Looked like" Tochack pauses for a moment, trying to find the words "right thing to do. Me also wanted to know if there was smart longshanks that could tell what that pool was."

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