
Brother Tochack |

"Wait! Wait!" Tochack stretches his hand to the elfshanks "You didn't tell us at least where you last saw the Tianshanks! That's important, we be knowing where to search first!" he says to the elf.
"Ameiko is name of the Tianshanks we have to find. No weakling, very good at throwing daggers." he informs the other goblins, remembering all the goblins she was able to slay by her own.
Who could have kindnapped someone so strong as the Tianshanks?

Brother Tochack |

The brother nods at the elf "Gotcha. We will save the Tianshanks, you not have to worry." he says as the elf leaves.
When the woman leaves, he turns to his companions "So to the Glassworks, yes? Where are they? And, um...what are they?"
Knowledge (Local)?: 1d20 + 5 ⇒ (13) + 5 = 18

Stickymitts |

We save Longshanks? That something Sticky never thought he do...

Stickymitts |

Sticky joins in the semi-creepy hand rubbing.

Laszlo - 'Laz' |

From outside the skylight, Laz looks on and shrugs. "Either we find the Tian or we need everyone to jump on that elf-girl when she comes back." The archer wipes the dirt from his feet, ready to go find Ameiko right now.

Does not play well with others |

Stikky not think... of course we save longshanks... there be other longshank towns out there with more longshanks. Longshanks is bad enough when their venturer's come to kill gobbos... you want a longshank's army about?
He paused for a moment his eyes lighting up brightly... This might be more beneficial to the Licktoads and himself than they had realized.
He did pause and glance at the others for a moment...
Armies is like, lots of trained warrior longshanks like hundreds and hundreds of the armored ones.
He added to make sure they followed why that would be a bad thing. This glassworks too had a possibility.
Yes yes Brother Tochack to the Glassworks... after we speak to the Cheif!
Only wanting to drop by the Cheiftain to see if we can weasel in further rewards since 'technically' we have stopped the gobbo slayer... albeit temporarily :)

Stickymitts |

Sticky follows Play's line of thought. Army would be bad, yes. Must get Longshanks! Me understand!

Brother Tochack |

Me glad that no one be asking me why Tochack knows the longshanks. Maybe everything will go better than-AAARGH
Tochack mentally screams when Plays proposes to go see the chief first.
If chief knows of the longshanks, maybe he be asking that we kill them! That's bad!
bluff to hide that Iwant to help Ameiko and whatshername: 1d20 + 2 ⇒ (19) + 2 = 21
"Plays, me not know if it's good idea to tell chief now...we have no proof to show him that elfshanks is gone, and even if we tell him really what happened, he will punish us because we let her away! But if we do as the elfshanks said, we could ask her for some fake proof when job's done! If time passes, chief will also see that no gobbos have been killed in days!" he says with a broad smile, hoping to sway the other goblins from contacting the chief.

Puseater of the Licktoad |

Yes, yes, we can be lucky and find others than longshanks on the glasguorcs that we can take as deaders and bring them for the shinnies. Says Puseater thinking smart of himself.

Stickymitts |

I'm a leaf on the wind.

Puseater of the Licktoad |

I'm ok to go to the chief only if we are going to boldly lie to him about details. Like we found the assassin, but he escaped towards the factory place or something. Telling the truth is for longshanks. ;D

Brother Tochack |

As I already wrote, Tochack's for going to the factory. If that isn't an option, I'd say that we lie to the chief about our deal with the Elf lady. I don't think he will be very happy to know that we stroke a deal with the murderer he wanted to stop. :P

Stickymitts |

Agreed. We lie like a rug.

Does not play well with others |

He shook his head at the .. short sighted self worry of the other goblins... though he couldnt fault them. They werent geniuses like himself.
For now yes, we can inform da cheif of the glassworks being the place to go,but eventually we needs to work a deals with those longshanks before they go to armies or the like.
He answered the others pinching to top of his nose for a moment like his head hurt.

Laszlo - 'Laz' |

Personally, I don't see a reason to lie about the encounter. We could just as easily spin the facts in a positive light. We ran into the elf that wiped out a large number of experienced gobbos. We realised the five of us couldn't take her... so we bought time for our tribe by 'negotiating' with her which gives us time to warn the tribe and prepare to ambush her with a lot more fighters. We also cleverly found out that all the elf really wants is some woman and if we find her, we can make the elf go away. We're giving the chief two good options: We can make the elf leave (and not lose a lot more gobbos) or we have enough time to prepare an ambush that will let us kill the elf. Win-Win.
However, if you guys want to lie to the chief, I'll play along. It really makes no difference to me.

Stickymitts |

I thought about that, but then had to ask myself, "What would Sticky the Gobbo do?" Goblins would lie :)

Does not play well with others |

The mage quickly does his best bow and kneels.
We have fought off a powerful asssasin Chief and discovered a chance to truly make the Licktoads great and powerful. We have to go into this place called 'the glassworks.'
He began rising and moving closer to the Cheif. He stood beside the larger Gobbo and threw his hand dramitcally out in front of him.
Inside this glassworks, is a longshanks who is the key to this powerful entity called trade, that indeed would give us the strength needed to crush the other tribes, perhaps even making you King.... No wait Emperor of the tribes!
He paused for a moment for dramatic effect.
.......
.......
.......
We uh... well I just wanted to know when we save the day and make you powerful can... I have this glassworks place to study?
He finished simply tilting his head to the side with a goofy smile.

Puseater of the Licktoad |

[smaller]yes chief, we go glasguorcs and bring longshanks ears! [smaller] Says Puseater from a corner is a low tone, more to cheer himself than other thing.
oww, more fights and more longshanks that will try to kill us
While sad for the thinking of more dangers, Puseater cheers up and laughts when slorb gives him the couple vials.
me thanks, Slorb, me owe your, me remember it.

Stickymitts |

Sticky accepts the vial gladly and attempts to pick pocket the goblin as he turns away.
Sleight of hand: 1d20 + 9 ⇒ (4) + 9 = 13

Does not play well with others |

So uh, any chance Plays has some idea what a glassworks is? and its uses? thinking long term for the founding of his future goblin kingdom and all.
Right right, me and da boyz here...well plus Auntie will make sure we secure uh.. the glassworks for Goblintown of Sandypoints.
He said loudly and well as eloquently as he could in goblinspeak.

Brother Tochack |

Tochack nods at the chief request.
Good. Chief not be talking of lonshanks skinning. Pus wants ears, but we'll talk about it later.
Leaving for the glassworks with the others, he waves to Slorb "Thanks!"

Stickymitts |

I need something to go on before formulating a plan, unless I missed a description somewhere. As far as I can remember, we've just been told where it is.

Brother Tochack |

I suppose the blue-ish tiles on the walls are the windows, and the white ones the doors? I personally don't see one of those that could be called the 'main entrance', so we'll have to take our chances.
Maybe the one near the A18 point? We could peek in the windows to see if the way is clear, and then enter and try to be as sneaky as possible as long as we can.
The entrances on the other side seems to be along the main road, and so the entrance I suggested is the closer I can think of as a 'back door'.
What do you say?

Stickymitts |

Sticky approves.

Auntie Targa |

"Belle can knock, see if someone is in." Auntie grinned as she said that. While she didn't have the skill to raise one of the undead herself just yet she did consider Belle to be a tool and more or less disposable.

Puseater of the Licktoad |

Let me take a look first, auntie, let me let me. Says the little gobling, still gloating, with a low voice.
If allowed, Puseater will go to the door and try to see throught the key hole, if any, if no, he will push his ear into the door and try to heard any sounds. After that he will try the door, if locked, will make use of his lockpicks and try to open it, and take a look inside hidding and in silence.

Does not play well with others |

He stood there expectantly tapping his foot quite impatiently. It made sense to enter the place with some caution... but still He did recall 'sticky's' well stickyness.
I claim this glass place for my workshop sticky... So no taking things! If everything is still in place... perhaps I will reward you .... but it needs all its stuff to make shiny treasures okay?"
He began trying to entice the notorious klepto with a bit of promised something to get him to perhaps not rob the place blind...

Stickymitts |

Sticky eyes the magicy one skeptically. These things usually didn't pay off. Still, this one was smart. Maybe he could make good on his promise. If he didn't, then he could rob the place anyway, so Sure, sure. I not really like it, but sure.

Brother Tochack |

To check what's ahead, Tochack peeks into one of the windows near the door.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Your Benevolent Dictator |

After peering through several windows, it becomes apparent that this is a building where longshanks make glass. The main room has an entire wall of ovens that are generating massive flames. There's also a long table full of exotic metal tools. Eight Goblins are playing with them and appear to be having the time of their lives. By their clan markings, you can tell they're from the Birdcruncher tribe. How dare they encroach on Licktoad territory!
@Puseater: the double doors are locked (Disable Device DC 20 to open).

Does not play well with others |

They are in my shop! Stupid Birdcrunchers are going to mess the shop up and we cant have that Let's get them!
He said to the other almost franticly

Puseater of the Licktoad |

Lockpicking: : 1d20 + 7 ⇒ (16) + 7 = 23
With a imperceptible "clac" the lock yields to the skillful goblin.
Shhhh, let go, let go, shhhh Says Puseater, pointing to be silent with his finger.

Laszlo - 'Laz' |

Laz sneaks into the room and finds a good spot to shoot Birdcrunchers. As the others launch their attacks or move in to strike, he fires.
MOVE: Stealth into room to an unobstructed sniping position
STAND: Shoot in time with the other attacks
Stealth: 1d20 + 18 ⇒ (7) + 18 = 25
MODS: STR, PBS
HIT: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
DAM: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Perfect Strike (1):
Ki (0):
Arrows: x
Blunts: xxxxx
Spell Effects:

Does not play well with others |

Not one to ever worry about things too much like stealth, Plays at least was polite enough to let the other sneaky goblins move into position. Once they were there he announced quite loudly.
"THIS IS MY GLASSWERKS YOU STUPID BIRDCRUNCHERS! GIVE ME ALL YOUR SHINYS OR"
He yelled out drawing his thumbover his throat before chanting lightly and He made the motion 'throwing' out a force missle to streak forward and hit the closest Birdcruncher to prove he meant business.
damage force missle: 1d6 + 1 ⇒ (5) + 1 = 6
HP: 10/10
AC 13 T: 13 FF: 11
Spells memorized
0-detect magic, acid splash,flare
1- burning hands, burning hands, magic missle
Spells cast
0-
1-
force missles 5/6

Brother Tochack |

"Okay, now we sneak in, rescue pretty tianshanks and-" Tochacks holds back a chocked scream when plays yells in an attempt to gather the foes's attention. "Plays, has the light of the fire-hair hit on your head too much? We can't be knowing how much of them there are!" the goblin whispers to the wizards as he tries to bring him behind cover, frantically looking left and right for any enemies's sign.
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Stickymitts |

Sticky follows in and stays near the front line, but hidden. He needs to be close to work his magic. As he moves, he gathers fistfulls of broken glass and dirt.
stealth: 1d20 + 9 ⇒ (1) + 9 = 10