A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Wait! Wait!" Tochack stretches his hand to the elfshanks "You didn't tell us at least where you last saw the Tianshanks! That's important, we be knowing where to search first!" he says to the elf.

"Ameiko is name of the Tianshanks we have to find. No weakling, very good at throwing daggers." he informs the other goblins, remembering all the goblins she was able to slay by her own.
Who could have kindnapped someone so strong as the Tianshanks?


The elfshanks thinks for a moment. (Goblin) "Last time I saw her, she said something about taking a couple people to explore the Glassworks. Thought maybe she could refurbish it or something."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

The brother nods at the elf "Gotcha. We will save the Tianshanks, you not have to worry." he says as the elf leaves.

When the woman leaves, he turns to his companions "So to the Glassworks, yes? Where are they? And, um...what are they?"

Knowledge (Local)?: 1d20 + 5 ⇒ (13) + 5 = 18


The elfshanks is probably talking about the longshanks fakto - facter - place where they make things. It's on the eastern border of the city - too far away for most Goblins to bother going there during the raid.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

We save Longshanks? That something Sticky never thought he do...


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

If no gobbo there, still must be plenty of shinnies, me go! Says Puseater while rubbing its hands.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky joins in the semi-creepy hand rubbing.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

From outside the skylight, Laz looks on and shrugs. "Either we find the Tian or we need everyone to jump on that elf-girl when she comes back." The archer wipes the dirt from his feet, ready to go find Ameiko right now.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Stikky not think... of course we save longshanks... there be other longshank towns out there with more longshanks. Longshanks is bad enough when their venturer's come to kill gobbos... you want a longshank's army about?

He paused for a moment his eyes lighting up brightly... This might be more beneficial to the Licktoads and himself than they had realized.

He did pause and glance at the others for a moment...

Armies is like, lots of trained warrior longshanks like hundreds and hundreds of the armored ones.

He added to make sure they followed why that would be a bad thing. This glassworks too had a possibility.

Yes yes Brother Tochack to the Glassworks... after we speak to the Cheif!

Only wanting to drop by the Cheiftain to see if we can weasel in further rewards since 'technically' we have stopped the gobbo slayer... albeit temporarily :)


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky follows Play's line of thought. Army would be bad, yes. Must get Longshanks! Me understand!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Me glad that no one be asking me why Tochack knows the longshanks. Maybe everything will go better than-AAARGH
Tochack mentally screams when Plays proposes to go see the chief first.
If chief knows of the longshanks, maybe he be asking that we kill them! That's bad!

bluff to hide that Iwant to help Ameiko and whatshername: 1d20 + 2 ⇒ (19) + 2 = 21
"Plays, me not know if it's good idea to tell chief now...we have no proof to show him that elfshanks is gone, and even if we tell him really what happened, he will punish us because we let her away! But if we do as the elfshanks said, we could ask her for some fake proof when job's done! If time passes, chief will also see that no gobbos have been killed in days!" he says with a broad smile, hoping to sway the other goblins from contacting the chief.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Yes, yes, we can be lucky and find others than longshanks on the glasguorcs that we can take as deaders and bring them for the shinnies. Says Puseater thinking smart of himself.


So what's the plan? Tell the Chief? Go to the Glassworks immediately? Wait a few days? Ignore the problem entirely and go bug-hunting? ;-)


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

I say tell the chief, particularly about what the elf plans to do in three days, and then head out to the the Glassworks.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I'm a leaf on the wind.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

I'm ok to go to the chief only if we are going to boldly lie to him about details. Like we found the assassin, but he escaped towards the factory place or something. Telling the truth is for longshanks. ;D


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

As I already wrote, Tochack's for going to the factory. If that isn't an option, I'd say that we lie to the chief about our deal with the Elf lady. I don't think he will be very happy to know that we stroke a deal with the murderer he wanted to stop. :P


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Agreed. We lie like a rug.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He shook his head at the .. short sighted self worry of the other goblins... though he couldnt fault them. They werent geniuses like himself.

For now yes, we can inform da cheif of the glassworks being the place to go,but eventually we needs to work a deals with those longshanks before they go to armies or the like.

He answered the others pinching to top of his nose for a moment like his head hurt.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Personally, I don't see a reason to lie about the encounter. We could just as easily spin the facts in a positive light. We ran into the elf that wiped out a large number of experienced gobbos. We realised the five of us couldn't take her... so we bought time for our tribe by 'negotiating' with her which gives us time to warn the tribe and prepare to ambush her with a lot more fighters. We also cleverly found out that all the elf really wants is some woman and if we find her, we can make the elf go away. We're giving the chief two good options: We can make the elf leave (and not lose a lot more gobbos) or we have enough time to prepare an ambush that will let us kill the elf. Win-Win.

However, if you guys want to lie to the chief, I'll play along. It really makes no difference to me.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I thought about that, but then had to ask myself, "What would Sticky the Gobbo do?" Goblins would lie :)


"Why disturb Chief?!? You kill Licktoad slayer?"


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

The mage quickly does his best bow and kneels.

We have fought off a powerful asssasin Chief and discovered a chance to truly make the Licktoads great and powerful. We have to go into this place called 'the glassworks.'

He began rising and moving closer to the Cheif. He stood beside the larger Gobbo and threw his hand dramitcally out in front of him.

Inside this glassworks, is a longshanks who is the key to this powerful entity called trade, that indeed would give us the strength needed to crush the other tribes, perhaps even making you King.... No wait Emperor of the tribes!

He paused for a moment for dramatic effect.

.......

.......

.......

We uh... well I just wanted to know when we save the day and make you powerful can... I have this glassworks place to study?

He finished simply tilting his head to the side with a goofy smile.


"Chief say go find glass-work. Get longshanks. Make Licktoads safe. Then we talk again."

As you leave, Slorb stops you and gives each of you a CLW potion - plus an extra one for Puseater.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

[smaller]yes chief, we go glasguorcs and bring longshanks ears! [smaller] Says Puseater from a corner is a low tone, more to cheer himself than other thing.

oww, more fights and more longshanks that will try to kill us

While sad for the thinking of more dangers, Puseater cheers up and laughts when slorb gives him the couple vials.

me thanks, Slorb, me owe your, me remember it.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz stuffs the potion in his bandolier and checks his bow - ready to set out for the Glassworks.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky accepts the vial gladly and attempts to pick pocket the goblin as he turns away.

Sleight of hand: 1d20 + 9 ⇒ (4) + 9 = 13


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

So uh, any chance Plays has some idea what a glassworks is? and its uses? thinking long term for the founding of his future goblin kingdom and all.

Right right, me and da boyz here...well plus Auntie will make sure we secure uh.. the glassworks for Goblintown of Sandypoints.

He said loudly and well as eloquently as he could in goblinspeak.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack nods at the chief request.
Good. Chief not be talking of lonshanks skinning. Pus wants ears, but we'll talk about it later.

Leaving for the glassworks with the others, he waves to Slorb "Thanks!"


Are you going to formulate any sort of plan or just waltz over to the Glassworks? I'll put up a map once I know what you're doing. Also, has anyone heard from Auntie Targa?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I need something to go on before formulating a plan, unless I missed a description somewhere. As far as I can remember, we've just been told where it is.


Good point. Check my profile for a map. :-)


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I suppose the blue-ish tiles on the walls are the windows, and the white ones the doors? I personally don't see one of those that could be called the 'main entrance', so we'll have to take our chances.
Maybe the one near the A18 point? We could peek in the windows to see if the way is clear, and then enter and try to be as sneaky as possible as long as we can.
The entrances on the other side seems to be along the main road, and so the entrance I suggested is the closer I can think of as a 'back door'.
What do you say?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky approves.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

The double *glup* doors? *glup* me likes *glup* lets try it Says Puseater while quaffing a potion.

healing: 1d8 + 1 ⇒ (5) + 1 = 6


Female Goblin Witch (Gravewalker)2 | HP: 14/14 | AC: 13 FF:11 T:12 | F:+2 R: +2 W:+3 | Init:+2 Perc: +5

"Belle can knock, see if someone is in." Auntie grinned as she said that. While she didn't have the skill to raise one of the undead herself just yet she did consider Belle to be a tool and more or less disposable.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Let me take a look first, auntie, let me let me. Says the little gobling, still gloating, with a low voice.

If allowed, Puseater will go to the door and try to see throught the key hole, if any, if no, he will push his ear into the door and try to heard any sounds. After that he will try the door, if locked, will make use of his lockpicks and try to open it, and take a look inside hidding and in silence.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He stood there expectantly tapping his foot quite impatiently. It made sense to enter the place with some caution... but still He did recall 'sticky's' well stickyness.

I claim this glass place for my workshop sticky... So no taking things! If everything is still in place... perhaps I will reward you .... but it needs all its stuff to make shiny treasures okay?"

He began trying to entice the notorious klepto with a bit of promised something to get him to perhaps not rob the place blind...


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky eyes the magicy one skeptically. These things usually didn't pay off. Still, this one was smart. Maybe he could make good on his promise. If he didn't, then he could rob the place anyway, so Sure, sure. I not really like it, but sure.


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz sands back, bow ready, watching the doors and windows.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

To check what's ahead, Tochack peeks into one of the windows near the door.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


After peering through several windows, it becomes apparent that this is a building where longshanks make glass. The main room has an entire wall of ovens that are generating massive flames. There's also a long table full of exotic metal tools. Eight Goblins are playing with them and appear to be having the time of their lives. By their clan markings, you can tell they're from the Birdcruncher tribe. How dare they encroach on Licktoad territory!

@Puseater: the double doors are locked (Disable Device DC 20 to open).


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

They are in my shop! Stupid Birdcrunchers are going to mess the shop up and we cant have that Let's get them!

He said to the other almost franticly


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Lockpicking: : 1d20 + 7 ⇒ (16) + 7 = 23

With a imperceptible "clac" the lock yields to the skillful goblin.

Shhhh, let go, let go, shhhh Says Puseater, pointing to be silent with his finger.


The doors are open and nobody seems to have noticed. What next?


HP: 15/15 | AC:17; T:17; FF:12; CMD:18 | Fort:+4; Ref:+7; Will:+4 | Init:+4; Perc:+10
Abilities:
Perfect Strike 2/2

Laz sneaks into the room and finds a good spot to shoot Birdcrunchers. As the others launch their attacks or move in to strike, he fires.

MOVE: Stealth into room to an unobstructed sniping position
STAND: Shoot in time with the other attacks

Stealth: 1d20 + 18 ⇒ (7) + 18 = 25

BOOM:
STAND: Composite Shortbow (crit: 20/3x; 70')
MODS: STR, PBS
HIT: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
DAM: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Status:
HP: 9 / 9 | AC:16
Perfect Strike (1):
Ki (0):
Arrows: x
Blunts: xxxxx
Spell Effects:


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater continues hidding, but moves to be side by side with Laz, and gets ready to strike any Birdcruncher that comes to attack him.

I cover you


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Not one to ever worry about things too much like stealth, Plays at least was polite enough to let the other sneaky goblins move into position. Once they were there he announced quite loudly.

"THIS IS MY GLASSWERKS YOU STUPID BIRDCRUNCHERS! GIVE ME ALL YOUR SHINYS OR"

He yelled out drawing his thumbover his throat before chanting lightly and He made the motion 'throwing' out a force missle to streak forward and hit the closest Birdcruncher to prove he meant business.

damage force missle: 1d6 + 1 ⇒ (5) + 1 = 6

statustracker:

HP: 10/10
AC 13 T: 13 FF: 11
Spells memorized
0-detect magic, acid splash,flare
1- burning hands, burning hands, magic missle
Spells cast
0-
1-

force missles 5/6


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Okay, now we sneak in, rescue pretty tianshanks and-" Tochacks holds back a chocked scream when plays yells in an attempt to gather the foes's attention. "Plays, has the light of the fire-hair hit on your head too much? We can't be knowing how much of them there are!" the goblin whispers to the wizards as he tries to bring him behind cover, frantically looking left and right for any enemies's sign.
Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky follows in and stays near the front line, but hidden. He needs to be close to work his magic. As he moves, he gathers fistfulls of broken glass and dirt.

stealth: 1d20 + 9 ⇒ (1) + 9 = 10

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