Chain Mauler

Count Buggula's page

Goblin Squad Member. Organized Play Member. 983 posts (2,946 including aliases). No reviews. No lists. 2 wishlists. 3 Organized Play characters. 11 aliases.


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Liberty's Edge

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John Napier 698 wrote:
Lanx wrote:
John Napier 698 wrote:
Not necessarily. Now that Mac and Linux platforms have been unlocked, those games need to be developed as well. The Mac has a different processor and system architecture than a Windows machine, not to forget a different OS as well.
Actually, the Mac has the same processor as most Windows PCs.
Sorry, I don't keep up with platforms that I don't have.

Macs have run on the exact same Intel CPUs that run Windows and Linux since 2005. If you really haven't kept up with any of those platforms for well over a decade, why in the world did you feel the need to tell people of the difficulties in porting a game to them?

Similarly, Assembly hasn't been used for game development in decades. It's been stated repeatedly and from the very beginning that Kingmaker is being developed in Unity, which, as has been mentioned, is as easy to cross-compile as "push button, receive bacon". Even if they weren't using Unity, by using other modern programming libraries such as OpenGL and SDL, it's still relatively simple to write a game that can be developed with very little extra work to play nicely with all three platforms.

Liberty's Edge

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Stratagemini wrote:

From one of the Devs on Reddit: "One of your companions is a bard, documenting your quest."

Lem? I hope it's Lem.

(or Ameiko Kajitsu...)

As awesome as Ameiko would be, there's definitely no lore-friendly way that would put her all the way over in Brevoy. She's busy enough in Varisia and

Jade Regent AP:
heading over the crown of the world to Tien.
Liberty's Edge

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Dragnmoon wrote:
I believe the OGL does not allow for Video games, will the game still be somewhat recognizable as Pathfinder?

It's possible they've decided to go the copyright route instead of the OGL route. The OGL might not allow video games, but US Copyright law does. So while the game couldn't say it's OGL compatible, it can use the mechanics without fear of a lawsuit from Hasbro.

Disclaimer: I am not a lawyer, but I've at least done some research on the subject outside of wikipedia.

US Copyright Office wrote:


Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.

Liberty's Edge

Sorry guys - between Jury Duty, getting swamped at work, and contracting the plague, this sort of fell by the wayside. I apologize profusely, and am working on catching up on what I've missed.

Liberty's Edge

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Adam Christman wrote:
Should be "rogue," not "rouge." At least, I *think* that's the case...

It's CLEARLY giving us painting instructions. Has to be painted red. Probably a special for Curse of the Crimson Throne.

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Holy crap the week got away from me and I only just realized I haven't seen anything since Wednesday. Catching up now...

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I'm open to Lidda knowing Kira to some extent if you'd like to go that route - let me know how you'd like to play that part of the backstory.

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Yay! Everyone's checked in. Looking forward to this one, all! Let's make it good!

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Halfling Witch. Vexing Defender campaign trait. Slightly annoyed that the Giantslayer player's guide hasn't been added to PCgen yet.

Sorry about the delay. It's been a really crazy week. Yesterday I was the victim of a hit-and-run and have been trying to catch up on work. Hope to get the rest of my backstory written up shortly - it's pretty much solid in my head, at least.

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Sorry for the delay - been a busy weekend. Still working on details, hopefully will have something final soon.

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I think I'm leaning towards playing a witch. I've got a pretty good idea about most of the backstory, just working out details.

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DM Carbide wrote:


rogues have to be unchained

Oh gee. That's just...terrible. Twist my arm. (Unchained rogues are fantastic!)

I still am completely blank with my character concept. Although I have to say your houserules for feats open up a lot of possibilities. Lots to consider...

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I'll second the call for one more player. It also allows us to be a bit more flexible in character creation as far as not having to worry about having optimum builds or party makeup.

20 pt buy this time? 2 traits? anything else we should consider?

Time to delve back into the players guide and figure out what I want to play...

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Thanks Carbide! Some of my favorite RP moments ever came out of this AP. I'll never forget the stormy night where Bea confronted the rampaging elk in the rain, and the great discussions about theology with Katya and Havrin.

Some day it might be fun to try and compile this story into a more readable format. And maybe fix some of my inconsistencies with Bea's speech patterns...

Anyways, it was a great run. A long run. I'll see you on the flip side for Giantslayer.

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I've GM'd Rise of the Runelords for our local group. It's good enough of a story that I wouldn't mind going through it again as a player, though.

I'm not sure I'm a fan of the Mythic rules. I agree that combat in general sort of falls apart at high level.

Mummies Mask might be interesting. Not my usual favorite genre but for that very reason might be fun to explore.

Iron Gods: I think if I'm going to play in a tech RPG, I'd rather play one in a campaign setting based on it instead of trying to shoehorn it into Golarian.

Giantslayer: I'd be fine with this.

Strange Aeons: I haven't really looked directly at the AP at all yet, but I've browsed through the Horror Adventures book and honestly feel like the expanded rules for fear and corruption could add a lot of flavor. My first thought was actually that I'd love to play a Carrion Crown game with these modifications.

I've played well into the second book of Carrion Crown in PbP and absolutely loved it, but we had to invent a lot of the "horror" feel ourselves because the mechanics don't support it all that well (and certain classes that are immune to fear entirely). I feel like those additional rules would only make it easier to get into the intended flavor of the AP. That PbP was still going strong and I actually was the reason it stopped, due to me withdrawing from all but one of my PbP games towards the end of my marriage in an attempt to focus more on personal life issues.

I know you don't have the AP, but I'd be willing to chip in to get you a copy, just because I'm so excited about the idea of running it with Horror Adventures rules.

If not, my top votes would probably tied for MM, RotR, and Giantslayer.

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Hmm. The more I think about it and see what direction this would have to go, the more I'm thinking we may be better off with a new campaign. I've loved the first part of this one but the later parts just don't seem to lend themselves very well to PbP format. Thoughts?

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Why does the entire bridge command team always go down to the planets surface as the away team in Star Trek?

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Thanks Katya, that's really good info and I'd agree that skipping most of the filler stuff would be a good way to go forward from this point in order to keep our interest. I mean, some of our best RP experiences have happened naturally in the middle of wandering the wilderness or from random encounters, but they're definitely the exception rather than the rule and we can't count on them to happen often enough to keep things interesting.

Carbide, if you decide to go with Plan C, I have characters written up for Second Darkness, Legacy of Fire, Carrion Crown, Jade Regent, and Skulls & Shackles. I'd love the chance to play any of them again. That said, I love the challenge of coming up with a new character idea and haven't done it in way too long (we've gotten 9 new APs since the last time I built a character? Shame on me!).

What I'm trying to say is...I'm flexible.

Liberty's Edge

Vasily Lyesnayevich wrote:

At the point the PCs are, they could send out NPC teams like the Narthropples to do the surveying and just deal with whatever comes up that's too big for NPCs to take care of (i.e., skip over any random encounters or minor wilderness locations and just give the PCs the set pieces and most interesting locations). It doesn't make a whole lot of sense that the Duchess spends most of her time riding around making maps when there are presumably lots of things that need her attention back at the city and hundreds of people who want to do what Bea tells them to do.

You might have to change from encounter XP to story-point XP, but it would get the story moving faster.

That's a pretty good idea, and I'd support such a change at this point.

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Hi!! Sorry I missed your message earlier. Yep, as you guessed, after a long period of no updates I sort of assumed the campaign had up and died. Not really sure where to go from here. Bea has turned into probably my favorite character I've ever played, and despite the slow pacing of this game, I've really enjoyed the progression over the years.

That said, it's been YEARS. And I'm the only player who's been in since the start, and if Katya isn't here than we've lost the only other player who's even anywhere close.

So...I'm open to suggestion. My life has turned pretty upside down since this game started - I've been through 3 different jobs, had a baby, got a divorce, etc. But when things got really nuts I dropped out of all my other PbP games so I could focus on just this one.

Carbide, I've had a great time with you as a DM. Maybe it's time to wrap this one up and try starting something new. If so, keep me in mind.

Liberty's Edge

So...since the official line has been for over two years now that it's not dead but not in active development, can we finally safely say that this is dead? I'm not sure what other definition for dead you might be using, but unless something has changed and there is now a programming team actively working on this, I'd call that dead.

I'd love an official Paizo VTT, but if it's not gonna happen, just let us know and we'll focus on something else.

Liberty's Edge

No worries. Hope everyone had a great Thanksgiving! I'm plenty busy with work trying to catch up after the holiday but I've got an eye on the game whenever you're able to move it forward. RSS feeds are great.

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Oladon (Zayid) asked me to let you guys know that she's been super busy with work this week, apologizes for the delay, and that she intends to post this evening. Thanks for your patience!

Liberty's Edge

Oladon asked me to let you guys know that she's been super busy with work this week, apologizes for the delay, and that she intends to post this evening. Thanks for your patience!

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Did we lose some people or is everyone just busy with summer activities?

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Have fun! We've already done that twice this summer. Remember your mosquito repellant!

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Hey I was out most of last week on vacation - just got back last night. Glad to see there's a new post - I'll get right on it.

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Ok, I hope Carbide will forgive me for doing this, but that was a nasty bugger so I did some OOC research for how we can better handle them. And while they are immune to a lot of spells, they're only immune to spells that allow spell-resistance. So even Magic Missile will work against it, if you prepare it. I guess just go through your spell book and try to pick out a few more that don't allow for SR, and hopefully you won't feel excluded if we have to fight another one.

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Welcome back! I was gonna make a post to try to move things forward but I'll give you a chance to chime in on some of our discussion around the campfire if you'd like.

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Yes, I was for going ahead during the night. But I think trying to tackle this during the day is a better idea.

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I suppose you're right. This is two in a row we'd be walking away from though. How close are we to next level?

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I'm a little bit torn. I don't think it's a great idea to go forward, but I feel like Bea would. Not because of pride or stubbornness, but because she thinks it's important.

Any thoughts?

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I would love to, sadly it's not in the cards this year. I have a cousin (and member of my local gaming group) that'll be there though - actually running some of the PFO stuff.

Also, I decided it was time to give Bea a new avatar image to better reflect her change and redemption. And heavier armor.

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Hehe...I love that your guys' characters have such great personalities that they can make me sit here at work and giggle. Thank you.

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Ugh. I'm really sorry for my absence the last several weeks. Between holidays and getting sick and kids getting sick and craziness at work it's just been completely out of my mind. Catching up and diving back in right now.

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I suppose it wouldn't be a bad idea to take another kingdom turn. Anyone else's thoughts?

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Thanks - It's not as good as I'd hoped, but it's something. I'm good to move on whenever you want to introduce our new character, or however you want to work that.

Liberty's Edge

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If you don't eat your meat, you can't have any pudding! How can you have any pudding if you don't eat your meat?

Liberty's Edge

Yeah, I figured much the same. Mostly that it decided we weren't worth the trouble after the obscuring mist.

Either way...Daaaaang. I'll try and get some good RP out of it, at least. If you're not interested in having us raise Zlotii, I'm looking forward to whatever new character you come up with.

Liberty's Edge

VrisKCa wrote:
Count Buggula wrote:
VrisKCa wrote:
Oladon wrote:

Nicely done!

Ever drawn a (Paizo) goblin? ;)

** spoiler omitted **

Done!

Oladon Full Color Sketch
And he delivers! Well done!

heh, thank you c:

[PS: I'm a girl, actually. xD]

My apologies - SHE delivers! I'm enjoying your work - hope you manage to get to mine at some point.

Liberty's Edge

VrisKCa wrote:
Oladon wrote:

Nicely done!

Ever drawn a (Paizo) goblin? ;)

** spoiler omitted **

Done!

Oladon Full Color Sketch

And he delivers! Well done!

Liberty's Edge

Neat! I'd love to see a try at one of my characters. My most original (and high candidate for favorite) is Kara, halfling courtesan slave turned fighter after earning her freedom. As much a geisha as dervish dancer, she leads both by force of will and graceful blades.

Description:

Kara is a slender, graceful halfling in early adulthood. She has smallish, clean shaven feet covered in simple shoes, and could easily pass as a gnome. Her dark eye makeup upon tanned skin draws even more attention to her large blue eyes, and she flashes her long eyelashes just right to lock your gaze. Jet black hair is cut short at her shoulders, save for a long braid that extends down her back.

A revealing yet simple brightly colored gown with bits of leather discreetly sewn in serves as both costume and armor. Once clean and beautiful, it now bears the mark of countless battles and long treks through desert heat. Simple copper bracelets adorn her wrists, and a beaded necklace draws your eyes down the plunging neckline.

She travels light, wielding matching Kukris in her deadly dance, blades flashing as she spins like a desert tempest.

Liberty's Edge

Hayato Ken wrote:


Let´s have some analysis there.
-Posting from a phone. That requires you to:
-have such a phone.
-have time to post from a phone, what is more difficult than to post from PC.
-either have the knowledge about your character or have all things with you.
Clearly not everyones scenario.

All of that might be easier with some kind of pad or tablet.

All good points, but there are some tools such as Wayfinder that can at least make things significantly easier.

Liberty's Edge

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Hayato Ken wrote:


Think about how this would come across out of the internet.
Would such behaviour be apropriate there?

What, like keeping track of batting averages or pass completion rates? Like managers keeping track of employee job performance based on sales, customer feedback, or amount of work completed?

Quote:

I also think that a lot of this leads to closed eliticist circles.

Posting rates don´t make good roleplayers.
Good GM´s might have abandoned some games. Or perhaps the players abandoned them.

I only partially agree. Yes, posting rates don't make good roleplayers. Case in point, I'm in a game that's been going on for almost 4 years and moves quite slowly (we've just started the second book), but I think has some amazing roleplay scattered throughout.

What this information CAN do is properly set expectations for player and DM. If you're the kind of player who (like Oladon) likes really fast paced games and has the ability to run through an entire AP in less than a year, you want to know that the other people you're playing with can actually keep up. And if you've got a busy life and know that you can only occasionally visit the site to post, you want to know that the game and story aren't going to constantly run away from you.

And while I could understand a DM abandoning a game or two among many others due to group chemistry, real life issues, or whatever, I would be extremely hesitant to join a game run by a DM who's disappeared from the last 6-8 consecutive games they've tried to run.

Quote:

I had very good games with people who were completely new to this board.

Some others with a lot of postings abandoned my games, because of whatever. I think one can get a very wrong impression from such statistics.

Me too. But statistics are just statistics. They're numbers, and can be used for good or bad, depending on who's reading them. I can't speak for others, but I would start with the numbers and then seek clarification to either confirm or explain any meaning I try to take from them. For example, if I'm starting a game and looking at applicants, if I saw someone with an amazing character background and writing style but had stopped posting in the middle of their last game 3 years ago with no explanation, I wouldn't dismiss them by default. Instead, through PMs, I might find out that the player had been in a terrible car accident or illness, and now that they've sufficiently recovered they're trying to get back into the game.

Awesome. Welcome to my game.

As motteditor mentioned, numbers never tell the whole story, they're just a tool. Use the tool correctly and get the whole story.

Liberty's Edge

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Andrew Betts wrote:
Hayato Ken wrote:


-I´m extremely uncomfortable with non-Paizo members tracking other people´s posts here. That feels like a crass violation of trust and privacy to me. I´m pretty sure there are more than enough other people who don´t like this! This can come off very jerkish.

So you're upset that someone looks at statistics on a public forum where anyone can do the exact same thing. Google does it. I could see being upset if this was a private forum or if your PMs were being tracked, but this is public and open to the world.

Yep. Sorry, but once you decide to put your words in a public forum, any assumption of privacy is forfeit.

Liberty's Edge

I'll try to find some time to take a look at our building options today and make some suggestions for our next round. I think in the absence of any "event" requiring RP, I'm fine with just continuing with our rounds for now.

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Carbide, would it be useful if some of us took over some of the crunchy bits of the kingdom running portion so you could focus on the overall story and RP elements?

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If Akiros isn't available yet for Warden, Kesten could fill in for that spot.

Also, do we use Akiros' rage stats or non-raged for bonuses?

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Also, with Edvard and Rufus dropping, that leaves us down to four players. Of the four of us, I think we are strongly motivated to keep this going at this point, and it's a pretty good mesh of classes (arcane, divine, melee, ranged/skill) so we're not particularly missing out on anything if we press forward with just the four of us.

We didn't get a super strong response last time we opened up for submissions, but there was one other players that I thought had a strong character concept and background that I wouldn't mind reaching out to to see if he's still interested. Any other thoughts on our current party size?

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Likewise. Best of luck in your future games.

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