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About Puseater of the LicktoadMale Goblin Scout 4 (UNrogue)
Defense AC 18, touch 15, flat-footed 14 (+4 Dex, +1 size, +3 armor)
Offense speed 30 ft. Melee +8 Dogslicer 1d4 19-20x2 +6/+6 twin dogslicers 1d4/1d4
Special 2d6 sneak attack
Statistics Str(12-2)10, Dex (13+4+1)18, Con 14, Int 12, Wis 14, Cha(8-2)6 Base Atk +3; CMB 2; CMD 16 Feats & Talents 1-Two weapon fighting//-Weapon Finesse (UnRogue)
Skills
Racial Modifiers +4 Ride, +4 Stealth Launguages: Goblin, Class features:
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Finesse Training
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Rogue Talents: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level.
At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class). Scout’s Charge (Ex)
[/b]Debilitating Injury (Ex)[/b]
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. Gear Studded leather, bagpack, blanket winter, flint & steel, dogslicer x4(4 broken), shortbow, studded leather Quality, 6 shortswords. Needlewing => Tiny +1 cold iron returning dagger Fortune-teller's Deck (worth 25gp)
Special Abilities Darkvision (60 feet) You can see in the dark (black and white vision only). Traits Color Thief (Goblin)
Resilient Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves. Xenophobic You have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a —2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture. Christmas gift
When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature's body with a successful Climb check against a DC equal to the target creature's CMD. Although the vexing dodger is holding on to the creature, this action isn't a grapple; it doesn't provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses. Song
Background Purseater was skinnier than any other of the new-born goblins he was caged with, so no one thought he was going to survive even a single night, but for their surprise, day after day he was in his corner, alive and unscratched. His one trick: he was skinny enough to go trhough the cage, smugle some food and wine, and then return, offering the others the wine in exchange to, if not to protect, at least let him by alone.
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