Sveinn Blood-Eagle

Wilhelm Shieldbreaker's page

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I am heading away camping for the weekend and so will be away from my computer. This combined with unfortunately having had a busy week means that I haven't had a chance to move my character from paper to forum and won't until Monday. I realise that is after the deadline so I completely understand that I am unlikely to be selected. If however DM Black Moon you fancy extending it by a day i would be very happy. Alternatively, if spaces open up, please get in touch.
My concept was a Ratfolk alchemist (Grenadier archetype), very much a ranged equipped scout character, with a few extra tricks up his sleeve from his mutagens, elixirs and bombs. Very much intending to purchase a musket as soon as he could and in fact using the martial proficiency given by the Grenadier archetype to do this.
Simplified background was as follows: Born in a poor burrow, in a border city, Srik-Srik as a young Ratfolk was faced with debtor's prison or joining the army. Finding his niche, Srik-Srik ended up as part of the light infantry, relying on his own initiative in that skirmish in front of the massed battalions. Showing an aptitude for the making and use of explosives, Srik-Srik was soon attached to an alchemist serving in the engineers, where he began his grounding in alchemy. During this time, whilst involved in a dangerous mission under cover of night, Srik-Srik's buddy alerted the enemy, whilst completing the mission, Srik-Srik was forced to blow the powder early and was badly scarred in the face (he now wears a mask).
With the war over (or at least supposedly so for now!), many (including Srik-Srik) were discharged. With so many returning soldiers, Srik-Srik has fallen on hard times, not even being able to buy back his battered old army musket, but has been getting by with his alchemical skills. Heading to the capital in order to try his luck from his grandparents burrow, Srik-Srik sees his opportunity in an advert from the lord...


Sadly, that still puts them out of my reach (unless almost all I but is a gun and nothing else), but that is ok, I can make it fit my story and work towards one. Crossbow will have to do for now.


Someone seems bitter!
Good to know about trapfinder. Thanks.


So I am playing around with what to go for, I intend to go for filling a ranged rogue type role with my alchemist, so I was wondering! There is a campaign trait called Trap finder would this be acceptable even though it isn't for this campaign? I would reskin it for more of a military engineer demolitions expert type. This would allow me to go for the Grenadier archetype and take a martial weapon proficiency musket which better fits my planned backstory (voltigeur/army engineer). If I can't have the Trap finder trait I can go for the Trap breaker archetype instead, so it isn't a character breaker, just will require a rethink.


No probs, it sounds like you have enough to do!


One question, although it doesn't really affect my planned character (not yet at any rate) would we be using the feat tax rules?
I have just started using them in another game and they do help to encourage combat manoeuvres.


Sounds very interesting, looking at working on a Ratfolk alchemist.
Probably an 'Alchemical sapper' or 'Chirurgeon' but I haven't ruled out 'Grenadier' yet


Love the idea of gestalt, unfortunately the only gestalt game I have been in died early, so would like another go. And with a love of the Greek myths and a wife who grew up in Greece, the idea of iblydos sounds great.
Concepts are pretty rough at the moment, but I am thinking a face type character, probably:
A bard/cleric of Spalkis or Zdokirae
A cleric of Aelyake or Psomeira/ranger sea captain
Or possibly to change it up a sorcerer/barbarian for a face with an anger management problem!


In anticipation of your next questions, i am curious about what stats you might have thought from the background, i would put mine at

Stats:
str 12, Dex 10, Con 13-14, Int 13, Wis 8, Cha 12.
i guess.
As for kit, well I suppose the nost likely place for me to die is at work (probably actually whilst commuting, but that is a little dull!), so: workwear clothes inc belt, Fire gear (Bunker gear in the US?), helmet, steel toe capped boots, leather gloves, 4m cord (12ft roughly), penknife x2, disposable ear defenders, CPR pack, notepad and pencil, mirror, radio and spare battery, torch, whistle, mini prybar, glasses,prescription safety glasses. Then i would also likely be wearing Breathing Apparatus and carrying some sort of tool (axe/ceiling hook/hatchet, thermal image camera,large crowbar)


Managed to get some time and a old phone that woeks ish , so here goes!

Will Bradley (name changed)

0-10:

Will Bradley was born on the 17th of April 1983 in Poole hospital, England. Son of a police officer and an administrator , he was lucky enough that his mother stopped working to raise me and then 3 years later his brother. With Will's father leaving the police force when Will was aged 2, the family moved to live with his father's parents before ending up in a bungalow with a giant garden in the middle of the farms and fields of Somerset. Will's early years were dpent charging around the garden, younger brother and dogs in tow, engaged in one adventure or another (Robin Hood, the A team, Cowboys and Indians, Three Musketeers) The rest of Will's time was spent reading and he was a soak for knowledge, managing to get a scholarship to the local Cathedral School (Wells, smallest city in England, more of a town really).

11-20:

A tall child, head and shoulders above the rest, his natural size, strength and toughness made up for his lack of coordination on the rugby field and he did well going on to play at county level. His size and early development meant that in true rugby culture, he was the one relied on to buy alcohol from about the age of 14 and he quickly developed a tolerance, even engaging in sneaking booze into the dorm of his friend's boarding house. Meanwhile he continued to do well academically with maths and the sciences, struggling more with languages. On the other side he was a quiet and reserved, naive child with a small but close group of friends, his continued interest in reading and his introduction to Warhammer, keeping him out of the 'cool' group. During this time, he also got heavily involved with Army cadets, doing various adventure training activities through them, even leading to a hiking expedition to Iceland with his friends. Apparently something in this quiet boy interested the military recruiters as he won a sixth form scholarship and then university bursary to attend Sandhurst (the British Army Officer training) upon graduation from university.
Completing school and after visit India with and ex, Will headed to Nottingham University to study Electrical engineering, quickly discovering that there was a lot of computer programming he switched course to a Material engineering course and proceeded to enjoy his independence. Whilst at university he also met similarly minded hobbyists and branched out from Warhammer to RPGs and other board games. Finally and possibly most importantly, it was at this stage he met his future wife.

20-30:
Not loving his course, Will failed to put in enough work, scraping through to complete his degree. Having met his future wife, Will decided at this time not to join the Army, instead after a couple of rubbish filler jobs and some travelling around Australia, New Zealand and Asia, ended up joining the London Fire Brigade and moving to the big city. The second half of this decade was filled with learning the job of being a firefighter and outside, enjoying the life of a young carefree couple living in a big city. Hobbies took a backseat, life instead filled with making the most of having so much only a short tube ride away. Work was long periods of quiet, interrupted by short bursts of frantic work and Will soon became accustomed to unpleasant sights, but the work was rewarding, whether fighting fires, dealing with car crashes or just visiting pensioners to fit smoke alarms. The leadership qualities that had interested the Army, quickly came into play and Will was quickly promoted to Crew Manager (I think Lieutenant in the US) where being calm, authoritative and professional made up for being the centre of the party.
Outside of work, Will and his future wife got bored of the city and hankered for countryside life, finally deciding to make the move to a village outside Oxford, buy a house and settle down.

30-35:

With neither Will and his partner being religious (despite his Cathedral school education), marriage was never an important consideration, however with a house, pets and a son on the way, Will decided a party was needed and after 12 years together Will and Lucy were married. A little daughter followed 2.5 years later, almost as planned and the family was complete. The exhaustion of two kids and a second job to support them all (gardening and then window cleaning) meant Will's exercise opportunities disappeared and his strength and stamina suffered (along with his patience!).
Work continued well and after a few naive approaches to interviews, Will was promoted to Watch Manager (US captain i think). Hobbies gained a resurgence here, due to the need for Will or Lucy to remain on childcare, and as such he dived with enthusiasm back into WW2 tabletop games, joined a local gaming group and even mde forays into the world of being a GM!

Wow that got quite long!

I think Will would be a fighter with the Tactician archetype in the Pathfinder world, possibly with some ranger thrown in.


True, however i have been considering running something based off 'real' stats for my friends. Admittedly that was going to be zombie orientated, but i like the idea of basically statting up myself for something different. I have to agree the idea of being a Nordic werewolf is quite appealing though!
Just don't want to massively over or under power myself for game purposes.


Quick question about stat generation. Did you want us to use the roll system detailed above for generating ourselves? If not then any idea what sort of point buy level we would be looking at as a guide? Basically i am thinking the vast majority of people are generally going to fall in the 8-12 (maybe 14) region i guess, (unless there are a whole bunch of national sports stars and university professors on these boards.) as such, i guess i am wondering how much you want us to exaggerate our strongest stats?


This looks like a great idea, I am currently scrabbling around with old tech due to both my Laptop and phone going down at the same time! I am waiting on a new phone arriving and will try and get something produced then if this isn't already fiĺled up. I guess as an officer in the fire brigade I would be looking at some sort of cavalier(obviously with no mount)/fighter type character. Perhaps some sort of fire related ability as a connected boon from the gods. Or water i guess! In fact that might be even better, assisted by a water related god and cursed by a fire related god!


Good luck everyone. Have fun, hopefully i won't have tech difficulties next time this rolls around.


I'm gutted, halfway through building a character I really liked and after really getting myself into the background, and eith amazing rolls, i find myself cursing technology and as a result the timing constraints of being a parent!
With my laptop not working (damn Microsoft updates!) And now my phone having died, i find myself using an old phone that barely works and is really slow. Basically I have to drop out as i definitely won't be ready by tomorrow.
Good luxk everyone, have a great adventure, it looks like it is going to be a great ride!


One last thing on the gods section then, are you ok with some of the sub-domains? Just considering growth over plant, particularly.


Hmm, so i was thinking Cleric, but just not feeling it, I guess I am just not feeling full spellcaster just yet. Anyway to get to the point, I think Dwarven Bloodrager here I come!
Edit:- crazy post gym talk, going to stick with a cleric. Are we just using standard Pathfinder gods?


4d6 ⇒ (6, 3, 2, 5) = 16 14
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (4, 5, 1, 3) = 13 12
4d6 ⇒ (4, 1, 1, 6) = 12 11
4d6 ⇒ (5, 4, 5, 4) = 18 14
4d6 ⇒ (4, 6, 5, 6) = 21 17

Yikes, that is better than expected! I usually stick with the more melee types with a little dip into skills, so I am thinking to branch out with some for m of spellcaster. I will get thinking.


Sounds interesting. I haven't come across much Frog God games stuff, but interested in a game that isn't a given that you can win every fight.


Sorry, didn't see the stuff about another game i would be interested.


Much though I really enjoyed reading the thread so far, I'm not going to get my character done in time. Good luck to all the great characters submitted. Damn technology, parenting and work!


Damn, whilst trying to change the picture for my Bloodrager Rage-bred, I accidentally deleted the profile! Going to see if I can get it redone in time, but i'm not sure I will manage everything. Kit shopping might have to wait.
Going off Elena's suggestions:
1. He will be a Str-based fighter, fairly heavy hitting with some good trip/disarm possibilities and a lot of reach (+5ft from bloodline, + another 5ft from enlarge person (his goto spell)). He won't be a heavy armour type, but will have a lot of HP (somewhere in the region of 36+4 for shape changing and +8 for raging, so fairly tanky!

2.With low int he won't be great at knowledge skills, but good survival, perception and handle animal (+ a speak with pigs and boars SLA)

3. Party buffing. Initially a bloodrager's spells are mostly self buffing at best, however they can be more party based at about 7th level and onwards.

4. More Spells. Well a couple more, but again these are self-buffing really.

Anyway had better crack on!


Hi, what would be your thoughts on a Skinwalker probably Rage-bred (were-boar). I have been planning to use one in something for a while. I was thinking perhaps a barbarian, but maybe even a bloodrager if the charisma penalty isn't too much of a hindrance.


Ah well, well done everyone there were some great submissions. Have fun.


Oooooh the tension....


London:
Yeah as a country boy, I was lucky enough to get Westminster as my first fire brigade posting and got to visit all the sights, beyond the usual visitor bits. (Buckingham palace, Number 10 Downing Street, Westminster Abbey etc) Which was very cool. I've yet to make to anywhere on the American continent (barring a stopover at LAX where we didn't have time to leave the airport) but is definitely in the plan once the kids are older.

Mutty:

- Name: Mutty
- Alignment:CN
- Role/s: mobile melee damage, with a bit of magic support and healing.
I am thinking Wild Rider from necromancers of the northwest, but I am not experienced enough with Pathfinder to know if this is overpowered (I don't think so), so if you aren't happy I would port him across into a Warpriest of Zarongel (Wolf-like Goblin hero/god of dog-killing, fire and mounted combat), possibly taking the divine commander archetype to give the goblin-dog riding and then would become more 'leader' as well.
- Picture: This guy!
- Personality: Being born hairy for a goblin, it was assumed by the goblins raising him, that Mutty was one of the tribe's pack of Goblin dogs (well probably, and at least part goblin dog and well if not, they would raise him and not eat him right!) As a result, Mutty considers himself a Goblin Dog and Stinky (his goblin dog) to be family. Mutty therefore tends to run round on all fours where possible and greets you with bum sniffing to decide who/what you are. Mutty is determined to be fastest in everything: eating (generally gets bad indigestion as a result); going anywhere (he tends to run or ride everywhere); sleeping (always tries to be first to fall asleep, pretending if necessary.
- Virtue/Vice: Surprisingly team/pack orientated, Mutty's best virtue is his protectiveness of his tribe, however this comes at the price of constant internal jockeying for position in the pack (note, this isn't intended to run to full combat, just making others look silly/boasting. Lots of
'Oi, no hit him'
'Youse just did'
'Yep, but he is my tribe, you ain't!'
This also leads to an obsession to be fastest and first, which has nearly got him killed, (almost as dangerous as volunteering)
- Theme Song:
Prowly, Pouncy, Goblin Dog
Scratchy, Smelly, Goblin Dog
Sniffy, Snarly, Goblin Dog
Stinky, my Goblin Doooooggg

Barky, Biter, Goblin Dog
Runny, Raider, Goblin Dog
Chompy, Chaser, Goblin Dog
I ride my Goblin Doooooggg

Spiky, Spelly on my Goblin Dog
Hairy, Hungry on my Goblin Dog
Grouchy, Growly on my Goblin Dog
I'm Mutty, owwwwwwooooooo!


About me:
Who are you? Where are you located (aka your time zone)? What's an interesting fact about yourself?
Hi, I am Wilhelm Shield breaker, living in Oxfordshire, England so GMT(+/-0). I work as a Firefighter in London, which tends to mean I can post more at work, but can usually manage once a day on my days off.
How experienced are you with Pathfinder? How about 3pp? What's your ideal roleplay/rollplay balance? How do you handle inter-party conflict?
I started playing 3rd ed and 3.5 at uni about 16 years ago, had a big hiatus and got back into rpgs via Pathfinder pbp about 3-4 years ago (with a 3pp class I seem to remember!). I am not particularly experienced with 3pp but keen to give it a go. I like a good mixture of both roll and role, I am not an essay writer most of the time, but try to drop in with little and often, however I do try to be fairly descriptive. Inter party conflict I try to play to my character, but with a view to resolving it, I like to play characters that aren't entirely inflexible and use that to help resolve the conflict.
How familiar are you with the PbP format? If so, is there a particular campaign you're particularly proud of? What's your preferred posting frequency? What do you do if things appear to be slowing down or fall silent?
I am fairly used to pbp now, although it has all been on this site, my favourite campaigns have generally been non pathfinder (Warhammer 40k RPGs), but I think that has more to do with character concepts than Pathfinder. I have learnt over time to put together a character that I want to play, not what fits the party's needs. I think I have mentioned posting frequency, but basically it is about 1 a day when off shift (4 in every 8 days) and more on shift. If things slow down I usually try to put in a really good in depth post that is aimed to move the story forward, if that doesn't start something off, I post in discussion or PM to see what is happening/ask after the other players.
Is there anything else you'd like me to know? I haven't ever played as a goblin before printing any neutral/ evil campaigns before, but am relishing the opportunity to try it out. Just branching into GMing myself with my first game on Wednesday.


Yeah, you could bet they would be begging the sorcerer/best firestarter to start the fire and then berating him/her when it got out of control!


Definitely pinging for interest. Having never played a goblin PC, the opportunity sounds great. I can't say I know APs very well, but I can't shift the picture in my head of goblins scrabbling over each other to get warm, ignoring loot/enemies/plot hooks in the process and then accidentally burning the place down when their attempts to start a fire get out of hand! 1 vote for Reign of Winter, although happy with any really.


Have replied in the other threads, but Pyros/Cato here. It didn't show in my threads, only saw it here as considering another game! Maybe PM people?


Ok, cheers will do. Sorry yes I meant life span, but you got what I meant at least.


I have been having a play with character build (I find that helps me nail down the character's personality and history) and have decided to try and put together a proper target, short sword and darts wielding Kern. Not that I am trying to minmax, but it seems that to make him viable I am looking at a 1/2 ranger(skirmisher), 1/2 rogue (waylayer) if that works.
I haven't really found much about life expectancy in that era, what sort of age would you suggest for the following sort of character? Basically I am looking at him having once been a warrior of some small renown, perhaps serving in a lord's guard. Having settled down to a farming type life with his wife and had a family, he has later lost his wife to disease or childbirth. Depositing his kid with family in town he has started to serve as a mercenary returning regularly to see his kid from afar. As a result he is still getting his old skills back and his physical fitness (he probably still has a reasonable gut at this time). I thinking late 30's early 40's but then again life spans were shorter.
I will try and get a proper backstory and character concept up tomorrow. I was quite up for a bard, but unfortunately I don't have the depth of knowledge of Irish history or the time to research it thoroughly enough at the moment.


Aoife pointed out that this had reopened, which is exciting. Thinking of putting together a ranger type with the skirmisher archetype to avoid any spell casting awkwardness and then possibly falconer or horse lord (going for the hobelar type).
A toddler and a baby means I won't get much done before Tuesday, but I will crack on.


Indeed, and in the meantime I can read this as a story. The annoyance was purely at myself for only just checking the recruitment pages, I hope it came across that way. Good luck


This looks like a great concept. Annoyed that I missed out timewise. I will be following with interest. Good luck.


1 person marked this as a favorite.

Ok no worries, count me interested if anything else opens up.


Was doing some work on Morgan 'Sharky' Teach today. Should hopefully have him finished tmrw or Wednesday if that is ok. The basics are as follows:
Ranger (Freebooter/Skirmisher)
Half-elf
Reasonable with a bow and then drops it to quickdraw an oversized cutlass (Falchion) in melee.


Cool, I was originally thinking of a sea-scarred (were shark kin) but after reading some of the gameplay thread, I think that might be a little hard for the group to take!


Hey, would a freebooter/skirmisher ranger be enough of a martial? I see you have a ranger already, but figured this might be different enough.
I was thinking something of the privateer type, semi-legit pirate! But with a kind of Doc Holiday approach to life. Moved away from the sea for another adventure/ good for his health, not looking for a fight but always seems to find trouble and lend a hand. Either working on the paddle steamer or gambling there. Probably human, although unsure as haven't started the crunch, what races are allowed?
Anyway I hope that garble makes some sense, posting from my phone.


Much though I love the concept and even the character I have been making, I am going to have to duck out too, and become a lurking reader instead. I am struggling to finish the character off and if I am honest I would be taking on too many pbps to keep up to my commitments. Good luck everyone, there are some great ideas there.


Cool thanks


Ah, cos I thought that because the gore attack is a primary attack, that would gain the extra level attacks, so I would get the three gore attacks (11/6/1) and then my hoof attacks would be secondary, but not multiplied.

In that case it seems I might be better having a manufactured weapon to get the 3 attacks and still have a natural secondary attack and save myself a feat.


Something similar has probably been covered before, but I couldn't see it, so I am hoping someone can help, as I haven't played many games at high level (or with natural weapons).
I am considering playing a Ragebred (were boar skinwalker) warpriest. The game starts at level 15 so as a warpriest I would get attacks at +11/+6/+1. As a Ragebred (with a feat to get an extra feature) I can have a gore attack (primary) and 2 hoof attacks (secondary). I am rather confused as how many attacks I then get.

Also as a warpriest, if I make these natural weapons into sacred weapons (by taking weapon focus) do I get the higher damage dice on all? Do I need to activate the higher dice damage or just the enhancement bonus.

Thanks in advance.


Ok cool, that gives me plenty to work with.


Ok so I'm currently thinking of a skinwalker warpriest or oracle, but for either to work I have 3 main queries. Firstly would sacred weapon work with natural weapons (claws)? And secondly would the 'wild' armour attribute cover a skinwalker's 'change shape'? Finally would this mystery revelation below, be too much of a cheesy work around?
Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.


Would you consider allowing a skinwalker or perhaps more specifically a coldborn or ragebred? I know they don't come under the race categories mentioned, but a grumpy old were bear kin or were boar kin brawler or drunken master or similar seems fun.


Ha, I like the idea of a rather lechy old reincarnated druid! Convinced that one day he will get the hang of 'this reincarnation thingy' and come back young to seduce his young nurse. Obviously never happens and so e remains permanently grumpy and horny, particularly just after he reincarnates!


This sounds like a good laugh, and is crying out for a Terry Prachett style barbarian (ruined liver goes without saying!). I may even stat that up. However, I also like the idea of something druid/ranger/(possibly even nature cleric) esque character, almost more tree in nature than human. Or maybe a very old bard with a fading memory. Have been playing other systems recently, so I will have to read up a bit.


I've worked out the characters and their backstory, but I won't get a chance to type them up before the deadline due to family bits that I had forgotten about. I will post them up tmrw, because I have made them now and also because hopefully they can act as a marker to put me on the reserve list. Good luck everyone, I will be following what promises to be a great adventure and waiting for people to fall by the wayside.


I had originally ruled myself out of this, but a couple of my games seemed to have died off and this is too good an opportunity to not at least have a pop at. So in the hope that I can get 2 characters up and ready by tmrw afternoon, here are some rolls.

@The Ghost of War: What would be your thoughts on reskinned a Ratskin as a weedy quartermaster type? Nubby/SSgt crapgame from Kelly's heroes/Corporal Upham from Saving Private Ryan? Will make something else for now and can always create one as my next character if I get in.

person 1:

Char 1: 2d10 + 20 ⇒ (5, 7) + 20 = 32
Char 2: 2d10 + 20 ⇒ (3, 1) + 20 = 24
Char 3: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 4: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Char 5: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Char 6: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Char 7: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 8: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 9: 2d10 + 20 ⇒ (3, 10) + 20 = 33
Reroll: 2d10 + 20 ⇒ (6, 8) + 20 = 34

Ok going priest.
Wounds: 1d5 + 9 ⇒ (2) + 9 = 11
Fate: 1d10 ⇒ 10 =3

And

Person 2:

Char 1: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 2: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Char 3: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Char 4: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 5: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Char 6: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Char 7: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 8: 2d10 + 20 ⇒ (4, 2) + 20 = 26
Char 9: 2d10 + 20 ⇒ (5, 4) + 20 = 29
Reroll: 2d10 + 20 ⇒ (5, 6) + 20 = 31

Ok going weapon specialist
wounds: 1d5 + 8 ⇒ (5) + 8 = 13
Fate: 1d10 ⇒ 9 =2

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