| ryanshowseason2 |
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So I think anyone who's been to these forums a while can remember the buzz of activity that surrounded some of the earlier base sets.
I wasn't around for ROTR but it doesn't seem like it was that big of a blip forum wise, at least more than it warranted.
SAS was a jump in difficulty but still largely enjoyed and praised.
WOTR though was a Billious Bottle of activity. The difficulty shot into the stratosphere out of the box and many harsh words were typed. It didn't seem like it was for everyone. Entire threads were dedicated to scenarios that were difficult to finish.
So we're two AD's into MM and I haven't really seen a whole lot...
Or maybe it's just that I haven't seen a whole lot of complaining and registering that as something being wrong. I mean if you do something, anything someone out there isn't going to like it!
Is it being played in the volumes it was before and during WOTR?
I dunno, but I do know when I put something out there I like to get feedback on it to know if what I did works and what didn't.
So I'll just come out and say it...
Mummy's Mask is the best base set Paizo has done.
Seriously this is the #$%^. I was worried with the direction WOTR had taken especially in the beginning scenarios but good golly this blew away all my worries and expectations.
The scenarios are challenging but not punishing, or at least it feels that way. We've failed a couple but it was less of a crawling struggle to stay alive and more of a hurried sprint that we came up just short of winning. We gave it our all and didn't get to the goal instead of just enduring punishment and getting nothing for it.
The trader mechanic is amazing and I'd love to port it to other sets. Plunder was alright but you ended up with just as many or more wooden shields as valuable boons. Trading serves a dual purpose in making you want to acquire boons you'd like to use as trade fodder as well as giving a far more controlled reward system.
The banes sting, but don't obliterate us. It's more death by a thousand cuts rather than getting utterly annihilated by a flesh golem in the B scenarios or a Billious bottle blowing you away turn after turn. Or the flip side of barriers not being challenging at all with temptations that were anything but tempting, instead we got the trapped box that lets you take more damage for items *maybe*. I'm actually more willing to take that trade off because of the trader mechanic.
The boons have taken it to a new level as well. Weapons that provide utility out of combat, early armor that reduces multitudes of damage types and blessings that have me drooling for more blessing card feats. Seriously these blessings continue to shock me with versatility. The increased recycl-ability with the basics is interestingly balanced. As we add new and more powerful non basics the ancients become less and less useful.
Triggers are the medicine I know I needed but didn't want to admit I had a problem. Adding a scouting ability to any of the other base sets made them very predictable. You'd walk into any location with the tools you needed since you knew what was coming. Now though I don't scout unless I know I can handle whatever may arise. Even taking alhazzra's power feat to examine 3 instead of 2 was a calculated risk... For a power feat! Who knew a power feat could be risky?! Well outside hand size that is.
The set is just superb and I'd love to hear how everyone else is loving or hating it. I was disappointed not to see so much buzz about this beautiful thing.