
Stickymitts |

Sticky rummages among the other dead in the square and collects all the shineys the the others haven't harvested. (Which is probably very little)

Puseater of the Licktoad |

Purseater puts in the bag kidneys and ears, and takes the thieves tools from the lonshanks too, just in case he looses his own. Then he awaits the group and follow to the chief meeting, mumbling in low voice while taking a look to the previous loot.

Makena Sootscale |

Makena watches the thieving little goblin carefully until she is satisfied he has given up everything, and then looks around counting, quickly sorting the gold into even piles for those who had fought off the venturer's handing Sticky back his share, and the other's theirs.
With that sorted she gives Plays back his cane and heads off to meet the chief. Having helped defeat the venturers that should easily make up for her previous 'failure' should Auntie share it. She just hopes the doggies made it out okay.

Does not play well with others |

He scowled at aunties whispered threat going so far as to add a glare to it. It was certainly a valid threat, but just as much a double edged sword to hee perhaps.
Still after a moment's thought he shrugged and nodded to her, hiding the book with the others deeper into his little pack. He had been so distracted with auntie he didn't notice the scaly goblin (okay so he knew she was a mobile but scaly goblin fit as well as that) took his New staff.
Before he could complain though she gave it back so he adjusted his rough robes and harrumphed loudly.
The chief wants to talks to us? Raid go good good Athens.

Your Benevolent Dictator |

She then proceeds to explain your role in saving the villagers and how you've been working to minimize the death and destruction. Apparently, while the raid caused many casualties, a lot of the villagers were able to escape and are traveling to the nearby longshanks city of Magnimar. Those in the tavern weren't able to get out in time and are still figuring out what to do. The general consensus at the moment is to hide out in Chopper's Isle (a supposedly-haunted area on the west side of Sandy Points).

Brother Tochack |

Tochack's face visibly relaxes as he hears that many longshanks are safe.
"Earlier, me and other gobbos were in the plaza, and some venturers came and started killing gobbos. Me heard some bad,bad things about them, so me defended myself against them."
He will lower his voice as he takes an expression of sincere sadness "They be no more. Me tried to trick other gobbos to at least bury them, but didn't work. Mibbit if we talked with venturers we could have sorted things without killing..."
After a while, he will shift uncomfortably "Me be sorry to bother you, but Tochack should get to chief fast, or he get suspicious: but me been injured in fight with 'venturers. Do you have some healing?"
After the healing, chat et cetera... "Me has to go now..." he will focus very hard to say the farewell that the Sarenraeans taught him in the best Common possible "May you walk on warm sands, and may the Dawnflower be with you."

'Chief Rendwattle Gutwad |

”Licktoads! We has winned! Now all will know that we be strongest tribe! Kill many longshanks. Burn many lotses writings. Eat much dogs and horses. This be good day! Chief be very much pleased. Chief mostest pleased with dese Gobs.” *he singles out each of you* ”Dey not special or bigbig strong like Squad Leaders. But that not mean they useless! Alla them do great things, kill evil ‘venturers, find bigbig writing place and burn it, kill nasty longshanks who take Goblin ears, chase away demon archer elfshanks. Bestest thing? They save Slorb!!!” (the cheering at this last announcement is half-hearted at best) ”Me make decision. Longshanks had bigbig party, think they best. Well, they wrong. Licktoads showed them good. Now we have bigbig party, eat yummy horsemeat, play games. Today we celebrate great victory!”
As the party preparations are being made, Poog and the other healers work their magic (everyone is refilled back to full HP). By sunset, everything’s ready. Check the Campaign Info tab for game rules, or feel free to invent your own. Have fun!)

Laszlo - 'Laz' |

Drunk on the Chief's praise, Laszlo joins in a couple games to further increase his lowly stature...
Hide or Get Clubbed
Slinking was second nature to a runt, and Laz knew how squeeze into the smallest and strangest spots. Combine that with his skill at camouflaging himself - naturally and unnaturally - and he vanished from the searching eyes of the clubbers.
Stealth: 1d20 + 18 ⇒ (19) + 18 = 37
======================= Later =========================
The Rusty Earbiter
Laz puts his dexterity to the test, slinking through the tangled mass of barbwire and around all the bladed, spiked, and saw-toothed obstacles.
Escape Artist v DC:15: 1d20 + 8 ⇒ (13) + 8 = 21
Escape Artist v DC:15: 1d20 + 8 ⇒ (16) + 8 = 24
Escape Artist v DC:15: 1d20 + 8 ⇒ (17) + 8 = 25

Puseater of the Licktoad |

Purseator is not in the mood to take risks being beaten or damaging itself, but the idea of a free meal...
Eat a Bag of Slugs Real Quick
first snail: 1d20 + 3 ⇒ (17) + 3 = 20
second snail: 1d20 + 3 ⇒ (12) + 3 = 15
third snail: 1d20 + 3 ⇒ (13) + 3 = 16
fourth snail: 1d20 + 3 ⇒ (16) + 3 = 19
fifth snail: 1d20 + 3 ⇒ (15) + 3 = 18
Edit: whoa, I thought that was going to retry at least a couple! sure Purseater is an allterrain eater
growl chomps nyam... buuuuurp..., me finish me finish!

Stickymitts |

Hide or Get Clubbed
Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Goblins: 1d10 ⇒ 2
perception 1: 1d20 - 1 ⇒ (10) - 1 = 9
perception 2: 1d20 - 1 ⇒ (5) - 1 = 4
Sticky slinks around a corner and into a tall barrel full of big round fruits. They smelled kinda bad, but he was hungry after the work of killing those 'venturers, so he had himself a snack. Soon, he'd eaten himself a hole right to the bottom of the barrel! When the other gobbos came to look, he just covered himself by collapsing the fruit walls on himself. They never stood a chance!
After the game, he resorts to his usual means of entertaining himself, wandering the crowd and attempting to snatch anything of value that's not nailed down. Unfortunately, most of the tribe members know his habit well and finding something worth taking is difficult.

Brother Tochack |

Tochack will smile when he sees the traditional games of his people for the first time since he left home. He will move first to the slugs, eager to get a snack.
Some of the gobbos the chief congratulalalateted seems nice...maybe me could talk of the Fire Hair Lady with them?
Eat a bag of slugs real quick
First Snail, take 1: 1d20 + 1 ⇒ (5) + 1 = 6
First snail, take 2: 1d20 + 1 ⇒ (6) + 1 = 7
First snail, success!: 1d20 + 1 ⇒ (14) + 1 = 15
Second snail, take 1: 1d20 + 1 ⇒ (1) + 1 = 2
While trying to eat the slugs, Tochack won't be able to shake off his mind the images of the poor longshanks banqueting, only to be slaughtered some time after.Disgusted, he won't be able to continue, and he will run off somewhere else.
Poor Longshanks...
Hide or get clubbed
Number of Goblins: 1d10 ⇒ 5
Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Perception: 1d20 - 1 ⇒ (6) - 1 = 5
Perception: 1d20 - 1 ⇒ (16) - 1 = 15
Perception: 1d20 - 1 ⇒ (16) - 1 = 15
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Musing on the recent events, Tochack won't even notice he walked in where a game of Hide or get clubbed was being held, and a big one, too. He will trip over himself, falling over a bunch of debris, and stay still for some time.
Mibbit Tochack didn't do enough? I only hope that the longshanks were able to get to that safe place...
He will notice that he's participating in the game only when two goblin comes and he gets clubbed. Luckily, they were poor hitters at best, and most of the other goblins didn't even notice Tochack was there: in fact, one of the goblins was too busy watching a butterfly fly around, and the other was staring with wide eyes at his own hands.
After being clubbed, Tochack will go back to the main plaza, sitting disheartened on the stage's stairs.
Me went back to tribe to show light of Dawnflower to them, but can other gobbos see it? Is every other gobbo evil, or me can do something to set some of them on the good path?

Auntie Targa |

While the others eat Auntie starts making her special stew inside Tum-Tum's belly. She throws in all bits she can found that seem edible, from the taken trail rations to the slugs from people who couldn't hold theirs in to some baby birds that some of the young ones brought for her. Only the ears she does not use, they are instead drying on a cord around her neck.
Once the stew is done she starts handing it out to whomever wants it.
Don't have Profession: Cook so the stuff is only palatable to goblins :)
On another note, my posting will be a little patchy the coming days, my computer has more or less died yesterday.

Does not play well with others |

Ah yes... the classic games of his people...slugs? they were eating slugs... then chasing one another with sticks. He shook his head, his thoughts might be hidden but his general . . . contempt for the frivolty of his kind was obvious. It was little wonder to him why most considered goblins...well menaces. Still as long as they were having a good time. . . He found himself sitting up on the stage mostly just watching .

Makena Sootscale |

Makena stares as the goblins rush around to several different activities, just observing for a few moments herself. The activities were... quite crude, but she could see the merit in some of them; they taught the goblins useful skills and showed them there was a real price for failure, but... the barbed wire she might be able to do, but she didn't want to risk tearing her kimono; she much preferred insects to slugs, if only she knew her great-mother's recipe for slug stew... but it didn't look like they were letting the gobs cook them.
The hiding one looked like fun. She'd always been good at hiding games back in the caves, she always got to the good spots first. She heads in that direction, and runs off with the goblins to find a good spot. She proves not to have her usual advantage, as the green-skinned goblins are just as fast as her, but still she manages to find a good spot inside a relatively dry drain, and carefully pulls the grate back into place as she hears goblins starting to move around above, thumping things with the clubs, some of which occasionally give a squeal of pain.
Her heart thuds in her chest when one of them walks right over the top of her, but he seems half dazed, perhaps from having participated in a prior activity, and quickly moves on. Once she's sure they've all gone she clambers up out of her hiding spot, and hurries back to claim her victory! She is thus rather disappointed that there doesn't seem to be any sort of prizes.
_________________________
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Goblins!: 1d10 ⇒ 5
Goblin 1's Perception: 1d20 - 1 ⇒ (2) - 1 = 1
G2P: 1d20 - 1 ⇒ (8) - 1 = 7
G3P: 1d20 - 1 ⇒ (9) - 1 = 8
G4P: 1d20 - 1 ⇒ (5) - 1 = 4
G5P: 1d20 - 1 ⇒ (10) - 1 = 9
With that fresh in her mind she nevertheless pushes on, heading to peer at the 'demon dog', sniffing a little. Devils were way better after all, demons were so unruly. She peers at the poor thing, watching as it catapults it's previous rider over the heads of the spectators to riotous cheers. She may have forgotten a lot about her former talents, but it didn't even look remotely fiendish, whoever had claimed otherwise was a fool.

Brother Tochack |

Tochack will notice the strange goblin that was sitting on the stage. He didn't really know much about him, only that he was tasked with the burning of the evil books.
Hhhhm...He looks different than other gobbos. Maybe me can't make them all good, but maybe some of them...
He will move up the steps of the stage, stretching his hand to greet Play...
*BONK*
"Aaaarghh!"
...and inevitably fall off the stage.
Climbing back up, he will introduce himself to the other goblin "Me Brother Tochack. And you?". To understand the intentions of Play, he will sit near the other goblin and ask him, carefully picking his words "What do you think of the attack on Sandy Point today?"

Does not play well with others |

My name? He began blinking at the clumsy goblin. He had to wonder if he was okay. He blinked at him again for a moment then shrugged.
Most of the others havent bothered to ask. Again he paused and frowned a moment. He was using the big words again.
I was told by a longshanks weezard once that I didnt play well with others, so thats what I go by.
The longshanks no respect goblins, cut out ears, kill us for fun some had this coming." He said carefully. He kept his thoughts about the waste of it to himself.. all those beautiful books... at least he saved a couple good ones and had that wizards spellbook handy.

Your Benevolent Dictator |

After a fun-filled night of food and games, the party finally dies down. As the Chief has claimed Sandy-Points for the Licktoads, you set about exploring your new home. Although there's a lot of wreckage and destroyed/burnt buildings, quite a few of the longshanks houses are still reasonably intact.
You'll get around 2days of downtime before the following event.
As you go about your daily affairs, you overhear a few Goblins muttering to themselves. Apparently they were passing by the place where the longshanks put their dead and saw several of them walking around last night. It was quite terrifying.

Stickymitts |

If Sticky it's has one flaw other than a tendency to see everything as his, it is an irrepressible curiosity. He spends the two days exploring and carefully picking trough ruins for anything of value (Taking 20 on appraise and perception checks for 20 and 27 all day long unless interrupted).
When rumors of walking longshanks dead reach him, half his mind screams don't do it, but the other half is already walking toward the cemetery. Open graves mean possible shiney, after all.

Does not play well with others |

He searched through the town searching for mostly evil horrible books that may have to do with magic, He would of course stealthily try to gather and hide any that dealt with said subject matter. That done he would look for a place to make his new home... preferably something tall and tower like. Quickly rifling through the human wizards spell book, he would copy the only spell from the book he didnt have in his and cared about, expidituious retreat. (hey it sounds like a goblin spell for sure).
He would then search for "auntie' to drop off the book.
"Yous didnt get this from me." He said simply remembering her earlier threat and glaring at her. He wasnt too worried about her threat, but at the same time...Moast the spellsies in there I already knew by the way... stupid longshanks weezard should have learned more." He complained before slowly turning to go.

Auntie Targa |

Auntie grins as plays hands her the book, "Thank you. I have no idea how I gots this. You want it back when I'm done? I know you like booksies. Do tell me if you find more, I'll say if I find anything."
The rest of the day she spent in quiet seclusion hidden in the best stocked kitchen she could find. The moment a goblin would show up she'd threaten it to feed it to Tum-Tum and then to the other goblins. There she studied both the book and the scroll she managed to grab in an attempt to convince her patron to extend the knowledge of both spells to her.
Once the news of the walking dead reaches her she starts to become very curious. It could be the work of the Mother or one who follows her. That would be good. She'd go and check on it later that night, keeping a save distance while trying to figure out if there was any truth to the claims. She'd love on of those dead longshanks to carry Tum-Tum for her.

Puseater of the Licktoad |

Puseater resumes his usual routine, working as a scout, returning to gather food at Auntie's place trying not to be a nuisance.
He tried to hunt some animals but, as ever, he is not good at it. Perhaps some day he will learn how to hunt from someone.
When the rumors about dead longshanks walking reached him, Puseater remembers Brother's words:
they'll become zombies and hunt those who killed them! And we killed 'em!
Feeling uneasy and scared, he searches for the others, to warn them and ask Brother if there is something they can do to finish the curse.

Brother Tochack |

Oooops. I Didn't think there would really be zombies <.<
Tochack will pass the next days wandering around town, searching for a temple to the Dawnflower in the city. Meanwhile, he will also help the other goblins as much as he can: immediately preaching to them the teaching of Sarenrae wouldn't yield a lot of results, he will think, so leading by example first, by helping others, seemed like a good idea for now.
Truth to be told, he was rather surprised that the other goblins didn't say anything about his flaming scimitar! Goblins loved fire, so Tochack taught that would be a good point from where to start: but no one noticed!
Maybe me should start working on translatin' Fire Hair's book to goblin metrics...Gobbos like songs, so they be learning to be good faster, maybe...
As he was thinking of the best way with which to evangelize the Licktoads, Puseater will inform him of the undeads in the city.
Tochack's eyes will widen: he was lying when he said that thing some days before... "For those four longshanks, we could bury them, but me doesn't know where they are now..."
Well, I know where the elfshanks's kidneys are, at least... he will think, but he will restrain himself to say that to Puseater: Not being a jerk was an important part of his faith.
Beside, maybe Pus doesn't know that was a bad thing... He looks like a good gobbo.
Drawing his scimitar he will move with Puseater to the graveyard "See, those lonshanks were different, but normal people usually don't become undeads by themselves, except some rare occasions! Something (or someone...) must have caused them to become Zombos."

Puseater of the Licktoad |

I didn't either, but I though that as a funny way to start interacting a little more between us
The idea that these long shanks are different and the others causes to zomboing, aren't easing Purseater's concerns nor fears.
Brother says normal people don't use to become zombs, but he says those venturers not normal people... he says something must be causing... but curses are something too...and zombos are zombos, don´t matter the cause...
Uh.. eeeh...Brother, I know you hit good with the torch, but if we look for the others? The ones with arrows and spells, they must be cursaed too, yes yes? You say?

Laszlo - 'Laz' |

Laz's first order of business is establishing his lair. He looks for a surviving tall building (possibly the church) with an attic and enough roof-space for a good observation platform. He creates an external exit along the roof (knocking out boards then replacing them) and establishes a couple of egress routes down the building or across to other buildings. He seals off any internal routes into his lair.
After that the archer spends his time searching the town, looking for any arrows of unusual quality or abilities (Smoke, Thistle, Trip, Tangleshot, etc.). Any arrows that looks especially good, he brings to Auntie, Play, or any spell-slinging gobbos to determine if they are magical. In exchange, he will happily run errands.
News of the undead roaming the cemetery draws his interest and he sets off to investigate with any other interested gobbos.

Your Benevolent Dictator |

It seems that you aren't alone in your interest, and a total of six Goblins (and one Kobold) make their way to the Sandy-Point boneyard just after sundown. The rumors are true - the dead are walking. You can see Human Skeletons, Human Zombies, and even a solitary skeletal Heavy War Horse. I'll give you a surprise round if you want to initiate combat, then I'll roll initiative.

Stickymitts |

Perception take 10 for 17
At first Sticky is shocked at the number of zombies and skeletons wandering about. How did they all get up? Who got them up? It didn't look like any had valuables, but then again, he may not have spotted said valuables yet. He holds position until combat ensues or he spots something shiney.
Then he spots it. A discarded robe is positively Glowing. One word leaps into Sticy'a head. MINE!
He dashes across the graveyard as stealthily as he can toward the prize.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13

Does not play well with others |

perception: 1d20 + 0 ⇒ (20) + 0 = 20 He mostly followed along to humor the other goblins, undead creatures walking about the graveyard who would belive such nonsense... His eyes widened when he saw them... but they widened even more when he saw the glowing robe... that had to be magic!
perception to notice sneaky thief sort of fellows trying to abscond with a magicy item of magical magicness: 1d20 + 0 ⇒ (15) + 0 = 15
Hands off that you! It could be a magical cursed robe to turn your skin pink or worse... let the magicked ones take a look at it, then you may perhaps use it!
He scolded Stickymitts loudly.. perhaps too loudly. Maybe the undead wouldnt hear him.. i mean they didnt have ears right?

Laszlo - 'Laz' |

Laz fingers some of the mud in the copious amount of tracks. "Lots tracks - gobbos, skeltins, and a longshank-of-some-sort in boots." He tests his new shortbow by firing an arrow at the nearest skeleton.
STAND: Bow
Survival v DC:13: 1d20 + 1 ⇒ (15) + 1 = 16
Perception v DC:13: 1d20 + 5 ⇒ (18) + 5 = 23
MODS: STR, PBS, Blunt Arrow
HIT: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
DAM: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Perfect Strike (1):
Ki (0):
Arrows:
> Blunts: x
Spell Effects:

Auntie Targa |

Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Seeing the skeletons and zombies Auntie rubs her hands together in excitement. It quickly changes to annoyance though as she sees one of her kin shoot an arrow at them. "You idiot! They be gifts from the Mother! Now theyse will kills you and I will laugh!"
Activate Aura of Desecration

Brother Tochack |

"Lonshanks?" Tochack will ask Laz incredulous.
Weren't they all gone?
He will point to the nearest skeleton. "Me stops him!"
Standard Action: Cast Grease on the skeleton, centered on the lower left grid intersection of the skelly portrait. AoE are difficult to describe in PbP <.<

Puseater of the Licktoad |

Eeeek, we cursed we cursed, long-shanks and horsies from the hell!
Shouts Puseater, visibly shaking, but drawing a couple dogslicers while steping back a little.
not sure if I can draw both as standard action.

Your Benevolent Dictator |

Initiative: 7d20 + 20 ⇒ (7, 16, 18, 10, 13, 6, 12) + 20 = 102
Them: 4d20 + 11 ⇒ (10, 9, 6, 15) + 11 = 51
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Bite: 1d20 + 5 ⇒ (15) + 5 = 20
1d4 + 5 ⇒ (3) + 5 = 8
Slam: 1d20 + 4 ⇒ (11) + 4 = 15
Slam: 1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 4 ⇒ (4) + 4 = 8
@Puseater: Two-Weapon Fighting lets you draw them both as a move action, so you're fine. No 5ft-step, though due to the surprise round.
@Tochack: Laz killed your target, so I'm changing your action slightly. I hope you don't mind.
As Stickymitts attempts to sneak towards the shiny, Plays' shout attracts the attention of the undead. Laz drops one in its tracks. As the rest fun forward, Tochack coats the ground with grease, slowing one slightly - although it doesn't fall. The demon horse charges Plays and inflicts a nasty bite with its nasty big pointy teeth (take 8pts damage). The two zombies, meanwhile, swarm Sticky. One slams him hard (take 8pts damage).
Your turns
Map's under my profile in case you haven't seen it yet. :-)

Auntie Targa |

"No, no, no! They are mine!" Auntie stamps her feet on the floor as the others attack the undead. "They are my gift from the Mother! Mine, mine, mine!" She suddenly falls silent and sulks as she turns to face the zombies attacking Sticky.
Trying to force my will on southern zombie. DC 13 will save or end up under my control. This doesn't cost an action according to RAW for some reason so I guess technically I can keep trying until it fails.

Puseater of the Licktoad |

Puseater moves around, trying to draw the attention of one of the zombies swarming Sticky, while plunging his dogslicer in the chest of the nearest zombie.
Take that, take that!
dogslicer: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 ⇒ 3

Brother Tochack |

"Demon horses! I pray that the Fire Hair brings us to who created this...this..." Tochack won't even be able to finish the phrase, too repelled by the fiendish creature. Charging his blade with magic Arcane Strike as Swift he will charge at the cursed horse who was threatening the other gobbos...
Scimitar Attack Roll: 1d20 + 4 ⇒ (5) + 4 = 9
Scimitar Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5
...but clearly terrorized by the creature, he will almost trip on a nearby rock while he gets to the horse.

Does not play well with others |

He yowled in pain as the large undead horse of horrible energies bit into him hard cutting through his flesh and making blood go everywhere. He stepped back from it to hide behind the others his mouth already briging up the words to a spell. 5-foot step
A burst of energy sprouts from his fingertips and straight at the evil bone horse!
damage: 1d6 + 2 ⇒ (6) + 2 = 8
HP: 2/10
AC 13 T: 13 FF: 11
Spells memorized
0-detect magic, acid splash,flare
1- burning hands, burning hands, magic missle
Spells cast
0-
1- Magic missle

Stickymitts |

Stickie Hears a crunch and yelps in pain. The world spins and sways for a moment. In desperation, Sticky tosses a few feet of cat gut at the Zombie before stepping back between Pusseater and Auntie to let his head clear.
Dirty trick (entangle): 1d20 + 4 ⇒ (15) + 4 = 19

Laszlo - 'Laz' |

Laz ignores the witch and slides over to bridge the gap between the two separate groups. With all the goblin bone-crunching happening, they needed to fight together. He focuses his fire on the massive skeletal horse, bow twanging twice.
FREE: 5' Move
FULL: Bow
MODS: STR, FOB, PBS, Blunts
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
Arrow #1 DAM: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (4) + 5 - 1 + 1 = 9
Arrow #2 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Perfect Strike (1):
Ki (0):
Arrows:
Blunts: xxx
Spell Effects:

Stickymitts |

Sticky currently at 1/9 HP

Your Benevolent Dictator |

Claw: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Confirm: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Slam: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Confirm: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Puseater's blades score a shallow cut on the Zombie's chest. It retaliates with a powerful slam that knocks him off his feet (take 16pts damage from a confirmed crit). Sticky entangles its feet and quickly backs away. Laz and Plays work together to bring down the dangerous Skeletal Horsie. The last Skeleton steps up and claws Tochack viciously (take 7pts damage). Meanwhile, Auntie focuses her will and the last Zombie falls under her control (blue background).
New Round
Your turns

Laszlo - 'Laz' |

Laz tries to down the remaining skeleton so the gobbos can pile on the more dangerous zombie.
FREE: 5' Move
FULL: Bow
MODS: STR, FOB, PBS, Blunts
Arrow #1 HIT: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
Arrow #1 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Arrow #2 HIT: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
Arrow #2 DAM: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Perfect Strike (1):
Ki (0):
Arrows:
Blunts: xxxxx
Spell Effects:

Auntie Targa |

Since I don't know the stats on these zombies I'll leave the rolls to you.
Auntie seems shocked as she somehow feels something click on her mind. At the same time the zombie looks at her and cocks it's head before vocalizing something that might pass for 'Auntie' if one was very liberal. "Do not touch that one, he is mine! It is for carrying Tum-Tum and for helping kill!" With that she turns to the zombie and points at the other zombie, "Kill!
With that her new pet turns towards it's kin and lashes out at the other zombie.

Stickymitts |

Sticky moves to where he can get a clear shot, drawing his sling along the way, and loads.

Brother Tochack |

Filled with rage for the wound they inflicted on Pus, Tochack will sttack the last of the undead. Attack the skelly, with Arcane Dtrike as a swift.
scimitar attack roll: 1d20 + 4 ⇒ (7) + 4 = 11
damage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Does not play well with others |

This wasnt going as good as he hoped. He eyed Auntie for a moment when she claimed to have control of the zombie... when if followed her commands he shrugged. Necromatic magics were something the wizard who sort of taught him said were foul and bad magics... no doubt the creature didnt smell that good either. The skeleton attacking the strange goblin Brother Toesnack? Toeback? was his next priority. He waggeled his fingers again and chanting a harsh word of power, a ball of pure energy streaked at the skeleton.
forcemissledamage: 1d6 + 1 ⇒ (5) + 1 = 6

Your Benevolent Dictator |

Auntie Targa |

With the others dead, or redeaded or whatever, Auntie motions for her new servant to come closer, "You carry Tum-Tum now, and don't get your icky bits in it!" With that she points to the cauldron she tended to drag behind her, which now was several dozen feet away, being licked clean inside and out by some goblin runts, "You! Get out of Tum-Tum! Shoo! I's stick dead longshanks on you if you don't!"
After that she walks over to the skeleton of the dead horse. "I's wonder if skull is big enough to make hat for zombie." She picks it up before setting it down again, convinced there would be too much work involved in turning it into a helmet of sorts. Instead she picks up several bones from the horse in order to use them later for something, she wasn't quite sure what yet.