For those who enjoy guessing the future of Paizo products...


Pathfinder Second Edition General Discussion

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PossibleCabbage wrote:
keftiu wrote:
I believe Erik Mona mentioned on the Discord that there's something big for the Inner Sea being announced at Gen Con, which wouldn't surprise me if it was a 12-20 big climactic Something.

Like it's about time Tar-Baphon did something, and whatever he does it's not necessarily something you want to send level 1 nobodies to deal with.

Like the Gravelands are not a place you ought to be if you're liable to just die whenever you run into a Razorclaw Ghoul, a Vrykolakas Elder, or a Skeletal Titan. Since this is the place on Golarion with the most liches per capita.

I was going to balk and say that I expected Yet More Runelord Stuff as the follow-up, but you're not wrong that the Whispering Tyrant's been pretty quiet in 2e so far - and if it puts that awesome Castrovelian lich, on-screen, even better!


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They've been seeding "the mystery* of the Crimson Oath" since like the first six months of PF2

Spoiler:
It's Arazni, it's always been Arazni.

So it would be nice to follow up on that since we've had all the stuff we need to do this for a while.

Liberty's Edge

Arazni and Tar-Baphon are indeed old friends we could hear more from. Also the extant Runelords who live next door.


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Oh. Huh.

Nithveil, in the Land of the Linnorm Kings, is populated by talking animals... which Howl of the Wild is making playable. Chalk them up as another weird possible link between that book and the Saga Lands.

Liberty's Edge

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I feel also that the dwarven AP is the last lynchpin needed to fully introduce Orcs as a heroes-worthy ancestry in Avistan.

I definitely feel this has been building up for years and it would tie nicely with Orcs becoming Common in the ORC Core.

My hope : Belkzen and the dwarves ally to engineer a strike from the depths against Tar-Baphon while other concerned parties attack on the surface as a mighty diversion.

PCs could be emissaries from various relevant powers tasked with building the required alliances and double-crossing Tar-Baphon's intelligence until they spearhead the final strike.

That would be an awesome way to have Dwarves and Orcs, Knights of Lastwall and Hellknights and agents of the Runelords all rubbing elbows in the fight against the undead tyrant.


PossibleCabbage wrote:

They've been seeding "the mystery* of the Crimson Oath" since like the first six months of PF2

** spoiler omitted **

So it would be nice to follow up on that since we've had all the stuff we need to do this for a while.

Didn't they confirm that in one of the Secrets of Golarion panels?


Upthread someone mentioned devs saying AP’s are “moving away from starting at 1st level”. Generally, “from now on”? Or “just for a period”?

Either way, are individual adventures like Fall of Plaguestone supposed to be launch points? Actually, I just checked the Standalone Adventures, and apart from the first adventure of Crown of the Kobold King I didn’t see any others “like” Plaguestone (i.e. 1st level adventure). There’s the Beginner Box though too right?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

IIRC, they're moving away from the 1-10, 11-20, 1- 20 formula unless the story fits it. My understanding is that we won't see too many APs at very low or very high levels going forward unless they change their minds. I don't see them doing that unless the new model crashes and burns, which I don't see happening either. What might happen is that they do more APs that start at 1 or end at 20 than they currently anticipate.


Well, I'd like it noted that I was totally wrong about the importance of level 1 starts for a lot of APs! Paizo really has been shaking up a lot of stuff.


Now I'm thinking... how possible would it be to run one AP for the first couple of books and then switching to another? Like, I literally do not know. I've never been in a campaign that used one.

Obviously, some APs are dug enough into their framing that it's not going to happen - you aren't going to just abandon your Kingmaker fief, for example. For the others, though... for those who would know, are there APs where it would make sense at the end of one of the books for the PCs to say "Okay. I think we're done here." and then go off to do something entirely different?


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I don't have the knowledge to unravel what this means, but Michael Sayre just made a tweet hinting at some PF2e future product. In case anyone doesn't want to go to Twitter to read it, it says:

Quote:

Man, I haven't posted about #Pathfinder2e in awhile. Been busy... How about this? I'm going to post 4 random words from the *secret project* I'm working on. Each one might be from running text, or a header, or a sidebar. I won't tell.

1) seneschal
2) destiny
3) weaver
4) broken

Liberty's Edge

Sanityfaerie wrote:

Now I'm thinking... how possible would it be to run one AP for the first couple of books and then switching to another? Like, I literally do not know. I've never been in a campaign that used one.

Obviously, some APs are dug enough into their framing that it's not going to happen - you aren't going to just abandon your Kingmaker fief, for example. For the others, though... for those who would know, are there APs where it would make sense at the end of one of the books for the PCs to say "Okay. I think we're done here." and then go off to do something entirely different?

IIRC someone did this in PF1, using the first book of Serpent's Skull as the introduction to Skull and Shackles.

Paizo Employee Creative Director

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OceanshieldwolPF 2.5 wrote:

Upthread someone mentioned devs saying AP’s are “moving away from starting at 1st level”. Generally, “from now on”? Or “just for a period”?

Either way, are individual adventures like Fall of Plaguestone supposed to be launch points? Actually, I just checked the Standalone Adventures, and apart from the first adventure of Crown of the Kobold King I didn’t see any others “like” Plaguestone (i.e. 1st level adventure). There’s the Beginner Box though too right?

It's an experiment we're starting with #200's "Seven Dooms of Sandpoint" and will tinker with a bit going forward. My suspicion is that folks will prefer us to keep doing 1–10 and 11–20 Adventure Paths (which we'll keep doing now and then, along with the potential 1–20 one) but we shall see!

Paizo Employee Creative Director

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Sanityfaerie wrote:

Now I'm thinking... how possible would it be to run one AP for the first couple of books and then switching to another? Like, I literally do not know. I've never been in a campaign that used one.

Obviously, some APs are dug enough into their framing that it's not going to happen - you aren't going to just abandon your Kingmaker fief, for example. For the others, though... for those who would know, are there APs where it would make sense at the end of one of the books for the PCs to say "Okay. I think we're done here." and then go off to do something entirely different?

Mixing and matching adventures to form a campaign is 100% possible. I did this all the time back in the day, and some of the results ended up eventually transitioning from my home brew's memories into adventures like Curse of the Crimson Throne. You'll need to do a fair amount of GM work to adjust story lines and NPCs and all that, but this is a really fun and rewarding way for a GM to build their own custom campaign with a lot less work than starting from scratch... and for me, deep-diving into published adventures to take them apart and put them back together was the best school I could have attended for learning how to write adventures.


James, just in case, is there a rough agenda of how teasers/spoilers for the remaster are going to be presented?

I'm only curious if there will be regular samples to enjoy in the future something to look forward to.

I completely anticipate that it will have to be "whenever we can fit one in," though.

Paizo Employee Creative Director

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Lurker in Insomnia wrote:

James, just in case, is there a rough agenda of how teasers/spoilers for the remaster are going to be presented?

I'm only curious if there will be regular samples to enjoy in the future something to look forward to.

I completely anticipate that it will have to be "whenever we can fit one in," though.

There is, but those are internal plans/notes and not public—we haven't published something like a roadmap as far as I know, nor are there plans to do so.


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CynDuck wrote:

I don't have the knowledge to unravel what this means, but Michael Sayre just made a tweet hinting at some PF2e future product. In case anyone doesn't want to go to Twitter to read it, it says:

Quote:

Man, I haven't posted about #Pathfinder2e in awhile. Been busy... How about this? I'm going to post 4 random words from the *secret project* I'm working on. Each one might be from running text, or a header, or a sidebar. I won't tell.

1) seneschal
2) destiny
3) weaver
4) broken

Wait... was it Michael Sayre who was said to be working on the upcoming to-be-declared-at-GenCon rulebook? That bit about "*secret project*" is making some of my memory bits itch, but I only read about it at one remove and I don't even remember the bit that I read all that well.


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It's sad that the seneschal destiny weaver is broken. I hope they (?) get repaired.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
OceanshieldwolPF 2.5 wrote:

Upthread someone mentioned devs saying AP’s are “moving away from starting at 1st level”. Generally, “from now on”? Or “just for a period”?

Either way, are individual adventures like Fall of Plaguestone supposed to be launch points? Actually, I just checked the Standalone Adventures, and apart from the first adventure of Crown of the Kobold King I didn’t see any others “like” Plaguestone (i.e. 1st level adventure). There’s the Beginner Box though too right?

It's an experiment we're starting with #200's "Seven Dooms of Sandpoint" and will tinker with a bit going forward. My suspicion is that folks will prefer us to keep doing 1–10 and 11–20 Adventure Paths (which we'll keep doing now and then, along with the potential 1–20 one) but we shall see!

I'm cautiously optimistic myself!


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About a week to go before Gen Con... any big guesses for keynote news?

It's interesting that a class playtest hasn't been announced. My best bet is still on the 2e Shaman making its debut, but I'm honestly warming up to the idea that we'll see 2e Mythic soon-ish, and that'll likely be as much or more work than one class.


Given Michael Sayre is often attached to a battlefield Commander class, the “seneschal” has me wondering about that. Then again it could be a random word from a sidebar explaining…anything to do with seneschals. But it’d be way more interesting to me than a redo of the Shaman. Don’t get me wrong, the Shamanism design space is huge, particularly if it doesn’t necessarily lean on real word culture and tropes, but a commander class would be a solid win for me.

Weaver. Destiny. Broken. All intriguing. Age of Broken Destinies would be awesome. Especially with the weaver…thingies.


With all the remaster changes coming, is the timing right for a playtest? Seems like it could increase the difficulty of getting good data if people are playtesting a class without the new Core books in hand.


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MMCJawa wrote:
With all the remaster changes coming, is the timing right for a playtest? Seems like it could increase the difficulty of getting good data if people are playtesting a class without the new Core books in hand.

Most likely they started to design the new class or classes around the time the Kineticist playtest was running, and that was done and dusted by October, well before the OGL kerfuffle.

So most likely they just had to be sure that the new class wouldn't depend heavily on any mechanics that are especially different in the remaster.


I'm very in to a shaman, but not super opposed to a playtest for some big variant rule.... Especially because I'm sure whatever AP comes out of that will be sick.


I'd like there to be a 2E mythic playtest on the way, mostly because I want all the bonkers demigod statblocks, but I don't think it's coming, at least not this year. Even if it were on its way that feels like something that would really need the remaster to gel with, so I suspect if it's written down it'll be delayed for a while.

Personally I'm thinking this will be a year without a class playtest. IIRC Paizo said they were slowing down with the number of new classes anyhow, and the remaster is now coming out and requiring a load of extra work, so this feels like a good year to just keep doing the thing they're already doing and look back, fill in fun corners of existing content, and broaden the game that way.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
CynDuck wrote:

I don't have the knowledge to unravel what this means, but Michael Sayre just made a tweet hinting at some PF2e future product. In case anyone doesn't want to go to Twitter to read it, it says:

Quote:

Man, I haven't posted about #Pathfinder2e in awhile. Been busy... How about this? I'm going to post 4 random words from the *secret project* I'm working on. Each one might be from running text, or a header, or a sidebar. I won't tell.

1) seneschal
2) destiny
3) weaver
4) broken

I 'want' to say a chronomancer class...


keftiu wrote:

About a week to go before Gen Con... any big guesses for keynote news?

It's interesting that a class playtest hasn't been announced. My best bet is still on the 2e Shaman making its debut, but I'm honestly warming up to the idea that we'll see 2e Mythic soon-ish, and that'll likely be as much or more work than one class.

If there is one coming up, they will announce it at GenCon during the keynote itself. That's what they've always done in the past.

Playtests that aren't for the GenCon release do get announced earlier, true, but I think most people who've been around for a while know to expect something to play with in August or September. Another playtest in the same year would be harder to guess or plan for, since the releases vary so much year to year.

Perpdepog wrote:
Personally I'm thinking this will be a year without a class playtest. IIRC Paizo said they were slowing down with the number of new classes anyhow, and the remaster is now coming out and requiring a load of extra work, so this feels like a good year to just keep doing the thing they're already doing and look back, fill in fun corners of existing content, and broaden the game that way.

Could also be a rules/subsystem playtest, like ship combat or an expanded skill challenge set up, instead of a full class.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

What does "chronomancer" mean?


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Ed Reppert wrote:
What does "chronomancer" mean?

I think etymologically it'd mean something like time diviner/speaker, but generally chronomancy is the control of time through magic.

I don't see us getting a class on it any time soon, given we had two chronomantic classes in Dark Archive.


In Pathfinder, it probably means "Time Mage." I wouldn't bet TOO much on this, but "Chronomancer" is referenced in one of the Time Mage feats in Dark Archive. So, I suppose, that, spun out into a full class.

But, hmm...

If I accidentally guessed right with my random Fortune Teller class, I would be pretty surprised.


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It's about time someone started finding the omens.


I'm curious how they'd make Chronomancer feel deep enough for a full class because it feels a lot more fitting for a subclass type deal/archetype


Alternatively, for those who like Epic/Mythic/High Level play, Seneschal will be a Path, each character gets a Destiny, there’ll be a sidebar about how, handled incorrectly, Mythic play might be problematic if not broken, and a little grey haired old goblin lady works as a weaver….um…Weavers are also a Path.

OR

For those who like magic, Spellweavers will be a Thing, who can heal a broken destiny. So there’s that. Oh, and also, seneschals.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Pieces-Kai wrote:
I'm curious how they'd make Chronomancer feel deep enough for a full class because it feels a lot more fitting for a subclass type deal/archetype

I'd make a lot of abilities play with the sacred action economy.

Force creatures to lose actions, give actions to players, reverse a creatures actions, etc etc.

Liberty's Edge

Verzen wrote:
Pieces-Kai wrote:
I'm curious how they'd make Chronomancer feel deep enough for a full class because it feels a lot more fitting for a subclass type deal/archetype

I'd make a lot of abilities play with the sacred action economy.

Force creatures to lose actions, give actions to players, reverse a creatures actions, etc etc.

And give/transfer Fortune effects (Hero points FTW), or even allow for 2 Fortune (or Misfortune) effects to affect a single roll.


As someone who usually wakes up about five hours after when this keynote will air, I'm curious to see what tomorrow morning holds! There's hope in my heart for an upcoming Shaman class, with a longshot side bet on 2e Mythic, but just about anything will be exciting.

Get your final predictions in now!


I think some kind of class like Shaman that uses spirits would be super cool but hopefully they pick a better name or we get Shifter which I would love and really dives into shapeshifting mechanics more than just a spell that turns you into something else (maybe even both)


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Between the focus on nature, our trip to Tian Xia, and the ever-increasing mentions of Arcadia, I think it's the Shaman's time. The Shifter would pair well with it thematically, if there's a second class.


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I think they're going to announce the Kineticist.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I think mythic would be a mistake, but that's just me. The system is pretty balanced as it is, why introduce what can only be a massively destabilizing factor into it?


magnuskn wrote:
I think mythic would be a mistake, but that's just me. The system is pretty balanced as it is, why introduce what can only be a massively destabilizing factor into it?

To tell new stories, like those of the hero-gods in Iblydos and Xopatl.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
magnuskn wrote:
I think mythic would be a mistake, but that's just me. The system is pretty balanced as it is, why introduce what can only be a massively destabilizing factor into it?
To tell new stories, like those of the hero-gods in Iblydos and Xopatl.

As long as its purely option to the main system, it can work out, but after the disaster which was 1E mythic, I am still very wary about such an additional system on top of the existing one.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Tbf, in case of 1e, the system itself was already pretty broken balance wise, so mythic just made regular problem worse.

In this case, basic system is pretty balanced, so mythic could either be "same, but 21-25 levels", unbalance it or with luck give that extra build variety of more gonzo kind that some people wish for.


Pathfinder Rulebook Subscriber

Even if it does end up a little bit broken it's entirely opt in. Ideally you want every part to work well but I think that makes the potential risk a lot lower, since if you're not looking for that kind of gameplay you aren't using those variant rules anyways.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I do not want a shaman class. What I would like is a new class.

I actually suspect this book is going to be a divine book... and the new class is going to be similar, but different from inquisitur. Much like how thaum is to occultist.

Silver Crusade

Why can’t we get new shaman and new new inquisitor?


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No clue about today considering the remaster stuff added to the schedule, but I'm fine with a light year in exchange for remastered wizards, witches, alchemists, champions, and oracles


I still say there's a solid possibility for "aquatic" as the next thing. It'd be a good year for it, too, what with the churn in classes that we're already getting from the remaster. Like, it's not like lacking a class playtest is going to leave us with nothing to sink our teeth into, you know?


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Pathfinder Adventure Path Subscriber

2 new classes. Paizo developers, you all are amazingly ambitious!


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Pathfinder Adventure Path Subscriber

Also, it sounds like a big religious war is coming and a god is going to die. No classes that have ever been published before.

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