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![]() It depends on how much rules content will be in the Impossible book. We can almost guarantee new archetypes, new spells, and new items. If there are also new variant rules, like Mythic in War of Immortals or Troops in Battlecry!, then there probably won't be room for more classes. If there aren't, then there just might be. Thematically, this book would probably be the book to do it, and lifting parts of the SoM content for other books leans against a Remastered SoM being in the cards aby time soon. We'll just have to wait and see. ![]()
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![]() Kelseus wrote:
I don't know. HR is about Cheliax (well, Ravounel), but is also specifically about deals with various devils. You also have to go to Hell in the final chapter. I'd say that counts. ![]()
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![]() Adam Daigle wrote:
HUZZAH! HUZZAH! HUZZAH! ![]()
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![]() Terevalis Unctio of House Mysti wrote: I liked the take on the new Runelords. It would be nice to see the old Runelords statted out now. Sorshen and Belimarius are still around. So is Xanderghul in one form or another. ![]()
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![]() They are definitely sowing some seeds. *dons Theory Hat* If, say, the next Geb/Nex clash is the last one, there are very good odds that the winning state either absorbs the loser or takes it as a vassal. Alkenstar will inevitably be dragged in as well (and possibly Dongun Hold as well). A new great power emerging will shift the Inner Sea's political situation. Strong relations between academic institutions lays the groundwork for a counterbalance should this power prove expansionist in nature. And, if it should set up a possible Big Bad for PF3*, all the better. *-- if this is the plan, then Nex will win. We're unlikely to get two consecutive evil undead menaces, and Geb is due comeuppance for oppressing his people and violating Arazni. ![]()
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![]() James Jacobs wrote: This adventure's an anthology of three adventures that are thematically linked but are NOT intended to be played by the same characters. The closest analogy to something Paizo has done before, I guess, would be Dungeon Magazine, which offered 3 adventures (one low level, one mid level, and one high level), but with a much tighter theme for the three than most Dungeon Magazines ever did. If this does well, then I hope that the team considers doing this more often. I miss Dungeon. ![]()
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![]() I thought that announcing the Mechanic and Technomancer playtest so early was a bit weird, but it makes sense. I expect that some will want to play those classes with this adventure, even if they aren't 100% complete yet. This lets the fanbase know they'll have that option, so that there isn't a constant stream of complaints. ![]()
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![]() Xethik wrote: Any one want to spoil some fun things from the toolkit? Sure. There's some cool stuff in the Toolkit.: My favourite new enemies are the Imvath and Vansidieth demons. The Imvath, or Apocalypse Demon, is the Balor replacement. The art walks the line between invoking the Balor but not resembling it too much. It's got some nasty abilities, appropriate for a 19th level creature. If you don't like Doomed, stay away from them. PCs with relatively poor Will saves are also likely to have a bad time. The Vansidieth, or Pride Demon, is the Marilith replacement. It has some pretty neat abilities that evoke the Marilith's multiple strikes but are based on having lackeys. I expect to see them with minions, which will make for some brutal fights as they are 18th level creatures. The art design differs significantly from the Marilith. Oh, and we also get a fiend that could potentially replace Treerazer once he gets more of his power back, but I won't spoil that. That would be a devilish thing to do. ![]()
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![]() Aristophanes wrote: Meh, I spent 50 years bringing my 6th level Cleric to cast 3rd level spells on the 4th level of the dungeon. I think I'll be able to figure out Rune/Rune by context. ![]()
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![]() Duskwalkers are explicitly the work of Pharasma and the Psychopomp Ushers, intended for a specific purpose. Samsarans are a group of humans who discovered the secret of resurrective immortality. I'd imagine they're being watched closely, and get a visit when/if it looks like they're encouraging people to walk down their path. ![]()
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![]() Kavlor wrote: But any way, there is no real logical sence that Qadira have bigger population in canon, than Cheliax. It seems very strange and odd for me. Cheliax has seen decades of civil war and significant territory loss in the past century. Diabolism has probably also encouraged emigration away for those able to get out. None of that is true of Qadira. ![]()
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![]() QuidEst wrote:
SF2e is PF2e compatible as well, though some of the rules to fully harmonize them will be released in the GM Core. ![]()
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![]() VerBeeker wrote:
We're going to eat so much we'll practically be Urgathoans. Especially when the Starfinder GM Core comes out and we get ways to more fully combine the tech levels. ![]()
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![]() Nidal will do what is best for Nidal, and throwing in with Cheliax as much as possible might be just that. There's a brewing uprising led by people with warshards. A powerful Cheliax draws almost as much foreign aggro as the Whispering Tyrant. The Black Triune has seen Tar-Baphon slapped down twice now, thrice if one includes his recent defeat at Absolom, and has little reason to suspect this time will be any different. Therefore, their position becomes a little precarious if he is sealed again and Cheliax is taken down a further peg. An ascendent Andoran might offer support to Nidal's rebels, and they might not be the only ones. ![]()
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![]() TheTownsend wrote:
The Theatre Kids will be forced to up their game. They will ascend to a level of Theatre Kid-dom previously believed impossible. All shall love them and despair. ![]()
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![]() Derry L. Zimeye wrote:
If I might respectfully hazard some guesses... Druma seems pretty Switzerland coded, what with the mountains and the banking and the neutrality. Mind you, the PoK's influence means that Druma doesn't focus on fostering positive international relations the way that Switzerland does. The Prophets also don't enjoy many popular Swiss foods (maybe fondue, but chocolate would be hell on their outfits and rosti is out), but there is a counterculture that would love them. Galt is, or rather was, Revolutionary France, and is now due for an examination because the Terror is over. I admit I wonder if we'll get Notpoleon and/or Nosephine. However, while Taldor is basically a take on the Byzantine Empire, there's also a commonality with France. Both are former superpowers navigating life after falling from glory while retaining some of their old might. Andoran is pretty America-coded, but I think I can see how Ireland might have an influence as well. Both are countries that broke away from what was the most powerful empire of the time, but Ireland has to deal with Britain in ways that America doesn't due to sharing a land border. They were also part of Taldor, now that I think of it. I can see how the legacy of imperialism would be a part of their culture. ![]()
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![]() I'm excited for this for so many reasons. Political shenanigans! Daemonic scheming! Post-Treerazer Kyonin/Tanglebriar! Developments with Torag's Shield! Andoran on the verge of continental war! ETA: That is definitely a Red/Cinder Dragon. The horns are wrong for a Diabolic Dragon (those are curved horns like a ram has), and Daralathxyl is the big threat now that Treerazer is out of the picture. ![]()
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![]() moosher12 wrote:
IIRC, the plan is for the playtest to be put in time for the big release. ![]()
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![]() Interesting that this book will release in 2026. The first quarterly release is in March. Will this book come out sooner? Only time will tell. Anyway, the new classes look promising. I'll have to dive in further, but I like what I see this far. ![]()
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![]() keftiu wrote:
That could be worked into a Choral the Conqueror AP. "His rise united the nation. His fall divided it." ![]()
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![]() James Jacobs wrote: That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes? Ancestries would be the easiest, and I'd be interested to see what might be done with a "gnome" or "halfling" AP as they don't have particular homelands. Religions could be very interesting, though I'd do pantheons or accords rather than solo deities unless said deity is the ultimate villain, e.g. Norgorber in Curtain Call. A Radiant Prism three-parter makes all kinds of sense in all kinds of ways (bonus points if it either kicks off or concludes in June). I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter. The scope of SoT showed a lot what the Magaambya does, and I greatly appreciated that. A Pathfinder AP (as in, the players are officially Pathfinders) deserves no less, and it could easily have that same mix of overarching plot and side stories. However, you could get into smaller organizations with a three-parter. A high level Riftwarden AP could work very well, as would a low or mid-level AP that gives us Eagle Knight or Lion Blade intrigue. I'm also hopeful for a nation AP. The Runelord trilogy, Rebels/Vengeance duology, and War for the Crown are excellent, and a number of others have touched on such matters as well. I've wanted an Andoran AP for quite some time now. ![]()
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![]() CorvusMask wrote:
I'm a subscriber, and this is the first I've heard of that. Where exactly is it? ![]()
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![]() Cthulhusquatch wrote:
Which page? ![]()
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![]() Mangaholic13 wrote:
To expand on this: Paizo's Tiamat was never five-headed. They didn't copy D&D Tiamat. She was always very much in the background, because they never figured out how to differentiate their Tiamat from the D&D version. They did change things because of the association. They'd have been fine to keep the name, but played it safe because D&D has so fully staked out Tiamat in the TTRPG scene. ![]()
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![]() There appear to have been some retcons in the lore.: Apsu's wife is now named Sarshallatu, and they have seven children including Dahak. Sarenrae and Asmodeus are still enemies, but she no longer believes him irredeemable. That is now reserved only for Rovagug. Also, Naderi looks to have been retconned away, maybe. She goes entirely unmentioned, and there's a different explanation for the rift between Shelyn and Urgathoa. ![]()
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![]() theWasp wrote:
They have Magus/Summoner style spellcasting. ![]()
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![]() Ashanderai wrote:
Were any of them especially effected in the War of Immortals?
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