Damiel Morgethai

Evan Tarlton's page

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Arita wrote:
Evan Tarlton wrote:
And now my watch has ended.
Wow, the warehouse is active a lot later than I thought it was!

I got my email about a half-hour before closing. I didn't check my email until just before I posted. It is a little surprising that the shipments started today (usually it starts on the Tuesday or Wednesday), but this is a very light month so I can see it.


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And now my watch has ended.


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It depends on how much rules content will be in the Impossible book. We can almost guarantee new archetypes, new spells, and new items. If there are also new variant rules, like Mythic in War of Immortals or Troops in Battlecry!, then there probably won't be room for more classes. If there aren't, then there just might be. Thematically, this book would probably be the book to do it, and lifting parts of the SoM content for other books leans against a Remastered SoM being in the cards aby time soon. We'll just have to wait and see.


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This guy evokes Grand Admiral Thrawn if he was Azlanti. I love it!


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And now my watch begins.


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Kelseus wrote:
Mangaholic13 wrote:
Kelseus wrote:


Where are the Devil or Deamon APs? Where is the Velstracs or Sahkils?

...I thought any AP that even remotely involved Cheliax automatically involved Devils.

That's the thing. They are Cheliax APs, while they have Devils in them, they're not really Devil APs.

I don't know. HR is about Cheliax (well, Ravounel), but is also specifically about deals with various devils. You also have to go to Hell in the final chapter. I'd say that counts.


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Adam Daigle wrote:

I'm a big fan of the anthology format. I used that format for Troubles in Otari and then Vanessa (who got this one started) used it here in a more dynamic way than we did in Troubles. I like anthologies for all the reasons mentioned here like being able to slot it into ongoing campaigns or to pick up a quick one shot, but one of my favorite parts about this anthology in particular is that it tells parts of the story from different perspectives in a way that I think a straightforward adventure wouldn't be able to do as well.

As long as readers and players keep enjoying these anthologies, I plan on making them more frequently.

HUZZAH! HUZZAH! HUZZAH!


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Terevalis Unctio of House Mysti wrote:
I liked the take on the new Runelords. It would be nice to see the old Runelords statted out now.

Sorshen and Belimarius are still around. So is Xanderghul in one form or another.


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Light month for me, not that I'm complaining. Last month was awesome, but it was also pricy.


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They are definitely sowing some seeds. *dons Theory Hat* If, say, the next Geb/Nex clash is the last one, there are very good odds that the winning state either absorbs the loser or takes it as a vassal. Alkenstar will inevitably be dragged in as well (and possibly Dongun Hold as well). A new great power emerging will shift the Inner Sea's political situation. Strong relations between academic institutions lays the groundwork for a counterbalance should this power prove expansionist in nature. And, if it should set up a possible Big Bad for PF3*, all the better.

*-- if this is the plan, then Nex will win. We're unlikely to get two consecutive evil undead menaces, and Geb is due comeuppance for oppressing his people and violating Arazni.


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James Jacobs wrote:
This adventure's an anthology of three adventures that are thematically linked but are NOT intended to be played by the same characters. The closest analogy to something Paizo has done before, I guess, would be Dungeon Magazine, which offered 3 adventures (one low level, one mid level, and one high level), but with a much tighter theme for the three than most Dungeon Magazines ever did.

If this does well, then I hope that the team considers doing this more often. I miss Dungeon.


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I thought that announcing the Mechanic and Technomancer playtest so early was a bit weird, but it makes sense. I expect that some will want to play those classes with this adventure, even if they aren't 100% complete yet. This lets the fanbase know they'll have that option, so that there isn't a constant stream of complaints.


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Guess who's back, back again!


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Xethik wrote:
Any one want to spoil some fun things from the toolkit?

Sure. There's some cool stuff in the Toolkit.:
My favourite new enemies are the Imvath and Vansidieth demons. The Imvath, or Apocalypse Demon, is the Balor replacement. The art walks the line between invoking the Balor but not resembling it too much. It's got some nasty abilities, appropriate for a 19th level creature. If you don't like Doomed, stay away from them. PCs with relatively poor Will saves are also likely to have a bad time. The Vansidieth, or Pride Demon, is the Marilith replacement. It has some pretty neat abilities that evoke the Marilith's multiple strikes but are based on having lackeys. I expect to see them with minions, which will make for some brutal fights as they are 18th level creatures. The art design differs significantly from the Marilith. Oh, and we also get a fiend that could potentially replace Treerazer once he gets more of his power back, but I won't spoil that. That would be a devilish thing to do.

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Aristophanes wrote:
Meh, I spent 50 years bringing my 6th level Cleric to cast 3rd level spells on the 4th level of the dungeon. I think I'll be able to figure out Rune/Rune by context.

Up a Level, Down a Level.


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VerBeeker wrote:
Anybody get their copy yet?

I do. Is there something you'd like to know?


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NPCs are explicitly not built 1-for-1 with PC rules, so big bonuses at relatively early levels don't surprise me.


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And now my watch has ended.


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Duskwalkers are explicitly the work of Pharasma and the Psychopomp Ushers, intended for a specific purpose. Samsarans are a group of humans who discovered the secret of resurrective immortality. I'd imagine they're being watched closely, and get a visit when/if it looks like they're encouraging people to walk down their path.


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Kavlor wrote:
But any way, there is no real logical sence that Qadira have bigger population in canon, than Cheliax. It seems very strange and odd for me.

Cheliax has seen decades of civil war and significant territory loss in the past century. Diabolism has probably also encouraged emigration away for those able to get out. None of that is true of Qadira.


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Happy Authorization Day!


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QuidEst wrote:
An Android wrote:

"with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes"

Interesting phrasing. They've made it clear that technomancer and mechanic are coming after the others, but it sounds like they will be at least mentioned in the core or considered core classes
The rules walk you through making a character using the six classes as examples, but obviously the rules and examples are still relevant to future classes. That's my reading.

SF2e is PF2e compatible as well, though some of the rules to fully harmonize them will be released in the GM Core.


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VerBeeker wrote:

Curious to see what shape the Inner Sea War takes!

Really loving everything about the new ancestry.

I do find it kind of crazy that in July-August, though, Pathfinder is about to get eight new classes, around 10 new ancestries, some alternates for existing ancestries, and 2 heritages when you combine this release and the Starfinder one.

We're going to eat so much we'll practically be Urgathoans. Especially when the Starfinder GM Core comes out and we get ways to more fully combine the tech levels.


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And now my watch begins.


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Nidal will do what is best for Nidal, and throwing in with Cheliax as much as possible might be just that. There's a brewing uprising led by people with warshards. A powerful Cheliax draws almost as much foreign aggro as the Whispering Tyrant. The Black Triune has seen Tar-Baphon slapped down twice now, thrice if one includes his recent defeat at Absolom, and has little reason to suspect this time will be any different. Therefore, their position becomes a little precarious if he is sealed again and Cheliax is taken down a further peg. An ascendent Andoran might offer support to Nidal's rebels, and they might not be the only ones.


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And now my watch has ended.


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I am now shipping the handsome gentlemen in the last picture. Who's with me?


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Happy Authorization Day!


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And now my watch begins.


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TheTownsend wrote:

The convergence of a tribal diaspora, relearning their ancient faith in conjured beasts.

Wanderers of other realms astride a colossal beast of impenetrable wisdom and resource.
Theater Kids.
"I dunno man, I think we're in a little in over our heads here."
"Nonsense, we are the lorebearers of the greatest empire to ever--"
"That is a mile-long elephant! From another dimension! That kid just summoned a rabbit-snake, and everybody worshiped it! We write poetry!"

The Theatre Kids will be forced to up their game. They will ascend to a level of Theatre Kid-dom previously believed impossible. All shall love them and despair.


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Derry L. Zimeye wrote:
Scrip wrote:
It's Derry!!!!!!

It's me!!

I'm so, so grateful to have worked on this book-- I have a lot of feelings to share when it comes out, and a lot of maniacal laughter to let loose when people see some things I helped with. Be excited!

arcady wrote:
I am hopeful experts on specific aspects of European history that most closely resemble the inspirations of these 6 nations are brought on board to give this the kind of high quality treatment we've now grown used to from Paizo.

Without saying too much, I hope, the answer is yes! I'm Irish (like, from the island, not descended), and I was able to talk to people on this book about cultural stuff one mightn't see in other depictions of this specific type of fantasy. I'm also half Swiss-French, and I was able to use *that* side of my ancestry to help around with other places too. The entire team did an amazing job with portraying cultures individually, and I'm really, really pleased with how accurate each one feels. Like I said, I have a lot off feelings to share when this book comes out! I'll need to be incredibly vague til then, but for now, rest assured: it's got the same cultural respect as any other book, rather than generic fantasy schlock.

If I might respectfully hazard some guesses...

Druma seems pretty Switzerland coded, what with the mountains and the banking and the neutrality. Mind you, the PoK's influence means that Druma doesn't focus on fostering positive international relations the way that Switzerland does. The Prophets also don't enjoy many popular Swiss foods (maybe fondue, but chocolate would be hell on their outfits and rosti is out), but there is a counterculture that would love them.

Galt is, or rather was, Revolutionary France, and is now due for an examination because the Terror is over. I admit I wonder if we'll get Notpoleon and/or Nosephine. However, while Taldor is basically a take on the Byzantine Empire, there's also a commonality with France. Both are former superpowers navigating life after falling from glory while retaining some of their old might.

Andoran is pretty America-coded, but I think I can see how Ireland might have an influence as well. Both are countries that broke away from what was the most powerful empire of the time, but Ireland has to deal with Britain in ways that America doesn't due to sharing a land border. They were also part of Taldor, now that I think of it. I can see how the legacy of imperialism would be a part of their culture.


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I'm excited for this for so many reasons. Political shenanigans! Daemonic scheming! Post-Treerazer Kyonin/Tanglebriar! Developments with Torag's Shield! Andoran on the verge of continental war!

ETA: That is definitely a Red/Cinder Dragon. The horns are wrong for a Diabolic Dragon (those are curved horns like a ram has), and Daralathxyl is the big threat now that Treerazer is out of the picture.


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moosher12 wrote:
Maya Coleman wrote:
Oh, Deer Lord wrote:

I could have sworn there was going to be a Playtest next month for Technomancer, Mechanic, and Starship rules. This blog makes it sound like the playtest is finished though, with no note of further playtesting. Did we all collectively hallucinate the second Playtest?

Excited for these new changes and absolutely love Chk-Chk's rizz in this picture!

The playtest for Technomancer and Mechanic is coming next year! We'll announce more details as we get closer!
Just to be sure. By next year do you mean a few months from now or 12 months from now?

IIRC, the plan is for the playtest to be put in time for the big release.


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And now my watch has ended.


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Arutema wrote:

I see nothing but positive changes.

And I was not prepared for Chk-Chk in those sunglasses.

Like a Boss!


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And now my watch begins.


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Interesting that this book will release in 2026. The first quarterly release is in March. Will this book come out sooner? Only time will tell.

Anyway, the new classes look promising. I'll have to dive in further, but I like what I see this far.


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His Bluesky handle is still operational, but he hasn't posted in a while.


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keftiu wrote:
DM_aka_Dudemeister wrote:
I'd be interested in another Political AP with players positioned as a minor noble house in somewhere like Taldor or Brevoy, trying to survive and thrive during a time of political tension and upheaval.
I really hope we can finally be a part of the big national divorce in Brevoy someday.

That could be worked into a Choral the Conqueror AP. "His rise united the nation. His fall divided it."


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James Jacobs wrote:
That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes?

Ancestries would be the easiest, and I'd be interested to see what might be done with a "gnome" or "halfling" AP as they don't have particular homelands. Religions could be very interesting, though I'd do pantheons or accords rather than solo deities unless said deity is the ultimate villain, e.g. Norgorber in Curtain Call. A Radiant Prism three-parter makes all kinds of sense in all kinds of ways (bonus points if it either kicks off or concludes in June).

I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter. The scope of SoT showed a lot what the Magaambya does, and I greatly appreciated that. A Pathfinder AP (as in, the players are officially Pathfinders) deserves no less, and it could easily have that same mix of overarching plot and side stories. However, you could get into smaller organizations with a three-parter. A high level Riftwarden AP could work very well, as would a low or mid-level AP that gives us Eagle Knight or Lion Blade intrigue.

I'm also hopeful for a nation AP. The Runelord trilogy, Rebels/Vengeance duology, and War for the Crown are excellent, and a number of others have touched on such matters as well. I've wanted an Andoran AP for quite some time now.


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My vote is for "The Time of the Orc has come."


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And now my watch has ended.


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CorvusMask wrote:
Evan Tarlton wrote:
Cthulhusquatch wrote:
CorvusMask wrote:
Archpaladin Zousha wrote:
CorvusMask wrote:
Evan Tarlton wrote:
** spoiler omitted **
Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.
Nope, no sign of her...I suspect it might be because of what she's the goddess OF, and the risk of portraying that as glamorous or romantic...
It kinda seems like they could have just emphasized her nature as goddess of tragedy and grief, if they really did remove her completely that seems confusing.
Naderi is in there.
Which page?
I'm assuming they mean the web supplemental table that only the subscribers got early and we haven't seen final version of it on public yet? But now I'm confused with mixed info

I'm a subscriber, and this is the first I've heard of that. Where exactly is it?


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Cthulhusquatch wrote:
CorvusMask wrote:
Archpaladin Zousha wrote:
CorvusMask wrote:
Evan Tarlton wrote:
** spoiler omitted **
Does she appear in the supplemental table? Because if yes then its just matter of space, if no, then that raises eyebrow.
Nope, no sign of her...I suspect it might be because of what she's the goddess OF, and the risk of portraying that as glamorous or romantic...
It kinda seems like they could have just emphasized her nature as goddess of tragedy and grief, if they really did remove her completely that seems confusing.
Naderi is in there.

Which page?


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And now my watch begins.


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Mangaholic13 wrote:
Evan Tarlton wrote:
** spoiler omitted **

I know for a fact that Tiamat got removed for a simple reason: the removal of OGL content.

Because, while D&D did not invent Tiamat (who is the Mesopotamian primordial embodiment of the sea), they did invent Tiamat as the Five-headed Goddess Dragon.

** spoiler omitted **

To expand on this: Paizo's Tiamat was never five-headed. They didn't copy D&D Tiamat. She was always very much in the background, because they never figured out how to differentiate their Tiamat from the D&D version. They did change things because of the association. They'd have been fine to keep the name, but played it safe because D&D has so fully staked out Tiamat in the TTRPG scene.


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There appear to have been some retcons in the lore.:
Apsu's wife is now named Sarshallatu, and they have seven children including Dahak. Sarenrae and Asmodeus are still enemies, but she no longer believes him irredeemable. That is now reserved only for Rovagug. Also, Naderi looks to have been retconned away, maybe. She goes entirely unmentioned, and there's a different explanation for the rift between Shelyn and Urgathoa.


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theWasp wrote:

Is that Oloch being the battle harbinger? It looks like Oloch to me.

What kind of reduction in spellcasting do battle harbingers get compared to normal clerics?

They have Magus/Summoner style spellcasting.


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And now my watch has ended.


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Ashanderai wrote:
Evan Tarlton wrote:
Any interesting developments with the Empyreal Lords?
Im not terribly familiar with their lore, but the book has 8 pages devoted to 26 named empyreal lords that get 2 or 3 long paragraphs each. Do you have a more specific question?

Were any of them especially effected in the War of Immortals?

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