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TheTownsend wrote:
The Theatre Kids will be forced to up their game. They will ascend to a level of Theatre Kid-dom previously believed impossible. All shall love them and despair.
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Derry L. Zimeye wrote:
If I might respectfully hazard some guesses... Druma seems pretty Switzerland coded, what with the mountains and the banking and the neutrality. Mind you, the PoK's influence means that Druma doesn't focus on fostering positive international relations the way that Switzerland does. The Prophets also don't enjoy many popular Swiss foods (maybe fondue, but chocolate would be hell on their outfits and rosti is out), but there is a counterculture that would love them. Galt is, or rather was, Revolutionary France, and is now due for an examination because the Terror is over. I admit I wonder if we'll get Notpoleon and/or Nosephine. However, while Taldor is basically a take on the Byzantine Empire, there's also a commonality with France. Both are former superpowers navigating life after falling from glory while retaining some of their old might. Andoran is pretty America-coded, but I think I can see how Ireland might have an influence as well. Both are countries that broke away from what was the most powerful empire of the time, but Ireland has to deal with Britain in ways that America doesn't due to sharing a land border. They were also part of Taldor, now that I think of it. I can see how the legacy of imperialism would be a part of their culture.
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I'm excited for this for so many reasons. Political shenanigans! Daemonic scheming! Post-Treerazer Kyonin/Tanglebriar! Developments with Torag's Shield! Andoran on the verge of continental war! ETA: That is definitely a Red/Cinder Dragon. The horns are wrong for a Diabolic Dragon (those are curved horns like a ram has), and Daralathxyl is the big threat now that Treerazer is out of the picture.
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moosher12 wrote:
IIRC, the plan is for the playtest to be put in time for the big release.
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Interesting that this book will release in 2026. The first quarterly release is in March. Will this book come out sooner? Only time will tell. Anyway, the new classes look promising. I'll have to dive in further, but I like what I see this far.
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keftiu wrote:
That could be worked into a Choral the Conqueror AP. "His rise united the nation. His fall divided it."
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James Jacobs wrote: That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes? Ancestries would be the easiest, and I'd be interested to see what might be done with a "gnome" or "halfling" AP as they don't have particular homelands. Religions could be very interesting, though I'd do pantheons or accords rather than solo deities unless said deity is the ultimate villain, e.g. Norgorber in Curtain Call. A Radiant Prism three-parter makes all kinds of sense in all kinds of ways (bonus points if it either kicks off or concludes in June). I adore Strength of Thousands, so I'd be up for an organization AP. The only snag is that an AP centred around one of the bigger organizations should probably be a six-parter. The scope of SoT showed a lot what the Magaambya does, and I greatly appreciated that. A Pathfinder AP (as in, the players are officially Pathfinders) deserves no less, and it could easily have that same mix of overarching plot and side stories. However, you could get into smaller organizations with a three-parter. A high level Riftwarden AP could work very well, as would a low or mid-level AP that gives us Eagle Knight or Lion Blade intrigue. I'm also hopeful for a nation AP. The Runelord trilogy, Rebels/Vengeance duology, and War for the Crown are excellent, and a number of others have touched on such matters as well. I've wanted an Andoran AP for quite some time now.
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CorvusMask wrote:
I'm a subscriber, and this is the first I've heard of that. Where exactly is it?
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Cthulhusquatch wrote:
Which page?
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Mangaholic13 wrote:
To expand on this: Paizo's Tiamat was never five-headed. They didn't copy D&D Tiamat. She was always very much in the background, because they never figured out how to differentiate their Tiamat from the D&D version. They did change things because of the association. They'd have been fine to keep the name, but played it safe because D&D has so fully staked out Tiamat in the TTRPG scene.
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There appear to have been some retcons in the lore.: Apsu's wife is now named Sarshallatu, and they have seven children including Dahak. Sarenrae and Asmodeus are still enemies, but she no longer believes him irredeemable. That is now reserved only for Rovagug. Also, Naderi looks to have been retconned away, maybe. She goes entirely unmentioned, and there's a different explanation for the rift between Shelyn and Urgathoa.
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theWasp wrote:
They have Magus/Summoner style spellcasting.
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Ashanderai wrote:
Were any of them especially effected in the War of Immortals?
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Brinebeast wrote:
So far, yeah: Some of the departed deities are called out as dead. Others are varying degrees of missing. My rule is no body (barring things like disintegration), no death.
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The Raven Black wrote:
Spoiler: The Resurrection Flood backmatter reveals that she's off the table, but it doesn't say who's responsible. There's no mention of a replacement, so it's probably not Vow Mark related. Verex is the most obvious culprit, unless she sacrificed herself somehow. I giess we'll have to wait for Divine Mysteries for the answer.
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TheTownsend wrote:
That's probably not RAI. On the other hand, if any class could do those things...
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(Spends a Mythic Point to cast Thread Necro) War of Immortals has thrown a lot of things into sharper relief, and others on their heads. I love it. Eight of the thirteen have been revealed. That leaves five remaining. The Final Five. (Insert "All Along the Watchtower" here) 1) Two great powers declare war, and many neighbors have to pick sides. This is almost certainly Andoran and Cheliax. The Godsrain is the last straw, and also possibly a reason for some alliances. Few would really want Cheliax to get a power boost, but not many would be too happy with Andoran getting one either. Some countries will have to pick their poison. Moreover, I still maintain that this one is coming soon. Most likely with Battlecry or directly after. (Side-note: I love the thematic buildup to this. We have two back-to-back APs about diplomats and diplomacy, so showing what happens when that fails works. That we have at least one breather AP helps prevent weariness) [Side-side-note: the Triumph of the Tusk / Spore War APs would make for a great 1-20 campaign. Why wouldn't a group of heroic diplomats who make a name for themselves helping the orcs be invited to a proto-U.N. summit in Kyonin?] 3) The return of great evils thought lost to time. James has revealed that this one's still in play. War of Immortals reveals that a great many sealed or believed defeated evils are stirring. Seriously: there are years worth of juicy plot threads, each of which could support a magnificent AP. I don't have a guess yet. 4) The sun destroyed. Walkena has been empowered by the Godsrain, and he's coming for Vidrian. I think it's time for the Bright Lions to make their big move, before the Expanse is engulfed in war. 6) They see countless spirits shrieking in agony. The Lamentations in Ninshabur (in northern Casmaron) are the result of wailing spirits, and some think that a new Spawn of Rovagug is coming. Referring to Verex-That-Was, perhaps? 13) A crowned phoenix with a peacock tail, whose return heralds vengeance upon the world. I maintain that this is Xanderghul. He gets his hands on one of the shards somehow, and it empowers him back to where he's a problem.
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BookBird wrote:
We probably will. One thing, though...: the Lamashtu/Pazuzu rivalry shows that sufficiently powerful demigods can throw down with full deities one-on-one. Otolmens' thing is keeping planets and stars working properly. I think she's on the powerful end of the scale. Also, and I think this is worth pointing out, Grundinnar was acting well out of his wheelhouse. He's a diplomat, not a warrior. His uncle Angradd or brother Trudd would have been much better choices for that fight if Torag wasn't able to step in.
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Ezekieru wrote:
Thank you very much!
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Invictus Fatum wrote:
Thanks. I did see the list. Could you elaborate a bit more on the Bookkeeper and the Sage? I'm quite curious about what separates the two.
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wildweasel wrote:
What are they?
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Archpaladin Zousha wrote:
Do not speak this evil into existence! Please remember that the devs can see this!
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Old_Man_Robot wrote:
The window is due to open on the 15th, a Tuesday. I expect subscribers will start to get copies on the 16th. Reviewers will, of course, get theirs earlier. We're almost there!
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I love the description of how Samo bonds with the spirits. It's both evocative and a great suggestion for prospective Animist players. The art is, of course, fantastic. Thanks so much, Michael and Oleksii!
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