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Spamotron wrote: Zaluraak gives me the impression of suffering from Youthful Stupidity rather than being Outright Evil. I hope the scenario has a diplomatic option to get him to understand how over his head he is rather than having to just kill him. Or that he doesn’t do anything so heinous that that option seems off the table to most players. I think it will depend partly on his actions, partly on the mercy of whoever deals with him, and partly on how Kyonin fares. A young fortune dragon shouldn't even be a speedbump to a party that took down Treerazer, but those heroes probably wouldn't be dispatched to handle him unless they thought he was much older.
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His greed has made him so dumb, and I find I love him so much because of it. Setting all else aside: the Five Kings Mountains? I seem to recall them having a dragon of their own. Assuming he gets that far, that is.
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I noticed something interesting about Archdragons. The level formula for dragons is pretty consistent. 4 levels between Young and Adult, 5 between Adult and Ancient. For most dragons, there are 3 levels between Ancient and Archdragon, but not all. The Empyreal and Requiem Archdragons are 4 levels higher than Ancients, and the Resurrection Archdragon is a whopping 6 levels higher than the Ancient version (23 vs 17).
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Kevin Mack wrote: Havent been keeping up with the lore of the setting but does this mean the origonal background for Golarion dragons been completly reworked from the ground up? It looks that way, and it's probably for the best. I still remember my eyes bulging when I read the dragon entry way back in AP #4. Now, some of the stuff in previous issues was dark and even a bit twisted (the previous issue was The Hook Mountain Massacre!) and I didn't have a problem with it, but there was a particular detail in this article that was unnecessary and unpleasant. IYKYK.
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Ravingdork wrote:
I'm picturing a goblin and a skittermander holding up signs. One says "Nothing to see here!" The other says "Just go about your business!" Naturally, there is a massive explosion in the background.
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Elfteiroh wrote:
The lore writeups even give a ready-made reason why they might throw down, without also making one or the other a clear villain (despite how they might look).
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Ravingdork wrote:
Emphasis on "hook."
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LoreMonger13 wrote:
Short, spoiler-free answer: there's not a lot of synergy for full casters, but wavecasters could do fairly well with it.
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amalgam_81 wrote:
Yeah. Waiting another month sucks, but this and MC2 in one month? Brutal!
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tjfruci wrote: Will the PDF files from the original get updated or will we need to purchase a new copy for the remastered version? If history holds, there will be complementary remastered PDFs for people who bought the PDF.
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Guilt of the Graveworld: "Zo! fought worse monsters for years in the Halls of the Living, and I reckon he knows how to win the hard way. This ain't his first time at the rodeo." - Eterrina Rikutan
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For where I stand, Strength of Thousands is the ideal 1 through 20 AP. The story justifies the range of levels, and the "side quests" are done in a way that makes perfect sense. The story isn't about Spoiler: or even becoming the next generation of Magic Warriors Spoiler: , but rather about being in the Magaambya. Their purpose is to grow their magical abilities to help the people of the Mwangi Expanse and for their own intellectual and spiritual enrichment, and in that order. Naturally they go across the entire Expanse to do so as the situation warrants, and of course they do a broad variety of activities towards those ends. I think a quality 1-20 would have to combine that narrow thematic focus with a broad scope of adventures. If that's not possible, then the next best way to do it is to do what Hellbreakers and Hell's Destiny seem poised to do. Namely, two separate APs that are thematically linked, and would work just as well with the same set of characters or with brand new ones. finishing off the King of Biting Ants
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Veltharis wrote:
Not necessarily. There is a place in the Inner Sea that is directly ruled by a god. There is also loads of precedent for an ascended to stick around. One notoriously did so for quite a while, and when he finally left he chose a city in what is now Cheliax for his departure. I think Andoran may well win, but it will be a pyrrhic victory. ETA: When I say "directly ruled by a god," I of course mean Mzali, which is ruled by the Child-God Walkena. Ignore the ramblings of certain masked individuals who claim that there is another.
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Eldritch Yodel wrote: Dead God's Hand stated to be fully written and has art in the latest Paizo Twitch stream! And was kind of hinted to be the next AP after Hellbreakers. I say "kind of" because they didn't say the name, but we know it's going to be about a famous megadungeon (that may or may not be a dungeon, but James Jacobs said it counts) and Erik had to restrain himself because he was really excited. Oh, and it comes out at GenCon, which would be appropriate for something we've waited for since the dawn of 2e.
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PossibleCabbage wrote:
Also, the people who approach her generally risk a lot just to do it. People that resourceful and/or desperate might actually be worth the trouble. If she ascends, people can bother her whenever they like. She's not obligated to respond to any of them, but the flood would be a pain to manage. Besides, she's at a point where she can play on a basically divine level without being bound by those rules. Why surrender most of the freedom if you already have most of the power?
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This is great! I love the characterization and the game mechanic integration. Thank you so much, Gene! I would love to thank the artist as well, but I can't find the accreditation for this piece.
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It's worth pointing out that the timing wasn't at all helpful. The... situation in January of 2023 required an all hands on deck response. Starfinder 2e would have been well underway by that point, but since it wasn't announced yet resources would have been taken away to help Pathfinder. Paizo then had a choice: release a 2e book that didn't have all of the intended content, or wait even longer for the book they had planned. They were running out of 1e material, so they went with the first option to keep Starfinder alive. Not ideal, but the best that could be done in response to a situation they didn't create. Getting an Iconic Encounters for the Technomancer indicates to me that the Technomancer and Mechanic were intended to be a part of the original lineup, but got folded in to the tech expansion to hasten production. But back on topic: this is great! I love the Shadowrun-esque feel, and how the class abilities were worked into the story. Great job, Alex and Kevin!
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This is dizzying in the way I think a witchwarper should be. I also like that it was low-stakes compared to the others we've had. That makes it stand out. Thank you so much, Erin and Bastien!
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