Damiel Morgethai

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 616 posts. 2 reviews. No lists. No wishlists.


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A warfare book with a Strategist and an Inquisitor would make sense. After all, there's going to be a massive throw down in central Avistan sooner rather than later...


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Dave2 wrote:

I would be very happy with a Mythic book. I am pretty happy with the state of things after the release of Secrets of Magic and Guns and Gears. The book of the dead was the icing on the cake.

With the Secrets of Magic and Guns and Gears coming back to back like they did and Dark Archive releasing soon. I think we are on the 2 class a year release schedule now. That book with the 2 classes typically has released in the summer around Gen Con.

I do hope the book they talk about releasing is Mythic but may still be too early yet.

Does anyone remember how many years into Pathfinder 1e it released in. I want to say year 4?

My gut tells me we're going to get something big in 2024. That's the 50th anniversary of D&D, and WotC is going to go all out in pushing it and IIRC the next edition will be released (6e/5.5/whatever it turns out to be). Paizo's going to need an answer to that. They had the Advanced Class Guide for when 5e was released, so we'll get something on that scale if history is any indication.


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And now my watch has ended.


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My watch continues.


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And now my watch begins.


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keftiu wrote:

The last time Sarenrae wiped a nation off the face of Golarion, it opened up the Pit of Gormuz; I can imagine nobody wanting to chance another crack in Rovagug’s prison.

Also… it’s one country, on one planet. Why should the gods care? In the same way that Pharasma doesn’t smite every single necromancer wandering around, none of the gods are likely to feel much urgency about nailing Rahadoum.

Also, Sarenrae's followers were one of the main three factions in the war that led to Rahadoum's current anti-theism, so that's one more reason why she'd want to back off.


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The next 10th level spell: House Drop. Witches save one degree worse.


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And now my watch has ended.


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keftiu wrote:
I think Strength of Thousands has the strongest supporting cast, in terms of characters who could be promoted up to videogame party members.

Honestly, the vibe I got from the fellow students is that they would have become the new Magic Warriors if those pesky PCs weren't also there. I'd love to see that actually happen.


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Strength of Thousands. The Magaambya setting and Academic subsystem allows for memorable NPC interactions and numerous sidequests, and the main story is suitably epic. Plus, voiced Anchor Root.


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I didn't catch the update until now. First: aww! Second: yay! Third: no, really, AWW!


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And now my watch begins.


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Yay! They made it home!


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Cthulhusquatch wrote:
Ly'ualdre wrote:

Actually, duh, you are correct. I completely forgot they were mentioned in the World Guide. Which makes their inclusion in ME make even more sense.

Iirc, didn't Mortics came into existence as a direct result of Tar-Baphon using the Radiant Fire to escape Gallowspire?

Yeah...

It does probably make more sense to include them in an Eye of Dread book instead.

We'll either get them this month (Book of the Dead) or in an Eye of Dread book. It might not be that long of a wait. We're getting BotD followed up by a Knights of Lastwall book...


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DeciusNero wrote:
keftiu wrote:
DeciusNero wrote:

ohboyohboyohboyo

Glad to see this, and more regional overviews! :D

Wonder if this includes Ibdylos?

A recent thread of mine about Iblydos had one of the devs say they don't want to tackle it until they have a Mythic-equivalent finished. I don't believe it's considered part of the Inner Sea region, which is why it was in Distant Shores.
Ah, I kinda forget just where Ibdylos is placed.

Off the coast of southwestern Casmaron, roughly halfway between Vudra and the Impossible Lands.


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I have to praise the quality of the previews. I was interested when this was announced, but not overly so. I knew it would have things I could use, but I didn't think it would have much. My mind has been changed, and I am now waiting impatiently.


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I've read through it, and am very pleased to report that it stuck the landing! All of the relevant plot threads have been seen through, and we catch up with a number of prominent NPCs from earlier in the AP (some I expected, some I didn't). The climax was extended compared to most others, but in a way that makes sense for the story (I can't say more without getting spoilery). I was left with the feeling that this is just the beginning for this party, what with them being the new Magic Warriors (not a spoiler, this was released in promo material). If Paizo were to do, oh I don't know, a three part mythic AP, making it a sequel to SoT would be an excellent idea. Just throwing that out there.


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My watch has ended!


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For those wondering: order generation is a go! My watch has begun.


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Earthfall wrote:
The Raven Black wrote:
You can be INT 8 even. You won't be optimized at offensive spells or at counterspells. That's it.
How can you get an INT 8 wizard using the standard PC building rules?

Use an ancestry with an ability flaw.


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Reunited, and it feels so good!


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I'll leave a proper review just as soon as I finish with the overjoyed screaming. I'll probably be a while.


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Rysky wrote:
Pretty sure it's THE underground ghoul nation, given the mention of priest-king.

Has Nemret Noktoria even been mentioned in 2E yet?


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I'd like to see a book for each category of creature.


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Mark Moreland wrote:
So what I'm gathering from these comments is that folks would like to see more serialized stories on the blog?

Yes, please!


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Into my veins. INTO MY VEINS.


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Love it! Thanks, Kate! And a multiparter? Awesome! It's been a long time since we've had one of those.


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Oh, this is fantastic. Thanks, Liane and Mirco!


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TriOmegaZero wrote:
Huzzah to the developers!

So say we all!


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I don't have mobility difficulties, but I know people who do, including family. Thank you so much for this!


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Berselius wrote:
SunlitFoam wrote:
Welp, looks like its time to re-forge our fathers' legendary swords and dig our poison-runnoff-tunnels isn't it.
You might end up bitterly disappointed with the results. Fafnheir has stats comparable to a Duke of Hell and even if you manage to kill him, his Death Curse will probably make you wish you HADN'T!

You really want to critically succeed that first save. Like, WOW.


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keftiu wrote:
Ian G wrote:
Rysky wrote:

No one in particular: "We need slavers so we have someone to fight!"

Aaaaaaaand how many games have you been in that actually involve fighting slavers, none? One? Less than all of them?

That's what I thought.

Hell's Rebels has busting-up of slavers. Brief but it's there.

That Paizo hasn't had an "end the slave trade in the Inner Sea" AP yet is frankly quite frustrating to me.

I am bummed that we can't bust Okeno "on-screen." It would be a really satisfying win, I think, and mark a decisive turn against slavery in the setting to build on the 'Katapesh is realizing slavery is increasingly unpopular' bit in LOWG.

Agreed. There is Pathfinder Infinite, but that won't be quite the same.


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PossibleCabbage wrote:
CorvusMask wrote:
It does make sense since Arazni's main connection to Geb was "its where she was held against her will". She is from Arcadia and more connected to Inner Sea region from her work as Aroden's herald and through grudge towards Tar-Babhon for killing her in first place.
It feels to me like Arazni does want to settle some business with Geb, but Tar-Baphon takes priority and that's gonna take as long as it is gonna take.

True. At the same time, I wouldn't be surprised if Nex gets a little bit of unasked for (and possibly unwanted) divine aid when he comes back.


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I'm still reading through it, but so far I LOVE it. It tells me exactly what it's like to be from Absalom, which is exactly what I wanted.


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belgrath9344 wrote:
Evan Tarlton wrote:
belgrath9344 wrote:
how does fafnhiers curse work & what is his breath & venom damage

Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage.

Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds.

** spoiler omitted **

what's the damage on his breath weapon

Spoiler:
20d6 fire damage, and 10d6 lightning damage for one unlucky target.

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belgrath9344 wrote:
how does fafnhiers curse work & what is his breath & venom damage

Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage.

Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds.

Curse: Curse of the Woeful Wyrd.:
If the killer doesn't critically succeed against a super high Will save, they are progressively Doomed and if they while cursed, Fafnheir is reborn and rips his way out of their body.


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Poetic. Lyrical, even. Bravo!


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Whirp! Whirp whirp whirp. Whirp whirp WHIRP whirp whirp? WHIRP WHIRP!


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Kobold Cleaver wrote:

don't worry it doesn't happen often

I mean it does but who can tell with jokes like these

On the one hand, yeah. On the other hand, I feel dumb now.


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Kobold Cleaver wrote:
it actually stands for Classically-Interpreted Sex.

AFAIK it means "on the same side as," just as trans mean "on the other side of," ie. transnational, Trans-Atlantic, and so on. I've never seen it described as an abbreviation for Classically-Interpreted Sex.


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Got mine, too. And now the watch begins.


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A sky captain AP would make me a very happy boy. Just putting that out there.


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Perpdepog wrote:

I'm not actually sure either. I thought the same thing; one of the lords had been freed, but the others hadn't been yet. It could be one of those bits of lore that was updated and altered between editions, like Inevitables being Aeons the whole time, but if anyone has any concrete citations of when that happened that'd be great.

From a narrative standpoint it does kind of make sense. Freeing one Elemental Lord is a suitably epic and interesting storyline, but doing so again is retreading the same narrative ground, and would be less fun to play through three more times. (Possibly once, if the other three were freed at the same time, but still.)
With the lords all free now, that grants Paizo or anyone using Pathfinder Infinity the ability to explore proper elemental war storylines if they should want to.

I noticed the freedom bit in a Bestiary 1 sidebar. Scroll down past the first reply to see James Jacobs confirm that the remaining three are free.


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You could also have Kronk pull the lever.


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I'm surprised and disappointed by the lack of a Wisdom option for the Psychic, but everything else sounds very promising.

(My guess for the "inspire and lead others" implement is a bell)


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Alex Speidel wrote:
Shay Snow wrote:
Has anyone considered changing the light bulb in the archive to make it less dark? No? Just me?
Lightbulbs are suspicious Stasian Tech and are not to be trusted without a further four years of study!

I am at least half convinced that Nikola Tesla is spending half his time on Earth and the rest on Golarion, so it makes sense that light bulbs haven't been brought over.


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Luis Loza wrote:
Winkie_Phace wrote:

What's your favorite piece of art? can you describe it?

I'm a big fan of the opening piece for Kuworsys. It looks like something you would find carved into a wall of an ancient tomb. It's a neat illustration that is definitely made really weird by Kuworsys's inclusion.

keftiu wrote:
Luis Loza wrote:
keftiu wrote:
Aaron Shanks wrote:
keftiu wrote:
Cuetzmonquali is from Arcadia, I assume - can we hear anything about it?
Yes, there is "an excerpt from Arazni’s research journal from her time in Jolizpan," and sections on THE ARMY OF FIRE, ON SAHKILS AND SOULS, IN YOUR CAMPAIGNS (Low-, Mid-, and High-Level, Campaigns), THE BURNING DRAGON (with stats and a level 20 item), and art of course.

Jolizpan? The Army of Fire? Sakhils? I dare say Luis has been here :p

Excited to see, thank you!

Don't mind me. Just adding more fuel to the fire of "Arcadia, please!" over here.

You know I'm first in line!

What kind of monster of Cuetzmonquali? I don't need a lot of description, but knowing if it's a big worm or something would be nice.

He's a big lizard.

Which is a type of worm!

I wouldn't want to say that to his face, would I?


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Michael Sayre wrote:
Calling it a Pashtu would be like calling a Colt .45 an "Amerigun".

Quick show of hands: who else is now picturing an Amerigun?


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Cayden Cailean is the god of freedom, so there's another one. The Empyreal Lord Lymnieris protects sex workers, and that very much includes getting trafficked workers safely out.

ETA: Ninja'd. Oh well. Fun fact: Lymnieris is LG but in 2E allows LG, NG, and CG clergy, so you absolutely could have a liberator of Lymnieris, and such a character would almost certainly be devoted to ending sex trafficking.


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My impressions of the APs thus far.

Age of Ashes: This one scratches two long-held itches. I wanted an "across the Inner Sea" AP, and this delivers. I was also curious about Hermea, and we finally get answers. Where it falls down was in how each volume is supposed to be themed around a core ancestry. In that respect it's something like the original Star Trek movies; only the even ones hit the mark (not that #6 was really about humans in any meaningful way, but it is the climax and I somewhat expected that with the humanity installment anyway).

Extinction Curse: There are two very different ideas here, and they don't exactly mesh very well. The circus plot would work better as a 1-10, and the actual Extinction Curse plot would be better as an 11-20. We've had morally uncomfortable APs before, but this is the most uncomfortable yet (barring Hell's Vengeance, of course). I realize that's part of the point, but still.

Agents of Edgewatch: I was surprised when it was announced, but I figured that it would be in the vein of the Discworld City Watch subseries so I didn't really have a problem with it. That... isn't exactly what we got, to put it mildly. It is quite well done for what it is, and I appreciate the internal corruption angle, but I'd want to rework it if I ever ran it.

Extinction Curse: It is very well done, and I'm glad it did so well. It is also not for me. I can get in to a megadungeon (I love me some Undermountain), but the low levels keep it from getting big enough and weird enough to capture my attention. More power to the fans. I found it was a bit of a slog, especially because I was champing at the bit for...

Fists of the Ruby Phoenix: I knew I would love it. I just didn't expect how much. It's an anime/manga tournament arc in a TTRPG, and it leans in to what higher level characters cab do. I caught the potential sequel hook, and I am over the moon. Coming out of it, I was fairly sure that I wouldn't be this thrilled over an AP for a while to come, and then came...

Strength of Thousands: Wow. Wow. I want to withhold judgment, because it's possible that the last book will be such a letdown that it ruins the AP, and yet... And yet. I've wanted a Magaambya AP for a very long time now, so I'm thrilled to get it and doubly thrilled that 5 out of 6 parts are so very strong. I love the structure. For me, the fact that we spend so much time focusing on things other than the main plot is an absolute strength. It lets us get a look at what the Magaambya actually does. If we get any more organization focused APs, I would want them to take notes.

And now for the upcoming APs.

Quest for the Frozen Flame: This is the first "half" AP that is really experimental. AV is a tried-and-true megadungeon, and FotRP is a sequel to an adventure. This has my attention. The concept works at lower levels better than AV does, and we know comparatively little about the Realm of the Mammoth Lords. Plus, if I were to play in it I know more or less exactly what I would want to play, and that doesn't happen too often.

Outlaws of Alkenstar: Into. My. Veins. QftFF grabs me much more than AV, and this grabs me even more than QftFF. It looks like it can be run by heroic and antiheroic characters alike (maybe a bit easier for the latter, but it's basically a Western, so...) and I really like that. I am already aboard the hype train, is what I'm saying.

Blood Lords: We know very little about it at this point. I'm assuming that, while evil friendly, it won't be another Hell's Vengeance. I admit I'm not too terribly stoked for this one compared to the last few, but I'll give it a shot. The undead PC angle has possibilities, and I hope it's good.

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