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![]() Dave2 wrote:
My gut tells me we're going to get something big in 2024. That's the 50th anniversary of D&D, and WotC is going to go all out in pushing it and IIRC the next edition will be released (6e/5.5/whatever it turns out to be). Paizo's going to need an answer to that. They had the Advanced Class Guide for when 5e was released, so we'll get something on that scale if history is any indication. ![]()
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![]() keftiu wrote:
Also, Sarenrae's followers were one of the main three factions in the war that led to Rahadoum's current anti-theism, so that's one more reason why she'd want to back off. ![]()
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![]() keftiu wrote: I think Strength of Thousands has the strongest supporting cast, in terms of characters who could be promoted up to videogame party members. Honestly, the vibe I got from the fellow students is that they would have become the new Magic Warriors if those pesky PCs weren't also there. I'd love to see that actually happen. ![]()
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![]() Strength of Thousands. The Magaambya setting and Academic subsystem allows for memorable NPC interactions and numerous sidequests, and the main story is suitably epic. Plus, voiced Anchor Root. ![]()
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![]() Cthulhusquatch wrote:
We'll either get them this month (Book of the Dead) or in an Eye of Dread book. It might not be that long of a wait. We're getting BotD followed up by a Knights of Lastwall book... ![]()
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![]() DeciusNero wrote:
Off the coast of southwestern Casmaron, roughly halfway between Vudra and the Impossible Lands. ![]()
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![]() I have to praise the quality of the previews. I was interested when this was announced, but not overly so. I knew it would have things I could use, but I didn't think it would have much. My mind has been changed, and I am now waiting impatiently. ![]()
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![]() I've read through it, and am very pleased to report that it stuck the landing! All of the relevant plot threads have been seen through, and we catch up with a number of prominent NPCs from earlier in the AP (some I expected, some I didn't). The climax was extended compared to most others, but in a way that makes sense for the story (I can't say more without getting spoilery). I was left with the feeling that this is just the beginning for this party, what with them being the new Magic Warriors (not a spoiler, this was released in promo material). If Paizo were to do, oh I don't know, a three part mythic AP, making it a sequel to SoT would be an excellent idea. Just throwing that out there. ![]()
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![]() Earthfall wrote:
Use an ancestry with an ability flaw. ![]()
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![]() Berselius wrote:
You really want to critically succeed that first save. Like, WOW. ![]()
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![]() keftiu wrote:
Agreed. There is Pathfinder Infinite, but that won't be quite the same. ![]()
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![]() PossibleCabbage wrote:
True. At the same time, I wouldn't be surprised if Nex gets a little bit of unasked for (and possibly unwanted) divine aid when he comes back. ![]()
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![]() belgrath9344 wrote:
Spoiler: 20d6 fire damage, and 10d6 lightning damage for one unlucky target. ![]()
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![]() belgrath9344 wrote: how does fafnhiers curse work & what is his breath & venom damage Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage. Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds. Curse: Curse of the Woeful Wyrd.: If the killer doesn't critically succeed against a super high Will save, they are progressively Doomed and if they while cursed, Fafnheir is reborn and rips his way out of their body. ![]()
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![]() Kobold Cleaver wrote: it actually stands for Classically-Interpreted Sex. AFAIK it means "on the same side as," just as trans mean "on the other side of," ie. transnational, Trans-Atlantic, and so on. I've never seen it described as an abbreviation for Classically-Interpreted Sex. ![]()
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![]() Perpdepog wrote:
I noticed the freedom bit in a Bestiary 1 sidebar. Scroll down past the first reply to see James Jacobs confirm that the remaining three are free. ![]()
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![]() I'm surprised and disappointed by the lack of a Wisdom option for the Psychic, but everything else sounds very promising. (My guess for the "inspire and lead others" implement is a bell) ![]()
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![]() Alex Speidel wrote:
I am at least half convinced that Nikola Tesla is spending half his time on Earth and the rest on Golarion, so it makes sense that light bulbs haven't been brought over. ![]()
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![]() Luis Loza wrote:
Which is a type of worm! I wouldn't want to say that to his face, would I? ![]()
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![]() Cayden Cailean is the god of freedom, so there's another one. The Empyreal Lord Lymnieris protects sex workers, and that very much includes getting trafficked workers safely out. ETA: Ninja'd. Oh well. Fun fact: Lymnieris is LG but in 2E allows LG, NG, and CG clergy, so you absolutely could have a liberator of Lymnieris, and such a character would almost certainly be devoted to ending sex trafficking. ![]()
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![]() My impressions of the APs thus far. Age of Ashes: This one scratches two long-held itches. I wanted an "across the Inner Sea" AP, and this delivers. I was also curious about Hermea, and we finally get answers. Where it falls down was in how each volume is supposed to be themed around a core ancestry. In that respect it's something like the original Star Trek movies; only the even ones hit the mark (not that #6 was really about humans in any meaningful way, but it is the climax and I somewhat expected that with the humanity installment anyway). Extinction Curse: There are two very different ideas here, and they don't exactly mesh very well. The circus plot would work better as a 1-10, and the actual Extinction Curse plot would be better as an 11-20. We've had morally uncomfortable APs before, but this is the most uncomfortable yet (barring Hell's Vengeance, of course). I realize that's part of the point, but still. Agents of Edgewatch: I was surprised when it was announced, but I figured that it would be in the vein of the Discworld City Watch subseries so I didn't really have a problem with it. That... isn't exactly what we got, to put it mildly. It is quite well done for what it is, and I appreciate the internal corruption angle, but I'd want to rework it if I ever ran it. Extinction Curse: It is very well done, and I'm glad it did so well. It is also not for me. I can get in to a megadungeon (I love me some Undermountain), but the low levels keep it from getting big enough and weird enough to capture my attention. More power to the fans. I found it was a bit of a slog, especially because I was champing at the bit for... Fists of the Ruby Phoenix: I knew I would love it. I just didn't expect how much. It's an anime/manga tournament arc in a TTRPG, and it leans in to what higher level characters cab do. I caught the potential sequel hook, and I am over the moon. Coming out of it, I was fairly sure that I wouldn't be this thrilled over an AP for a while to come, and then came... Strength of Thousands: Wow. Wow. I want to withhold judgment, because it's possible that the last book will be such a letdown that it ruins the AP, and yet... And yet. I've wanted a Magaambya AP for a very long time now, so I'm thrilled to get it and doubly thrilled that 5 out of 6 parts are so very strong. I love the structure. For me, the fact that we spend so much time focusing on things other than the main plot is an absolute strength. It lets us get a look at what the Magaambya actually does. If we get any more organization focused APs, I would want them to take notes. And now for the upcoming APs. Quest for the Frozen Flame: This is the first "half" AP that is really experimental. AV is a tried-and-true megadungeon, and FotRP is a sequel to an adventure. This has my attention. The concept works at lower levels better than AV does, and we know comparatively little about the Realm of the Mammoth Lords. Plus, if I were to play in it I know more or less exactly what I would want to play, and that doesn't happen too often. Outlaws of Alkenstar: Into. My. Veins. QftFF grabs me much more than AV, and this grabs me even more than QftFF. It looks like it can be run by heroic and antiheroic characters alike (maybe a bit easier for the latter, but it's basically a Western, so...) and I really like that. I am already aboard the hype train, is what I'm saying. Blood Lords: We know very little about it at this point. I'm assuming that, while evil friendly, it won't be another Hell's Vengeance. I admit I'm not too terribly stoked for this one compared to the last few, but I'll give it a shot. The undead PC angle has possibilities, and I hope it's good.
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