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I also hope they don't publish new classes when archetypes could do the job, because class inflation will mean that all classes will receive less support.
That's kind of the reason I hope they don't go too overboard by making everything archetypes, because archetypes don't get long term support and classes do.
Things like the Cavalier or Vigilante or Swashbuckler absolutely didn't need to be classes. I was even annoyed to see them be classes when I first encountered them.
But there are cool things Paizo built off their various chassis that simply wouldn't exist if they hadn't been made their own classes.
As for the narratives, yes, in Golarion witches are definitely a narrative that should be explored, since a whole kingdom is ruled by them, and they're an integral part of various cultures. Yes, the summoner is a narrative that should be explored, because Sarkoris was a realm full of summoners and their "little gods", and those traditions still live on.
While true, it's worth remembering that the setting is something that is actively being developed along with the game. If Paizo wants something to be narratively worth exploring or not, they can make it so pretty much at their own discretion.
You say witches need to be explored, but they could just as easily be a spin on wizards or clerics or druids instead of something wholly unique and Paizo has the means to make that work both mechanically and narratively if they wanted to.