Dancing Wind wrote:
I know, I've just heard a few places that the shipping day is usually two weeks before the street day, so I was kind of expecting a possible Wednesday, but Monday would be nice too.
Ed Reppert wrote:
My headcannon is going to be that Asmodeus specifically started using Unholy as a phrase to describe the antithesis of Holy energy during the War in Heaven because he was just that kind of contrary guy. It clearly isn't the same energy that Heaven uses and he'll be blessed before he calls it the same thing. It didn't take long to stick and all the fiendish/lower planes started using it.
It looks like it is an okay boost when a party is in the field, but it really gets into its own when the cleric is spending time working wonders for a mass of NPCs, like a village saved or an army the group is accompanying or anything where it isn't looked at with ONLY whether or not it is going to help push the group through the next encounter. Probably not the best choice for Abomination Vaults, but maybe good for some other path that has a larger group to support? Hells Rebels, maybe? Agents of Edgewatch, perhaps?
Potency and Striking runes are also under runes, though they aren't as intuitive as could be. After clicking Runes, look to the bottom of the page and there are two buttons for Potency and Striking. I am looking at them on both the web page and the phone app. They are ALSO under options, but they are still under runes.
Every prepared caster getting spell substitution sounds way better for Clerics and Druids than it does for Wizards. It would certainly make Wizards less appealing to me, being limited to substituting from their books rather than the entirety of their list. I maintain I'd like to see Wizards being the best at magic overall, and other full spellcasting classes getting their niche protected by special abilities the Wizard doesn't have access to (Domains, Orders, Bloodlines, whatever), but I'm aware that at this point I'm unlikely to get it.
Is this an "in universe" game that is played by people on Golarion? Given that it looks like it is just five elements, I'm guessing that if so it would normally be played in Tian Xia? A good, quick game sounds very fun though, I'm glad to see some people got the chance to play it and speak well of it. Sometimes we want a game but don't have the spoons (stones?) for a full blown evening of Arkham Horror or whatever.
Big block of IMO incoming. I anticipate that the Edicts & Anethema system isn't going to allow much for Holy villains and Unholy heroes much. Those people are probably going to need to pick out some A&E from a short list of either "benevolence and virtue" or "cruelty and sin" options and since those are things that a character is going to care about, you aren't going to likely see one of them struggling on the same side as the other. Even more than the current Alignment, Holy and Unholy feel like you are taking a side in a cosmic conflict, not just have certain world views that make you a saint or a sinner. People who are generally good minded might still be Hellknights because they think the Hellknights are a force for order and safety, and wind up making life better for people in the long run, but they aren't likely to be Holy (not even Godclaw types) because of their acceptance of cruel and wicked means. They might not be happy that a village needs to be burned, but they might make sure that it goes as mercifully as possible. They probably might feel bad, but not bad enough to do much about it. You might get Sarenites that are more heavy handed and willing to do bad things to stop evil, but they aren't going to try to be Unholy because the cruelty isn't the point of what they think they have to do. If they think they have to burn a village, then that is a tragedy they must bear and they will hope for redemption along with being merciful if possible. Asmodeans are going to be happy to be Unholy because the cruelty and sin is the gold standard of their world view. It is right and proper in their eyes to be tyrannical overlords with torment and fear as their favorite tools. If they think they have to burn a village, then the village is probably already on fire because that is just how the world works. Bonus pay if it is in ashes before sundown because there is a new torture opera premiering and they worked hard for tickets.
HenshinFanatic wrote: And what of new deities such as the ones introduced in Rage of Elements? If you want them to have an alignment, it seems easy enough. Look at their follower alignments and reverse engineer them or have a guess based on the description. Atreia (the Lambent King) NG
etc.
You Interact with the forked bipod to change functionality from a stabby thing to a gun support or back again. Interact
The game doesn't need the symbol every time it mentions an interact action. Just saying Interact implies that it takes one-action to complete.
alsyr wrote:
From what I can see, it wouldn't be hard at all. First, Body Ikons are natural. Strength, and/or durability is almost certainly on the table. A worn Ikon could be the bracelets, but maybe a tiara would also work out, something that she wears so well that she grants morale boosts to her comrades. She would be giving it out for sure, not the worn Ikon, that is just the focus for her abilities. The Lasso might be a bit tricky, but abilities that channel through a weapon Ikon could include some power of authority that maybe could compel honesty out of somebody who has to admit they are defeated.
SP3CT3R wrote:
Kineticists are Dragon Blooded. Exemplars are Exigents. They might look like Solars if you squint, but starting off low level with more customizable abilities map closer to Exigents.
Any concept that can be described as having incremental increases in power can be a class. Somebody who didn't start out life as the literal son of the king of the gods but instead got a Divine Spark that needs to be cultivated and grown into a roaring flame could fill that role easily. Clearly I'm looking forward to how they manage this, to get a character brimming with divine potential on the table. Rare is a good idea, though. I wouldn't want two of them at the same table, it would spoil the broth. Unless it is a Free Archetype scenario where everyone got at least a little splash of the God Gobbet.
Veltharis wrote:
Yup, walking through the desert to get some cattle, in fact. So damn hot out that he fires off an arrow at the sun
keftiu wrote: I’m very surprised to hear someone turned off by these. They’re some of the most exciting class power fantasies I’ve heard in years. They look great to me too. Considering how many classes Pathfinder has had over the years there is bound to be some overlap in themes, but while the Exemplar sort of reminds me of a Thaumaturge because of empowering items and the Animist reminds me of the Binder because of bonding with entities that grant skills and abilities, they don't appear to map to either one. The exemplar isn't the monster hunter specialist that the Thaumaturge is and the Animist isn't dealing with Vestiges that have to have actual pacts forged with disadvantages and consequences for a bad pact. The Animist has a bit of Kineticist in it too because it seems to have the choice between a Sage which has strong bonds with one Apparition at a time and a Channeler who has more flexible bonds that can be swapped out. Not quite like single gate or multiple gate Kineticists, but it still reminds me of the focus vs versatility option in that class.
Confirmed that neither class is a pet class. No spirit animal or ghost companions wandering around affecting the material world. Best question "How is either class like Batman?" The Animist is like Batman because they can prepare for many situations. The Exemplar is like Batman because even though he is sneaky, you always know when he is there because of his dramatic flair.
Temperans wrote: If its that then I don't understand why they said its a new class in Golarion given medium and shaman have been there for a long time. They are vaguely similar in theme in that they deal with spirits, but mechanically they feel distinct so far. I think if I wanted to play the Medium or Shaman and the GM handed me an Animist, I wouldn't be getting the experience I'd be expecting, but I might still be happy with what is going on.
Squiggit wrote:
Sort of what I was trying to get across, but I'm listening and typing at the same time and that is getting in the way. Also though, the Thaumaturge is DRIPPING with occult flavor in my book, but that is an argument for another thread. They are similar though, both of them empowering items. The Exemplar is doing it through their own divine connection while the Thaumaturge is doing it through the symbolism of the items themselves.
Dubious Scholar wrote: These new classes feel like they're building on the framework of Thaumaturge and implements in a way? A Divine Thaumaturge is the feel I get yes. Not the Belmont sort of thing that a Thaumaturge is and it sounds like you just automatically get three Ikons that get empowered as you desire, not implements that have specific occult connections.
Short typing. Divine Spark gets focused through vessels called Icons. You get three, body, worn, weapon. You put your spark in your Icon and you get the ability for it.
Weapon: Noble Branch- You have a very good stick, +2 spirit damage per weapon die & you can use an action after a successful Strike and throw more spirit damage at your previous target. Worn Ikon (with a K, sorry. Ikons. IKONS.) Victor's Wreath- You are wearing some sort of inspiring garb, headwear or sash. Laurel, medal, something that inspires your allies. You and allies within 15' get +1 to something, I was typing and it went off screen.
Exemplars are empowered by a Divine Spark. Very folk hero and what some of us were thinking the Demigod might be. Inspired by Hercules, Maui, Sun Wu Kong, etc. The iconic Exemplar (Nahoa) is also a nephalim because of the combat with a demon that also unlocked the Exemplar class for him. Got hit by a "gobbet of god-stuff that fell from the sky."
Animist sounds cool, at least in concept. Fun sort of ... not a witch, exactly? The power givers are called apparitions and are spirit friends that you hang with. I missed the name of the firstone, Custodian of Elysian Gardens? Imposter in Hidden Places Steward of Stone and Fire Witness to Ancient Battles They seem to give two lores, a small spell list, a specific spell, and an ability called Avatar that makes you embody your spirit friend. Not a Binder from 3.x, but still kind of cool.
Zoken44 wrote: Okay, but how would that be mechanically represented? That's what I'm wondering. How would you imagine "being a demi-God" being expressed in the game? Personally, I'm thinking that it could be somebody who has awakened or been infused with divine ability and is currently coming to terms with how to manifest it properly. Maybe better access to domains than the Cleric, but without being a spellcaster outside of Domains or a spiritual version of the Kineticist instead of material.
The beta of Pathbuilder Encounters worked out very well last sesson. It was our first time using it and it worked out great keeping me in check for initiative and tracking HP worked well too. One of my players though... "That was a crit, sorry. You take 20 damage."
"Aaand, that strike was for four damage."
Bunch of dorks, they are. ;) |