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Ed Reppert's page
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. Organized Play Member. 5,035 posts (5,127 including aliases). No reviews. 4 lists. 7 wishlists. 2 aliases.
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Re: Korean War.. I strongly recommend This Kind Of War, by T.R. Ferrenbach. "You may fly over a land forever; you may bomb it, atomize it, and wipe it clean of life - but if you desire to defend it, protect it,and keep it for civilization, you must do this on the ground, the way the Roman Legions did - by putting your soldiers in the mud." Another: "A people [America] that does not prepare to fight should then be morally prepared to surrender. To fail to prepare soldiers and citizens for limited, bloody ground action, and then to engage in it, is folly verging on the criminal."
Currently I've progressed in the "Hunter Imperium" series; I'm on "Rogue". Also reading "Harnmaster Kethira", a new rules set for Harnmaster.
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More reading. Progressive Myths. The Complete Book Of Passed Hand Bidding. Harnmaster Kethira rules. Building an HMK character sheet for Oshynn of Llysgaled from the stories about her I've found around the net. Oshynn is a largely self-taught (though apprenticed for a while to an independent (i.e. not via a Chantry) Fyvrian Viran (Master)) Fyvrian Shek-Pvar (Wizard) who has a knack for solving crimes -- and a vision of her future as a Grey Shek-Pvar tied somehow to the Earthmaster site at Anisha. (Fyvria is the magic of Earth, one of the six elements on the Pvaric Wheel). Oh, and War of Immortals, too. :-)
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Every subscriber got that email on October 10th. Don't pay any attention to Visa holds -- they're just checking to make sure your payment method is valid. They'll do it again when your order comes up in the shipping queue. Hold was issued for me on the 22nd, the actual ship date was yesterday. Since today is the last day, theoretically, I'd say if you don't get your shipping notice today, fire off another message to CS on Monday (you can do it earlier, but they're closed on weekends, so they won't see it).
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It should be fairly easy to upgrade a low level NPC to whatever level you need.
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At a guess I'm about 50-50 on tracking. I suspect the recent "not trackable" notification is Paizo's acknowledgement that UPS has fallen down on the job. Paizo can't fix that, and it doesn't look to me like UPS wants to bother. <shrug>
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Hm.
Petty Officer, to new Seaman: Go down to Engineering and get me a bucket of steam.
Seaman: ???
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There has been a ripple in the Force: my order has shipped. Now my watch shifts from "has it shipped yet?" to "is it here yet?" :-)
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Summoning the Oliphaunt is... probably not a good idea. Be careful what you wish for. :-)
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I first heard the term "unplayable" in the context of Duplicate Bridge, which for those of you who don't know is a card game. My reaction was "in this context 'unplayable' means 'I don't like it'". Seems that applies to Pathfinder as well. :-)
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Is this going to be available on GoG? Never mind. No Mac version, so I'm out.
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moosher12 wrote: Let's also not forget that Mystic and Witchwarper are also going to be 4-slot casters unless nerfed. So that's 4, 6, 2, 1 What the heck is a Witchwarper? And when are we supposed to get these classes?
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IMO, if you're trying to build a semi-realistic world, you should look at economics. If you're trying to build a background for "adventures" where economics plays little or no part, then looking at economics is less useful.
As for which real-world school of economics is correct, IMO there can be only one. :-) Of course, that one is disparaged by those who want to use "economic policy" as a political weapon -- which is most bankers and almost all politicians. Free market capitalism (not crony capitalism or socialism/capitalism hybrids or any of the other versions of "not really capitalism" out there) is the only thing that works, because it's the only thing based on how people actually behave.
But I don't really want to argue about it, so I'll shut up now. :-)
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This will be a good month. :-)
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BotBrain wrote: The-Magic-Sword wrote: I'd be tempted to say they need a horizontally wider array of tags that tell you *why* something is uncommon, rather than just that it is, at a glance. Oh my god, yes please. As someone who is using my own setting, untangling why things are uncommon/rare can be a pain. IMO, uncommon for purely reigonal/access reasons (I.E Katanas) shouldn't be a thing, and it should be it's own tag. Ideally tagged with said reigon, as with ancestry weapons. If it were me, I'd tag weapons from the other side of the world as either uncommon or rare, the latter if for some reason they're uncommon even in their own region, and I would increase the price by some significant percentage. OTOH, to my mind, pricing of things in Golarion makes no economic sense, nor does the economic system. 'It's a game' you say. Yeah, I get that. Still makes no sense.
I would add that katanas are probably uncommon even in Minkai, because if Golarion follows the Japanese tradition such weapons are restricted to Samurai. If Golarion doesn't follow that tradition, then I suppose katanas would be common -- in Tian Xia.
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Isn't Tamily's fishing camp off in that direction (West) somewhere?
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Speaking of music... is the School of Rock only for Earth Mages?
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After Hunter's Legacy came three Spacemage novels. After that, the Hunter Imperium. I'm on book one (Crossover -- It's A Jon Hunter Thing) in which Thorn (protagonist of the three Spacemage novels) has just met Jon Hunter.
Also reading: What Has The Government Done To Our Money? by Murray Rothbard. A book that everyone should read. Available free from mises.org.
And Robert P. Murphy's Choice. Another required read IMO.
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Seven Doors To Seven Rooms Of Thought
1. Accept the statement of eminent authority without basis, without question.
2. Disagree with the statement without basis, out of general contrariness.
3. Perhaps the statement is true, but what if it isn't? How then to account for the phenomenon?
4. How much of the statement rationalizes to suit man's purpose that he and his shall be at the center of things?
5. What if the minor should become major, the recessive dominant, the obscure prevalent?
6. What if the statement were reversible, that which is considered effect is really cause?
7. What if the natural law perceived in one field also operates unperceived in all other phases of science? What if there be only one natural law manifesting itself, as yet, to us in many facets because we cannot apperceive the whole, of which we have gained only the most elementary glimpses, with which we can cope only at the crudest level?
And are those still other doors, yet undefined, on down the corridor?
-- Mark Clifton, Eight Keys to Eden, 1960
The book is available for free on Amazon Kindle.
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SuperBidi wrote: In my country, ortolan is a delicacy but the animal is now protected so it's illegal to prepare it. So some restaurants had to tell their customers that they won't get their delicacy anymore. "In 1975, food critic Craig Claiborne made a winning $300 bid in an auction for a dinner for two, courtesy of American Express, at any restaurant in the world that takes its credit card. Claiborne selected Chez Denis in Paris for a $4,000 meal ($20,665 in 2022) that included a course of ortolans." -- Wikipedia.
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keftiu wrote: The orcs of Avistan being in no small part a product of an ancient dwarven genocide of their people isn't new lore, but it's been more thoroughly explored with Lost Omens: Legends and Sky King's Tomb in 2e. I seriously doubt that the dwarves ever had genocide in mind in their battles with the orcs. The dwarves were on the Quest For Sky, a quest set for them by their god, Torag. The orcs were just in the way, and reacted violently to the dwarves' appearance. If they'd just stood aside and let the dwarves pass through, there would probably never have been one battle, let alone many. But they're orcs. Orcs don't stand aside, ever.
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I stopped reading about 100 messages in because I stopped seeing anything new.
Digression: Enora, the iconic Arcanist in PF1E, is in PF2E supposedly a Wizard with the Flexible Casting archetype. In trying to build her the other day, I gave her the Experimental Spellshaping Thesis, but one poster in this thread seems to think Spell Blending goes best with Flexible Casting. That may be, but my question is which thesis goes best with Enora's history as the iconic Arcanist?
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Fantasy worlds rarely, if ever, have a well thought out ecology.
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TriOmegaZero wrote: Not too clear on how this shakes out. I have Guns and Gears, but the remaster PDF hasn't dropped for me. Guns and Gears (Remastered) is a January release. I doubt you'll see the PDF before then.
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Here's Enora's stat block for PF1:
Enora
Female halfling arcanist 1
LN Small humanoid (halfling)
Init 2; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (1d6+5)
Fort 2, Ref 3, Will 2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk quarterstaff +1 (1d4-1 B)
Ranged light crossbow +3 (1d6 P/19+)
Arcanist Spells Prepared (CL 1st; concentration +4)
. . 1st (3/day)—color spray (DC 14), shield
. . 0 (at will)—detect magic (at will), light (at will), message (at will), prestidigitation (at will)
. . Bloodline Arcane
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Statistics
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Str 8, Dex 14, Con 12, Int 17, Wis 8, Cha 16
Base Atk +0; CMB -2; CMD 10
Feats Toughness
Skills Acrobatics +1 (-7 to jump), Climb -2, Knowledge (arcana) +7, Knowledge (religion) +7, Linguistics +7, Perception +1, Spellcraft +7, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling, Jistka, Osiriani, Polyglot
Combat Gear wand of mage armor (5 charges); Other Gear light crossbow, mwk quarterstaff, crossbow bolts (10), arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch (2), torch (10), trail rations (5), waterskin, 2 gp
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Special Abilities
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Arcane Bond (Masterwork quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bloodline Development (3 rounds) Use 1 reservoir as a swift action to treat bloodline ability at full level for 3 rds.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
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Like many half lings, Enora has always been driven by an unlikely pairing of curiosity and luck. She grew up in Rahadoum, where religion is banned, and her parents—both professors at one of Rahadoum’s premier arcane institutions, the Occularium—fostered in their only daughter a hunger for knowledge that was rivaled only by her optimism and determination. Enora’s intuition, natural understanding of the mystical inner workings of magic, and fastidious research skills quickly took her to the top of her class.
When she came of age, Enora came out atop a pool of nearly a hundred applicants for a coveted governmental position researching some of the Occularium’s most valued magical treasures from the
ancient Jistka Imperium. But years of study of even the most esoteric and enigmatic of Jistkan relics wasn’t enough for Enora, and countless hours in the Occularium’s library aroused in her an uncontrollable
sense of wanderlust. She took a leave of absence, intending to research the ruins of Lirgen—one of the two nations completely subsumed by the Eye of Abendego just over a century earlier—where she hoped to
rediscover lost information about Lirgeni mastery of astrology.
Within a dank and moldering sanctuary, Enora uncovered a stone tablet that radiated a magical aura unlike anything she had ever encountered before, even amid the most powerful of Jistkan artifacts under her charge in the Occularium. Setting her hand upon the arcane writing and reaching forth with her innate arcane abilities, Enora touched the very fabric of the magical energy that pulsed through the artifact, unraveling it ever so slightly to better understand it. Immediately, her mind was flooded with magical revelations—knowledge beyond her wildest dreams.
When she pulled her hand away, Enora had a new understanding of the potential for learning that existed beyond the strictly secular libraries and laboratories of Rahadoum. A combination of rage and sadness overwhelmed her as she realized that her own rejection of Nethys and other gods of magic had been holding her back from attaining the knowledge she’d always yearned for. How could she return to Manaket and her governmental position knowing that so much more information remained beyond her grasp, simply because it was held in libraries dedicated to deities her nation had shunned?
Enora traveled east into the Mwangi Expanse and found passage down one of the region’s many rivers to the Arcadian Ocean, the entire time assessing her options. In the end, she chose the pursuit of knowledge over the security of the life she’d known, and now lives a life on the edge of two worlds. She works continually through carefully worded letters to maintain her good standing with the Occularium in order to preserve her access to its myriad magical and academic resources, but is afraid to return home, lest her newfound respect for the power of the gods brings punishment upon her head.
She travels the Inner Sea in search of a better understanding of the inner workings of magic and the secrets of lost empires whose magic surpassed that of even the most powerful modern archmages.
Enora is singularly driven in her search for knowledge, but isn’t above working with others in order to achieve common goals. She remains cheerful and optimistic about most things, yet holds deep-seated
anxiety about the conflict she will inevitably face should she return to Manaket and be outed as a follower of Nethys. She doesn’t talk much about where she came from, but knows that one day her travels will take
her back to Rahadoum, and she’ll be hard pressed to keep her secret.
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And here's what I came up with for PF2E:
Enora
Female halfling flexible wizard 1 (Advanced Player's Guide, Dark Archive, Lost Omens Character Guide, Rage of Elements)
Small, Halfling, Humanoid
Heritage gutsy halfling
Background scholar
Perception +4
Languages Common, Elven, Gnomish, Goblin, Halfling, Osiriani
Skills Academia Lore +7, Acrobatics +5, Arcana +7, Deception +3, Diplomacy +3, Nature +4, Occultism +7, Religion +4, Society +7, Stealth +5
Str +0, Dex +2, Con +2, Int +4, Wis +1, Cha +0
Items explorer’s clothing, staff, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, Spellbook, torch (5), waterskin, writing set, purse (12 gp, 4 sp)
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AC 15; Fort +5; Ref +5; Will +6
HP 14
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Speed 25 feet
Melee [1] staff +3 (two-hand (1d8), monk), Damage 1d4 B
Arcane Wizard Spells DC 17, attack +7; 1st (2 slots) color spray, hydraulic push, mage armor Cantrips (1st) light, read aura, read aura, shield
Focus Spells 1 Focus Point, DC 17; 1st Earthworks
Ancestry Feats Innocuous[LOCG]
Class Feats Reach Spell
Skill Feats Assurance
Other Abilities arcane school, arcane thesis, experimental spellshaping, school of civic wizardry
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Like many halflings, Enora has always been driven by an unlikely pairing of curiosity and luck. Her parents, both professors at Manaket’s premier arcane institution, the Occularium, fostered in their only daughter a hunger for knowledge that was rivaled only by her optimism and determination. Perhaps the result of her parents’ own mastery of magic, Enora had always possessed a natural understanding of the mystical inner workings of magic, and combining this with her fastidious research skills and intuition, she quickly rose to the top of her class.
When she came of age, Enora came out atop a pool of nearly a hundred applicants for a coveted governmental position researching some of the Occularium’s most valued magical treasures from the ancient Jistka Imperium. In this role, Enora found the perfect fit for her curiosity, drive, and magical acumen. But years of study of even the most esoteric and enigmatic of Jistkan relics wasn’t enough for Enora, and countless hours in the Occularium’s library aroused in her an uncontrollable sense of wanderlust.
To combat her growing frustration with the limits she felt her job placed upon her ability to uncover lore, and longing to study artifacts beyond just those of the Jistkans, Enora took a leave of absence, intending to perform research abroad on other ancient magical empires. Her request was granted, and she was given a year to learn what she could before returning to continue her work in the Occularium.
Enora’s destination was the ruins of Lirgen—one of the two nations completely subsumed by the Eye of Abendego just over a century earlier—where she hoped to find recently lost information about their mastery of astrology. The journey south along the coast of Rahadoum was uneventful, but the harsh and unforgiving swamps of the Sodden Lands and the less than welcoming inhabitants of the marshes therein provided Enora ample opportunities to use her magical skills merely to survive. The excitement of adventure grabbed the halfling during this journey, and she thought even in the earliest weeks of her sabbatical of how very different the arcane libraries of the Occularium would feel upon her return.
Yet it was a discovery she made in a half-drowned temple dedicated to the magic god Nethys—the worship of whom was forbidden in her homeland—that truly set Enora’s life on a new path. Within the dank and moldering sanctuary, Enora uncovered a stone tablet that radiated a magical aura unlike anything she had ever encountered before, even amid the most powerful of Jistkan artifacts under her charge in the Occularium. Setting her hand upon the arcane writing and reaching forth with her innate arcane abilities, Enora touched the very fabric of the magical energy that pulsed through the artifact, unraveling it ever so slightly to better understand it.
Immediately, her mind was flooded with magical revelations, knowledge beyond her wildest dreams, and a sense of a much vaster world of magical discovery to be explored than she had ever imagined. When she pulled her hand away, as much in shock as in fear of overwhelming her mind, Enora had a new understanding of the potential for learning that existed beyond the strictly secular libraries and laboratories of Rahadoum. A combination of rage and sadness overwhelmed her as she realized that her own rejection of Nethys and other gods of magic had been holding her back from attaining the knowledge she’d always yearned for. How could she return to Manaket and her governmental position knowing that so much more information remained beyond her grasp, simply because it was held in libraries dedicated to deities her nation had shunned?
Enora traveled east into the Mwangi Expanse and found passage down one of the region’s many rivers to the Arcadian Ocean, the entire time assessing her options. Her year of research was quickly drawing to a close, and she had to decide where she would go next. In the end, she wrote to the magistrate who oversaw her work at the Occularium and extended her period of study abroad, then boarded a ship set for Sothis, where she knew one of the largest temples of Nethys to be located.
Enora chose the pursuit of knowledge over the security of the life she’d known, and now lives a life on the edge of two worlds. She works continually through carefully worded letters to maintain her good standing with the Occularium in order to preserve her access to its myriad magical and academic resources, but is afraid to return home, lest her newfound respect for the power of the gods brings punishment upon her head. Now, Enora travels the Inner Sea in search of a better understanding of the inner workings of magic and the secrets of lost empires whose magic surpassed that of even the most powerful modern archmages, utilizing whatever resources she can gain access to, be they religious or secular in nature.
Enora is singularly driven in her search for knowledge, but isn’t above working with others in order to achieve common goals. She remains cheerful and optimistic about most things, yet holds deep-seated anxiety about the conflict she will inevitably face should she return to Manaket and be outed as a follower of Nethys. She doesn’t talk much about where she came from, but knows that one day her travels will take her back to Rahadoum, and she’ll be hard pressed to keep her secret.
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4th and 7th level comparisons to come. Comments?
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No, no, we have to have a full box of spell cards, even if they're all blank.
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Fiat currency is why we have a national debt 20% higher than our GDP. That and thinking that a committee of bankers can control a free market.
"All our money only has value because a majority of people have collectively agreed that it does."
That is true. And people all over the world are beginning to view the US dollar as having at the very least less value than it used to have.
There's a story about Ludwig Von Mises, who was an economist: seems he and a businessman friend of his were out walking one evening in Vienna, between the wars. As they were walking past the Austrian Treasury building, where they could hear the printing pressing going full bore printing "money", the friend asked Mises "how can we help the economy?" Mises pointed at the Treasury building and said "Stop that".
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Claxon wrote: I was saying that in the event we suddenly started getting a huge influx of precious metals (via asteroid in the case of the post of quoting) that the value of precious metals should go down.
I wasn't saying that the price of precious metals went down because we went off the gold standard.
Also, Ed Reppert you're post is incredibly condescending and I zero interest in following up on anything you said as a result.
You were definitely unclear then. And I agree that an influx of a commodity will result in lower prices for that economy.
I maintain my position that we should be very much the opposite of thankful that the bankers and politicians have taken us off the gold standard.
As for "incredibly condescending", well, either two people independently read it that way, and if so I apologize, or you're jumping on Captain Morgan's bandwagon, which seems like a poor excuse for your zero interest.
Why is it that the left always has to paint the right with the "evil" brush?
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Captain Morgan wrote: I didn't even know any of that and still didn't intend to read it because the recommender was being condescending as hell. That was not my intent.
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Claxon wrote: I mean thankfully were aren't use the gold standard anymore, so what it means in more practical terms is that "precious" metals will become less precious and thus less costly. Which will hurt some businesses, but won't destroy the world economy (probably, I'm not an economist) compared to suddenly getting an influx of gold if our currency were still based on it. Clearly you're not an economist. As for going off the gold standard meaning the price of gold goes down, exactly the opposite of that has happened. You need to read [i]What Has Government Done To Our Money by Murray Rothbard. It wouldn't hurt to go on and read Choice: Cooperation, Enterprise, and Human Action by Robert P. Murphy, either. The first book is free at that link, the second is $21.95, or 0.262 grams of gold at current prices.
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Quentin Coldwater wrote: I mean, I don't know how much gold there is on Earth, but it does indeed stretch the limits of believability when in higher levels you come upon hoards of 1000+ gold coins. There are, according to some sources, a bit more than 200,000 tonnes of gold "above ground" i.e., already been mined. There are 53,000 tonnes of gold reserves known to be still in the ground.
200,000 tonnes is 6.4301 billion one troy ounce coins -- if they're pure gold. Gold is usually alloyed with other metals so the coins will last longer.
"Money" is a medium of exchange. An ounce of gold is not worth N "dollars", it's worth what people are willing to exchange for it. Interesting datum: the current price, in gold, for a man's three piece tailored suit is about one troy ounce. 100 years ago, the price in gold for such a suit was roughly... one troy ounce. 200 years ago, same thing. Gold keeps its value, dollars don't. A 2024 US dollar is worth maybe $0.02 1913 dollars. Not coincidentally, 1913 is the year the US Federal Reserve System was founded.
Etymology of "dollar": from early Flemish or Low German daler, from German T(h)aler, short for Joachimsthaler, a coin from the silver mine of Joachimsthal (‘Joachim's valley’), now Jáchymov in the Czech Republic. The term was later applied to a coin used in the Spanish American colonies, which was also widely used in the British North American colonies at the time of the American War of Independence, hence adopted as the name of the US monetary unit in the late 18th century.
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I was digging through my Herolab Online characters, and found this one. Apparently Tieldlara is an NPC from back in PF1E, an Aldori Swordlord. I don't know why I built this, or why I chose to go dual class, but here's her build at level 4. What do people think?
Tieldlara 04
Female elf bard/swashbuckler 4 (Advanced Player's Guide 83, Lost Omens Firebrands, Lost Omens World Guide, Secrets of Magic)
Medium, Elf, Humanoid
Hair Blonde Eyes Blue Skin Fair
Age 132 Height 5'6" Weight 115 lbs
Heritage whisper elf
Background martial disciple
Perception +8; low-light vision
Languages Common, Elven, Varisian
Skills Acrobatics +10, Athletics +8, Deception +10, Diplomacy +10, Dueling Lore +7, Intimidation +10, Occultism +7, Performance +12, Society +7, Stealth +10, Warfare Lore +7
Str +2, Dex +4, Con +2, Int +1, Wis +0, Cha +4
Items +1 striking aldori dueling sword[LOWG], purse (38 gp)
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AC 20; Fort +10; Ref +12; Will +8
HP 54
Opportune Riposte [R] (bravado, swashbuckler) Trigger An enemy within your reach critically fails on a Strike against you. Effect You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering enemy or attempt to Disarm it of the weapon it used for the Strike.
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Speed 40 feet
Melee [1] [i]+1 striking aldori dueling sword[/i] +11 (magical, versatile P, finesse), Damage 2d8+2 S
Occult Bard Spells DC 20; 2nd (3 slots) blur, blur, darkvision* 1st (3 slots) bless, fear, mage armor*, magic weapon Cantrips (2nd) dancing lights, haunting hymn, mage hand, read the air[SoM], shield
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 2 Focus Points, DC 20; 2nd Counter Performance, Courageous Anthem, Hymn of Healing
Confident Finisher [1] (finisher, swashbuckler) You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with with the following failure effect.
Failure You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Ancestry Feats Nimble Elf
Class Feats Aldori Duelist Dedication[LOWG], Aldori Parry[LOWG], Duelist's Edge[LOWG], Focused Fascination, Hymn Of Healing, Martial Performance, Nimble Dodge[APG], Tumble Behind
General Feats Weapon Proficiency
Skill Feats Cat Fall, Distracting Performance, Fascinating Performance, Rolling Landing, Steady Balance
Other Abilities component substitution, composition spells, muse, warrior
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Tieldlara is an elven master of both the elven nemesis fighting style and the prestigious methods of the Aldori swordlords. Her personal school is Restov's most rapidly growing school of duelists, where Tieldlara's methods discard the order's traditional focus on discipline and honor in favor of in-fighting. She is rivals with Aldori Academy blademaster Garen Aldori, whom she is slowly goading into an eventual duel; that fight is expected to be spectacular, and Garen's advanced age and Tieldlara's lack of discipline grant neither of them a clear advantage.
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Achilles' weakness was in his heel -- and not only is that a tough target to hit in a fight, PF doesn't really get down to that level of detail. IMO a weakness to any piercing damage might be too much. Hard to tell without testing it.
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It's Divine and Occult in Player Core as well. And in the Core Rulebook.
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Or it has an extraneous preposition.
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In the Playtest Errata is this note: Page 44: Change the text of the ysoki Sharp Teeth ancestry feature to read: “Your prominent incisors offer an alternative to the fists other humanoids bring to a fight. You have a jaws unarmed attack that deals 1d4 piercing damage, is in the brawling group, and has the agile and finesse traits.”
I can't find any mention of a "Sharp Teeth" ancestry feature on page 44 or anywhere else in the Ysoki section of the book.
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I wonder if, 5000 years from now, archaeologists will figure out not only that the complex was moved, but also how and why it was moved. :-)
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Mine did. Annoying, but it's better than giving a "tracking link" to a UPS tracking page that gives no information at all throughout the time the package is in transit. Or, as it did once, tell me, a week before the package was in fact delivered to me, that it was delivered to someone else in another state.
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GameDesignerDM wrote: I think more he means that the reason the Exemplar has light armor isn't because Nahoa wears what he does - Nahoa wears what he does because its thematically appropriate in design. I don't think he was commenting on the mechanical options of having Medium armor. For some reason this comment conjured in me a vision of a character wearing nothing more than a loincloth -- an item of clothing or more to the point "armor" that protects his entire body, toes to eyes and the top of his head, to the same degree, whatever its "armor class" is. Which to me is a fine example of how silly the abstractions of our game can sometimes get. :-)
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Kobold Catgirl wrote: Monk is kind of a poison pill. There really isn't a good name for it, and if any class would justify just bending the "one-word class" rule, it's monk. It's actually not dissimilar to the other class we're talking about--you're a warrior using a mix of esoteric and pseudo-magical techniques that nobody else really understands. Your accomplishments are downright miraculous, in fact.
As such, I vote we rename it the thaumaturge.
P.E.I. Bonewits, who fancied himself a Druid, listed a whole bunch of names for different types of magic users in his Authentic Thaumaturgy, none of which has any similarity to their use in Pathfinder. I suspect that he would, if re-naming the Monk class, choose "Theurge", because he associated it with "magic as a way to attain spiritual and intellectual growth". Or perhaps Mystic ("anyone who uses mostly passive talents and rites for mostly theurgical purposes").
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The Raven Black wrote: FWIW I dislike keeping the Inquisitor name for evil deities.
Because it also has a VERY strong Lawful leaning.
Posters above easily mentioned Inquisitors of ZK or Asmodeus. But speaking about Inquisitors of Rovagug just sounds ridiculous.
One does wonder why a TTRPG should be constrained by the linguistic prejudices of some early twenty first century English speakers.
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Kuroshimodo wrote: So i understand better, Vindicators are Holy and Inquisitors are Unholy? So Vindicators have to choose a deity with Santification. Santification? Santafication? I don't think Santa has much to do with it. :-)
Inquisitors are Vindicators who choose Unholy sanctification. Vindicators do not necessarily have to choose any sanctification.
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Mangaholic13 wrote: Unikatze wrote: Am I correct in understanding you can't multiclass into class archetypes?
Like, you can't play a Ranger with the Bloodrager dedication, can you? I don't think so, since the Class Archetypes have a requirement of "must take [insert name of class archetype] specialization], which wouldn't be covered by a multiclass dedication. As I understand it, Class Archetypes are specific to a class. Bloodrager is specific to Barbarian, for example. Since one of the aspects of the Class Archetype is that you give up or modify some of the basic class abilities, it's difficult to envision how that might work in general, although there are, iirc, spellcasting Class Archetypes that are applicable to spellcasting classes generally.
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What which they are supposed to be? The rooms?
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I doubt mythic will be in this, given how long it's taken to get here, but my understanding is that there is mythic in WoI, so I suppose it's possible it could be in this adventure.
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