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Ed Reppert's page

Organized Play Member. 5,190 posts (5,282 including aliases). No reviews. 4 lists. 7 wishlists. 2 aliases.


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I had pre-ordered a Kindle version of this from Amazon. Just got notified they cancelled the pre-order, on the grounds that the Kindle version ain't gonna happen. Very disappointed I am. :-(


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I never liked the level idea anyway. At least, not once I discovered non-level-based TTRPGs, like Harnmaster.


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I already cancelled all my subs. Nothing to do with "Paizo Plus" really. I just a) can't afford to keep buying everything and b) don't have any place to put it anyway.


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Somehow the title "The Dead God's Hand" has me seeing Wednesday Addams explaining to TSA why she has what appears to be a severed hand in her carry on luggage. :-)


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My favorite Twilight Zones from that first run are "The Howling Man" and "Nightmare at 20,000 Feet" (which starred an unknown actor named William Shatner).

I have always thought that Harlan Ellison's short story "Jeffty Is Five" would make a great Twilight Zone episode. I also liked his "A Boy And His Dog", which was made into a 1975 movie.


Yeah, Mouser is another one, and probably better suited to, as you say, "thief with wizard training".


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I like the AP change. No opinion on the PFS changes, at least not yet.

I just recently decided to change my approach from "buy everything Paizo publishes and hope I can find someplace to put it" to "no subscriptions; just buy the pdf as it becomes available". So how much will the pdf for these eighty dollar APs cost?


Agree with NorrKnekten. I supose this is a decent rule change, and I'm sure a lot of players are happy with anything that makes their lives easier, but I'm tempted to view it as a "dumbing down" of the character. But then, IMO Pathfinder isn't really a role playing game, it's a "kill the monsters" game.


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Gord the Rogue was a creation of Gary Gygax's. There were a couple of novels about him, as I recall. My question is "how would you create him in PF2E?" Probably pretty simple: He starts out as a Thief, and later adds Wizardry to his resumé (via Wizard dedication I would guess). I wonder though if there's anything special in Gord's CV, perhaps some special ability not covered by "Thief with Wizard dedication". I suppose you'd have to go back and read the books -- if you can find them. Hm. Wizard dedication. Which School?


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I was just looking for an icon pack for the 27 current PF2E classes. I did find a pack for Starfinder (1E from the original date - 2017) but none for PF. :-(


What a weird idea! I like it! :-)


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Where is Delos D. Harriman when we need him?


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Well, I did it. Just submitted a request to CS to cancel this order, empty my sidecart, and cancel all my Pathfinder and Starfinder subscriptions. Three reasons: I haven't played in several years and have no likely prospects for playing locally; I'm about out of room to store books, maps, etc.; I'm about totally broke. So I'm out. I may buy the occasional Kindle book or pdf, but I'm out. So long, Pathfinder, it's been good to know you. :-(


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This is still my favorite AP.


Cheops' Law: Nothing ever gets built on time or within budget.


Even Amazon fails occasionally. I just cancelled an order that I originally placed on June 15th, because they "delayed" it three times. To be fair, they relied on a third party vendor. Still Amazon is the "face" of this order, so it's their fault. :-)


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Harnmaster: Kethira, in Chapter 4 (Possessions) on page 102, lists 11 Polearms: 3 Chivalric (Nobility only), 3 Common (anyone might have one), 5 Simple (non-noble soldiers, basically) ranging from the Falcastra to the Trident, and including the Staff and the Spear. Pictures on page 103. :-)


Tried that. Several times. Still no joy. :-(


I didn't know they were doing phone service again. <shrug>


Downloaded the file twice just now. Both times it contained a folder with one file: Droven at level 5. :-(


DM_aka_Dudemeister wrote:
I'd like to have the art package for the 2e Iconics as a download if possible!

I second this idea. :-)


One of the problems with the class-based system design is that you end up having to shoehorn all the myriad concepts of which players can conceive into whatever classes you have available. Too often there's no good fit.

I don't think you can solve that problem within such a system -- you'd end up with way too many classes for players to handle. A skill based system is better, but even then you'll probably have to add skills to support your concept, and then again you end up with information overload.


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What I would like to see in a Shifter class: starting perhaps with the ability to manifest a shape's natural weapons (e.g. claws for a Big Cat shifter), then adding at higher levels the ability to shift into that shape, then later more shapes ending with four or five different shapes from, well, the entire Bestiary. :-)

That's the basic chassis, and off the top of my head. I haven't thought much beyond this but there's probably a lot that could be considered.

I have to say that I didn't like the PF1 Shifter much. As I recall, I thought it was too... clunky, I guess. It seemed like it was just sort of thrown together rather than thoughtfully designed. Others probably reacted differently. :-)

Note: if you group the creatures in the Bestiary(ies) as say Folk (playable Ancestries), Animals (mundane creatures, not magical, not mythological or fanciful), Beasts (magical, mythological or fanciful creatures), Ethereals, Undead, Other (this is one possible grouping, I may have missed something), I'd say Shifters should be limited to Animals. Being able to shift to some other Folk (or another appearance of your own Folk) would be interesting, but may be too unbalancing. Being able to shift into Beasts would be cool, but again perhaps too unbalancing. OTOH, the possibilities for infiltrating an army of orcs or dragons, for just one example, are certainly intriguing. :-)

I would like to play a Druid with Owlbear shape, though apparently some god went through and removed all of Golarion's Owlbears a while ago. :-)


There are twenty-five classes listed on Archives Of Nethys right now, the last two of which are the Animist and the Exemplar from War Of Immortals. The next two are the Commander and the Guardian, from Battlecry! I know that there are two after that, the Necromancer and the Runesmith, to be published in (I think) some book with Impossible in the title which has not been announced yet (GenCon 26?) That makes a total of twenty-nine. Will there be more?


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You need some Harniacs. See HarnMaster/Harnworld from Columbia Games. Better yet look at Kelestia Games' HarnMaster: Kèthîra and their various setting modules for Harnworld.


Slayer of hafling giants? :-)


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quibblemuch wrote:
DungeonmasterCal wrote:
quibblemuch wrote:
I'm not gaming any more (long story)
Oh no! I hate to hear it!
Thanks. Tl;dr, I just wasn't having fun. And I can not have fun for a while, but after a year with no improvement, it's time to move on.

XO in my first ship: "If you're not having fun, you're not doing it right."

Me: "I am having fun. Am I doing it right?"
XO: "No."

:-)


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My watch has ended. I think. I haven't opened the box yet.


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"Over" is overused these days ("over 20 types of dragons"). "More than" sounds much better here. To me, anyway.

OTOH, if that's the only thing I can find to complain about, this product is doing pretty darn good. :-)

Looking forward to it.


Redelia wrote:
I just got an email that the Player Core PDF had updated. I was able to download the actual file now. Yay!

I got the same email. I didn't believe it. Now I'll have to go check it out. :-)


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My watch continues, but I'm told the package is in the mail.


Several years ago I asked my FLGS why they didn't host any Pathfinder games (I would add Starfinder but I think this was before Starfinder). The answer: "We used to, but the guy (the Venture Agent) never showed up. We're not doing that again." <shrug>


On the fourth Tuesday of next week. At dawn.


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Anguish wrote:
'd like to close by circling back... if Paizo is still doing business on Twitter - and encouraging customers to do so - that's a bad thing in my opinion and shame on them. If the profit from that exposure is the difference between solvency (ie. paying their staff's wages) and insolvency well... I'd like to think if I was business-owner I'd do the right thing, no matter how hard that decision was.

I don't know if Paizo has a Twitter account. I don't care. You say that if Paizo "doing business on Twitter" (I don't know what that means) is the difference between solvency and insolvency Paizo should "do the right thing" which means they should dissolve the company. Seems to me that's cutting off your nose to spite your face. IOW, stupid. I don't see Paizo as stupid.


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Evan: On release day (July 31) as I understand it.


Hm. Neither my American English nor my British English Oxford Dictionaries contain that meaning. <shrug>


Waiting is…


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All right.

I'm about at the point where it no longer matters to me, because at 78, and with no one in my circle of friends who is at all interested in playing Pathfinder (or Starfinder), and with the demise of "Paizo Advantage", I'm seriously considering bailing altogether on these games. <shrug>


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Unlike Efteiroh I haven't crunched the numbers, so I'm operating on mostly feel rather than facts right now.

1. I'm 78 years old.

2. I have 22 subscriptions listed on my "My Subscriptions" list, five of which -- Adventure Card Game, Comics, Pawns, Player Companion, Tales -- are apparently defunct. I had a Battles sub, which I've cancelled, and that doesn't appear. That leaves 17(!) active subscriptions.

3. What I have so far gleaned from this announcement (I missed the one back in April) is that keeping up with Paizo publications is going to take some work which I will probably find annoying.

4. I haven't thoroughly read the last couple of AP or rules books.

5. I haven't even opened the box on last month's shipment.

6. I'm guessing it's costing me between $2000 and $2500 a year for all these subs. That's with the Paizo Advantage.

7. I haven't played or run a game in years.

8. None of my current circle of friends is interested in Pathfinder or Starfinder.

9. I'm running out of room to store stuff, leading to me at least think about cancelling all the subs and just buying pdfs, if I buy anything at all.

So, at this point I can apparently sign up for this thing now, or wait until the store goes live and my "Paizo Advantage" disappears. Or I can cancel all my subs and forget about Pathfinder and Starfinder.

Suggestions? :-)


I think I finally see the problem: Oracle differs from other Spontaneous Casters in the number of learned spells he gets initially in his repertoire. It seems the second sentence of the first paragraph under "Spell Repertoire needs to be changed as follows: "At 1st level, you learn two three 1st-rank divine spells of your choice and five divine cantrips of your choice."

Does that fix it?


I saw a lot of FAQs on the link, no errata. I'll look again.


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Prophecy no longer works, so how could I possibly know what's going to happen?


Does "RAI" stand for "rules as I want them to be"? Just curious. ;-)

"Rouge". Heh.

Hm. Does the fact that the dual class option was not included in GM Core mean that the option is not available in post-Remaster games? From HeroLab Online: "Anything from pre-remaster books that has not been reprinted is still available and will remain so." So I guess my answer is "no". :-)


Where can I find the errata for, I guess, Player Core 2? Not to mention other pubs.

Alternatively, are the errata included in AoN's description of this class?


You think the Oracle test is "wonky" because it's different to the other classes. Maybe it's the other classes that are wonky and the Oracle is right.


Seems like somebody at Paizo ought to be conducting a comprehensive review and update of spontaneous spellcasting across all classes that use it.


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Ouch! My watch begins. I hope this doesn't put me in the red. :-(


There seems to be an assumption that the number of spell slots should equal the number of spells in the repertoire. I don't know why that should be the case.


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Text is text. And RPGs are not Chess. The rules are whatever the GM says they are. That said, it's nice to know what the rulemakers intended, or at least get a consensus from all the players.


okay, I got confused there for a minute. Is my description from an hour and a half ago wrong? If so, how?

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