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Pathfinder Lost Omens, Rulebook Subscriber
YuriP wrote:
1) There's no reason why they wouldn't be able to do an update to sorcerers elemental bloodline in the book. 2) Kineticists could deal cold or electricity damage in PF1E. 3) Your last point doesn't make sense. 4) Even if they don't do an errata with sorcerers bloodline, you'd think a kineticist has more control over their specific element than an elemental sorcerer would. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
SuperBidi wrote:
Yes. 100%. AI will even be capable of CHANGING the story around and "documenting" any changes we wish to make. For example. I want to go east and explore east. I dont want to follow this campaign module. AI will be able to adjust and create narratives that allow us to go east. I wouldn't be surprised if, in 5-10 years, that we'll have fully automated AI GM's that have their own distinct voice that helps narrate. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Perpdepog wrote:
Look what I just found... https://twitter.com/paizo/status/1563640057885765634?lang=en ![]()
Pathfinder Lost Omens, Rulebook Subscriber
keftiu wrote:
I'd be surprised if elemental Eidolon doesn't make it in. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Adexian wrote:
Sent my discord info. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Adexian wrote:
I an definitely interested in playing. I'm a very experienced ttrpg player. Played for 30 years. I'm also very familiar with pf2e rules and can help yall out. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
_shredder_ wrote: I always wanted to play a single target acidblaster in pf2e and I really hope that rage of elements will finally give me that option. I don't care the slightest bit about control, support and AoE, I just want to blast acid every turn like Octavia in kingmaker and be as powerful and accurate as an archer. But the playtest analysis makes me worried that the final version will still be way too much of a generalist to fulfill this fantasy and have caster accuracy (just without true strike or any buff spells). I too would love this fantasy. Also doing the same with electricity, sonic, cold. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Temperans wrote:
I really just want dual gate to just only be combined blasts rather than individual blasts. *So earth and water is always mud.* it just makes things easier. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Sibelius Eos Owm wrote:
Criticism is always more valuable than praise. If I write a book, and someone just praises it, I've learned nothing in how to improve it. If someone criticizes it and I see how it could improve, then I've learned how to do things better. A good example is my personal life. I make chainmail necklaces. I've had a lot of people say how gorgeous my necklaces are. Do I learn anything from that? No. Of course not. However, someone who was judging my necklace in a competition pointed out where a lot of the rings weren't closed all the way and showed me examples and what they'd like to see. I can then take that data in order to improve my craft for when I create more necklaces in the future. Furthermore, a lot of times when people criticize a product, it's because they've critically analyzed parts of the product and it's up to the developer to figure out if their analysis is valuable or not. But just saying, "Yeah. I like it." doesn't really offer much data to determine if the class is actually good or not. I'm not meaning to come across as insulting, but this is all stuff basic psychology and statistical understanding would show you, especially when taking polls. It's the same reason why "phone polls" are useless. It's also why asking people to show up to take a poll is also useless in terms of data. Because each one provides intrinsic biasness that provides what the poll taker wants to hear rather than what's at the heart of the matter. Double blind studies are the best form of data consistency in which biasness is left out. In these studies, people are chosen at random rather than asking them to fill out a form, which tends to reduce, but not eliminate, a lot of the bias in the system. We must also analyze players experience, educational background, and a bit about their psychology to understand where they are coming from in their criticism or praise as well. But I'd bet money, due to psychology, most fans praise developers of a new product of what they are fans of over criticizing that product when it comes to polls. I'd also bet money, due to psychology, that the minority (critics) will voice their displeasure the loudest on the forums over the majority who fills out the polls which will be the quietest. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
WWHsmackdown wrote:
Basic psychology. People tend to gravitate toward conformity and acceptance rather than criticism, as criticism is contrary to group coordination and success. It's part of evolutionary theory as there can only be a limited number of leaders and many, many followers for any specific group, we are evolutionarily programmed to fall in the mold in order to associate with said group and thrive in a social/group like setting. In any organization that has fans and followers, like D&D for example, they are far more likely to find what they like about what the leaders of D&D are creating than to find flaws in the system seeing as they are falling in line with group think. People are far far less likely to be a fan of a series and yet still criticize the same developers that they are a fan of.
Essentially - to put it simply, Fans of a series are less likely to criticize the series they are a fan of
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Pathfinder Lost Omens, Rulebook Subscriber
Perpdepog wrote:
A lot of people who do the playtests though are also yes men and their votes are noise. They aren't hyper critical, so a lot of those responses probably praised paizo, since whatever paizo does is treated as gold rather than realizing paizo might make a mistake. That's another thing to look out for. Personally, I'd pay 70% of attention to the minority that criticizes to see what those criticisms are and the other 30% the praise who loved it. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
If kineticist is going to be a 1 action cantrip for their elemental blast any way to get an intrinsic +1 to hit bonus at 4 and a +3 to hit bonus by level 20? That way it keeps up with normal damage. A 1 action attack cantrip that scales up with the same to hit bonus would be a very unique ability for kineticists to have. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
I just thought of this - but what if, at level 1, we had the choice how we cast these abilities. Similar to how psychics choose where their power comes from. So for example at level 1, I can choose if I want to use burn 'or' use action tax, or other options in which said overflow abilities are taxing on us. This, I think, would benefit every playstyle for those that want burn and for those that don't. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
I'm not the biggest fan of making elemental blast into requiring runes. If elemental blast added con to damage and scaled up to 6d8+con, but be a 1 action cost blast, I think it would be fairly balanced. A guy who swings for 4d8+14+ 3d6 would deal roughly similar damage to someone making an attack. Even slightly undertuned. Could probably increase it to 8d8+con and be about even with other ranged. Just have a 1 action attack cantrip. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Dokers wrote:
Boring solutions. Allow dedicated to increase DC with their blasts by 2 and all impulses increase by 1 die size. Dual gate - all blasts deal both damage types. When activating an aura, they activate two auras at once for two actions total. Each impulse is considered both elements. Universal - As it currently is. This will allow dedicated to be the best with one element and hit the hardest. Dual gate would be the best at combining damage types and auras but each impulse is slightly weaker than dedicated. Universal can treat their elements like a buffet. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Temperans wrote:
Uh.. at level 20, pretty much every spell slot above level 10 is stronger than what a kineticist can throw out. 11d6 does piddly damage compared to 20d6, 18d6, 16d6, 14d6, 12d6. That's 15 rounds of spells that deal more damage than what kineticist can "do all day." If your "all day" effect is so low that a wizard can effectively do it all day, but better, there's a problem. Rarely does anyone last 15 rounds of combat per day before sleeping. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
PossibleCabbage wrote: I think the difference between the gate choices needs to be smoothed out. Dedicated Gate is the winner at very low levels but gets almost nothing else out of the bargain, while Universal deals with a little bit of a feat bottleneck at low levels in exchange for being amazing at high levels. For dual... well, you get cycling blast which is cool. I personally like the idea of the 3 free feats for dedicated, 2 for dual, and 1 for universal. But dedicated needs some end game love and universal needs some beginning game love. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Blissey1 wrote: I'm a bit confused what you mean by "swapping out what element you're attuned to". A universalist doesn't attune to a single element, they can channel whatever element they want. Unless you're talking about the 1st level feat you can swap out each day? Yeah I don't think they realize you can both use earth and fire skills at the same time or something? As long as you gather the appropriate element for it. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
You're doing universalist wrong. Entirely wrong. For example - You're human - Take the ancestral feat that gives you an additional class feat at 1st level. You now have two class feats at 1st level Use two of those feats to pick up two elemental feats.. any elemental feats of your choice at 1st level and the 3rd one? You can choose a different one once per day. So you should have a total of 3 feats as a human as a possibility. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Unicore wrote:
You DO realize you stay as trained with the general feat, right? You don't go up to expert or master? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
37 AC with medium armor at lvl 20 vs 42 AC with sentinel dedication at lvl 20 Champions get 44 AC This is NOT counting any runes or shield bonuses or other bonuses. Just the armor itself. Are you saying taking a general feat to just get medium armor prof is better than sentinel? By level 20, you're 5 AC behind sentinel. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Unicore wrote:
For that single general feat of medium armor, it never goes to expert or master. It stays at trained. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
cheezeofjustice wrote:
Hard to be a master of elements when wizards have an easier time hitting enemies with their elemental spells and your elements hit like wet noodles when they do hit. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Unicore wrote: Sentinel seems mostly like a waste of a lot of feats, doesn’t it? By the time it would be different from a single general feat, you’ve had 2 attribute boosts. So even if you start with a 10 dex (probably a bad idea for save reasons), the sentinel dedication is maybe giving you a +1 to your AC? For a single feat, you can keep dex at 10. It's not a bad idea for save reasons either since bulwark exists. You can then use your increases on Strength, Con, then your choice of char/int/wis if you want more sociability, skills, or perception. You're assuming that their stat increases would be given to dex, but with this build, no stat increases are provided with dex at all. In fact, I'd wager that this is essential for a strength build since if you want 16 str, 18 con, the max dex you can have is like.. 12. Or 14 if you give yourself two negatives. If you have 10 dex, you can get full plate which is 6 AC, 0 dex or 19 AC (6+2+1) if you can wear it at level 1 or 20 AC at level 2. Meanwhile if you go strength build and put 12 into dex rather than 10 WITHOUT the full plate, at most you'll have 2armor+2trained+1level+1dex = 16 AC at level 1 or 17 AC at level 2. So you're spending a feat for a 3 AC gain by wearing full plate. So if you start out as champion multiclass for 1st level then switch to sentinel (if you are doing PFS) before you hit level 2 so you can do the free change up, then you'll have significantly higher AC by 3 if you put 12 into dex.. or 4 if you did not. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
cheezeofjustice wrote:
As opposed to right now where they are the lowest DPS class in the game? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
I think this class would have a lot of its issues fixed if it got expert class DC at level 1, changed the elemental blast from a combat ability into more of a 1 action attack cantrip that is based off of class DC, and got up to legendary in class DC much like how fighter gets expert in weapons at level 1. You could even make it so they can still use runes on a sort of conduit item that allows them to add runes to their elemental blast. This then would allow the kineticist to actually specialize in one aspect and that's blasting. Right now it tries to be a martial and a spellcaster(sort of) and does neither of them really well and causes the entire class to be worse off. If we need to focus, we should focus on this aspect and make it so when it comes to blasting, they can land them relatively consistently compared with other blasting options. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
It's one of the issues with "Dual element" and why I think they should just be a hybrid element of its two parent elements. Water and earth? You fling mud and create a hardened mud shield. Fire and earth? Lava. Etc. That way you aren't juggling two separate concepts at once with your character. It feels very off.
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