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moosher12 wrote:
I'll never get why you can't jump with those extra movement abilities. Flying is fine, but jumping is apparently quantum physics too difficult for a mere adventurer to comprehend.
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Taja the Barbarian wrote:
Very helpful. Thank you! I was wondering what had happened to the Handy Haversack.
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Saw it on Reddit and added my ratings again. I look forward to seeing the results, although the caveat that you need to have participated will probably make it so that you won't get many votes overall on the newest AP's. ;) I took the liberty of also adding votes on the AP's I'm currently running / playing and the ones which I absolutely plan to run and already have read extensively.
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Alright, guys, pack it in and make your own separate thread if you want to go into detail about this flurry issue. This thread is for posting errata suggestions, as laid out in the OP, not for long discussions about them.
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I've written a guide to the Remastered Swashbuckler. A Guide to the Pathfinder Second Edition Swashbuckler (Remastered) by Magnus Also here's the link to the discussion thread.
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I've written a guide to the Remastered Swashbuckler. I hope it will be useful for somebody. :) A Guide to the Pathfinder Second Edition Swashbuckler (Remastered) by Magnus
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This is a thread for collecting suggestions for needed rules errata to be addressed in the spring errata cycle for 2025. Please do not start long discussions here, just post your desired errata issue(s) in a well ordered manner and go make a separate thread if you want to clarify or dispute anybody else's errata suggestion. If the thread becomes clogged down in long discussions, it will make it more unlikely that the developers will read all of it to get your suggestion. Please also be polite and concise. Since the fall errata 2024 was focused on older books and Player Core 2 did not get as much attention as I would have liked and the "Fall Errata 2024 Questions" thread is a.) not titled right for the developers to notice and b.) already mired in pages long discussions about some rule or another, I thought to make a new thread which hopefully will catch the developers attention and make them adress the rules issues players have. Here goes, to start things off, my personal one thing I really, really want to be clarified. Class: Champion
However a soft reading of the text suggests it is supposed to last longer, i.e. "for 1 round", which a lot of people would read until the start of the triggering creatures next turn, especially since other causes reactions are much more generous with their duration than the RAW reading of the Grandeur reaction. Therefore, the worth of the Grandeurs Champion's reaction depends a lot on ones gamemaster and since that gamemaster can change a lot in PFS, it may make this cause very inconsistent to use there. Please clarify the duration of Flash of Grandeur, to make the reaction's duration consistent for everyone.
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Tarondor wrote: As I say in the header, you have to use the slider at the bottom to access options 8-10. I can't help how Google decides to format its polls. Whoops. Didn't see that. Well, I guess my selections will then appear as unnecessarily grumpy, given that the best thing I gave out was a 7. ^^
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Uh, you might want to change the polling options from 1 - 7 in the intro text, if you are not offering 8 - 10 as options. Also, the options are multiple choice even in each individual adventure path, which isn't optimal.
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Yay, so good to see Shalelu back! Hm, that bow looks familiar, but it wasn't one of the special magic items from Jade Regent (just checked the books). Ah, well, we'll see what it is when she appears in the AP.
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Eh, I think a Draconic Sorcerer (arcane, fortune dragon), who can easily do three Dragon's Breaths of force damage each combat at level 10 and forward, all day long and not even use his spells slots, is pretty good at blasting. Maybe not the one with the highest damage potential per spell, but the sustainability is very nice.
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MaxAstro wrote:
Eh, you see, we say that all the time, but then I read a novel of theirs like Godsrain and we got cannibalism, despair and body horror. It's not that simple, the developers have reigned in some of the darkest stuff from the start of the setting, but plenty of really dark stuff is still happening. I just wish they would address their changes in-lore, instead of just quietly shuffling the stuff they are most embarassed about into the backyard and shooting it in the back of the head. The War of Immortals would have been a prime opportunity to get rid of a being which rhymes with polka, for example, just by adding the name to the list of gods and other immortals who got lost in the shuffle.
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Since I hope this will be picked up for the spring 2025 errata: Please clarify the duration of the Grandeur cause reaction. By RAW, its effect end when your own turn starts (Player Core, page 426 "For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each turn of the creature that created the effect").
However a soft reading of the text suggests it is supposed to last longer, i.e. "for 1 round", which a lot of people would read until the start of the triggering creatures next turn. Therefore, the worth of the Grandeurs Champion's reaction depends a lot on your GM and since your GM can change a lot in PFS, it may make this cause very inconsistent to use there. Please clarify, to make the reaction's duration consistent for everyone. *** Also, should this thread's title not be "Spring errata 2025 questions"?
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Tridus wrote:
Yeah, same hope here. Oh, well, I'm playing a Redeemer, anyway, in PFS. But Grandeur sounds, ahem, grand. ^^
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keftiu wrote: and my understanding is they prefer PF1's ruleset over 2 for their home games. GGSigmar wrote: I think in the past Owlcat expressed that they consider doing second edition a waste of time and money, when they have first edition of Pathfinder implemented. That is somehow still an urban legend, although it has been repudiated multiple times by their reddit moderator. ^^ Also, sadly, currently they are not working on a new Pathfinder game.
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RPG-Geek wrote:
You are just a gem of social interaction, aren't you? They keep my hobby of playing Pathfinder alive, which is a system I love and have been playing now for close to 15 years. I will not be going to any other system, because I like this one best, first in it's 1E form and now in the 2E version. Most other systems I've played in the past (Werewolf: The Apocalypse, AD&D 2nd Ed, D&D 3.0 / 3.5, Shadowrun) are either functionally dead or (for me) worse than Pathfinder in their setting and rule implementation, anyway. So while I of course have my own criticisms (why is in 2E mere jumping an impossibility by the rules when you get a free stride where you are allowed by the rule text to fly or swim or climb? That makes zero sense), I think presenting that in a constructive manner is a much more likely proposition to be heard somewhere than making insulting statements.
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RPG-Geek wrote:
Because it's a highly insulting statement. And while Paizo isn't our "friend", they are also not our enemy and are also a company which treats well with customers and keeps our hobby alive. I find those super antagonistic statements out of nowhere to be bad form. Constructive criticism can be well measured, telling someone that they are "pushing out garbage" is certainly not.
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Errenor wrote: We do know it's almost half of December and we don't have a 'fall' errata. Unless of course equinoxes and solstices theory is correct and it's fall until 21st of December. Seems like Paizo did indeed hew to the official end of fall.
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Tridus wrote: Paizo posted in a comment on Facebook that the errata is coming on the 16th. So not much longer on that. :) Excellent! Fingers crossed that they clarify the Grandeur cause reaction duration. :)
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Tridus wrote:
Short addendum to this, if you want to take Shield of Reckoning at lvl 10, you need to take Shield Warden, because it is the prerequisite for Shield of Reckoning.
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Tridus wrote:
Oh, I am absolutely impatiently waiting for the errata pass as well and hoping that they'll clarify my pet issue (duration of the Grandeur reaction for the Champion). Just wanted to point out that they technically have most of a month left to keep to their own timeline.
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Okay, I just looked at the Sudden Charge ability of Barbarians and, if I read that correctly, you also cannot Leap while using Sudden Charge, however you could Fly. I'm beginning the RAW reading of that rule about subordinate actions is getting absurd, but there it is.
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Darth Game Master wrote: Seconded. Obviously it doesn't need to be exactly accurate to the Eastern Roman Empire--it really shouldn't be, both because Golarion generally avoids copying history that directly and because there are lots of differences like the equivalents to Egypt and Syria not being part of it at any point--but it'd be nice to at least have more of the clothing, architecture, & other visual aspects of that period and some influences from the cultures of the Balkans and Anatolia. But I'll admit I'm heavily biased as a Byzantine Empire nerd haha. The fun part was that I identified Taldor pretty easily as a Byzantine-expy, but in years past I always found people who'd be all "Naaaah, that's <insert other decadent historic empire>!".
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CyberMephit wrote:
I was going to write my own adventure path where Rasputin comes back and takes over Irrisen, but then I changed to 2E and now I got enough material to not have to bother. ^^
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Nelzy wrote:
Alright, thank you. I guess it was too good to be true. :)
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The Acrobat archetype has the wonderful Tumbling Strike action compression feat at level 8. However, I ask myself if by RAW you can use the Strike you get out of Tumbling Strike for a finisher, given that they normally are considered their own action (like Confident Finisher). On the other hand, Confident Finisher, as the example mentioned, says "Make a Strike", so it is possible that you indeed can use your Strike you get from Tumbling Strike for a Confident Finisher. I'm still new to the exact use of these rules, so I hope for some clarification here.
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Kittyburger wrote:
<looks at Grandeur cause> Uh, what? Also, there are a lot of Champion feats in this book.
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Maybe I'll use FA in the future, but for now we are just starting our first 2E campaign and our mechanics averse player is already struggling with the panache mechanic of the Swashbuckler. After everyone has learned the system in one or two campaigns, I'll ask around if people are interested. I suspect that it would lead to a power differential in the party, though, since we got all kinds of players represented, from the OCD number cruncher to the guy who just wants to play with his friends and doesn't care much about numbers.
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I GM's four campaigns from levels 1 - 20 (three homebrewn campaigns in D&D 3.5 and, ugh, Wrath of the Righteous) and about ten other AP's from start to finish. Starting on Abomination Vaults right now as my first 2E campaign and the plan is to continue with Fists of the Ruby Phoenix, so the next 1 - 20 campaign is penciled in. After we get done with Strange Aeons (where I am a player now, yay), we'll do a 2E conversion of Return of the Runelords for another 1 - 20 campaign.
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James Jacobs wrote:
I really hope for an Nocticula article one day. :) Currently playing a redeemer Champion of Nocticula in PFS.
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Luke Styer wrote: I’m currently running Kingmaker 2E, and the “tight range” is very frustrating in the context of a hex-crawling sandbox, but I still probably appreciate it more than the wild power level variance in PF1. I'm sorry, but as someone who ran Kingmaker in PF1E for a while (got too frustrated with some aspects of it and dropped the campaign, the only one to ever get dropped in my group), it's extremely funny to me that people hail Kingmaker 1E for being more balanced. The random encounter table in the first module gave you the chance to meet a werewolf or 1d3 troll at first level. My group progressed into a hex from the third module early and a player character died to a random encounter pit trap which had something ridiculous like a 200 ft. drop. Kingmaker 1E was just as bad for meeting higher level threats (at low levels, at least) than any 2E "outside of the -4/+4 bounds" encounter would be for the other side of that equation.
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Darksol the Painbringer wrote: Players have the same complaint as to why they can't just Step with the Haste action, or use Haste as part of a Vicious Swing/Sudden Charge; the rules are designed that way for a reason. I can see why it should be kept as a separate action and not used for two-action combo feats, but not being even able to do a simple jump seems a bit much. Anyway, again, rules are rules. I'll probably allow in my own game, but I was asking more for characters I plan to use in PFS.
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So, I got this idea in my head for a Barbarian who, after getting hasted, leaps into a group of enemies and then uses Whirlwind Attack. You can reduce your action economy for jumping to a single action with Quick Jump and there are a lot of supporting skill feats and Barbarian class feats to allow for some pretty amazing distances you can jump around. However, as per RAW, you can only Stride (or Strike) with your extra Haste action. I cannot find any clarification if jumping (i.e. the Long Jump or High Jump actions) would be considered Striding or if they are completely separate from Striding and thereare are not legal for use with the extra Haste action. By logic it would make sense that you can jump as part of your normal movement, but logic and rules are often separate things. Any ideas on this?
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Grumpus wrote: I have Gm-ed PF1 games where the players can blitz through a multi-encounter dungeon and still have time remaining on their minutes/level buff spells. There's no way to tell those stories in PF2 unless the dungeon is stocked with level-4 and below enemies. I mean, that is, for me, an absolute reason why I now think 2E is superior to 1E. I've been GM'ing 3.5/1E for about 20 years at this point and have reached the end of my rope dealing with overbuffed parties and players still discovering hidden buffs which stack in some dark corner of the 1E splatbooks even now. That you cannot trivialize encounters way above your CR because you have stacked five different buffs on top of each other and there are several unnamed bonuses on top of that which also all stack with each other is a great positive, because I might as well not run the encounters where an overbuffed party just smashes through them and save everybody time. With 2E, you can be pretty sure that the encounter difficulty does what it says on the can and for someone who wants to keep challenging the player characters even at high levels, this is a great advantage of the new system over its predecessor. I'll take the more gamist approach in stride, it still feels much closer to the old D&D/Pathfinder 1E to me than D&D 4E did.
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Very welcome news, indeed. This probably should be put into the page advertisement blurb, though, because down here this comment will probably be lost on a good number of people who are weighing wether to cancel their suscription for a month.
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firelark01 wrote: yeah i'm also wondering where the famed fall errata might be... They said they are working on the "fall errata". Technically they still have time until December 21st, when winter officially begins. |