Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Souls At War wrote:
I'm well aware of that. I mean that I don't think (just my opinion, no need to get upset) that Arazni is a particularly interesting nor deserving option for a top 20 spot. There are numerous deities (Nocticula, Besmara, Kurgess, Milani) who I think would have a made a much more interesting choice than her.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Unicore wrote: I mean, I can completely understand that perspective, but isn't the story and how it helps the setting evolve going to end up being much more important than which specific god/goddess dies in the end? It is not like stories of that god or goddess are going to go away, or that they are going to be forgotten from the setting. I feel like Aroden is more present in Adventure Paths and Golarion Lore than most other gods and goddesses specifically because he did die, so it is possible that being the deity to die is only going make Sarenrae stories and lore even richer and more interesting. That is definitely why I think it is going to be her and am looking forward to it, even if I love her as a deity in the game far more than many others. I would much rather get to explore all the places in the world where her death will be meaningfully felt and lead to changes than Zon Kuthon, Gorum, Iori, or even Desna. I enjoy Saranrae as a goddess more than basically any other fictional god I've read about in any fantasy setting, since I find her focus on redemption (with swift retribution against the unredeemable) to be fascinating. I associate the Pathfinder setting very strongly with her. Hence, her loss would make me very unhappy. Also since I personally find Arazni to be a pretty naff replacement (it should have been Nocticula!), if it turns out to be Saranrae who has to go. Saying "well, isn't her legacy enough for you?" sounds a bit clinically detached and uninvolved, no offense intended.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
I took Fists of the Ruby Phoenix as an example, because it is the one AP I really, really want to run one day, but the same goes for Stolen Fate and any other high-level AP which is gonna be released in the future ("Curtain Call" certainly sounds interesting... anybody has info what it will be about?). And, yeah, I actually am planning on running Season of Ghosts before it and either just slowing down the XP gain a bit in it or just have the PC's start at higher level and slowing down their XP gain in FotRP until they've reached an appropiate level. Seemed like a better lead-in than bringing people over from Abomination Vaults or Gatewalkers. But I had to stretch a bit in my imagination to get there. The point I'm trying to make is that we, as GM's, have to do the legwork a lot to get player characters to the start line for high-level AP's and a bit more help from Paizo for a good lead-in or better connective tissue between their low-level AP's and their high-level AP's would be very appreciated, since full 1 - 20 AP's seem to be out of the question by now.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jonathan Morgantini wrote: As for why its not six books. We posted a while ago that six book APs were going away for the foreseeable future. They eat up a LOT of resources, the middle books usually do not sell as well as the beginning, and if the plot/themes didnt interest someone, thats a full six months they would need to wait before there was something new coming out. While I can well understand the reasons you just listed, it still feels unsatisfying to not have proper lead-ins for the AP's which start at higher level. It's a huge strain on players to have to create level 10 or 11 characters with all the possibilities of feats/equipment/spells which already exist in PF2E (and I imagine it will get even more so as the edition progresses with more releases, as it is wont to). I would just wish that there would be a.) better lead-ins to the high-level adventure paths, like with the Seven Dooms For Sandpoint player guide or b.) better connections between the low-level adventure paths and the high-level ones. I know that would take up some creative juice and some human ressources to do either one of those things, but since you guys decided to just not do six-parters anymore, I think the onus is then on you to make the higher-level ones more appealing to get into for players (not GM's, since I really want to run, for example, Fists of the Ruby Phoenix some day, but I desperately am looking for some way to get the players there without them having to create level 11 characters from scratch). And please do not take this as an ask or even opportunity to stop doing high-level adventure paths. These are the reason I am suscribed at all.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
BTW, in Strange Aeons my crazy elf bomberman Alchemist Doctor Ogol is back and alive, since we'd been playing the disease rules wrong ( and too harshly). Hopefully this time he'll stay around. I'll be cautious. We decided that muscular Half-Orc who was to be my replacement character was a collective fever dream the others had. ^^
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Didn't expect a Kaguya-sama reference here. :) For what its worth, I'm much more confident that you'll do it right this time, given that 2E has turned out so well balanced.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Pronate11 wrote:
Errr, not what I meant. Some weeks ago we were shown a cover to a new book coming out, where Asmodeus, Pharasma and Saranrae were on the cover. Hence me hoping that Saranrae would be eliminated as a death candidate right away, as Asmodeus and Pharasma were. And the reason why now I'm more being nervous about her actually being the one to be killed off, again.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Well, that you put "not yet (...) announced production" in that last sentence gives me hope that in two years or so we'll get more New Thassilon content. :)
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Elfteiroh wrote:
If anything has really quirked me about the new Sorcerer, it's that your bloodline fixes the type of magic you can use. I'd rather have it be a player choice to have the flavor of a specific bloodline with whatever magic list you want to use.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Dangit, I knew Hallowed Lynx' were cool, but I didn't know that they fall under the current state secrets Paizo is keeping in their treasure vault. :p
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
So, I really wonder how Sorshen's kingdom of New Thassilon works, just geographically? Xin-Shalast is kind of inaccessible to normal people, so either the artists and outcasts who immigrate need to be somewhat high level or there are villages/small towns in more accessible areas. Also, economically, I wonder what Sorshen's part of New Thassilon produces to run their economy. Also, is Sorshen keeping the fuzzy-wuzzy Hallowed Lynx' around, despite them having an evil alignment for some reason? Well, not that it's much of a problem anymore, due to alignment very recently having been removed. But still, they probably have some edict for coughing up furballs containing Shining Children on passerbies, or something like that. Asking the important questions here, because those very powerful fuzzballs are just too cute to not be part of her petting zoo.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Well, dang. I had hopes that Mephistopheles would step up as the new lord of Hell. The false prophecy is really fun to read as well. One almost wishes that this lie were true, Garak-style. "Especially the lies". Still worried about Saranrae. I hope she'll be the next one to be declared "safe".
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Anorak wrote:
As long as we can avoid repeating the disaster of the Player Core and GM Core launch, I'll be happy.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
xNellynelx wrote:
I'm super excited about the Return of the Runelords stuff since I plan to run a 2E conversion of it in the future. I hope they do this AP and Fists of the Ruby Phoenix in the future as well. Seven Dooms for Sandpoint is of course also on my list of stuff I want to run.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Currently a player in three campaigns: Strange Aeons
Iron Gods
Ironfang Invasion
Also already prepping my second Hell's Rebels campaign, which will begin when module two of Ironfang Invasion finishes. The GM of that campaign and I will alternate our campaigns each module, so that both the GM there and me can refresh a good bit between each module. I already have uploaded all the maps to Roll20 and worked out intro stories for each of the characters, but I still got loads of work to do for the first module, the actual character stories planned for the campaign and replacing the sucky sea elves with more Vyre.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Stormlord506 wrote: Just gonna throw my two cents out there, I think it's gonna be Iomedae. No reason to have two heralds of Aroden in the core 20. Actually that should engender some rivalry between the two, which would be good narrative fuel.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Honestly? I don't know. I really like Saranrae as a goddess and it would just kill a good part of my enjoyment of Golarion if she were the one to go. Also, Arazni still feels like a total "Huh? Why her, exactly?" choice for a replacement of whomever is going to have to go, at least to me.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ruzza wrote:
Obviously I can't go through his almost 32k posts to see if he ever dared to utter something approaching a political opinion, but since he arrived on this forum, he always has focused on writing game- and rules-related posts, some of them with outlandish scenarios which I personally have rolled my eyes at. The above-quoted posts, however, make him out to be some habitual political troll, which just isn't true.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
For me, in a world where there is an evil torture god in the top 20 deities list and his direct minions (velstracs) seemingly pop up everywhere in AP's and adventures doing their thing, having banjo-playing cannibal rapist ogres around still seems appropiate. Them, together with people eating trolls, are a great reason to not go into those woods at the horizon. I appreciate Paizo making humanoid races more playable, but I hope ogres (and other large creature races for mechanical reasons) never become player character material. I don't think I'd like to handle that RP aspect on how to make a town accept having an ogre walking around them.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
That, uh, feels deliberate. Maybe that Monk wasn't as fun for the other players?
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
That is undercut a bit by fiends normally not remembering their past. You could say that the people whose essence gets turned into fiends deliberately chose evil, but a fiend is created out of "essence of evil" and therefore did not get to choose.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sibelius Eos Owm wrote:
Well said. I also think that having unnatural creatures being "always alignment X" is something that can be defended from a literary standpoint. The demons from the manga/anime Sousou no Frieren are an interesting example of such creatures. I was just wondering how Paizo would handle this with their remaster of outsiders, since alignment was such a fraught point of debate in the past, especially when it came to the "always chaotic evil" type of discussions. We'll see where they go, although I think you are probably right and they'll keep the morality of outsiders and the like the same, just under the banner of edicts/anathema.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sibelius Eos Owm wrote:
My point is that having sapient beings who tag and behave as "always alignment X" has gone out of vogue in the last decade, with the predominant view being that this is a narrative trope which could be seen as bigoted. Since alignment itself now is a thing of the past in Pathfinder, I have to wonder if the devs have taken this opportunity to remove fixed morality from outsiders (and undead) or if this aspect has been kept around and just replaced with "always certain edict/anathema".
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I'll be very interested how they will deal with the removal of alignment for fiends and celestials. Are fiends (demons, daemons, devils, etc) still going to be "always evil", but just with the tag "unholy" to replace it? And the same in reverse for celestials? Or will it be more common for outsiders of their stripe (always aligned to one alignment type before the remaster) to be of any morality they desire?
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote: The Hryngar have already come up a few times, as the replacements for the OGL Duergar. They are duergar after all, just with their serial numbers filed off and a new focus from slavery to pyramid schemes.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I always appreciate looks behind the scenes, James. So, yeah, I'd love to hear about how difficult it would have been to re-write Seven Dooms for Sandpoint into a Remastered adventure in a few months. :)
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ah, this makes me look forward even more to GM'ing Return of the Runelords. I've been prepping the 2E conversion for the last months. Just finished adjusting opponent stat blocks for 3, 5 and 6 players, since I got 6 players but it has become pretty normal that some people can't make it to a session. Still got months to go before we start, since we are currently in Strange Aeons where I get to be a (terrified, because low will save class as a PC) player.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Errenor wrote:
That's the term which was used in 1E by a lot of people, so it makes sense to me to still use it here. In any case, thank you for the information! Downcasting was more useful in 1E due to many damage spells autoranking until a certain point (i.e. Fireballs got to 10d6 in a third level spot, if your caster level was 10 or higher) and more spell slots in general, but it still is tremendously useful in some situations to get to use your lower level spells when you've run out of the appropiate spell slot as a spontaneous caster.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Errenor wrote:
Wait, what, they changed that in the Remaster? Because (as I understood the rules so far) the lack of ability to freely downcast your spells was a huge nerf to Sorcerers in the jump from 1E to 2E. Are you sure?
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
MadamReshi wrote:
Same, I had to go through them about five times before I got gist of it.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Alrighty, thank for the detailed explanations. The stunned condition and counteracting seem to be the most obtusely written rules I've so far encountered in 2E. So the explanations are very appreciated.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Errenor wrote:
Ah, so there are no cases of being stunned for X actions and stunned for X rounds together. That clears that up.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thank you for the succinct description, shroudb. To be sure I get this right, if you are "stunned 2 for two rounds", this means that the first round, even if I reduce my actions by two actions in the first round, I can't act at all, because Stunned says "You've become senseless. You can't act while stunned.", but in the second round, after removing the two actions, I can act again? Is that right?
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Finoan wrote:
I have to wonder why the text that you reduce your actions per round is there at all, if you simply are unable to act the entire round. As a newbie to 2E, I was reading the slowed and stunned conditions and wondering why they were so similar (which seemed to make stunned a bit redundant over slowed), so what you say makes a lot of sense (especially when comparing the stunned condition between 1E and 2E), but it's still strange to even include the "you lose actions according to your stunned value" bit when you can't act at all in the round.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote: There are an endless number of compelling stories to tell that aren't slavery stories, and that's where we're focused going forward. In the meantime, this isn't the thread for the topic—a topic I feel has been discussed and answered and doesn't need to continue. I know, I know. It's still a sore point, though, because it feels like there is a black hole in the continuity of the setting now. Anyway, as you said, let's return to the Windsong Testaments, which are also some very interesting developments (even if contradictory to stuff written in the Book of the Damned).
|