Ancient Void Dragon

CorvusMask's page

RPG Superstar 9 Season Marathon Voter. Pathfinder Starfinder Roleplaying Game Subscriber. ******* Venture-Agent, Finland—Tampere 8,898 posts (8,965 including aliases). 145 reviews. No lists. No wishlists. 35 Organized Play characters.


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I'm assuming eternal Legend is same concept as Owlcat's CRPG legend, aka "Man you are really badass mortal, like holy crap"

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Didn't they already explain how Sturovenen ended up exploding in the stream?

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Gorum did get that one thing in Kingmaker and Rusthenge at least, I also recall gorumites showing up occasionally

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zimmerwald1915 wrote:
CorvusMask wrote:
Don't forget the demonetization of underpaid labor where the one guaranteed to be taken to gallows is just opportunist wannabe warlord taking over the strike her chance to do violence, but the actual strike leader is willing to slit hostages' throats on spot if negotiations are refused
Which book is this from?

Same as where the scab comment came from (I thought that was clear from responding to the gallows thing)

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Don't forget the demonetization of underpaid labor where the one guaranteed to be taken to gallows is just opportunist wannabe warlord taking over the strike her chance to do violence, but the actual strike leader is willing to slit hostages' throats on spot if negotiations are refused

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I just find it amusing that we finally are going to have ABCD (wasn't destiny one of fourth options they threw out at idea phase but didn't end up going with?)

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Does this also apply to cleric of minor gods who died?

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Yay for single file download works for me now

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Still saying Apocalypse Rider sounds like post apocalyptic road trip movie also that they should get cooler mounts than horses if horseman part is dropped ;p

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I do feel bit still sad about lack of chaos/law replacement, but seeing there really isn't good/evil replacement for monsters either does make it feel better :p

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I'm fine with this if Gorum's church's reaction isn't despair or "time to find new god" but "Time for glorious final battle!" as they become empowered by god giblets raining down

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Woo for mythic in system where it might work out :'D

(I'm slightly in somber mood since a god has died, but could also be me staying up this late post midnight x'D)

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Kittyburger wrote:
CorvusMask wrote:
In general, people are talented at interpreting gods differently to fit what they want to play
And, apparently, to the straw man they want to spar with.

'is as well yeah. I honestly suspect idea that its matter of what god actually represents mattering as much as players more or less doing it on purpose.

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In general, people are talented at interpreting gods differently to fit what they want to play

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Hmm I think I'm realizing I dunno really how to think of theme. Like... Most of fiction and entertainment and games is supposed to be entertaining. Being educational is kinda hard thing in general because you can of course do something for obscure topic you are interested in to spread awareness, but like not a teacher so not just something I internalize how to do. Inspire is another one of those weird things where I don't know how do you inspire things on purpose, I just like to do stuff about stuff I've been inspired by.

Realization its "one page, can be double sided" so two pages in pdf means there is quite bit of space than I thought. Still not sure what I could do in two pages though. Adventure seems bit short even if its just outline. And I don't do much of items or player options. So I guess that means making monsters then?

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Well this is cool :O I honestly don't really know what to do with this theme though yet at least. But these kinds of things are good at making you actually finish stuff on time

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So what Minkai related stuff is detailed? I'm curious of Jade Regent aftermath

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Saedar wrote:
Interesting reference to the super-dangerous Rova-Spawn. Wonder if this is the same creature that hunted Erastil in his prophecy.

I thought that was just reference to Tarrasque in his post ogl can't refer by name glory

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April 16th is april 17th europe time right?

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Man why do people think Martial Art Master Buddha is boring? :D

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I'm not smart enough to solve this mystery :D

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Squark wrote:
Can we get an Aroden whodunit for Pathfinder a year from now?

Cluedo Aroden Edition

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Sidenote, sad that Medusa didn't get renamed Gorgon x'D

There are definitely some missed opportunities, its kinda funny how some monsters didn't get changed almost at all, while there are minor adjustments to other ones

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The Raven Black wrote:
CorvusMask wrote:
Waaait, why did Horsemen of Apocalypse get renamed to Apocalypse Riders?

HorseMEN.

It also helps differentiate them from male centaurs.

Hey you can't say that jackal or woman can't be a horseman!

But seriously, I only accept this change from mythological name if they don't ride horses anymore :p Give one of them a dragon mount

(riders of apocalypse is cooler than apocalypse rider anyway. Latter sounds like some dude on road with cheesy american car in some sort of post apocalyptic road trip movie)

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Waaait, why did Horsemen of Apocalypse get renamed to Apocalypse Riders?

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So to those who liked the redcap picture with accidental plagiarism art(googling D&D recap, I see what happened), thats the art used on roll20 version :p and is likely going to be used because roll20 never seems to update token pictures

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Funny thing about stirgers/bloodseekers is that they already looked kinda different back in 1e, though both are monster mosquitos so thats really similar. I think main difference was that D&D version was hairier?

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It does kinda annoy me how remastered is basically 2e with errata, but some tables kinda cautiously just blanket ban everything but rage of elements from it

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Gorum is actually rather popular in some circles, but that circles isn't paizo forums :p

Thing is that meat head god of colossal metallic titan thing is very heavy metal cover album type of taste

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ah so case of artist either googling or being accidentally given wrong art as example of what redcaps look like in pathfinder

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What did that iroran monk in Sandpoint do again besides training player character monks?

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Umm, so help. I do have the chapter by chapter version, but I actually managed to somehow break single file version button by clicking it too much yesterday and its still broken for me :'D

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Sidenote, the discourse involving which god is going to die is interesting because it showcases people's misunderstandings or biases against specific gods xD

Like, people are really quick to throw under bus specific gods they have beef with and that's funny to me because everyone presents it like as if it was common knowledge and really obvious to everyone

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I now want to know context of it, what art was accidentally which art? :O

But yeah in general I'm curious of why lot of monsters have 1e art, even ones that already had 2e art. I mean, its good 1e art, but I didn't expect it

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Keirine, Human Rogue wrote:
Kelseus wrote:
Do I remember correctly, that this is the last one for two weeks and then we find out who really dies? Or am I off by a week?

As I understand it, we're going to get two more Prophecies, then there will be a break, and then there will be an announcement a bit in advance of the release of War of Immortals.

I may be incorrect in this, however, and it should be taken with a grain of salt.

Also, I'm just over the moon that Desna is safe... now if I could just solidify Chaldira and Milani in that zone as well, it would cover all the deities that my characters have ever worshipped.

I mean I think there was announcement of the book 13th of april

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Shadow yai are clearly just night oni now (check the sidebar and description of night oni)

Lemure basically become ort.

Yeah lot of these were basically just renamed

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With so many star eating deities, Devourer is running out of stars :D

Joking aside, yeah not surprised

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oh hey, pipefox picture is from pathfinder 1e :D

I don't mind it being recycled though because its from my favorite artist from 1e I think (thats the oen that did anime-ish art right?) that I'm sad moved onto to make art for overwatch :'D

Still funny though since that's first time I've seen 1e art recycled in 2e

Raktavarna art is also 1e for some reason, which feels weird since didn't raktavarna have 2e art as well? (I kinda like 3.5 version best even if its most boring one x'D I don't like any of raktavarna art that much)

Keketar art too hmm. Its weird how many of these already have 2e art?

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I would prefer to download single file version but with button having bugged out I don't think I can x'D Ah well at least I got the chapter by chapter version

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Hmmnow the single file version button is bugged but I managed download chapter by chapter version :'D

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Man I hate that empty file bug x'D it always strike when I'm hyped

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This is nice :O

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Ye do realize that by that logic, Pathfinder Society needs to burn down entire Absalom to ensure adventures don't happen in pathfinder society?

It's just how it is, you can't avoid adventures in trpg setting :D

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Aroden's death is one of those weird things where I get the intent (they never gonna reveal it because its meant to be fascinating setting mystery that connects to big feature of setting aka prophecy dying, but they have in house answer to keep setting consistent and devs sometimes comment on what was their pre paizo headcanon) but execution of it is bit questionable to me because of presentation.

Like... Aroden's death was originally presented with same amount of weight as Mourning from Eberron. It was this really big setting event that happened relatively close to current setting (sure its 100 years for Aroden, but most of corebook options live longer than hundred years) and both feel like they are actually story important. Mourning doesn't have even in house answer since devs never bothered coming up with reason apparently(this confuses me way my brain works x'D I'd have come up with my own headcanon just in progress of creating such event), but they avoid it becoming inconsistent by Eberron being permanently few years after war ended. This is also the key difference:

Eberron isn't continuous story, its cool premise to start GM's own story, which means as its presented, Mourning is purely up to how gm wants to use it and what kind of answer gm wants to give it. All writers need to know is what was effect of it, the timeline being advanced means they never need to answer questions like "will it happen again" and "was it intentional or not" and such.

Aroden's death is supposed to be similar, but with advancing timeline pathfinder has, it felt weird how early material was promoting its presence super heavily while adventures treat it as background event long in the past rather than something actually scarring the world. Like the way you would have thought about it from early pathfinder material, you'd think it was setting up myth arc where eventually after lot of breadcrumbs, we will know why prophecy died and whether Aroden's death was cause or just one of effects.

Second problem with Aroden's death is that Aroden's death itself isn't that interesting unless you are just interested in knowing Aroden's story's end. Death of prophecy is interesting, but its hard to tell if Aroden's death caused all of weird events or not.

Like this is why I think The Gap is much better example of setting mystery: its 300 years in the past so its easy to accept it as "one of those things affecting grandparents of my grandparents that was big event, but nobody figured out answer and maybe nobody will". Its inherently interesting "why it happened, what caused it" but you also know from get go its never getting answered due to its presentation making it fairly clear it exists to separate pathfinder and starfinder.

TLDR: I think how Aroden's death was originally presented had tendency to make you think the mystery was actually going to be explored plus it itself isn't that interesting, people are more interested in death of prophecy part. Ironically the main problem I have with it is recency.

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Kobold Catgirl wrote:
man wouldn't we all look so stupid if it's abadar

I feel like thought it really can't be Abadar though because Abadar is the MAIN non evil antagonist church god. Like, come on, who would fulfill that role if he died? x'D

Like Abadar npcs are rarely LG and if they are, they usually don't like the church much, the LN church members are usually obstructionists to PCs and when the adventure wants them to be punched instead of being dealt in non hostile manner, suddenly LE antipaladin ones show up.

(but yeah I kinda feel like everyone would think Abadar is less boring if he was catfolk or something. Like the deity itself isn't really as boring as people say he is)

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I'm kinda skeptical on it being Rovagug, but I admit that its not impossible anymore.

One thing I don't think anybody mentioned yet is that Rovagug is 100% type of deity you can have doomsday cults trying to bring him back to life, due to how fricking hard his spawn are to perma kill because even dead ones have habit of springing back to life. So devs could make big event of Rovagug breaking out, dying, his cult losing powers, but his spawn and ever present doomsday button threat of his return still existing.

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Oh right, do Ulat-Kini not exist in post remaster anymore? I thought they did exist in the dwarf ap that featured the post remaster darklands lore article

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I hope nobody thought I was trying to criticize author (I didn't think I'd need to note it, but when I criticize stuff like genre immersion or etc, I'm addressing criticism to entire company because its never single author who makes executive decisions on how to present parts of settings.), but I do find it warming my heart that other writers popped up to note which parts they had come up with

I want to also restate that I liked the story as a story as well.

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I do find it funny that thanks to ogl removal, the "sea devils" finally got better name than that

But real question is, with removal of alignment mechanics, what did Aeons and Proteans get to spice up lack of law/chaos mechanical damage?

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Yeah, they are ridiculous, but they also don't really break the genre immersion. Its weird that stone age and knights co-exist, but neither of those is familiar to me. For lot of people fantasy is escape from familiarity.

Like its hard to tell where line is(to me its somewhere after tophats and early industrial factories, so trains and steamboats wouldn't necessarily be out of place to me as new inventions), but at some point Pathfinder might as well make their own version of d20 modern instead.