![]()
![]()
![]() Reading other people's comments, I kinda feel like while its nice paizo is setting up expectation that "no, sorry, we won't ever really have level 14-16 tier scenario", it kinda feels like allowing people to ask for "high level scenario, when?" constantly is probably less controversial than straight up telling them "never!", especially when it kinda seems like high level AP content is becoming rarer as well as 2e goes on. Like there are going to be bunch of folks who would try out SFS2e otherwise, but just kinda never bother due to thinking that "its not the 'real' game really, I'd never get my cool character concept to high levels, I just wait until I get chance to join campaign that does" But yeah, I was mostly surprised that level cap is this low despite allowing pcs to start much higher level AND all scenarios being replayable. There are ton of experimentations with this organized play campaign iteration and I'm was thinking that lot of these could have been gradual like "let's test replaying all scenarios AND higher starting point before putting down the foot on level cap due to some scenarios barely selling and barely being played" ![]()
![]() moosher12 wrote:
I think its stronger evidence of dragon themed book tbh ![]()
![]() I am thinking that whoever wins, Abrogail II will survive through it even if Cheliax's contract with Hell ends up being nulled in the end because I kinda doubt Cheliax will completely fall as nation. Like maybe they manage to put themselves in "strong" position but lose their biggest asset which can be a pr victory as well. ![]()
![]() (at least I can be glad I don't need to re-tell dwarf lore x'D I mean I couullld locate few interesting adventure hooks I never mentioned, but yeah geezus, just looking at my dwarf lore post from three years ago now made me feel exhausted. Glad that part of the process I've already done and with new high helm book people can just read that instead so no need to comb 3.5 and 1e early lore books of questionable canonicity status) ![]()
![]() Andoran is another one of those countries where lot of people perceive them as "they are more interesting as source of npcs for other adventures. Like eagle knights, steel falcons, twilight talons or grey corsairs fighting cheliax and so on" rather than as interesting country with interesting locales themselves. Well I hope everyone has learned so far that even most seemingly boring country has interesting details. Or I hope so at least, I'm writing this before reminding myself of detail xD Arthfell region has several interesting conflict looks, like imperial loyalists and conspiracy to restore noble houses, but hook I like is that Alvis, what used to be small fishing village until it grew, is home to Andoren Alchemical Society and they are apparently dumping their alchemical waste to water. So besides potential pollution themed environmentalist adventure there, I mean just imagine monsters born from alchemical waste in Apso Bay xP Cyremirium in same region also had weird problem with thousands of dead fish showing up everytime moon fades to black. (sounds like job for dark archive xp) Overally lot of locations in Andoran have connection to fey, both friendly(for example, "In truth, the town is protected by three kindly fey who, when settlers came to this area, brokered a deal with the newcomers via their followers among the Primordial Ones rather than fighting them off. Believing they could live in harmony with the settlers, the dryad Gillialara, the nereid Cymewray, and the lampad Yvenliss agreed to care for the town’s citizens, providing them with food, access to clean water, and a supply of valuable quartz to trade with others in exchange for peace and a life of balance with nature.") and hostile(several darkmoon valley modules should make that kinda clear) and its common enough theme to be noticeable. Unfortunately to me personally I don't find fey stuff as standout of a thing by itself, they aren't among my favorite creature types ^^; Still yeah Andoran has lot of stuff for people who love stories involving fey. There are also lot of druidic and primal themes(heck the local druidic major faction is called Primordial Ones) in Andoran, nature vs industry and etc. Basically, Andoran is land for political intrigue and nature vs civilization adventures. My preference is for weird eldritch mysteries and fleshy organ growths so not as much stuff to me x'D Still yeah, I won't say lot of the adventuring sites aren't cool: Black Forks: Creepy monastery with massive pool of black stagnant water. Funny thing about this very eldritch location is that the campaign setting book refuses to go into detail to explain any of the weird stuff there or even what hostile npcs or monsters could be found in the location. We know that it was built by bunch of monks fascinated by waters and they started to do violent self torture rituals, then they got slaughtered by goblins who threw their bodies to water which attracted some kind of horror from woods that killed everything else on its path as it started to move to farmlands. Group of Taldan soldiers managed to turn monster back but never returned alive and nobody found trace or evidence of the monster and eventually settles took region back from goblins with villagers leaving the site alone. And now there is group of cowled folks called Tenders doing mysterious rituals. Basically Black Forks is mystery box that refuses to give direct answers about what exactly happened, but it sure does sound potentially cool xD Candlestone Cavern is one of my favorite adventuring locations from dungeons of golarion just because I kinda want to run dwarf "we will get to bottom of it and release the flesh eating gas to clear it of undead at all cost" adventure xP Point is, its a cool mega dungeon, I like those. Claes Redoubt is subterranean azlanti ruins but the adventuring site description just details attempts of one guy to find it and what dangers where in the way, so we don't actually know WHATS in there besides it was some kind of refugee caves. Its bit of bummer to me since hey I want to know what is there to be discovered xD This book loves leaving mysteries vague in adventuring site advertisements. Andoran also had Droskar's Crag(among other cool things, there were couple of adventure modules in area iirc) which was one of potential location of axe of dwarvish lords. I forget, what was post remastered name of that item and where it was canonically in the end? Nogortha Necropolis was cool but dunno if we see much of pathfinder wendigo anymore since I don't think they got reprinted or renamed. Occarin was small village with secret. And the secret is that it has VERY large percentage of changelings and most of them never hear the call because another secret is that some of the changelings work for their hag mothers and choose most potential candidates to target with the call to become hags. Sooo yeah. Andoran has lot of things if you love lycanthropes, primordial druids, fey, the weird bee-man, Talmandor and hags. I glossed over lot of the examples because I'm the fan of esoteric weird occult stuff xD ![]()
![]() Habit, company policy, same thing when I try to be concise and lose the nuance in progress xD But yeah, I do add that technically the adventurer's guide also mentioned it since it had version of Council of Thieves post the ap, but sadly we haven'ts seen the new phantom thief esque thieves guild (instead of blue collar noble mafia) after that book yet despite it being cool new retooling of the faction ![]()
![]() My time [to go through campaign setting books] has come once again. Not just for stuff that could be expanded, but to showcase funny and endearing stuff from these nations xD So Taldor has lot of interesting past to explore and also explore their effect on areas that used to be part of them, lot of noble house shenanigans(some people might be like "pfft, who cares about shenanigans of rich and powerful, they suck", but there are still fun stuff like joke marriage proposal between human grand duke and a dwarf that turned into genuine love and now scandalizes the nobility in Krearis region) and etc, but I assume this thread is probably more interested in more esoteric and obscure matters or at least cities and regions that would be fun to explore xD Like Kazuhn City which has heavy "Kowloon Walled City" vibes. (basically half is abandoned, quarter burned down and the "empty" section is divided by wall from the "polite society") Another interesting site at Kazuhn region is Peguduor a massive azlanti refuge site that was populated by munavri, caligni and other azlanti descendants but is now mysteriously empty of what must have been tens of thousands of people and contains apparent secret temples to Scal. Pastorling from Lingian is small hamlet with nothing of note, except really really good bakery. Except that person who owns the bakery and runs the humble place is running massive crime syndicate and smuggling operation despite that bakery is doing well enough she wouldn't even need to do crime. I just had to post that one because npc got really cool art for what is really funny concept xD Mut from Oppara has self run lighthouse filled with traps, guardians and wards, so most people haven't seen the place's lantern and thus can't confirm whether popular legend about it being a solar dragon's still beating heart is true. I just light idea of lighthouse dungeon with possibly shiny beating heart, so had to mention it xP Old Sehir: Super popular tourist site that is only 150 year with fictional history reaching antiquity and all local elves and dwarves have given up on trying to convince humans that its in fact not actually old ancient taldan site discovered about 150 years ago. Karakuru, the City of a Hundred Fountains, known for bathouses and fighting style rondelero that combines peasant dances and noble weapons. Bafra's Face: adventuring location where bunch of spriggan cultists and gargoyles are trying to build stone god/colossus, would be nice to see if they finally managed to finish animating the colossus with war of immortals and all xD Blackwood Swamp: besides smugglers and local iruxi enclave, there is sunken azlanti ruins(due to bad building location) Nacar-Azen which has interesting note of containing lot of schools. Like "Astrarium of Mag dedicated itself to understanding what precipitated Earthfall and what the Starstone was." Its interesting stuff Ruins of Nazilli: adventuring location that has spider cult worshipping Mazmezz. As in cult run by spider monsters xD (note: huh Emorga All-Seer from wardens of the wild was mentioned originally in taldor book. apparently her class was diviner 8 xD) But yeah I don't have time to skim through all countries right now, but if this is helpful or fun I'll continue doing so later xD ![]()
![]() (does this mean I don't have to worry about updating my survey answers even if I complete empires devoured in time? x'D) But yeah, I've gotten some feedback ideas even this late in december, but dunno if it helps much at this point anymore. Still super cool blog and its great to see feedback from earlier being taken in account ![]()
![]() magnuskn wrote:
See that's the thing. Adventure paths? Contain plenty of horrible murder, torture and body horror. Setting books? Contain lot of societal issues and discrimination. Pathfinder tales book? They get often into very personal street level view of bad stuff happening rather than macroscale "ah yes, bad stuff exists". Thing that people don't get is that setting isn't "less dark", its "rulebooks don't present that side of setting". Like, horrible evil things probably exist in setting, but paizo doesn't feel need to focus on those since there isn't reason to, everyone can have those things in their games if they want to and party isn't uncomfortable with them. Heck even slavery basically exists in setting in spots, its just called something else. Lamashtu hasn't gotten changed. The lore just focuses on talking about lamashtu worshipers who are part of some kind of twisted fertility cult. I'd say one of reasons why lot of orc gods died was that it would have been difficult to work around their past deeds in how setting's front facing side is presented. (TLDR: when people are like "sexism and racism doesn't exist in Golarion", you can tell they haven't read setting books or tales books. There are probably thousand unnamed demon lords of "PG rating banned" that we will never learn about because why would we want to read about someone's magical realm of demonic NSFW torture.) ![]()
![]() Kalaam wrote:
Pretty much. I'd like to see some options buffed, but regarding sure strike, I'll just wait to see if spell attack related options actually get improved, otherwise I do feel like they could have just given it like 2 rounds cool down or something instead of once per encounter thing. I do think there is value from disabling "I'm fighter that multiclass into caster and only preps sure strike" as meta, but I don't mind it either. ![]()
![]() Thing about Ragathiel is that he actually wasn't THAT extreme. Vildeis is much more extreme, but I don't mean that he isn't that bad because Vildeis exist. Like Ragathiel is all about avenging victims and all that jazz, but his faith did acknowledge possibility of good coming from evil origins. Its more of players who keep interpreting him differently. ![]()
![]() I mean we have known for ages Norgorber is a human god. That's exact reason why Aroden hated him, because he was worst aspects of humanity in the there ascended gods from starstone test x'D Mr Gorber's funny name is perfect reveal to me because it perfectly shows how power of secrets IS in that they are a secret not because secret itself is grand. He seems mysterious and scary because you don't know who he is, not because who he actually is. (that said I don't agree that mysteries are always great just because they are mysterious, mysteries have to be interesting to solve and if there is no way to make reasonable guesses, then its just "huh weird thing happened". But I absolutely believe that twist of god of secrets being bit of a poser is great secret.) ![]()
![]() I can say that even with quoting English dictionary, the word has negative connotation like that person on going for crusade is doing something ridiculous or self righteous even in context of it actually being used to refer to good cause like human rights or something. (I can't really speak from Finnish perspective because Finnish word for it has primarily meaning of "war to spread Christianity especially to non believers" so its primary use IS in historical context) Like having your cause being referred as crusade I've only seen being used in insulting or belittling context. (also I feel like if word "jihad" would absolutely make Christians angry if used to refer to righteous cause in fictional setting, heck the western fiction using the word I've heard of seem to use it in same negative context as word crusade) ![]()
![]() I'd assume Pathfinder Society AP is less PFS AP and more something like Shattered Star or Serpent's Skull where you play as member of society or are closely allied with them. Like how Dead Suns isn't SFS AP, but its AP where you play as starfinder society members. (would actually be nice for me too, archaeology focused AP would be nice and I prefer AP gameplay to PFS gameplay if I can choose x'D) ![]()
![]() Dragonchess Player wrote: The Euro-centric origin of RPGs has bitten the industry in the past, even when effort is taken to try to mitigate cultural blind-spots. And "crusade" has negative connotations even outside of the Christianity vs. Islam thing: The Albigensian Crusade against the Cathars in the Provence region, the Baltic Crusades in Northern Europe, the Fourth Crusade sacking Byzantium/Constantinople, etc. Yeah, even the quote "main" crusaders were series of unfortunate events where increasingly incompetent and greedy people turned it into increasing farce. I guess its kinda similar to how V for Vendetta made people forget that Guy Fawkes mask is to make fun of guy who tried to blew up the king (because he wanted a catholic monarch on the throne) and failed in incredibly embarrassing way. Over here I don't think school ever taught anyone about crusaders actually having been a good thing, like Crusader Kings game series is probably biggest source of crusader memes and its very explicit about how crusades were greed motivated. ![]()
![]() James Jacobs wrote: That said, other than themes, I'm also eager to hear about what sorts of monster themes or genre themes people are interested in, beyond just generalized themes and regional themes (all of which are still very interesting and important to continue sharing!). Or even PC build themes. We've done 3 of these so far—the "dwarf" and "orc" and "elf" themed campaigns. Would people be interested in us exploring that in other areas, but instead of focusing on ancestry themes, doing it with religions, or organizations, or even classes? I do have niche interests like seeing Kwanlai tengu politics, nexian fleshforges and mutant groups in mana wastes. Never say no to aberration heavy APs, there is reason why I'm big fan of idea of Dominion of the Black alien invasion ap xD In general, seeing Droon, Nurvatcha, Murraseth and Diguo-Dashu in ap would be cool and unexpected because of my usual interest in xenofiction, heck just ap about those haunted clockworks of Clicking Caverns would be cool and also great opportunity to explore Nagajor. Heck seeing Usaro with chara-kau being less uncomfortable is interesting idea with city's new developments. New aquatic adventure would be great, I'd love more shattered continent content, but 2e aquatic campaign wouldn't need to be ruins of azlant sequel. We've already had couple "evil god" campaigns and those were cool, so why not do that for "neutral" or benevolent gods as well? Regarding more "mainstream" interests, I've wanted to see serpentfolk AP once again xD Serpent's Skull is cool concept that deserves second try. I've also always wanted AP that deals with themes of more obscure fiends, qlippoths, sahkil, rakshasa, asura, they all make for good APs I think with potential demigod as big bad behind the main villain or even final boss. Religion based campaigns does sound like good idea, it reminds me of how some campaigns have subtheme of specific god related material showing up often, but it being explicitly their worshipers' campaign would be something new. I've also been interested in faction specific ap (whether playing as member or just dealing with them, I liked SoT and Prey for Death after all, though I think Hellknight pc AP without anti chaos mechanics feels weird and Hellknights are better enemies anyway since most of orders are different variety of fascist civilian oppression methods and with Firebrands I have really specific kind of AP I'd want to see which is playing as serious firebrands and occasionally having to deal with shenanigans of braggarts and how to turn them into effective assets rather than Chaotic Wildcards that ruin the actual plan xD) (also I was sad that outlaws of alkenstar wasn't written as no caster ap, but we have done great as party of inventor, alchemist, fighter and gunslinger even if we keep finding healing staffs xD So I guess that counts as class specific interest, the martial only ap) There are honestly too many ideas(I didn't even get to ramble about serpent or dragon war xP this post is ALREADY too long, how am I ever expected to tell all the lovely ideas I wanna see? x'D) I'd love to see and I feel unlikely any of them would get picked out because they'd need someone with a passionate elevator pitch to work on them so that the wider audience would get excited about them too ![]()
![]() Crusade is from pov of non English speaking person even in out of context a weird thing because it directly refers to crucifix aka Christianity and specific series of real life events and its often used negatively to talk about zealous loons on warpath.(like its often used negatively to talk about moral guardians wanting to censorship media for children) Like out of context, when it gets used positively in fictional settings, it looks like its just because word itself sounds cool or something because there doesn't appear to be deeper reason for the specific mostly negative term being chosen? Like, why don't fictional settings just use term "Holy War" to refer to religious faction organizing a war effort, or does that term have even more negative connotations? ![]()
![]() Mathmuse wrote: Of course, playtest characters are built like PCs. However, I discovered that any NPC designed to fight alongside the PCs even in just a single encounter is best built like a PC, too. The tactical dynamics of a NPC-built character and a PC-built character are different and roleplaying a NPC-built character in a PC party gets weird. Yeah I didn't comment on it earlier when I expressed opinion on it being easier in 1e, but this is why when I converted JR to PF2e, I built all of party npcs as PC builds. Even the ones that were bestiary creatures with class levels and thus didn't have ancestries in 2e. It felt easier to me to replace some of class feats with monster inspired abilities than build them as a monster and then level them up with party. Easy example of this is level 1 PC and NPC: level 1 NPCs' high strike bonus is +9. So all of melee npcs at same level are equivalent of fighters unless GM takes care to simulate how powerful pc would be or otherwise avoid using table strictly. On average PCs have more versatile builds while NPCs have simpler tactics but have stronger bonuses. So PCs can feel overshadowed as result even if balance wise it ends up about even because all of NPCs' rolls feel high in comparison. NPCs are also technically easier to level up, just add plus one to number (or follow up the table and see which levels they get +2 increase instead) but again npc creation table is built in mind around npcs being challenges to PCs, and frankly party allies getting new powers as they get stronger is slightly cooler than them just getting bigger numbers. (that said yeah, NPC statblock temporary allies can also be cool, Prey for Death has good example of that, but I do suspect there is reason why they are only for one encounter usually) ![]()
![]() Well with that quote I was talking about cohorts to be clear, there were lot of oneoff npcs in 1e were the AP was directly like "this is a potential cohort if you allow leadership", but yeah I do think recurring npcs =/= party npcs, just that its easy to turn oneoff one into a party npc and that can confuse people sometimes when they think that 1e had more recurring npcs than it actually did. (sometimes such npcs can be cooler than actual recurring NPCs especially if they have really natural story hook to actually join party. They are usually characters that can temporarely join party somehow and it can work great even in late campaign like with Isuma from Iron Gods. Recurring NPCs' value is in seeing sidestory and development of minor cast around PCs, but they don't actually need to join the adventure to do that even if side quests or adventure sometimes intersects with their story, but cohort npcs basically can funnily enough really make campaign feels like pcs' own because its up to them to convince npc to join them permanently.) ![]()
![]() That's basically what my long answer would have been, but I didn't have good moment to write it. Basically, issue isn't that every campaign needs recurring npcs(rotr has some but doesn't need them), issue is that some of campaigns that would benefit from recurring npcs(like ones involving community, group, base, organization, etc) and/or have them don't really use them. Like AP NPCs that are introduced in way that makes you feel like they are gonna be important and you are going to see their stories grow over campaign then they disappear for most of it. (and sometimes even that can work with mixed results, like with ruins of azlant further you move away from colony, less you are going to see settler npcs until you return, and it works because all of npcs are kinda introduced as type of civilians who just want to live their life in peace. But the most of npcs are shopkeepers or minor quest givers, and reason you don't see them is because you travel far away from settlement to new locations. So of course it makes sense that shopkeeper doesn't come with you and you can be like "oh hey long time no see" when you finally return. Meanwhile in SoT new Magambyan npc casts for book 3-5 tend to be students and teachers you never saw before and it makes you wonder "Hey where did our friends go?" Like sure, makes sense when you travel away from Nantambu that you meet new npcs, but why the recurring npc cast from Magambya transforms into a revolving cast for couple books? In Edgewatch the problem is even worse, you spend entire campaign in single city, but your colleagues in Edgewatch are never important npcs and you keep being introduced to new npcs allies who rarely show up again in the newer books. Extinction Curse on other hand treats circus members like equipment peaces, most screentime that explores them as people is the blog fiction on paizo.com. TLDR: Without familiar faces, there isn't building up camaraderie as a member of group.) In 1e it was easier for oneoff book npcs to turn into recurring npcs since they were easier to take along as party npcs and level up over time so that can skew people's views on them. Iron gods doesn't have recurring npcs but it has lot of easy to recruit npcs. Greta from Reign of Winter is technically one scene wonder, but she ended up as party npcs in notable amount of campaigns. ![]()
![]() Jenner2057 wrote: I'd say the one that did it really well was Wrath of the Righteous. They include the NPC update for each book on the inside cover. Even if they didn't have a major role to play in the rest of the AP, they give you an idea of what they'd be up to. I'd love to see them continue that, but I also understand that's prime real estate. (that is basically what Crimson Throne did, on top of them having appearances otherwise yeah. But yeah it is one of nice things about wrath of the righteous) ![]()
![]() zimmerwald1915 wrote:
Correction is that CRIMSON THRONE did well with it. And SoT on is good example for me because there really isn't strong reason to introduce new cast in books 3, 4 and 5 since besides students introduced in book 1, none of book 2 pc's new students show up either :'D Like... Book 1 students coming back in book 6 just kinda highlights that just because adventure is high level isn't reason to not use them (Jade Regent in general is great example of 1e ap that handles NPCs exactly as PF2e aps do for most part besides like Fist of Ruby Phoenix: there is cast of npcs who are supposed to be important allies to PCs, but they never really do anything after book 1 outside of occasional mentions) ![]()
![]() Dryftwould wrote: I don't see Kerkamoth (Monitor Demigod) listed anywhere, but I don't know if that's an oversight, or just really meta... Heard this from discord, but basically Otolmen disappearing in War of Immortals is kinda meant to imply same happened to all Primordeal Inevitables. Meta wise reason is that they are still inevitables and due to ogl removal they aren't going to show up, but the First Arbiter aeon demigods aren't 100% replacements despite all four of them being suspiciously close to four primordial inevitables that got removed. Anyway, reason why they disappeared like that is that so its easy for GM to bring them back in home game even if they never show up in canon again. Sasha Laranoa Harving wrote:
Also heard from discord: Cormigus is inside joke about paizo livestream technical problems when chat started to joke about God of Sound having died. ---- But yeah Neshen has same edicts and anathema so that seems like error. Also slightly confused by some changes between previous PF2e deity statblock and post remaster for Zev, but I don't think that's error per say, just "Wait, Xulgath's can't use stealth now?" ![]()
I like your original system. Yeah it has a lot of variance but that's probably why you're looking for an alternative to point buy, variety. My experience with point buy (YMMV) is that you see the same characters over and over. Rolling stats is a great way (IMO) to force people out of their comfort zone and try something new. ![]()
Have you tried asking the player what they want to do with their character? You said it looked like he was trying to build a tank, someone who doesn't necessarily deal out a lot of damage but gets a lot of attention and can absorb a lot of hits, so help him build that. Stop looking at his choices and saying, "That's not how you're supposed to build a Fighter," and work with him to help make a character who can effectively do what he wants it to do. Personal experience I made a non-lethal fighter in a game once. Feats and weapons were chosen to help Disarm, Trip, or incapacitate enemies rather than kill. My DM's initial reaction was the same as yours, "You're doing it wrong," but he talked to me and helped me make my character more effective at what I wanted him to do. If all he'd done is poke, nudge, and hint at how he thought I should make my character I'd have left after the second session, and I wouldn't have cared that he was trying to help keep my character from lagging behind the others. At the end of the day it's his character, let him make it the way he wants. ![]()
Ok so I'm starting up a game in the next month or so and I got the idea to have a reoccurring villain, but rather than have him constantly escape I want him to die, and come back. Now current plan is making him a Clone Master Alchemist who prepares a clone of himself as needed and leaves it at his base, along with his best equipment. Now aside from this requiring him to be lvl 8 at least, is there a more efficient means of creating this kind of villain, someone who the players can kill, have a moment of accomplishment, and then later run into them again. ![]()
My issue with Magic and science working in tandem, particularly in a setting like Pathfinder, is that science and technology as we understand them rely upon natural laws. The world works a certain way so certain things are possible. Once magic is able to change these laws to a significant degree (like in Pathfinder or D&D) technology stops working reliably. So high magic high tech doesn't work because in order to keep technology working while wizards are warping space, time, and energy on a whim it pretty much has to be magic. Now you can meld the two, high tech-ish devices achieved through magic, or magic effects achieved through science, but you can't have both as separate and distinct. Once you lower the power of magic to the point where altering the fundamental make up of the universe is impossible or just shy of it (like it happened once in myth) then you can have science and magic be different things but beyond that it just doesn't really work. ![]()
Talk to your brother and see how he feels and where he draws the line. As of yet you're just boasting, you aren't telling lies to avoid responsibility or gain advantage over otherwise honest people you're just a braggart which a Paladin might frown upon or call you to put your money where your mouth is but it really shouldn't be something he's fighting you about. ![]()
Bacon666 wrote:
The Short answer is all of them and none of them it really depends on the kind of general you're looking for. If you're looking for a well rounded student of war you're probably looking at Wizard, Bard, Rogue, Alchemist, etc. people with lots of skill points who have a lot of Knowledge skills as class skills and/or can pump a lot into them at the expense of more adventury skills (like Survival). This is someone who probably hasn't seen much actual combat, and they're going to delegate most of the practical day-to-day matters (feeding troops, getting clean water, etc.) to other people and focus their attention on the front. This is the kind of general who leads the war from miles behind the lines, always keeping ahead of the enemy, and is normally bested by an enemy acting outside studied convention. If you want a general who rose through the ranks, earning their position by proving themselves in countless battles. The student of war knows war but this is a general who understands it. You're likely looking at a Fighter, Paladin, Cavalier, Magus, etc. someone who started on the front lines and worked their way back by virtue of survival. Fewer skills in general (knowledge skills in particular) and more focused towards whatever branch of the army they rose up through, probably big focuses would be Profession (Soldier or the like) and Sense Motive. This is someone who relies heavily on advisers to cover the gaps in their own knowledge of warfare, they lead because they're able to apply the perspective of someone on the ground to the high-minded plans of Lords and Wizards who're like the student of war, technically rather than practically proficient. This is a big reason for Sense Motive, this general relies on other people so he needs to be able to discern who they can trust. This is the kind of general who is likely present at most major battles, reading the flow of battle to determine his enemies real goals so he can get out ahead of them. This general is likely to be bested by his own inability to be present on multiple fronts. I could go on like this forever. Any class could make for a good general, depending on the style of general you're looking to make. Ultimately though all the classes are built to be more effective as the guys on the ground doing the things, rather than the people directing the guys doing the things. ![]()
Lord Twig wrote:
[sarcasm]Player 1 rolls 15 on an attack roll, Player 2 rolls 10, Player 1 is able to hit but Player 2 isn't, how is this fair again?[/sarcasm] The mechanic is fair because everyone has the same odds of rolling good or bad stats, the system doesn't favour anybody. In terms of performance in-game it's fair because both players have access to tools that can even or upset the balance. Player 2 could look at his low Cha and decide that if he can't be any use in conversation he's going to be an absolute beast in combat and goes Barbarian. Rage bumps his Str and Con over the Paladin's, he get's higher hit dice, etc. Not having a range of stats that is as good as someone else's, or that doesn't allow you to be good in all arenas, does not make it unfair. How is the character who dumped Cha to 8 and had a -2 racial penalty any more capable of participating in diplomacy? Is point-buy unfair because it doesn't let you create a PC who's potentially good at everything? ![]()
Malaclypse wrote:
It's entirely fair. Giving some players 25 point buy while the rest have to roll 3d6 in order is unfair. Every player had the same chance to roll good or bad stats, that one player was unluckier than others is unfortunate but not unfair. As far as it being no fun that really depends on the individual and the group. I don't have fun in point-buy games, they're boring, because no one is ever challenged, because everyone was able to make the best possible x they could, and heaven help you if you didn't because the entire table will turn on you for ruining their "fun". High Fantasy Mathematics aren't fun for me, mapping out my character's growth curve to best effect my rolls isn't a game it's a second job. That's all I've ever gotten from point buy, a bunch of people constantly telling me that because rather than make my Sorcerer or Fighter in the optimal way I tried to make them something interesting for me to play, I'm ruining their game. If you're a group, or an individual, who can only have fun when they regularly succeed, you're right, having uneven stat distribution will never be fun. I could have loads of fun playing around a -3 modifier, working out ways to turn challenges to my stronger stats, or outside bonuses to negate it. That's fun to me, that's puzzle solving and creative roleplay. I also prefer it for character generation. Looking at a Point pool thinking, what do I want to be is nowhere near as fun, for me, as looking at a group of 6 randomly generated numbers thinking, what can I make with this. ![]()
Malaclypse wrote:
Well the original poster asked for help making the 4 work so advising him to give up, to varying degrees and in varying styles, seems counter productive. Malaclypse wrote:
No but it also doesn't sound realistic. I can't think of a single class that becomes completely useless because of a single -3. It's a hurdle, no question, but it in no way cripples any character. Between feats, traits, and clever game play you can overcome it. Heck considering your result is dependent on a roll of 1-20, and and all other modifiers increase as you go up in level while the -3 remains static it becomes increasingly irrelevant. Malaclypse wrote:
No the "grown-up" response to rolling a 4 is finding a way to make it work as best as possible. Throwing up your hands and saying, "This sucks why can't we do it this way?" is remarkably childish. For whatever reason the player agreed to roll stats, the time to suggest point-buy has come and gone. Going back after rolling your stats and saying, "Yeah I don't like these can we do Point-Buy?" is not appropriate behaviour. ![]()
Atarlost wrote:
I wouldn't describe interrupting the GM and not allowing any of the other players chances to act or even think as correct behaviour. Keep in mind the players are basically interrupting the GM to say, "What do I see, do I find anything of interest with my knowledge rolls? No, next door." It's basically the RPG equivalent of watching a movie with your friends and hitting fast forward any time you get bored with it. If I'm being generous I'd describe that as simply rude if not outright obnoxious. ![]()
Maccabee wrote:
He frequently flies into fits of rage he has no recollection of accompanied by a thunderous pounding in his head, he's Scottish. (Apologies to any actual Scottish people just playing with the stereotype) ![]()
While detached works well, if you're looking for more options you could go for Unremarkable. This focuses on the Personal Presence aspect of Charisma, you aren't unlikable or surly you just fade into the background. You're the guy standing at the bar, unable to get served while dozens of people come and go and come again. I find this works well with casters because you're ignored all through the social stuff and then combat/exploration happens and you explode on to center stage. ![]()
EpicFail wrote:
In defense of the idea there is a difference between raw ability and trained skill. The negatives presented are a response to the character's naturally lower charisma, and while Diplomacy may be able to prevent such negatives it has to be applied to have an effect. So if the characters are at a tavern and order meals and the Low Charisma guy states that they use Diplomacy and compliment their server, establishment, etc. so they don't spit in his food, he's offset the negative. Now having said that I still wouldn't do it, because (IMO) that's a misread of what a low Charisma actually represents. Low Charisma makes you less compelling, less noteworthy, not less likable. So instead of people spitting in their food they have to constantly grab the server's attention to get an order at all. He'd be the guy standing at the bar waiting to be served meanwhile the bartender serves everyone around them even though he was there first. The guy getting spit in his food and starting fights actually has a very high Charisma, it just doesn't manifest positively. Something about that character compels aggression. Example; Gregory House has high Charisma, it doesn't mean people like him, it means that his force of personality is such that in spite of not liking him people still do what he wants. Low Charisma isn't unlikable it's just boring, if Charisma 18 is that person who catches everyone's attention when they walk in the room Charisma 0 is a plank of wood. ![]()
kyrt-ryder wrote:
Ok so an honest question, if the character stats have no bearing on character actions outside of rolls, how can they have any bearing on character actions within rolls? If the character concept need not have any relation to their stats, than how do their stats serve as a representation of that character through gameplay? If the Wizard is an idiot where does the +3/+4 come from on Knowledge or Craft checks? How do they master complex arcane mysteries? ![]()
To the OP there's no need to punish the players, the dice have and will likely continue to do so for some time. Now if the players want some form of in-game response to their low Cha then some fine suggestions have been given. Have characters gloss over them, make them pass a Cha check (keep the DC fair), or take some other action, to command an NPC's attention before allowing them to make social rolls. I'd also recommend encouraging the players to consider how their modifier translates. The Cha 5 character gets a -3 to social skills, so they have to work harder (invest more skill points) to get the same result as someone with Cha 10, what is the source of this difficulty? Do they stutter, are they shy, abrasive, anti-social, do they just look shifty etc. Even something as simple as saying um a lot when they speak, it doesn't have to be major or all encompassing, but encourage them to think about it. It could even be that the modifier comes from the fact that it does take more effort for their character to interact with people and it shows. I'm currently rolling up a character with 7 Cha and a trait that lets him use his Int modifier for intimidation, reflecting that he's not used to dealing with people as equals or lying to get what he wants he just browbeats and belittles people. Doesn't even have to be that complicated though. ![]()
Imbicatus wrote:
Fair, though I'd argue it's a great way to make characters. Not a good way to make builds, but you can get really interesting characters and experiences out of having to run with the hand you're dealt. ![]()
Zhayne wrote: Assuming I agreed to that insane stat acquisition process in the first place ... EsperMagic wrote: Or alternatively dont use such a terrible system for determining scores. These kids today ;) lol. To address the OP I'd honestly go Gnome Abyssal Sorcerer. Bonuses from the Bloodline up your survivability, and the DR bonus to summons (while not spectacular) is still making your meat shields harder to kill, and unless you're playing an Evil campaign how many enemies are dealing Good damage? Alternatively go Draconic or any of the other blaster lines and get Levitate ASAP, float up and drop the pain. |