Benjamin Tait's page

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CorvusMask wrote:

Wait a sec, Ashen Mans appears in this one too?

Daymn, that guy sure gets around! First he appeared in Doomsday Dawn, then has cameo in Sandpoint's market and now he is in APs too? Is he gonna be in every existential threat level ap? :D

I think he is, especially considering the next AP is an existential one, I'd be surprised if he didn't show up making life hell for the cleaners with his ashes.


Cheers! And what can we find in the bestiary?


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I like the module, but I'm wondering what's up with some of the art direction. Palqari the Djinni Vizier, one of the genies of the Plane of Air, appears to look like an Efreeti. I see no reference to the fact he looks completely different from the norm, so I'm wondering if he was originally an Efreeti that they changed into a Djinni at the last minute and forgot to/ran out of time to change the art?

Either way, it's been bothering me and I wanted to see if anyone else noticed.


Ice Titan wrote:

Was definitely hoping the Scarlet Triad wouldn't be just out in the open hunting people for sport, twirling moustaches and cracking whips with their demon companions. That makes it tough! What makes it tougher that Laria Longroad was basically a party member and hit level 18... tougher still that the party specifically all got Leadership as a bonus feat and used it to set up the Silver Ravens as a legit organization of CG heroes filled with a couple hundred capable adventurers. So I'm going to have to lampshade and cut around and work out how exactly the squad of old heroes doesn't know about this-- or worse, if they do, why haven't they stopped them?

My group is going to make running this adventure way more work than I wanted it to be!

I believe the adventure mentions that the Hell's Rebels party are currently deep in the Darklands for some unknown reason, to explain away their absence.


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They're evil baboon folk who worship a dragon god of destruction, I'd be more concerned if my players saw them and thought that was a racial caricature or representative of Mwangi/Not!Africa more than anything.


Dogan. wrote:
Benjamin Tait wrote:
Dogan. wrote:
Asurasan wrote:
Thanks, just to clarify. I mean to share Age of Ashes content. I just was referencing what I had previously shared in similar threads for other AP's.

I'd love to see more stuff shared! Some other stuff I think it would be great to see from others:

- Breachill NPCs
- Small Breachill plots
- Some thoughts on how Breachill fits into Isger.
- Small encounters around town, outside of town, around the Citadel

I'm sure there is more, but let's work together to make this thing sing!

I've already made a small encounter for the downtime while Huntersgate is being repaired, though it's tied to a character's backstory.

Basically, a farm run by a family of Erastil worshippers is being attacked on a nightly basis by wild animals, and the eldest son asks the party for help. His parents are openly hostile to the Asmodean Warpriestess in the party (and have tried to get her arrested by anonymously reporting her for devil worship after learning about her existence).

The one behind the attacks is a Horned Archon, an ancestor tasked with protecting the family, who wants to punish the family for abandoning their first child to the Sisters of the Golden Erinyes. Two guesses as to who this child is (she believes she's an orphan of the Goblinblood Wars), and two guesses as to why the Archon has only now decided to enact divine retribution.

I made this with the intention of shaking the Asmodean's faith and seeing whether she becomes more devout or begins leaning away from a faith she's followed her whole life.

Very cool! And it could be turned a number of ways with the intent to challenge any cleric and give the player a cool opportunity for character development!

Cheers! Since she's a Asmodean I've also decided to have her contacted by a Contract Devil in her dreams (I'm fluffing her as the Lady Accountant of the Clerical Contracts between the Women of Isger and His Dark Majesty), before heading off to Ravounel.

Though the players guide allows any religion, I'm sure that Asmodeus' anathema will cause some issues, so im having the devil stress that opposing the Scarlet Triad, who are operating illegally in Ravounel, is fine but reminding her that releasing their slaves would "Violate the terms of her Clerical Contract".

The player has already implied that she's somewhat naive in her faith due to her upbringing, so im sure they'd be okay with having this to deal with.


Dogan. wrote:
Asurasan wrote:
Thanks, just to clarify. I mean to share Age of Ashes content. I just was referencing what I had previously shared in similar threads for other AP's.

I'd love to see more stuff shared! Some other stuff I think it would be great to see from others:

- Breachill NPCs
- Small Breachill plots
- Some thoughts on how Breachill fits into Isger.
- Small encounters around town, outside of town, around the Citadel

I'm sure there is more, but let's work together to make this thing sing!

I've already made a small encounter for the downtime while Huntersgate is being repaired, though it's tied to a character's backstory.

Basically, a farm run by a family of Erastil worshippers is being attacked on a nightly basis by wild animals, and the eldest son asks the party for help. His parents are openly hostile to the Asmodean Warpriestess in the party (and have tried to get her arrested by anonymously reporting her for devil worship after learning about her existence).

The one behind the attacks is a Horned Archon, an ancestor tasked with protecting the family, who wants to punish the family for abandoning their first child to the Sisters of the Golden Erinyes. Two guesses as to who this child is (she believes she's an orphan of the Goblinblood Wars), and two guesses as to why the Archon has only now decided to enact divine retribution.

I made this with the intention of shaking the Asmodean's faith and seeing whether she becomes more devout or begins leaning away from a faith she's followed her whole life.


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Colette Brunel wrote:
On another note, I can find no mentions whatsoever of how this town relates to the greater Isgeri government. Does it even pay taxes to Elidir, the capital? Given that James Jacob has clarified that Breachill is not, in fact, on a major trade route, it seems to be an entirely self-sufficient city-state providing its own sustenance and materials.

In all fairness, the town was set up by Mengkare after he wiped the first settler's memories, I'd think a eugenics obsessed Ancient Gold Dragon's standards would be high enough that "Just enough to survive and clear his conscience" would put most settlements to shame.

I do agree that the lack of mention about how Breachill interacts with Isgeri is bothersome, but I think it can be inferred that Cheliax and Isger leave it to it's own devices, since it was deemed a fittingly ideal place for the Order of the Nail to set up shop once upon a time and I'd say they give it plenty of leeway.

Plus, an entire self-sufficient town appearing seemingly out of nowhere thanks to a powerful wizard of dubious origin? I wouldn't want to risk kicking that hornet's nest.