Voltage.'s page
171 posts. Alias of Malinor. .
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Lightning Aura Damage: 3d6 + 1 ⇒ (6, 5, 3) + 1 = 15
Over the comm's Voltage says, "Lynx is trying to escape." He then tries to drop King Cobra with another blast before he also decides to run in a different direction.
Lightning Bolt Attack: 3d6 + 10 ⇒ (6, 6, 1) + 10 = 23
Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 4, 1) + 10 = 17
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Lightning Aura Damage: 3d6 + 1 ⇒ (5, 3, 6) + 1 = 15
Voltage shakes his head and sends another bolt of lightning at King Cobra.
Lightning Bolt Attack: 3d6 + 10 ⇒ (3, 4, 1) + 10 = 18
Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 6, 6) + 10 = 24
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage blasts the King.
Lightning Bolt Attack, Impaired: 3d6 + 10 - 2 ⇒ (5, 4, 5) + 10 - 2 = 22
Lightning Bolt Damage, Impaired: 3d6 + 10 - 2 ⇒ (3, 6, 2) + 10 - 2 = 19
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Will: 3d6 + 10 ⇒ (4, 4, 4) + 10 = 22
Voltage shrinks back from the terrifying sight!
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Sorry, the travel over the last few days has been pretty long. I am back and posting.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I have a Lightning Aura and will roll it in case anyone attacks me in melee. I will be putting this first in all of my future turns unless you would rather I do something else for this power.
Lightning Aura: 3d6 + 1 ⇒ (4, 2, 1) + 1 = 8
Voltage bursts through the window into the room where he thinks several of the powers are. He commands them to, "Surrender!" His voice creates a sonic boom that strikes all of the men in the room.
Hit all of them, miss any of us in the area.
Thunderstruck [Affects Insubstantial (2 Flat),Innate (1 flat), Dimensional (1 flat) Incurable (1 flat), Selective (+1), Area 30 ft burst (+1), Affliction vs Fortitude (One Degree: Dazed / Two Degrees: Stunned / Three Degrees: Incapacitated) ) attack: 3d6 + 10 ⇒ (6, 2, 2) + 10 = 20
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I put myself between the two windows. I would come down from above and hug the wall to stay hidden until the attack starts.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I will be on a road trip vacation from 6/14 to 6/23. I will try and post each day, but if I am unable to, please feel free to bot me as needed.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"I can fly, so I will probably aim to come through a window and start by trying to stun them." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"I will wait to see them before I try to stun them. I want to make sure we catch all of them if possible." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage nods and prepares to go.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Well, that is two down. We should move to hit the rest before word of this hits the news." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage focuses and sends another bolt at the villain. "Surrender now before this goes even worse for you!" The hero calls out to his icy foe.
Lightning Bolt Attack: 3d6 + 10 ⇒ (1, 1, 6) + 10 = 18
Lightning Bolt Damage: 3d6 + 10 ⇒ (3, 3, 3) + 10 = 19
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Seeing Ice still moving, Voltage sends a bolt of energy at him.
Lightning Bolt Attack: 3d6 + 10 ⇒ (1, 4, 5) + 10 = 20
Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 1, 2) + 10 = 15
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage flies down above the call and sends forth a burst of sound.
I will hit their car to blow out the windows maybe and the two of them.
Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius; affliction vs Fortitude (One Degree: Dazed / Two Degrees: Stunned / Three Degrees: Incapacitated) ) attack: 3d6 + 10 ⇒ (2, 6, 3) + 10 = 21
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I did not see my token and Gust was gone. Can we load tokens to Roll20? I thought you had to do it.
I would be about 30 ft up. I think they are going to be teleported to me and so it will be super obvious that something is up when it happens so I am not trying to hide. I am just hanging out in my element.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I don't see myself. I saw Gust, I think, and so I moved that to where I would be.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Can you teleport them out of their car, or teleport their car to an empty lot? Voltage asks.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"We know the Wallmart they go to. We should set up there and try to take them out in the parking lot if we can. Preferably in a place with less cars." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"That works for me." Voltage says before adding, "If we are not sure if they are hitting a grocery store or fast food place then I could fly high and tail them until they reach a destination. We need to try and make sure they do not get word back to the others when we hit them."
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Then lets deal with those two first." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Five individuals with powers. That could be a big of a lift for us." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage watches to see what will happen.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
No, she does not. I apparently left her name out of the background so I have added it as Louise Laskaris. She is my complication.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"That seems pretty straight forward. Stopping Ice first might be worth while if he can take some of us out of the fight." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Any scrying would be good. Especially after normal employees head home. That would be good for finding out how many are left. Although, if someone inside can sense the Scry it might warn them." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage makes his plans with Sigil and then he goes home to check on his mom and make sure that she is ok after the crazy things that happened in the city that day.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"It might not be admissible in court, but it will let us find the rest. You should focus on where these gang members with powers are, if there are any others that we don't know about yet with powers, and where they are getting the drugs from." Voltage suggests.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"That would work. We will need to move quickly to talk to them before they can get out and tell everyone that we spoke to them." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I have some Insight and Perception, but no Investigation. So I will need to be muscle. I am not sure what additional information we have as I have had to skim while traveling.
"Tomorrow at 3 PM should work. I will be here then." Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
”The gang was actively recruiting. If they have this new product to sell, it may be that they are ramping up their operation as quickly as possible.” Voltage says.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I will have traveling from Friday March 6th, until Saturday March 21st. I will try and keep up posting, but please feel free to bot me as needed.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage will take the guns away from the stunned gangsters.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage claps and sends out a burst set to stun all of those around him.
Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack: 3d6 + 10 ⇒ (3, 6, 4) + 10 = 23
Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) damage: 3d6 + 10 ⇒ (3, 2, 4) + 10 = 19
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Hearing that he says, "I heard a threat to toss someone over the rail. I am going in." He then flies up the stairwell to see what is happening.
When he reaches them he points a crackling finger at the men and says, "Stop what you are doing now!"
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I have a lightning aura called Radiant Aura, so definitely. It would likely be visible depending on how bright it is in the building when I got close enough for the direct light to hit walls, doorways, etc. I am hoping I hear something before they see my light.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage says, "I am going in to see what they are up to." on the comms and then flies through the door he saw them and starts flying up the stairwell as quietly as possible.
Stealth: 3d6 + 5 ⇒ (1, 5, 3) + 5 = 14
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage looks for a way into the building.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"There appear to be a dozen people moving up in an abandoned building. I will see what they are up to." Voltage says as he floats up to try and see where they are going.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage flies down and starts looking through the broken windows. He tries to remain hidden from the window he is looking into as he goes.
I think this is Agility instead of Dexterity. If it is Dex, then I am +0 instead of +5.
Stealth: 3d6 + 5 ⇒ (1, 1, 4) + 5 = 11
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage nods to the woman and says, "It would not hurt. Just avoid going to anywhere too dangerous." He pauses and ask, "What is your name?"
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage tells the woman, "I will go see if your son is there. You should go somewhere safe."
He then flies up and thumbs on his comm link to say, "Hey, I just heard of a potential kidnap victim. I think he might be in one of the abandoned buildings near Cyprus Grove Park. I am going to head there now."
Voltage then starts making his way towards the park.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Do I have the contact info for the other heroes? I am not sure if I can call and tell them that I am off to save a missing person or if I do not know them yet.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
I don't have streetwise. If I can roll here it is,
Streetwise: 3d6 ⇒ (1, 6, 6) = 13
I will wait for confirmation that I made the check.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
"Did your son say where he met them?" Voltage asked.
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage will fly after her and float down to hover in front of her moving to keep up as she runs. He says, "The danger is over....you can stop running."
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage will fly high and take note of injured around. He will use his comm to try and contact emergency crews and let them know if he sees anyone who needs assistance.
Perception: 3d6 + 6 ⇒ (6, 4, 2) + 6 = 18
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage turns back and sends a bolt at the last imp! "Stop that!" He tells the imp as he hopes to watch it poof as so many of the others have.
Attack Roll: 3d6 + 10 ⇒ (6, 3, 5) + 10 = 24
Damage Roll: 3d6 + 10 ⇒ (4, 6, 3) + 10 = 23
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Voltage tries to dodge the flames
Dodge: 3d6 + 12 ⇒ (2, 5, 1) + 12 = 20
Toughness: 3d6 + 8 ⇒ (2, 6, 4) + 8 = 20
He then flies past the imp and sends another blast at the remaining Goatman.
Lightning Attack: 3d6 + 10 ⇒ (3, 5, 2) + 10 = 20
Lightning Damage: 3d6 + 10 ⇒ (3, 6, 6) + 10 = 25
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