Sylph

Voltage.'s page

171 posts. Alias of Malinor..


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Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Lightning Aura Damage: 3d6 + 1 ⇒ (6, 5, 3) + 1 = 15

Over the comm's Voltage says, "Lynx is trying to escape." He then tries to drop King Cobra with another blast before he also decides to run in a different direction.

Lightning Bolt Attack: 3d6 + 10 ⇒ (6, 6, 1) + 10 = 23

Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 4, 1) + 10 = 17


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Lightning Aura Damage: 3d6 + 1 ⇒ (5, 3, 6) + 1 = 15

Voltage shakes his head and sends another bolt of lightning at King Cobra.

Lightning Bolt Attack: 3d6 + 10 ⇒ (3, 4, 1) + 10 = 18

Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 6, 6) + 10 = 24


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage blasts the King.

Lightning Bolt Attack, Impaired: 3d6 + 10 - 2 ⇒ (5, 4, 5) + 10 - 2 = 22

Lightning Bolt Damage, Impaired: 3d6 + 10 - 2 ⇒ (3, 6, 2) + 10 - 2 = 19


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Will: 3d6 + 10 ⇒ (4, 4, 4) + 10 = 22

Voltage shrinks back from the terrifying sight!


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Sorry, the travel over the last few days has been pretty long. I am back and posting.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I have a Lightning Aura and will roll it in case anyone attacks me in melee. I will be putting this first in all of my future turns unless you would rather I do something else for this power.

Lightning Aura: 3d6 + 1 ⇒ (4, 2, 1) + 1 = 8

Voltage bursts through the window into the room where he thinks several of the powers are. He commands them to, "Surrender!" His voice creates a sonic boom that strikes all of the men in the room.

Hit all of them, miss any of us in the area.

Thunderstruck [Affects Insubstantial (2 Flat),Innate (1 flat), Dimensional (1 flat) Incurable (1 flat), Selective (+1), Area 30 ft burst (+1), Affliction vs Fortitude (One Degree: Dazed / Two Degrees: Stunned / Three Degrees: Incapacitated) ) attack: 3d6 + 10 ⇒ (6, 2, 2) + 10 = 20


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I put myself between the two windows. I would come down from above and hug the wall to stay hidden until the attack starts.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I will be on a road trip vacation from 6/14 to 6/23. I will try and post each day, but if I am unable to, please feel free to bot me as needed.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"I can fly, so I will probably aim to come through a window and start by trying to stun them." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"I will wait to see them before I try to stun them. I want to make sure we catch all of them if possible." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage nods and prepares to go.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Well, that is two down. We should move to hit the rest before word of this hits the news." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage focuses and sends another bolt at the villain. "Surrender now before this goes even worse for you!" The hero calls out to his icy foe.

Lightning Bolt Attack: 3d6 + 10 ⇒ (1, 1, 6) + 10 = 18

Lightning Bolt Damage: 3d6 + 10 ⇒ (3, 3, 3) + 10 = 19


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Seeing Ice still moving, Voltage sends a bolt of energy at him.

Lightning Bolt Attack: 3d6 + 10 ⇒ (1, 4, 5) + 10 = 20

Lightning Bolt Damage: 3d6 + 10 ⇒ (2, 1, 2) + 10 = 15


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage flies down above the call and sends forth a burst of sound.

I will hit their car to blow out the windows maybe and the two of them.

Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius; affliction vs Fortitude (One Degree: Dazed / Two Degrees: Stunned / Three Degrees: Incapacitated) ) attack: 3d6 + 10 ⇒ (2, 6, 3) + 10 = 21


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I did not see my token and Gust was gone. Can we load tokens to Roll20? I thought you had to do it.

I would be about 30 ft up. I think they are going to be teleported to me and so it will be super obvious that something is up when it happens so I am not trying to hide. I am just hanging out in my element.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I don't see myself. I saw Gust, I think, and so I moved that to where I would be.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Can you teleport them out of their car, or teleport their car to an empty lot? Voltage asks.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"We know the Wallmart they go to. We should set up there and try to take them out in the parking lot if we can. Preferably in a place with less cars." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"That works for me." Voltage says before adding, "If we are not sure if they are hitting a grocery store or fast food place then I could fly high and tail them until they reach a destination. We need to try and make sure they do not get word back to the others when we hit them."


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Then lets deal with those two first." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Five individuals with powers. That could be a big of a lift for us." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage watches to see what will happen.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

No, she does not. I apparently left her name out of the background so I have added it as Louise Laskaris. She is my complication.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"That seems pretty straight forward. Stopping Ice first might be worth while if he can take some of us out of the fight." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Any scrying would be good. Especially after normal employees head home. That would be good for finding out how many are left. Although, if someone inside can sense the Scry it might warn them." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage makes his plans with Sigil and then he goes home to check on his mom and make sure that she is ok after the crazy things that happened in the city that day.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"It might not be admissible in court, but it will let us find the rest. You should focus on where these gang members with powers are, if there are any others that we don't know about yet with powers, and where they are getting the drugs from." Voltage suggests.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"That would work. We will need to move quickly to talk to them before they can get out and tell everyone that we spoke to them." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I have some Insight and Perception, but no Investigation. So I will need to be muscle. I am not sure what additional information we have as I have had to skim while traveling.

"Tomorrow at 3 PM should work. I will be here then." Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

”The gang was actively recruiting. If they have this new product to sell, it may be that they are ramping up their operation as quickly as possible.” Voltage says.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I will have traveling from Friday March 6th, until Saturday March 21st. I will try and keep up posting, but please feel free to bot me as needed.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage will take the guns away from the stunned gangsters.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage claps and sends out a burst set to stun all of those around him.

Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack: 3d6 + 10 ⇒ (3, 6, 4) + 10 = 23

Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) damage: 3d6 + 10 ⇒ (3, 2, 4) + 10 = 19


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Hearing that he says, "I heard a threat to toss someone over the rail. I am going in." He then flies up the stairwell to see what is happening.

When he reaches them he points a crackling finger at the men and says, "Stop what you are doing now!"


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I have a lightning aura called Radiant Aura, so definitely. It would likely be visible depending on how bright it is in the building when I got close enough for the direct light to hit walls, doorways, etc. I am hoping I hear something before they see my light.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage says, "I am going in to see what they are up to." on the comms and then flies through the door he saw them and starts flying up the stairwell as quietly as possible.

Stealth: 3d6 + 5 ⇒ (1, 5, 3) + 5 = 14


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage looks for a way into the building.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"There appear to be a dozen people moving up in an abandoned building. I will see what they are up to." Voltage says as he floats up to try and see where they are going.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage flies down and starts looking through the broken windows. He tries to remain hidden from the window he is looking into as he goes.

I think this is Agility instead of Dexterity. If it is Dex, then I am +0 instead of +5.

Stealth: 3d6 + 5 ⇒ (1, 1, 4) + 5 = 11


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage nods to the woman and says, "It would not hurt. Just avoid going to anywhere too dangerous." He pauses and ask, "What is your name?"


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage tells the woman, "I will go see if your son is there. You should go somewhere safe."

He then flies up and thumbs on his comm link to say, "Hey, I just heard of a potential kidnap victim. I think he might be in one of the abandoned buildings near Cyprus Grove Park. I am going to head there now."

Voltage then starts making his way towards the park.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Do I have the contact info for the other heroes? I am not sure if I can call and tell them that I am off to save a missing person or if I do not know them yet.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I don't have streetwise. If I can roll here it is,

Streetwise: 3d6 ⇒ (1, 6, 6) = 13

I will wait for confirmation that I made the check.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

"Did your son say where he met them?" Voltage asked.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage will fly after her and float down to hover in front of her moving to keep up as she runs. He says, "The danger is over....you can stop running."


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Belated Congrats!


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage will fly high and take note of injured around. He will use his comm to try and contact emergency crews and let them know if he sees anyone who needs assistance.

Perception: 3d6 + 6 ⇒ (6, 4, 2) + 6 = 18


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage turns back and sends a bolt at the last imp! "Stop that!" He tells the imp as he hopes to watch it poof as so many of the others have.

Attack Roll: 3d6 + 10 ⇒ (6, 3, 5) + 10 = 24

Damage Roll: 3d6 + 10 ⇒ (4, 6, 3) + 10 = 23


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Voltage tries to dodge the flames

Dodge: 3d6 + 12 ⇒ (2, 5, 1) + 12 = 20

Toughness: 3d6 + 8 ⇒ (2, 6, 4) + 8 = 20

He then flies past the imp and sends another blast at the remaining Goatman.

Lightning Attack: 3d6 + 10 ⇒ (3, 5, 2) + 10 = 20

Lightning Damage: 3d6 + 10 ⇒ (3, 6, 6) + 10 = 25

Organized Play Characters



Grand Lodge Riku

Male Tengu Monk: Zen Archer 1 (0 posts)
Corsair
Grand Lodge Wreck

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)
(785 posts)
Nar'shinddah Sugimar
Dark Archive Malleck

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7
(195 posts)
Snowcaster Sentry
The Exchange Yuki Tsune

Female
SKILLS:
Acrobatics +9, Appraise +7, Bluff +11, Diplomacy +10, Disable Device +10, Disguise +10, Escape Artist +7, Knowledge (local) +7, Perception +3, Sense Motive +2, SoH +8(+12),Stealth +7, Use Magic Device +7
Kitsune Trickster
VITALS:
(AC15, t 13, f-f 12 (+2 armor, +3 Dex) hp 8 (1d8) Fort +0, Ref +5, Will -1; Init +3)
(67 posts)
Ranger
Scarab Sages Sutekh Amun

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10
(432 posts)
Lirianne
The Exchange Aldrea

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)
(354 posts)
Arisen Sorcerer
Dark Archive Ashen Nyteshade

Emberkin Female
Skills:
Acrobatics +4, Climb +5, Craft (weapons) +7, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Perception +4, Stealth +4, Survival +4, Swim +5
Human Slayer
Vitals:
HP 12/12; AC 16, FF 14, T 12, CMD 16; F 3, R 4, W 0; Perception +4, Init +2
(167 posts)
Warren Chief
Sczarni Nitrus Shortspark

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5
(34 posts)
Rogue
Dark Archive Kormil

Male Half Elf
VITALS:
AC: 15, T: 12, FF: 13; HP: 13/13; F:2, R:2, W:2;(+2 vs Enchant) CMD 15 ; Init: 4 ; Perc:+2
Summoner 1
Skills:
Perception +2, Spellcraft +4, Use Magic Device +6
(81 posts)
Sylph
Grand Lodge Liriel Mistbourne

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2
(83 posts)
Priestess of Nethys
Dark Archive Ruki Tsune

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8
(47 posts)
Tourist
Grand Lodge Harison Jones

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)
(43 posts)
Rigzarreth
Grand Lodge Kendrid
(0 posts)

Scarab Sages Anapa Omari

Ifrit Cavalier 1
Skills:
Craft (alchemy) +5, Diplomacy +7, Handle Animal +7, Intimidate +7 (Wielding firearm=Large), Perception +4, Ride +6, Survival +0 (+1 track and find F/W)
(0 posts)

Acquisitives Reagar
(2 posts)

Vigilant Seal Nyxnyx Glintscale

Female Kobold Gunslinger (0 posts)

Aliases


Elessia
Aiwin Herlynn

Female Changeling
VITALS:
AC: 20, T: 15, FF: 15; HP: 76/76; SR 16; F:6, R:10, W:9 (+2 vs Fear); CMB +5, CMD 20 ; Init: +7; Perc: +4
Winter Witch 5/5
SKILLS:
Acrobatics +5, Bluff +17(+19), Craft (alchemy) +18, Diplo/Inti +18, K. (arcana, history, nature) +19, K. (Planes) +13, Perception +4, Sense Motive +4, Spellcraft +18, Survival +15
(34 posts)
Vorrea Talminari
Aldrea Fangor

Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
(133 posts)
Anubis
Anapa

Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5
(112 posts)
Anubis
Anapa Scion of Anubis

Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6
(290 posts)
Abraun Chalest
Angelos Ree

Male Human Wizard 1 (10 posts)
Dire Lion
Arataurë the Lion
(30 posts)
Rolan
Artificer Ironface

Male Dwarf
VITALS:
AC: 15, T: 15, FF: 10; HP: 12/12; F:6, R:3, W:5; CMB +1, CMD 17 ; Init: +3; Perc: +3
Wizard/Cleric
Skills:
Craft (armor,clockwork,mech,sculpt,weapons) +9 (+11 metal or stone), Knowledge (arcana, engineering) +8, Profession (engineer) +7,Spellcraft +8, Survival +3
(25 posts)
Shae
Astrillith

Female (6'1") Grimspawn Tiefling (275 posts)
Eagle Knight of Andoran
Axel Black

Male Human Retired Fleet Admiral (243 posts)
Rough Rampager
Ba'hahk

Male NG Orc Druid 2 (Elemental Barbarian)| HP 34/34| AC: 18(20)| Fort: +7; Ref: +5; Will: +9 | Init: +7 | Per +7 | Stealth +1 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇ (130 posts)
Kbold Chieftan
Beads

Male Skink Priest (246 posts)
Warforged
Brother Ren'Shaw

Imperial Operator (108 posts)
Arueshalae
Cerenity

Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5
(220 posts)
Panther
Chakat Hellstrider

Female Chakat
Vitals:
HP 64/64; AC 23, FF 22, T 11, CMD 23(25 vs Trip; 29 vs Overrun, 27 vs trip); CMB +9 (+11 overrun); F 11, R 7, W 10; Perception +8(+10 vs Surprise), Init +3
Cavalier/AntiPaladin 5
Skills:
Bluff +8, Diplomacy +12, Intimidate +13,Handle Animal +12, Knowledge (Local)+5, Knowledge (planes) +10, Perception +9 (+11 Surprise), Proff (Soldier) +9, SM +8
(193 posts)
Graveknight
Eldar of the Lost

Male Aasimar
Vitals:
HP 76/76; AC 29, FF 28, T 13, CMD 24; CMB +10; F11, R 5, W 9; Perception +9, Init +1
Fighter 5/ Monolith 3
Skills:
Acrobatics -10 (-14 to jump), Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +6, Perception +9, Sense Motive +4
(140 posts)
Half-Fiend Minotaur
Erebos Sunbreaker
(24 posts)
Old Ones Cultist
Erin the Cursed

Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6
(144 posts)
Ratfolk Troubleshooter
FireSkorn

Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5
(100 posts)
Goblin Witch
Fizfiz

Goblin (128 posts)
Orc Shaman
G'Lub

Half-Orc
Vitals:
AC: 24, T: 11, FF: 23; HP: 87; F:13, R:7, W6; CMD 19; CMB +6(+10); Init: +1 ; Perc: +11
Hydrokineticist 7
Skills:
Acrobatics -2 (-6 to jump), Craft (carpentry) +8 (+10 to repair ships), Perception +11, Profession (sailor) +13, Swim +13
(13 posts)
Prism Dragon
Gethraxxis

Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13
(41 posts)
Seryzilian
GM of Set
(1,220 posts)
The Witchdaughter's Nightmare
Grymm Planeswalker

Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4 (44 posts)
Warforged
Gyro Linebreaker

Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7
(163 posts)
Dog Rider
Gyro Titanblade

Male Gnome
VITALS:
AC: 22(23), T: 12(13), FF: 21(22); HP: 65/65; F:8, R:3, W:1; CMD 19; CMB +6 ; Init: 1 ; Perc:+9
Barbarian 2
SKILLS:
Acrobatics -2 (-10 to jump), Craft (armor) +12, Craft (blacksmith) +15, Craft (weapons) +13, Perception +9, Survival +7, Swim +9
(86 posts)
Faidaeva Vonnarc
Haelin

Half-Drow
VITALS:
AC: 17, T: 14, FF: 13; HP: 20/20; F4, R:7, W:2 (+2 vs Enchant; +2 Charm/Compulsion); Init: +6; Per +9
Ranger 2
SKILLS:
Climb +6, Handle Animal +5, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Perception +9, Stealth +8, Survival +7, Swim +6
(115 posts)
Harsk
Scarab Sages Harsk and Biter. PreGen
(61 posts)
Ratfolk Elder
Ikit the White

Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10
(412 posts)
Lirianne
Jadis Keres

Female Ganzi Paladin Holy Gun/Chaos Knight (73 posts)
Monk
Jessie Kamiya

Female Human (129 posts)
Hand
Kindo

Male Homid XP : 1 (101 posts)
Catfolk
Kit'Arr

Female Catfolk 8850/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6
(543 posts)
Camper
Konstantine of the Inquisition

Male Human Arbitrator 4 (109 posts)
Rigzarreth
Lamb&Wolf

Female and Male Lamb And Wolf
VITALS:
AC: 23, T: 16, FF: 18; HP: 91/91; F:7, R10, W:13; CMD 23; CMB +8; Init: +9; Perc: +24(DV)
Summoner 11
SKILLS:
Acrobatics +5 (+9 to jump), Intimidate +19, Knowledge (history) +14, Linguistics +14, Perception +24, Ride +24, Stealth +23
(56 posts)
Chivane
Lavielle Liltegwanath

Female Duskwalker Elf Fighter 1 (WoL) (66 posts)
Ratfolk Troubleshooter
Level 20

Ikit Klaw Ratfolk
VITALS:
AC: 31, T: 18, FF: 24; HP: 205/205; F:22, R:24, W:15; CMD 34 ; Init: +9 ; Perc:+29
Alchemist 20
Skills:
Appraise +32, Climb +22, Craft (alchemy) +36 (+56 alchemical items), Disable Device +32, Fly +37, Heal +17, Knowledge (arcana,nature) +32,Perception +29,Spellcraft +32,Stealth +34,Survival +22,Swim +22,UMD +23
(5 posts)
Kolyarut
Libris Mortis

Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6
(164 posts)
Sylph
Lillian Mistborn

Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8
(89 posts)
Thassilonian Ambassador
Lillith Frostmourne

Female Human
VITALS:
AC: 16, T: 14, FF: 12; HP: 32/32; F:3, R:4, W:3; CMD 20 (21 vs sunder); CMB +6(+7 sunder); Init: +5 ; Perc: +5
Sorceress 4/Fighter 4
SKILLS:
Bluff +10, Diplomacy +10, Fly +8, Intimidate +10, Knowledge (arcana) +6, Linguistics +2, Perception +5, Sense Motive +2, Spellcraft +6
(234 posts)
Druid
Linathallion Starfire

High Elf (Saphrey) | Wounds: 9/14 | Move: 5 | Resolve: 1/1| WS 50, BS 38, S 39, T 44, Intu 56, Agi 42, Dex 43, Int 43, WP 43, Fel 33| SB 3, TB 4 (148 posts)
Hellknight
Luthian

Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3
(83 posts)
Clockwork Snail
Magos Drake

Human Tech Priest (59 posts)
Purple Worm
Makaleku

Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4
(95 posts)
Hellknight
Malleck of Alerion

Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
(1,495 posts)
Jozan
Michel d'Armignac

Human WS 35 | BS 31 | S 31 | T 32 | Ag 39 | Int 36 | WP 31 | Fel 40 | A 1 | W 12 | SB 3 | TB 3 | IP 0 | FP 3 (59 posts)
Headless Horseman's Horse
MidnightFrost

Female Doppelganger Pegasus
Vitals:
HP 8/8; AC 13, FF 10, T 13, CMD 10; F 1, R 3, W 1; Perception +5, Init +4
Sorcerer 1
Skills:
Acrobatics +3 (+7 to jump), Bluff +7 (+9 with Fey), Diplomacy +7 (+9 with Fey), Fly +15, Intimidate +7 (+9 with Fey), Knowledge (arcana) +6, Perception +5, Sense Motive +6 (+8 with Fey), Spellcraft +6
(60 posts)
Ogre Brute
Mork&Gork

Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6
(71 posts)
The Horned Hunter
Nazrul Grovehoof
(0 posts)
Shorafa Pamodae
Ni't Shonai
(36 posts)
Warren Chief
Nitrus-Shortspark

Male Lava Gnome
VITALS:
AC: 17, T: 14, FF: 14; HP: 9/9; F:3, R:5, W:0; CMD 11 ; Init: +3 ; Perc:+4
Grenadier Alchemist 1
Skills:
Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Use Magic Device +4
(91 posts)
Kobold Devilspeaker
Nizvit the Kobold

Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15
(414 posts)
Belzken Monk
NotPFS Wreck

Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2 (152 posts)
Hunt Mistress
Nox the Black

F Dark Elf Sorcerer 1
SKILLS:
Acrobatics +3 (+7 to jump with a running start, +7 to jump), Bluff +10, Diplomacy +6, Knowledge (arcana) +5 (+7 to identify dragons), Lore (Black Dragons) +5, Perception +7, Sleight of Hand +7, Spellcraft +5
(16 posts)
Sacred Killer
PFS PreGen Character

Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12
(47 posts)
The Fifth Archdaemon
Prospero Medici

1xp (57 posts)
Jakaw Razorbeak
Riku Silverwing

Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4
(67 posts)
Vimanda
Robyn Veil
(88 posts)
Clockwork Spy
Robyte

Mechanic (Hand of the All-Code) (126 posts)
Shark
Rokea Razortooth

Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 13; HP: 12/12; F:3, R4, W:3; CMD 19; CMB +3; Init: +2 ; Perc: +9(LLV)
U/Monk 1
SKILLS:
Acrobatics +6, Knowledge (nature) +5, Perception +9, Profession (fisherman) +7, Profession (sailor) +7, Sense Motive +7, Survival +3 (+4 to get along in the wild), Swim +8
(90 posts)
Sironu
Ruuki Tsune

Male Kitsune
VITALS:
AC: 16, T: 14, FF: 13; HP: 5/5; F:2, R3, W:1; CMD 14 ; CMB +1(+3); Init: +3 ; Perc: -1(LLV)
Magus
SKILLS:
Appraise +3, Fly +6, Knowledge (arcana) +6, Knowledge (planes) +6, Linguistics +3, Spellcraft +6
(35 posts)
Viper
Scarab Sages Serket the Scorpion

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2
(51 posts)

Seth's SF Pre-Gen
(2 posts)
Nephlei
Shandari

Female Sylph Kineticist (180 posts)
Nar'shinddah Sugimar
Sher Khan

Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8
(34 posts)
Dr Davaulus
The Shovel Knight
(14 posts)
Mindspin Ram
Sir Gallant, Knight of the Horn
(1 post)
Balor
Skärbründ
(51 posts)
Elf
Sylvara "Silver Flame"

Female Ganzi
Vitals:
HP 30/30; AC 22, FF 21, T 11, CMD 17, CMB +6; F +11, R +10, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 3/Warpriest 3
Skills:
Acrobatics -4 (-2 to balance, -8 to jump), Bluff +3, Diplomacy +11, Disguise +0, Knowledge (nobility) +6, Knowledge (religion) +6, Profession (soldier) +9, Ride +2, Sense Motive +5, Survival +5
(160 posts)
Male human on stilts
Talin Moonscar

Male Human
Vitals:
HP 55/55; AC 19, FF 15, T 14, CMD 21; CMB +17; F 5, R 8, W 4 ; Perception +15, Init +4
Slayer 5
Skills:
Acrobatics +12, Climb +10, Craft (bows) +12, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (local) +10, Perception +15, Sense Motive +10, Stealth +18, Survival +10, Swim +10
(244 posts)
Demogorgon
Tarkazza

Male Wookiee
VITALS:
Wounds 18/18, Strain 10/10, Soak 6
Shii-Cho Knight (60 posts)
Hezzilreen the Cunning
Trebelle

Blue Kobold (F)
VITALS:
AC: 17, T: 15, FF: 13; HP: 12/12; F:1, R:4, W:3 (+1 vs Traps); CMB +4, CMD 12 ; Init: +4; Perc: +6
Skills:
Appraise +5, Bluff +8, Craft (traps) +8, Knowledge (arcana) +5, Perception +7, Spellcraft +6, Stealth +13
(72 posts)
Elessia
Vex Silvertongue

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8
(202 posts)
Xaivanshee Rasivrein
Vierkacha Vexidyre

Skills:
Diplomacy +9 (+11 vs. demon subtype), Heal +9, Intimidate +3 (+5 vs. demon subtype), Knowledge (arcana,history,nobility,planes,religion)+8, Perception +15, Sense Motive +9, Spellcraft +8
Drow Cleric 3 (22 posts)
Hezzilreen the Cunning
Voronwer - Hydra Eidolon

Female
Skills:
 Bluff +4, Perception +4, Sense Motive +4, Stealth +5, Swim +11 
Eidolon
VITALS:
AC: 15, T: 11, FF: 14; HP: 9/9; F:3, R:3, W:0;(+2 vs Enchant) CMD 15 ; Init: 1 ; Perc:+4
(19 posts)
Red Mantis
Xexik

N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5
(57 posts)
Shield Guardian
Yamato Saito

Male Human
VITALS:
AC: 21, T: 13, FF: 19; HP: 63/63; F10, R:7, W:8 [+2 vs Evil/Fire]; Immune: disease, fear; Init: +2; Per +10/+14
Paladin (Sacred Servant) 7
SKILLS:
Diplomacy +13, Handle Animal +13, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +11, Perception +10 (+14 see through disguise/find hidden or concealed)
(75 posts)
Pipefox
Yuki-Tsune

Female Kitsune
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 18/18 Fort +1, Ref +6, Will +3; Init +3 CMD 14
Trickster 3
SKILLS:
Acro +14, Bluff +14, Diplo +12, DD +11, Disguise +14(+24), Escape Artist +9, Knowledge (local) +9, Knowledge (nobility) +11, Linguistics +9, Perception +6, Perform (act) +9, SM +9, Stealth +9
(441 posts)
Hunt Mistress
Zartana

Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2
(1,009 posts)
Thesing the Vampire
Zinkov

Male Dhampir
VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1
Anti-Paladin 3
Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 
(29 posts)
Siwar Kurash
Zira Mitsobar

Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1
(169 posts)
Scro
Zoggit Hedchoppa

Ork WS 53; BS 25; S 52; T 50; Ag 43; Int 24; Per 35; WP 36; Fel 27 Freebooter Chief Bosun Indomitable Will (52 posts)