Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
future upgrade to Freefalling AE when Freefall's ranks in base array power increase by 1 rank:
Cost to increase base power by 1 rank: 5 power points
Freefalling AE will improve in the following:
Senses (Extended Vision) 2 ranks increased to 3 ranks (cost: 1 power point)
Quickness (Flaw: Limited to mental actions) 2 ranks (cost: 1 power point)
Enhanced Trait (Perception) 12 ranks (cost: 3 power points)
The above upgrade will allow him to be over 1 mile above the ground without impeding his visual perception checks of what is occuring on the ground (as long as he has line of sight).
He can use active Perception checks as a free action (time rank -2), which will allow him to survey all the ground quickly without needing to use a move action to do so.
He can automatically notice things that require DC 22 (or less) Perception checks with his instantaneous Perception checks.
It takes him 1/4 the time to read. A useful ability fitting a messenger of the gods.
@Ironperenti: You just go to the campaign tab and edit - should be any option to make players and PCs inactive.
Sadly gang I'm also going to call time on this one - as I touched on previously I'm struggling to get my head round the houserules tough (even though they make perfect sense) and finding myself doing my "rollplay" than "roleplay" - which I think I've shown is not my forte.
Appreciate the opportunity regardless GM and good luck with the game all.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
I've been focused on the park, because I thought that's where the problem. Has someone communicated that Diablo is at the police station? Looking at the map, it seems like that's the focus.
Pbp loses a lot in table talk to coordinate PC actions.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
When I ported Atlastic to the roof of the polic station and told him to handle the big guy while I corral the goatmen into the sky, that was might have been heard by the others (via Atlastic's comms device, if his comms piece is not set to 'push to talk'). My comms is set to 'push to talk' and did not transmit the words I told Atlastic.
There is a lot happening. Sigil and Freefall saw Diablo pop up at the police station.
Quote:
Then at about the same time Freefall notices from his high vantage point, Sigil with his magic enhanced eyes sees the monstrous Diablo creature to the south-east. He believes it is near the police station.
Most of you do not have comm devices. That was going to be a recommendation of mine if you could scrounge a point to get them.
Actually, a lot of table talk is out of order per se as it creates a discussion where it should be a split-second decision in some instances. I run a game on Marco Polo and that happens a lot.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
Freefall has a comlink (he has the wealth to have one). It is his complication that he usually does not speak over it. The one time he did during the current encounter is when he was high in the sky and could see there were no pedestrians near any of his teammates. He does not have a commlink that modulates/disguises the sound of his voice...yet...part of his complication (porting to differerent countries (not in Freefall gear, and using cash instead of electronic debit/credit card) looking for businesses that there would not be any video of Kenny purchasing such specialized comms device to install into his helmet.
@GM: maybe by time he finds such a specialized comms gear, treat it as taking 10 on his wealth check, resulting in a temporary loss of 1 or 2 points of wealth rating (which recovers at regaining 1 point per month) to represent the resources he has spent looking for place that he can get one in another country without needing ID/electronic payment/record/being on camera (from any cameras inside/outside the business/surrounding area around where he acquires the specialized commslink - if he ever finds one under those specific parameters).
Places he would tend to look for such things includes large open-air bazaars, with some of the merchants have plain merchant tents, etc.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
"Sigil" Malaryth wrote:
Sigil's commlink is a magical earring. He can make you one
That will disguise/distort his voice so it is not recognizable when his voice comes through the comms?
With the magical earring (if it can do the above), his hindrance is still in effect...with his search being for system he can install in his superheroing motorcylce helmet that will distorts/modulates his voice when he speaks in public.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
I will try to remember to post in here if there has not been any prompt for me to post in gameplay for a week. I might make Sundays the day I post if I have not posted in discussion or gameplay since the previous Sunday, so you know I am still around.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
Do I have the contact info for the other heroes? I am not sure if I can call and tell them that I am off to save a missing person or if I do not know them yet.
Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
Still here, though lack of sleep is affecting concentration levels.
Will check gameplay again later to see what the rest of you post.
Crisischild, Black Dow, and TZadkiel, you guys going to put something together? I know the week+ off really messed with people. I'm in no hurry with Thanksgiving coming up. I think I may look to pull everyone into the game the Monday after thanksgiving.
I have opened up the discussion and gameplay threads. Freefall, Voltage and Windrider, you can hop in the discussion thread. We can start building a team or at least a history of the known and unknown.
@Voltage: I noticed you said you needed to throttle back to 120 points. You get 150 points total, I just put a limitation that you needed to spend 10 on skills and 20 on abilities, leaving 120 for powers.
@Ironperenti: Still here, working my way through some concepts, but struck inspirational gold tonight with Atlastic - The Long (& Strong) Arm of the Law!... will work on the build tomorrow as its been a looooong day.
@Voltage: I noticed you said you needed to throttle back to 120 points. You get 150 points total, I just put a limitation that you needed to spend 10 on skills and 20 on abilities, leaving 120 for powers.
I know. I also think he was capped at 9. So I need to update him. I planned to do it yesterday, but we had some serious family issues that have been time consuming. I will try and get him fully updated this week.