Heroes of Today

Game Master Ironperenti

Heroes of Today Timeline

M&M 3e character sheet with 2e skills

Heroes maps on roll20

Notes page


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Init +8 | Toughness 8 (Def Roll 4) | Dodge +12 (8), Parry +10 (6), Fort +5, Will +3

PS: Ironperenti, would you mind marking me as inactive on the players tab? So the game no longer shows up in my campaigns tab. Many thanks!


DM / GM / The man behind the curtain

how?


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Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

future upgrade to Freefalling AE when Freefall's ranks in base array power increase by 1 rank:

Cost to increase base power by 1 rank: 5 power points

Freefalling AE will improve in the following:

Senses (Extended Vision) 2 ranks increased to 3 ranks (cost: 1 power point)
Quickness (Flaw: Limited to mental actions) 2 ranks (cost: 1 power point)
Enhanced Trait (Perception) 12 ranks (cost: 3 power points)

The above upgrade will allow him to be over 1 mile above the ground without impeding his visual perception checks of what is occuring on the ground (as long as he has line of sight).

He can use active Perception checks as a free action (time rank -2), which will allow him to survey all the ground quickly without needing to use a move action to do so.

He can automatically notice things that require DC 22 (or less) Perception checks with his instantaneous Perception checks.

It takes him 1/4 the time to read. A useful ability fitting a messenger of the gods.


Atlastic! | Male Stretchy Superstrongman| Hero Points 0 | Notice +8 | Initiative +4 | Toughness 12 | Dodge 6 | Parry 8 | Fortitude 10 | Will 8 | Damage: 1T & Dazed

@Ironperenti: You just go to the campaign tab and edit - should be any option to make players and PCs inactive.

Sadly gang I'm also going to call time on this one - as I touched on previously I'm struggling to get my head round the houserules tough (even though they make perfect sense) and finding myself doing my "rollplay" than "roleplay" - which I think I've shown is not my forte.

Appreciate the opportunity regardless GM and good luck with the game all.


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DM / GM / The man behind the curtain

Thanks for the directions. I never bothered to scroll to the bottom of the campaign tab.

Sorry to see you go. I thought it would be a squirrely one as I have several ideas I want to try.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

@GM: Could you also make me and Atlastic former player and PC respectively please in the campaign. Cheers ahead of time chief.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

So how many do we have left?


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

Three (Freefall, Sigil, Voltage)


Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10

I've been focused on the park, because I thought that's where the problem. Has someone communicated that Diablo is at the police station? Looking at the map, it seems like that's the focus.

Pbp loses a lot in table talk to coordinate PC actions.


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

When I ported Atlastic to the roof of the polic station and told him to handle the big guy while I corral the goatmen into the sky, that was might have been heard by the others (via Atlastic's comms device, if his comms piece is not set to 'push to talk'). My comms is set to 'push to talk' and did not transmit the words I told Atlastic.


DM / GM / The man behind the curtain

There is a lot happening. Sigil and Freefall saw Diablo pop up at the police station.

Quote:
Then at about the same time Freefall notices from his high vantage point, Sigil with his magic enhanced eyes sees the monstrous Diablo creature to the south-east. He believes it is near the police station.

Most of you do not have comm devices. That was going to be a recommendation of mine if you could scrounge a point to get them.

Actually, a lot of table talk is out of order per se as it creates a discussion where it should be a split-second decision in some instances. I run a game on Marco Polo and that happens a lot.


Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10

Sigil has a commlink. OK thanks


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

Freefall has a comlink (he has the wealth to have one). It is his complication that he usually does not speak over it. The one time he did during the current encounter is when he was high in the sky and could see there were no pedestrians near any of his teammates. He does not have a commlink that modulates/disguises the sound of his voice...yet...part of his complication (porting to differerent countries (not in Freefall gear, and using cash instead of electronic debit/credit card) looking for businesses that there would not be any video of Kenny purchasing such specialized comms device to install into his helmet.

@GM: maybe by time he finds such a specialized comms gear, treat it as taking 10 on his wealth check, resulting in a temporary loss of 1 or 2 points of wealth rating (which recovers at regaining 1 point per month) to represent the resources he has spent looking for place that he can get one in another country without needing ID/electronic payment/record/being on camera (from any cameras inside/outside the business/surrounding area around where he acquires the specialized commslink - if he ever finds one under those specific parameters).

Places he would tend to look for such things includes large open-air bazaars, with some of the merchants have plain merchant tents, etc.


Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10

Sigil's commlink is a magical earring. He can make you one


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map
"Sigil" Malaryth wrote:
Sigil's commlink is a magical earring. He can make you one

That will disguise/distort his voice so it is not recognizable when his voice comes through the comms?

With the magical earring (if it can do the above), his hindrance is still in effect...with his search being for system he can install in his superheroing motorcylce helmet that will distorts/modulates his voice when he speaks in public.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I don't have a commlink. I could try and move some items around to get one.


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

I will try to remember to post in here if there has not been any prompt for me to post in gameplay for a week. I might make Sundays the day I post if I have not posted in discussion or gameplay since the previous Sunday, so you know I am still around.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

So I looked at my character. If it is ok, I will drop some skills, mainly Acrobatics, and use that point to get a Comm link.


DM / GM / The man behind the curtain

That works. I think the first couple of outings are a feeling out process


Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10

Who's turn is it?


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

The baddies' turn.


DM / GM / The man behind the curtain

I'm celebrating my 20th anniversary in Gatlinburg starting tomorrow. I will post again on Monday evening.


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

Congrats!


Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10
Ironperenti wrote:
I'm celebrating my 20th anniversary in Gatlinburg starting tomorrow. I will post again on Monday evening.

Congrats!


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Belated Congrats!


DM / GM / The man behind the curtain

I'm back and I posted. I also added a Notes Page to the top to help keep track of people, places, and other items of interest.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

Do I have the contact info for the other heroes? I am not sure if I can call and tell them that I am off to save a missing person or if I do not know them yet.


DM / GM / The man behind the curtain

You know them. We were doing a themed team formed sometime before now.


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

I will have traveling from Friday March 6th, until Saturday March 21st. I will try and keep up posting, but please feel free to bot me as needed.


I am still making Fortitude saves to stave off sickened condition getting worse. Not sure if it is a 24 hour or longer bug I caught.


DM / GM / The man behind the curtain

Load that die man


DM / GM / The man behind the curtain

Does Voltage's mom know he is a super? What is her name?


Attacks:
[dice=Lightning Bolt Attack]3d6+10[/dice] [dice=Thunderstruck (Innate, Incurable, Dimensional 1, Affects Incorporeal 2, Selective, Area= 30 ft radius) attack]3d6+10[/dice]
Skills:
Acrobatics +11, Insight +6, Perception +6, Persuasion +8
Defenses: Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 10
Stats:
Strength 0, Stamina 8, Agility 5, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 2

No, she does not. I apparently left her name out of the background so I have added it as Louise Laskaris. She is my complication.


Abilities Str 1 Sta 1 Agi 7 Dex 1 Fgt 0 Int 0 Awe 0 Pre 0 Defenses Dod +13 For +7 Par +13 Tou +7 Wil +7 SkillsAcro +10; Ath +13; Dri +5; Kno (T&P) +1; CC (Disarm) +10 Hero Points: 2; Gained: 1; Spent: 0; Hits 7/7; Turnabout Teleport (+12 attack, +8 effect), Turnabout Disarm (+10 attack, +9 effect) Location at end of current round: on the ground by the small pond in the middle of the map

Still here, though lack of sleep is affecting concentration levels.

Will check gameplay again later to see what the rest of you post.

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So we have

Freefall
Voltage
Windrider

Crisischild, Black Dow, and TZadkiel, you guys going to put something together? I know the week+ off really messed with people. I'm in no hurry with Thanksgiving coming up. I think I may look to pull everyone into the game the Monday after thanksgiving.


I have opened up the discussion and gameplay threads. Freefall, Voltage and Windrider, you can hop in the discussion thread. We can start building a team or at least a history of the known and unknown.


@Voltage: I noticed you said you needed to throttle back to 120 points. You get 150 points total, I just put a limitation that you needed to spend 10 on skills and 20 on abilities, leaving 120 for powers.


@Ironperenti: Still here, working my way through some concepts, but struck inspirational gold tonight with Atlastic - The Long (& Strong) Arm of the Law!... will work on the build tomorrow as its been a looooong day.


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That's a cool pic, serious moustache.

Liberty's Edge

I hope to have some kind of character put together today


sounds good. I'm doing a road trip but will be checking in. I'll try to get things rolling after Thanksgiving.


Ironperenti wrote:
@Voltage: I noticed you said you needed to throttle back to 120 points. You get 150 points total, I just put a limitation that you needed to spend 10 on skills and 20 on abilities, leaving 120 for powers.

I know. I also think he was capped at 9. So I need to update him. I planned to do it yesterday, but we had some serious family issues that have been time consuming. I will try and get him fully updated this week.


I have fixed Voltage. He is ready to go. His points spread is:

Power Points
30 Abilities +4 Advantages +12 Skills +75 Powers +29 Defenses =150


Voltage, hop on over to the discussion thread.


Crisischild join us when you can.


Are you still accepting? I just read that you're using 3e rules! Love your timeline!
Cheers


Yes, I think we can handle up to six and I only have four right now. Six should probably be the limit though, if anyone else is looking.


@CrisisChild: You still joining in on the fun?

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