Hezzilreen the Cunning

Trebelle's page

49 posts. Alias of Seth86.


Full Name

Trebelle

Race

Blue Kobold (F)

VITALS:
AC: 17, T: 15, FF: 13; HP: 12/12; F:1, R:4, W:3 (+1 vs Traps); CMB +4, CMD 12 ; Init: +4; Perc: +6

Classes/Levels

Skills:
Appraise +5, Bluff +8, Craft (traps) +8, Knowledge (arcana) +5, Perception +7, Spellcraft +6, Stealth +13

Size

Small

Alignment

CG

Deity

Apsu

Languages

Common, Draconic

Strength 8
Dexterity 18
Constitution 12
Intelligence 11
Wisdom 10
Charisma 16

About Trebelle

Trebelle
Female blue kobold sorcerer 2 (Pathfinder Campaign Setting: Classic Monsters Revisited)
CG Small humanoid (reptilian)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 15, flat-footed 13 (+1 armor, +4 Dex, +1 natural, +1 size)
hp 12 (2d6+2)
Fort +1, Ref +4, Will +3; +1 trait bonus vs. traps.
Resist electricity 5
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Offense
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Speed 30 ft.
Melee dagger +6 (1d3-1/19-20) or
. . sharpened tool +6 (1d6-1)
Sorcerer Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—protection from evil, shocking grasp
. . 0 (at will)—detect magic, drench[UM] (DC 13), jolt[UM], mage hand, prestidigitation
. . Bloodline Draconic
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Statistics
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Str 8, Dex 18, Con 12, Int 11, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Draconic Aspect[ARG], Eschew Materials, Power Attack
Traits dropout, magical lineage, trap savvy (darklands)
Skills Appraise +5, Bluff +8, Craft (traps) +8, Knowledge (arcana) +5, Perception +7, Spellcraft +6, Stealth +13; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), crafty, finesse weapon attack attribute, unlearned
Combat Gear bottled lightning[UE]; Other Gear haramaki[UC], dagger, sharpened tool, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), trapmaking tools, waterskin, whetstone, 9 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Unlearned (Knowledge [arcana]) You cannot attempt untrained checks with knowledge skills other than the one selected.