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Trebelle's page
8 posts. Alias of Seth86.
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Full Name |
Trebelle |
Race |
Blue Kobold (F) |
Classes/Levels |
|
Size |
Small |
Alignment |
CG |
Deity |
Apsu |
Languages |
Common, Draconic |
Strength |
8 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
10 |
Charisma |
16 |
About Trebelle
Treble
Blue kobold sorcerer 1 (Pathfinder Campaign Setting: Classic Monsters Revisited)
CG Small humanoid (reptilian)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 15, flat-footed 13 (+1 armor, +4 Dex, +1 natural, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +2; +1 trait bonus vs. traps.
Resist electricity 5
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Offense
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Speed 30 ft.
Melee dagger +5 (1d3-1/19-20) or
. . sharpened tool +5 (1d6-1)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—protection from evil, shocking grasp
. . 0 (at will)—detect magic, drench[UM] (DC 13), jolt[UM], prestidigitation
. . Bloodline Draconic
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Statistics
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Str 8, Dex 18, Con 12, Int 11, Wis 10, Cha 16
Base Atk +0; CMB +3; CMD 12
Feats Agile Maneuvers, Draconic Aspect[ARG], Eschew Materials
Traits dropout, magical lineage, trap savvy (darklands)
Skills Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), crafty, finesse weapon attack attribute, unlearned
Combat Gear bottled lightning[UE]; Other Gear haramaki[UC], dagger, sharpened tool, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), trapmaking tools, waterskin, whetstone, 9 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Unlearned (Knowledge [arcana]) You cannot attempt untrained checks with knowledge skills other than the one selected.
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