Ranger

Sutekh Amun's page

432 posts. Organized Play character for Seth86.


Full Name

Sutekh Amun

Race

Human

Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))

Classes/Levels

Rogue 1/Ranger 4 Dungeon Rover

Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Gender

Male

Size

Medium

Age

19

Special Abilities

Stone Scouting, Vermin Empathy +4, Fav Enemy: Human, Fav. Terrain: Underground, Sneak Attack 1d6, Trapfinding 1

Alignment

LN

Deity

Erastil

Languages

Common, Osiriani, Sylvan

Strength 14
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Sutekh Amun

PFS # : 59626-5
Email: Chakatmoonstripes@gmail.com

XP(Standard Advancement):14
Prestige Points: 21 Fame: 23

Sutekh:

Sutekh Amun
Male Human (Garundi) Ranger (Dungeon Rover) 4/Rogue 1
LN Medium humanoid (human)
Init +4; Senses Perception +10
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 natural, +1 deflection)
hp 47 (4d10+1d8+14)
Fort +6, Ref +9, Will +3
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Offense
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Speed 30 ft.
Ranged +1 composite longbow +8 (1d8+3/×3)
Special Attacks favored enemy (humans +2), sneak attack +1d6
Ranger (Dungeon Rover) Spells Prepared (CL 1st; concentration +3):
. . 1st—magic fang
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Statistics
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Str 14, Dex 17, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Boon Companion, Endurance, Mounted Combat, Point-Blank Shot, Precise Shot, Rapid Shot
Traits militia veteran (any town or village), tracker of the society
Skills Disable Device +14, Handle Animal +4, Knowledge (dungeoneering) +6, Knowledge (engineering) +5, Knowledge (local) +4, Knowledge (nature) +7, Linguistics +4, Perception +10 (+12 in underground environment to notice traps, potential cave-ins and dangerous flora), Ride +12, Stealth +11, Survival +10 (+12 while in your favored terrains, +12 to avoid becoming lost)
Languages Common, Osiriani, Sylvan
SQ combat styles (archery), favored terrain (underground +2), hunter's bonds (hunter's bond [animal companion]), stone scouting, trapfinding +1, vermin affinity
Other Gear +1 mithral chain shirt, +1 composite longbow, arrows (40), blunt arrows (40), amulet of natural armor +1, ring of protection +1, wayfinder, pathfinder's kit, thieves' tools, masterwork, 1,451 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Terrain (Underground +2) (Ex) +2 to rolls vs Favored Terrain (Underground).
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Tracker of the Society +2 bonus on Survival while traveling through any of your favored terrains.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Vermin Affinity +4 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.
Wayfinder (empty)

Wand of CLW 50/50 : 2pp

Serket:

Serket
Giant scorpion (Pathfinder RPG Ultimate Magic)
N Medium vermin
Init +2; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4
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Defense
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AC 21, touch 13, flat-footed 18 (+5 armor, +2 Dex, +1 dodge, +3 natural)
hp 27 (+5)
Fort +5, Ref +3, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee 2 claws +4 (1d4+1 plus grab), sting +4 (1d4+1)
Special Attacks poison
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Statistics
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Str 12, Dex 14, Con 12, Int —, Wis 10, Cha 2
Base Atk +3; CMB +4 (+8 grapple); CMD 17 (29 vs. trip)
Feats Dodge, Light Armor Proficiency, Mobility
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2
SQ combat riding
Other Gear +1 mithral chain shirt, arrows (20), blunt arrows (20), bedroll, pack saddle, exotic, trail rations (7), whetstone
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Poison: Sting-injury (DC 13) (Ex) Poison—Injury; save Fort DC 13; freq 1/rd for 6 rds; effect 1 Str; cure 1 save.
Tremorsense (30 feet) Sense things and creatures without seeing them.